add Model to NoteDisplay

This commit is contained in:
Chris Danford
2003-05-09 04:42:04 +00:00
parent 26fafd1c5f
commit c04b5b993b
9 changed files with 74 additions and 50 deletions
+2
View File
@@ -239,6 +239,8 @@ public:
void Command( CString sCommandString );
static float GetCommandLength( CString command );
virtual void SetState( int iNewState ) {};
virtual int GetNumStates() { return 1; };
protected:
-2
View File
@@ -35,13 +35,11 @@ DancingCharacters::DancingCharacters()
m_Character[PLAYER_1].SetX( MODEL_X[PLAYER_1] );
m_Character[PLAYER_1].LoadMilkshapeAscii( "D:\\Dev\\ddrpc char hacking\\DDRPCRip\\models\\char0000\\model.txt" );
m_Character[PLAYER_1].LoadMilkshapeAsciiBones( "D:\\Dev\\ddrpc char hacking\\DDRPCRip\\models\\dance0001.bones.txt" );
m_Character[PLAYER_1].SetZoomY(-1);
this->AddChild( &m_Character[PLAYER_1] );
m_Character[PLAYER_2].SetX( MODEL_X[PLAYER_2] );
m_Character[PLAYER_2].LoadMilkshapeAscii( "D:\\Dev\\ddrpc char hacking\\DDRPCRip\\models\\char0011\\model.txt" );
m_Character[PLAYER_2].LoadMilkshapeAsciiBones( "D:\\Dev\\ddrpc char hacking\\DDRPCRip\\models\\dance0002.bones.txt" );
m_Character[PLAYER_2].SetZoomY(-1);
this->AddChild( &m_Character[PLAYER_2] );
StartCameraSweep();
+2
View File
@@ -702,6 +702,8 @@ void Model::DrawPrimitives()
if (!m_pModel)
return;
DISPLAY->Scale( 0, -1, 0 ); // flip so positive Y is up
DISPLAY->SetBlendModeNormal();
DISPLAY->EnableZBuffer();
+55 -33
View File
@@ -27,6 +27,22 @@
#include "NoteFieldPositioning.h"
Actor* MakeModelOrSprite( CString sFile )
{
if( sFile.Right(3)=="txt" )
{
Model* pModel = new Model;
pModel->LoadMilkshapeAscii( sFile );
return pModel;
}
else
{
Sprite* pSprite = new Sprite;
pSprite->Load( sFile );
return pSprite;
}
}
#define DRAW_HOLD_HEAD_FOR_TAPS_ON_SAME_ROW NOTESKIN->GetMetricB(pn,name,"DrawHoldHeadForTapsOnSameRow")
#define TAP_NOTE_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapNoteAnimationLengthInBeats")
#define HOLD_HEAD_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldHeadAnimationLengthInBeats")
@@ -111,6 +127,13 @@ NoteDisplay::NoteDisplay()
NoteDisplay::~NoteDisplay()
{
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
{
delete m_pTapNote[i];
delete m_pHoldHeadActive[i];
delete m_pHoldHeadInactive[i];
}
delete cache;
}
@@ -134,25 +157,25 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn )
if( cache->m_bTapNoteAnimationIsNoteColor )
{
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
m_sprTapNote[i].Load( NOTESKIN->GetPathTo(pn, Button, "tap note "+sNoteType[i]) );
m_pTapNote[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap note "+sNoteType[i]) );
}
else
{
m_sprTapNote[0].Load( NOTESKIN->GetPathTo(pn, Button, "tap note") );
m_pTapNote[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap note") );
}
if( cache->m_bHoldHeadAnimationIsNoteColor )
{
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
{
m_sprHoldHeadActive[i].Load( NOTESKIN->GetPathTo(pn, Button, "hold head active "+sNoteType[i]) );
m_sprHoldHeadInactive[i].Load( NOTESKIN->GetPathTo(pn, Button, "hold head inactive "+sNoteType[i]) );
m_pHoldHeadActive[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold head active "+sNoteType[i]) );
m_pHoldHeadInactive[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold head inactive "+sNoteType[i]) );
}
}
else
{
m_sprHoldHeadActive[0].Load( NOTESKIN->GetPathTo(pn, Button, "hold head active") );
m_sprHoldHeadInactive[0].Load( NOTESKIN->GetPathTo(pn, Button, "hold head inactive") );
m_pHoldHeadActive[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold head active") );
m_pHoldHeadInactive[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold head inactive") );
}
if( cache->m_bHoldTopCapAnimationIsNoteColor )
@@ -213,9 +236,9 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn )
