fix dizzy
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@@ -101,6 +101,7 @@ float ArrowGetRotation( PlayerNumber pn, float fNoteBeat )
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float fSongBeat = GAMESTATE->m_fSongBeat;
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float fDizzyRotation = fNoteBeat - fSongBeat;
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fDizzyRotation = fmodf( fDizzyRotation, 2*PI );
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fDizzyRotation *= 180/PI;
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return fDizzyRotation * GAMESTATE->m_CurrentPlayerOptions[pn].m_fEffects[PlayerOptions::EFFECT_DIZZY];
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}
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else
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