TransitionBGAnimation -> Transition
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
#include "global.h"
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: TransitionBGAnimation
|
||||
Class: Transition
|
||||
|
||||
Desc: See header
|
||||
|
||||
@@ -10,19 +10,19 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "TransitionBGAnimation.h"
|
||||
#include "Transition.h"
|
||||
#include "RageUtil.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
|
||||
TransitionBGAnimation::TransitionBGAnimation()
|
||||
Transition::Transition()
|
||||
{
|
||||
m_State = waiting;
|
||||
m_fSecsIntoTransition = 0.0f;
|
||||
}
|
||||
|
||||
void TransitionBGAnimation::Load( CString sBGAniDir )
|
||||
void Transition::Load( CString sBGAniDir )
|
||||
{
|
||||
if( !sBGAniDir.empty() && sBGAniDir.Right(1) != "/" )
|
||||
sBGAniDir += "/";
|
||||
@@ -45,7 +45,7 @@ void TransitionBGAnimation::Load( CString sBGAniDir )
|
||||
}
|
||||
|
||||
|
||||
void TransitionBGAnimation::Update( float fDeltaTime )
|
||||
void Transition::Update( float fDeltaTime )
|
||||
{
|
||||
Actor::Update( fDeltaTime );
|
||||
|
||||
@@ -63,7 +63,7 @@ void TransitionBGAnimation::Update( float fDeltaTime )
|
||||
}
|
||||
}
|
||||
|
||||
void TransitionBGAnimation::DrawPrimitives()
|
||||
void Transition::DrawPrimitives()
|
||||
{
|
||||
// Unless we're transitioning, don't draw because we'll waste resources drawing things
|
||||
// that aren't visible. -Chris
|
||||
@@ -73,7 +73,7 @@ void TransitionBGAnimation::DrawPrimitives()
|
||||
m_BGAnimation.Draw();
|
||||
}
|
||||
|
||||
void TransitionBGAnimation::StartTransitioning( ScreenMessage send_when_done )
|
||||
void Transition::StartTransitioning( ScreenMessage send_when_done )
|
||||
{
|
||||
ASSERT( m_State == waiting ); // can't call this more than once
|
||||
m_MessageToSendWhenDone = send_when_done;
|
||||
@@ -82,7 +82,7 @@ void TransitionBGAnimation::StartTransitioning( ScreenMessage send_when_done )
|
||||
m_fSecsIntoTransition = 0.0;
|
||||
}
|
||||
|
||||
float TransitionBGAnimation::GetLengthSeconds()
|
||||
float Transition::GetLengthSeconds()
|
||||
{
|
||||
return m_BGAnimation.GetLengthSeconds();
|
||||
}
|
||||
@@ -1,10 +1,10 @@
|
||||
#ifndef TransitionBGAnimation_H
|
||||
#define TransitionBGAnimation_H
|
||||
#ifndef Transition_H
|
||||
#define Transition_H
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: TransitionBGAnimation
|
||||
Class: Transition
|
||||
|
||||
Desc: TransitionBGAnimation that draws BGAnimation.
|
||||
Desc: Transition that draws BGAnimation.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
@@ -17,10 +17,10 @@
|
||||
#include "RandomSample.h"
|
||||
|
||||
|
||||
class TransitionBGAnimation : public Actor
|
||||
class Transition : public Actor
|
||||
{
|
||||
public:
|
||||
TransitionBGAnimation();
|
||||
Transition();
|
||||
|
||||
void Load( CString sBGAniDir );
|
||||
|
||||
Reference in New Issue
Block a user