}
void NoteDisplay::SetActiveFrame( float fNoteBeat, Sprite &Spr, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor )
void NoteDisplay::SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor )
{
const int iNumFrames = Spr.GetNumStates();
const int iNumFrames = actorToSet.GetNumStates();
float fSongBeat = GAMESTATE->m_fSongBeat;
float fPrecentIntoAnimation = fmodf(fSongBeat,fAnimationLengthInBeats) / fAnimationLengthInBeats;
float fNoteBeatFraction = fmodf( fNoteBeat, 1.0f );
@@ -229,26 +252,26 @@ void NoteDisplay::SetActiveFrame( float fNoteBeat, Sprite &Spr, float fAnimation
ASSERT( iFrameNo>=0 && iFrameNo<iNumFrames );
Spr.SetState( iFrameNo );
actorToSet.SetState( iFrameNo );
}
Sprite * NoteDisplay::GetTapNoteSprite( float fNoteBeat )
Actor * NoteDisplay::GetTapNoteActor( float fNoteBeat )
{
NoteType nt = NoteType(0);
if( cache->m_bTapNoteAnimationIsNoteColor )
nt = BeatToNoteType( fNoteBeat );
if( nt == NOTE_TYPE_INVALID )
nt = NOTE_TYPE_32ND;
Sprite *pSpriteOut = &m_sprTapNote[nt];
Actor *pActorOut = m_pTapNote[nt];
SetActiveFrame(
fNoteBeat,
*pSpriteOut,
*pActorOut,
cache->m_fTapNoteAnimationLengthInBeats,
cache->m_bTapNoteAnimationIsVivid,
cache->m_bTapNoteAnimationIsNoteColor );
return pSpriteOut;
return pActorOut;
}
Sprite * NoteDisplay::GetHoldTopCapSprite( float fNoteBeat, bool bActive )
@@ -292,7 +315,7 @@ Sprite * NoteDisplay::GetHoldBottomCapSprite( float fNoteBeat, bool bActive )
}
Sprite * NoteDisplay::GetHoldHeadSprite( float fNoteBeat, bool bActive )
Actor* NoteDisplay::GetHoldHeadActor( float fNoteBeat, bool bActive )
{
NoteType nt = NoteType(0);
if( cache->m_bHoldHeadAnimationIsNoteColor )
@@ -300,16 +323,16 @@ Sprite * NoteDisplay::GetHoldHeadSprite( float fNoteBeat, bool bActive )
if( nt == NOTE_TYPE_INVALID )
nt = NOTE_TYPE_32ND;
Sprite *pSpriteOut = bActive ? &m_sprHoldHeadActive[nt] : &m_sprHoldHeadInactive[nt];
Actor *pActorOut = bActive ? m_pHoldHeadActive[nt] : m_pHoldHeadInactive[nt];
SetActiveFrame(
fNoteBeat,
*pSpriteOut,
*pActorOut,
cache->m_fHoldHeadAnimationLengthInBeats,
cache->m_bHoldHeadAnimationIsVivid,
cache->m_bHoldHeadAnimationIsNoteColor );
return pSpriteOut;
return pActorOut;
}
Sprite *NoteDisplay::GetHoldBodySprite( float fNoteBeat, bool bActive )
@@ -619,7 +642,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
// Draw the head
//
{
Sprite* pSprHead = GetHoldHeadSprite( hn.fStartBeat, bActive );
Actor* pActor = GetHoldHeadActor( hn.fStartBeat, bActive );
// draw with normal Sprite
const float fY = fYHead;
@@ -629,18 +652,18 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
const RageColor colorDiffuse= RageColor(fColorScale,fColorScale,fColorScale,fAlpha);
const RageColor colorGlow = RageColor(1,1,1,fGlow);
pSprHead->SetXY( fX, fY );
pActor->SetXY( fX, fY );
if( bDrawGlowOnly )
{
pSprHead->SetDiffuse( RageColor(1,1,1,0) );
pSprHead->SetGlow( colorGlow );
pActor->SetDiffuse( RageColor(1,1,1,0) );
pActor->SetGlow( colorGlow );
}
else
{
pSprHead->SetDiffuse( colorDiffuse );
pSprHead->SetGlow( RageColor(0,0,0,0) );
pActor->SetDiffuse( colorDiffuse );
pActor->SetGlow( RageColor(0,0,0,0) );
}
pSprHead->Draw();
pActor->Draw();
}
// now, draw the glow pass
@@ -660,24 +683,23 @@ void NoteDisplay::DrawTap( const int iCol, const float fBeat, const bool bOnSame
RageColor diffuse = RageColor(fColorScale,fColorScale,fColorScale,fAlpha);
RageColor glow = RageColor(1,1,1,fGlow);
Sprite* pSprite;
Actor* pActor;
if( bOnSameRowAsHoldStart && cache->m_bDrawHoldHeadForTapsOnSameRow )
{
// draw hold head
pSprite = GetHoldHeadSprite( fBeat, false );
pSprite->StopUsingCustomCoords();
pActor = GetHoldHeadActor( fBeat, false );
}
else
{
// draw tap
pSprite = GetTapNoteSprite( fBeat );
pSprite->SetRotationZ( fRotation );
