Commit Graph
100 Commits
Author SHA1 Message Date
Chris Danford 7724624323 Make RageBitmapTexture:m_ID private (so it can't be modified) 2003-05-22 06:32:23 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford c97ead322e improve tween synchronization 2003-05-16 21:09:26 +00:00
Chris Danford 59ba4896b2 fix P2 lifemeter and right hold head not drawing. Actor::m_bUseCulling was not being init'd. 2003-05-15 22:43:02 +00:00
Chris Danford 4f1167ebb1 add Andy's Korean font 2003-05-15 08:17:08 +00:00
Chris Danford 6f2ace362f fix goofy lifemeter and disappearing HoldNote bodies (z-buffer problems) 2003-05-15 06:33:08 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford 81e2e85e47 update VC7 project 2003-05-13 13:47:08 +00:00
Chris Danford a5f09f296c new battle layout 2003-05-13 13:35:32 +00:00
Chris Danford 99957a0391 support setting perspective in DefaultModifiers pref 2003-05-13 05:24:30 +00:00
Chris Danford b6726a00c3 clean up radar base 2003-05-11 17:46:15 +00:00
Chris Danford 7a6fb070f1 added cleaned up graphics by DJ Washington 2003-05-11 15:54:20 +00:00
Chris Danford 7a1e07d0a6 forgot to check in ModelTypes.* 2003-05-11 14:47:29 +00:00
Chris Danford 5c9710f155 fix VC7 compile errors 2003-05-11 08:19:24 +00:00
Chris Danford dd8331d9fc add support for models in NoteSkin 2003-05-11 07:23:47 +00:00
Chris Danford 6150d3f2c2 fix stupid scale by 0 2003-05-09 04:55:48 +00:00
Chris Danford c04b5b993b add Model to NoteDisplay 2003-05-09 04:42:04 +00:00
Chris Danford f574c4782a changed format of score frame graphics 2003-05-05 06:48:20 +00:00
Chris Danford d2f11ba37f update VC6 project 2003-05-05 05:30:37 +00:00
Chris Danford 40ce429ab6 re-apply ScreenSystemLayer::Credits metrics when switching themes 2003-05-05 05:18:37 +00:00
Chris Danford 32fba812b4 Add metrics for credits text 2003-05-05 05:00:40 +00:00
Chris Danford 35dd3886dd add dancing character support, option to enable 2003-05-05 04:43:11 +00:00
Chris Danford 7953f94b0d add Miguel to credits for Pump graphics work 2003-05-05 04:17:14 +00:00
Chris Danford 99e05fff0c fix crash in ScreenJukeboxMenu 2003-05-05 04:16:55 +00:00
Chris Danford 6954eea1a9 play expand sound before expensive banner loading 2003-05-05 04:16:22 +00:00
Chris Danford 5f647c8391 fix wrong difficulty icon frame 2003-05-05 04:15:46 +00:00
Chris Danford d6cbbdafe6 fix event mode + battle bug 2003-05-05 04:13:39 +00:00
Chris Danford 7385581ccd fix LifeMeterBar stream alignment 2003-05-05 04:03:49 +00:00
Chris Danford 802873092d CodeDetector-RandomVanish was missing 2003-05-05 01:38:41 +00:00
Chris Danford 9e420233d5 fix VC7/GCC compile error 2003-05-05 01:01:22 +00:00
Chris Danford 4cbdfbf128 optimizing Model drawing 2003-05-04 07:22:20 +00:00
Chris Danford 85986fe325 optimizing Model 2003-05-04 05:21:16 +00:00
Chris Danford 09707508d9 add metrics for item positioning 2003-05-02 20:36:41 +00:00
Chris Danford e6cf6a86e8 draw MusicWheel beneath everything else 2003-05-02 20:36:26 +00:00
Chris Danford 8e96af518a working on model lighthing/texture mapping 2003-04-27 05:14:27 +00:00
Chris Danford c8b325d17f messing with dithering again. I won't waste any more time on it! 2003-04-26 10:57:40 +00:00
Chris Danford b72804294a working on Mesh support
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Chris Danford 977ad34638 move timespacing on player options screen 2003-04-24 06:16:04 +00:00
Chris Danford ee47352dd0 working on perspective stuff for tilted menu items 2003-04-23 05:54:56 +00:00
Chris Danford 1be7055f59 working on perspective stuff for tilted menu items 2003-04-23 02:23:51 +00:00
Chris Danford e828fc3f5d working on GrooveGraph 2003-04-22 08:43:12 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford 15a54aee79 options cleanup 2003-04-21 23:43:51 +00:00
Chris Danford 7e586c3c8b fix long/marathon balloons 2003-04-21 22:26:07 +00:00
Chris Danford 6103cdc396 add missing ai.ini 2003-04-21 07:07:54 +00:00
Chris Danford 227343c9c3 use default modifiers for demonstration 2003-04-21 04:10:52 +00:00
Chris Danford b6e57cee0f Ctrl+R to record in editor 2003-04-21 03:09:48 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford b5f84045ac no message 2003-04-19 19:08:47 +00:00
Chris Danford 9aa6a8ab89 revert event mode 2003-04-19 19:05:25 +00:00
