fix dizzy

This commit is contained in:
Chris Danford
2003-04-07 21:31:45 +00:00
parent 0d9880c6a9
commit 02d72dea3d
+1
View File
@@ -101,6 +101,7 @@ float ArrowGetRotation( PlayerNumber pn, float fNoteBeat )
float fSongBeat = GAMESTATE->m_fSongBeat;
float fDizzyRotation = fNoteBeat - fSongBeat;
fDizzyRotation = fmodf( fDizzyRotation, 2*PI );
fDizzyRotation *= 180/PI;
return fDizzyRotation * GAMESTATE->m_CurrentPlayerOptions[pn].m_fEffects[PlayerOptions::EFFECT_DIZZY];
}
else