pActor = GetTapNoteActor( fBeat );
pActor->SetRotationZ( fRotation );
}
pSprite->SetXY( fXPos, fYPos );
pSprite->SetDiffuse( diffuse );
pSprite->SetGlow( glow );
pSprite->Draw();
pActor->SetXY( fXPos, fYPos );
pActor->SetDiffuse( diffuse );
pActor->SetGlow( glow );
pActor->Draw();
}
+7 -6
View File
@@ -14,6 +14,7 @@
*/
#include "Sprite.h"
#include "Model.h"
#include "NoteTypes.h"
#include "PlayerNumber.h"
@@ -32,9 +33,9 @@ public:
void DrawHold( const HoldNote& hn, const bool bActive, const float fLife, const float fPercentFadeToFail, bool bDrawGlowOnly = false );
protected:
void SetActiveFrame( float fNoteBeat, Sprite &Spr, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor );
Sprite *GetTapNoteSprite( float fNoteBeat );
Sprite *GetHoldHeadSprite( float fNoteBeat, bool bActive );
void SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor );
Actor *GetTapNoteActor( float fNoteBeat );
Actor *GetHoldHeadActor( float fNoteBeat, bool bActive );
Sprite *GetHoldTopCapSprite( float fNoteBeat, bool bActive );
Sprite *GetHoldBodySprite( float fNoteBeat, bool bActive );
Sprite *GetHoldBottomCapSprite( float fNoteBeat, bool bActive );
@@ -46,9 +47,9 @@ protected:
#define NOTE_COLOR_IMAGES 6
Sprite m_sprTapNote[NOTE_COLOR_IMAGES];
Sprite m_sprHoldHeadActive[NOTE_COLOR_IMAGES];
Sprite m_sprHoldHeadInactive[NOTE_COLOR_IMAGES];
Actor* m_pTapNote[NOTE_COLOR_IMAGES];
Actor* m_pHoldHeadActive[NOTE_COLOR_IMAGES];
Actor* m_pHoldHeadInactive[NOTE_COLOR_IMAGES];
Sprite m_sprHoldTopCapActive[NOTE_COLOR_IMAGES];
Sprite m_sprHoldTopCapInactive[NOTE_COLOR_IMAGES];
Sprite m_sprHoldBodyActive[NOTE_COLOR_IMAGES];
+1
View File
@@ -199,6 +199,7 @@ CString NoteSkinManager::GetPathTo( CString sSkinName, CString sButtonName, CStr
CStringArray arrayPossibleFileNames; // fill this with the possible files
GetDirListing( ssprintf("%s%s %s*.txt", sDir.c_str(), sButtonName.c_str(), sElementName.c_str()), arrayPossibleFileNames, false, true );
GetDirListing( ssprintf("%s%s %s*.sprite", sDir.c_str(), sButtonName.c_str(), sElementName.c_str()), arrayPossibleFileNames, false, true );
GetDirListing( ssprintf("%s%s %s*.png", sDir.c_str(), sButtonName.c_str(), sElementName.c_str()), arrayPossibleFileNames, false, true );
GetDirListing( ssprintf("%s%s %s*.jpg", sDir.c_str(), sButtonName.c_str(), sElementName.c_str()), arrayPossibleFileNames, false, true );
+4 -6
View File
@@ -32,12 +32,10 @@ ScreenSandbox::ScreenSandbox() : Screen("ScreenSandbox")
// this->AddChild( &m_sprite );
m_model.SetXY(CENTER_X, CENTER_Y);
m_model.SetZoomX(12);
m_model.SetZoomY(-12);
// m_model.SetY(0);
// m_model.LoadMilkshapeAscii( "bend.txt" );
m_model.LoadMilkshapeAscii( "D:\\Dev\\ddrpc char hacking\\DDRPCRip\\models\\char0000\\model.txt" );
m_model.LoadMilkshapeAsciiBones( "D:\\Dev\\ddrpc char hacking\\DDRPCRip\\models\\howtoplay.bones.txt" );
m_model.SetZoomX(1);
m_model.SetZoomY(-1);
m_model.LoadMilkshapeAscii( "arrow.txt" );
// m_model.LoadMilkshapeAsciiBones( "D:\\Dev\\ddrpc char hacking\\DDRPCRip\\models\\howtoplay.bones.txt" );
this->AddChild(&m_model);
m_model.SetEffectSpin( RageVector3(0,90,0) );
+1 -1
View File
@@ -42,7 +42,7 @@ public:
virtual void EnableAnimation( bool bEnable );
virtual void SetState( int iNewState );
int GetNumStates() { return m_iNumStates; };
virtual int GetNumStates() { return m_iNumStates; };
CString GetTexturePath() { return m_pTexture==NULL ? "" : m_pTexture->GetID().filename; };
void SetCustomTextureRect( const RectF &new_texcoord_frect );
+2 -2
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@@ -60,7 +60,7 @@ IntDir=.\../Release6
TargetDir=\stepmania\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -95,7 +95,7 @@ IntDir=.\../Debug6
TargetDir=\stepmania\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool