play expand sound before expensive banner loading
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@@ -983,14 +983,13 @@ bool MusicWheel::Select() // return true of a playable item was chosen
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else // already collapsed
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m_sExpandedSectionName = sThisItemSectionName; // expand it
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m_soundExpand.Play();
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SetOpenGroup(m_sExpandedSectionName);
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RebuildMusicWheelItems();
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m_soundExpand.Play();
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m_iSelection = 0; // reset in case we can't find the last selected song
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// find the section header and select it
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for( unsigned i=0; i<m_CurWheelItemData.size(); i++ )
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