Chris Danford
7724624323
Make RageBitmapTexture:m_ID private (so it can't be modified)
2003-05-22 06:32:23 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
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Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford
c97ead322e
improve tween synchronization
2003-05-16 21:09:26 +00:00
Chris Danford
59ba4896b2
fix P2 lifemeter and right hold head not drawing. Actor::m_bUseCulling was not being init'd.
2003-05-15 22:43:02 +00:00
Chris Danford
4f1167ebb1
add Andy's Korean font
2003-05-15 08:17:08 +00:00
Chris Danford
6f2ace362f
fix goofy lifemeter and disappearing HoldNote bodies (z-buffer problems)
2003-05-15 06:33:08 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
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The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford
81e2e85e47
update VC7 project
2003-05-13 13:47:08 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Chris Danford
99957a0391
support setting perspective in DefaultModifiers pref
2003-05-13 05:24:30 +00:00
Chris Danford
b6726a00c3
clean up radar base
2003-05-11 17:46:15 +00:00
Chris Danford
7a6fb070f1
added cleaned up graphics by DJ Washington
2003-05-11 15:54:20 +00:00
Chris Danford
7a1e07d0a6
forgot to check in ModelTypes.*
2003-05-11 14:47:29 +00:00
Chris Danford
5c9710f155
fix VC7 compile errors
2003-05-11 08:19:24 +00:00
Chris Danford
dd8331d9fc
add support for models in NoteSkin
2003-05-11 07:23:47 +00:00
Chris Danford
6150d3f2c2
fix stupid scale by 0
2003-05-09 04:55:48 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Chris Danford
f574c4782a
changed format of score frame graphics
2003-05-05 06:48:20 +00:00
Chris Danford
d2f11ba37f
update VC6 project
2003-05-05 05:30:37 +00:00
Chris Danford
40ce429ab6
re-apply ScreenSystemLayer::Credits metrics when switching themes
2003-05-05 05:18:37 +00:00
Chris Danford
32fba812b4
Add metrics for credits text
2003-05-05 05:00:40 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00
Chris Danford
7953f94b0d
add Miguel to credits for Pump graphics work
2003-05-05 04:17:14 +00:00
Chris Danford
99e05fff0c
fix crash in ScreenJukeboxMenu
2003-05-05 04:16:55 +00:00
Chris Danford
6954eea1a9
play expand sound before expensive banner loading
2003-05-05 04:16:22 +00:00
Chris Danford
5f647c8391
fix wrong difficulty icon frame
2003-05-05 04:15:46 +00:00
Chris Danford
d6cbbdafe6
fix event mode + battle bug
2003-05-05 04:13:39 +00:00
Chris Danford
7385581ccd
fix LifeMeterBar stream alignment
2003-05-05 04:03:49 +00:00
Chris Danford
802873092d
CodeDetector-RandomVanish was missing
2003-05-05 01:38:41 +00:00
Chris Danford
9e420233d5
fix VC7/GCC compile error
2003-05-05 01:01:22 +00:00
Chris Danford
4cbdfbf128
optimizing Model drawing
2003-05-04 07:22:20 +00:00
Chris Danford
85986fe325
optimizing Model
2003-05-04 05:21:16 +00:00
Chris Danford
09707508d9
add metrics for item positioning
2003-05-02 20:36:41 +00:00
Chris Danford
e6cf6a86e8
draw MusicWheel beneath everything else
2003-05-02 20:36:26 +00:00
Chris Danford
8e96af518a
working on model lighthing/texture mapping
2003-04-27 05:14:27 +00:00
Chris Danford
c8b325d17f
messing with dithering again. I won't waste any more time on it!
2003-04-26 10:57:40 +00:00
Chris Danford
b72804294a
working on Mesh support
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- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Chris Danford
977ad34638
move timespacing on player options screen
2003-04-24 06:16:04 +00:00
Chris Danford
ee47352dd0
working on perspective stuff for tilted menu items
2003-04-23 05:54:56 +00:00
Chris Danford
1be7055f59
working on perspective stuff for tilted menu items
2003-04-23 02:23:51 +00:00
Chris Danford
e828fc3f5d
working on GrooveGraph
2003-04-22 08:43:12 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Chris Danford
7e586c3c8b
fix long/marathon balloons
2003-04-21 22:26:07 +00:00
Chris Danford
6103cdc396
add missing ai.ini
2003-04-21 07:07:54 +00:00
Chris Danford
227343c9c3
use default modifiers for demonstration
2003-04-21 04:10:52 +00:00
Chris Danford
b6e57cee0f
Ctrl+R to record in editor
2003-04-21 03:09:48 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
b5f84045ac
no message
2003-04-19 19:08:47 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
...