Chris Danford 1b38fe101c Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford 74d7bcd2bf Revamp texture caching system 2003-04-18 23:55:20 +00:00
Chris Danford 7e46786e0d fix hidden, sudden when using reverse 2003-04-17 21:44:33 +00:00
Chris Danford 25ef2863e0 add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped) 2003-04-16 22:49:40 +00:00
Chris Danford 3c6ed5a9ed add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped) 2003-04-16 22:48:00 +00:00
Chris Danford 059e3a6fb6 fix flickering letters in name entry 2003-04-16 06:13:47 +00:00
Chris Danford 228c9ba96b fix various graphical glitches 2003-04-15 18:32:34 +00:00
Chris Danford ef7d1765b1 fix inconsistent fallback banner file name 2003-04-15 06:40:25 +00:00
Chris Danford 67a3a59a00 fix SMEX glitches
fix inconsistent fallback banner file name
fix inaccurate grade being displayed for p2
2003-04-15 05:51:41 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford 30a33d8b2c add metrics editor polish 2003-04-14 21:37:09 +00:00
Chris Danford 41cc3e60cd fade between random movies 2003-04-14 07:11:04 +00:00
Chris Danford 68f0baf130 fix ScreenGameplay metric glitches 2003-04-14 05:37:38 +00:00
Chris Danford 71c57c1348 xoffset -> addx 2003-04-14 05:22:33 +00:00
Chris Danford e22441b291 compile error 2003-04-14 04:56:57 +00:00
Chris Danford cded5dbac0 Scale background playback speed by song rate. This sync isn't very accurate though (because of inaccurate playback rate code in sound library?) 2003-04-14 04:54:16 +00:00
Chris Danford 2f11934b8c fix tween overflow in Long/Marathon balloons
fix song and global BGAnimations not appearing in BackgroundChange menu in editor
2003-04-14 04:17:23 +00:00
Chris Danford cfe1f9ec67 Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file.  I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford a6a827b3a8 Fix ScreenGameply + course problems
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford d68ff05337 Add scripting support to ScreenGamplay 2003-04-13 21:52:50 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 85c9e8a89e repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs 2003-04-13 06:29:02 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 6c07fd4d68 BGAnimations layer numbers need not be consecutive 2003-04-13 03:03:01 +00:00
Chris Danford 76815a8242 BGAnimations layer numbers need not be consecutive 2003-04-13 02:58:59 +00:00
Chris Danford e9e7d787fc On ScreenRanking, color text based on NotesType 2003-04-13 02:34:14 +00:00
Chris Danford e30e6a7ee3 TransitionBGAnimation -> Transition 2003-04-13 02:33:11 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 6f37a59b79 remove unused Transition class 2003-04-13 00:53:45 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Chris Danford d27e42b5f1 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 19:40:56 +00:00
Chris Danford 5e0f9956f2 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 18:34:05 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 1bedf3b206 xoffset -> addx
yoffset -> addy
diffuse,1,1,1,0 -> diffusealpha,0
diffuse,1,1,1,1 -> diffusealpha,1
2003-04-11 21:51:28 +00:00
Chris Danford a3513ac7f3 Support separate X, Y, and On/OffCommand metrics. This way, positions can be overridden without having to duplicate all the commands related to animation. 2003-04-11 21:33:30 +00:00
Chris Danford d201c87897 fix bugs in metrics editor 2003-04-11 04:28:15 +00:00
Chris Danford fb27c29bee add toggle for awarding item on combo break in battle 2003-04-11 01:49:57 +00:00
Chris Danford 423666c845 support Course group folders 2003-04-11 00:29:44 +00:00
Chris Danford 6a77bd10a3 fix missing elements in ScreenSelectCourse 2003-04-11 00:28:24 +00:00
Chris Danford 23006064fd Add Course saving (untested) 2003-04-11 00:12:22 +00:00
Chris Danford 6af055ddef fix sloppy assert in Player. Oops 2003-04-11 00:12:07 +00:00
Chris Danford 04145caf72 fix subtle bugs that caused inaccurate judgment totals with AI player 2003-04-10 05:46:31 +00:00
Chris Danford 145cc4eea4 don't load battle components unless PlayMode is battle 2003-04-07 23:06:33 +00:00
Chris Danford 14cbdd2ce7 working on player AI 2003-04-07 22:07:44 +00:00
Chris Danford 02d72dea3d fix dizzy 2003-04-07 21:31:45 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00