add missing ai.ini

This commit is contained in:
Chris Danford
2003-04-21 07:07:54 +00:00
parent 80b59417c7
commit 6103cdc396
2 changed files with 88 additions and 1 deletions
+87
View File
@@ -0,0 +1,87 @@
[Skill0]
MissCum=0.2
BooCum=0.4
GoodCum=0.6
GreatCum=0.8
PerfectCum=0.9
MarvelousCum=1
[Skill1]
MissCum=0.1
BooCum=0.3
GoodCum=0.5
GreatCum=0.7
PerfectCum=0.8
MarvelousCum=1
[Skill2]
MissCum=0.05
BooCum=0.2
GoodCum=0.4
GreatCum=0.6
PerfectCum=0.8
MarvelousCum=1
[Skill3]
MissCum=0.05
BooCum=0.1
GoodCum=0.3
GreatCum=0.5
PerfectCum=0.75
MarvelousCum=1
[Skill4]
MissCum=0.03
BooCum=0.05
GoodCum=0.25
GreatCum=0.45
PerfectCum=0.8
MarvelousCum=1
[Skill5]
MissCum=0.02
BooCum=0.04
GoodCum=0.20
GreatCum=0.4
PerfectCum=0.75
MarvelousCum=1
[Skill6]
MissCum=0.02
BooCum=0.03
GoodCum=0.15
GreatCum=0.35
PerfectCum=0.7
MarvelousCum=1
[Skill7]
MissCum=0.01
BooCum=0.02
GoodCum=0.10
GreatCum=0.3
PerfectCum=0.6
MarvelousCum=1
[Skill8]
MissCum=0.01
BooCum=0.01
GoodCum=0.05
GreatCum=0.25
PerfectCum=0.5
MarvelousCum=1
[Skill9]
MissCum=0
BooCum=0
GoodCum=0
GreatCum=0.2
PerfectCum=0.5
MarvelousCum=1
[Skill10]
MissCum=0
BooCum=0
GoodCum=0
GreatCum=0
PerfectCum=0.3
MarvelousCum=1
+1 -1
View File
@@ -40,7 +40,7 @@ TapScoreDistribution g_Distributions[NUM_SKILL_LEVELS];
void PlayerAI::InitFromDisk()
{
IniFile ini;
ini.SetPath( "AI.ini" );
ini.SetPath( "Data/AI.ini" );
ini.ReadFile();
for( int i=0; i<NUM_SKILL_LEVELS; i++ )