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford
74d7bcd2bf
Revamp texture caching system
2003-04-18 23:55:20 +00:00
Chris Danford
7e46786e0d
fix hidden, sudden when using reverse
2003-04-17 21:44:33 +00:00
Chris Danford
25ef2863e0
add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
2003-04-16 22:49:40 +00:00
Chris Danford
3c6ed5a9ed
add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
2003-04-16 22:48:00 +00:00
Chris Danford
059e3a6fb6
fix flickering letters in name entry
2003-04-16 06:13:47 +00:00
Chris Danford
228c9ba96b
fix various graphical glitches
2003-04-15 18:32:34 +00:00
Chris Danford
ef7d1765b1
fix inconsistent fallback banner file name
2003-04-15 06:40:25 +00:00
Chris Danford
67a3a59a00
fix SMEX glitches
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fix inconsistent fallback banner file name
fix inaccurate grade being displayed for p2
2003-04-15 05:51:41 +00:00
Chris Danford
43d99724f9
Win and Lose messages in ScreenGameplay and ScreenEvaluation
2003-04-15 02:47:24 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
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Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford
30a33d8b2c
add metrics editor polish
2003-04-14 21:37:09 +00:00
Chris Danford
41cc3e60cd
fade between random movies
2003-04-14 07:11:04 +00:00
Chris Danford
68f0baf130
fix ScreenGameplay metric glitches
2003-04-14 05:37:38 +00:00
Chris Danford
71c57c1348
xoffset -> addx
2003-04-14 05:22:33 +00:00
Chris Danford
e22441b291
compile error
2003-04-14 04:56:57 +00:00
Chris Danford
cded5dbac0
Scale background playback speed by song rate. This sync isn't very accurate though (because of inaccurate playback rate code in sound library?)
2003-04-14 04:54:16 +00:00
Chris Danford
2f11934b8c
fix tween overflow in Long/Marathon balloons
...
fix song and global BGAnimations not appearing in BackgroundChange menu in editor
2003-04-14 04:17:23 +00:00
Chris Danford
cfe1f9ec67
Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
...
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file. I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford
a6a827b3a8
Fix ScreenGameply + course problems
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Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford
d68ff05337
Add scripting support to ScreenGamplay
2003-04-13 21:52:50 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
85c9e8a89e
repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs
2003-04-13 06:29:02 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
...
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
6c07fd4d68
BGAnimations layer numbers need not be consecutive
2003-04-13 03:03:01 +00:00
Chris Danford
76815a8242
BGAnimations layer numbers need not be consecutive
2003-04-13 02:58:59 +00:00
Chris Danford
e9e7d787fc
On ScreenRanking, color text based on NotesType
2003-04-13 02:34:14 +00:00
Chris Danford
e30e6a7ee3
TransitionBGAnimation -> Transition
2003-04-13 02:33:11 +00:00
Chris Danford
5e4ec48c3f
TransitionBGAnimation -> Transition
2003-04-13 01:09:19 +00:00
Chris Danford
6f37a59b79
remove unused Transition class
2003-04-13 00:53:45 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
d27e42b5f1
replace uses of TransitionFade with TransitionBGAnimation
2003-04-12 19:40:56 +00:00
Chris Danford
5e0f9956f2
replace uses of TransitionFade with TransitionBGAnimation
2003-04-12 18:34:05 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
1bedf3b206
xoffset -> addx
...
yoffset -> addy
diffuse,1,1,1,0 -> diffusealpha,0
diffuse,1,1,1,1 -> diffusealpha,1
2003-04-11 21:51:28 +00:00
Chris Danford
a3513ac7f3
Support separate X, Y, and On/OffCommand metrics. This way, positions can be overridden without having to duplicate all the commands related to animation.
2003-04-11 21:33:30 +00:00
Chris Danford
d201c87897
fix bugs in metrics editor
2003-04-11 04:28:15 +00:00
Chris Danford
fb27c29bee
add toggle for awarding item on combo break in battle
2003-04-11 01:49:57 +00:00
Chris Danford
423666c845
support Course group folders
2003-04-11 00:29:44 +00:00
Chris Danford
6a77bd10a3
fix missing elements in ScreenSelectCourse
2003-04-11 00:28:24 +00:00
Chris Danford
23006064fd
Add Course saving (untested)
2003-04-11 00:12:22 +00:00
Chris Danford
6af055ddef
fix sloppy assert in Player. Oops
2003-04-11 00:12:07 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Chris Danford
145cc4eea4
don't load battle components unless PlayMode is battle
2003-04-07 23:06:33 +00:00
Chris Danford
14cbdd2ce7
working on player AI
2003-04-07 22:07:44 +00:00
Chris Danford
02d72dea3d
fix dizzy
2003-04-07 21:31:45 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00