Chris Danford
f32d40e07c
back out HoldNote step optimization
2003-06-02 17:34:41 +00:00
Chris Danford
52af064cec
fix announcer combo sayings
2003-06-01 05:31:40 +00:00
Chris Danford
f1cc708710
move "video driver database" to text file
2003-05-31 21:34:07 +00:00
Chris Danford
6707a05e0d
draw HoldNotes in larger segments if not wavy
2003-05-31 04:54:09 +00:00
Chris Danford
d0b9a755cd
fix logging crash (only showed up in release builds run under Win98)
2003-05-30 23:15:53 +00:00
Chris Danford
2a85a2b9df
Fix crash alt+tabbing in and out of fullscreen on Voodoo3+D3D+WinXP.
2003-05-30 00:30:40 +00:00
Chris Danford
73e1e30ac3
#if defined(WIN32) || !defined(_XBOX) -> && !defined(_XBOX)
2003-05-29 00:15:11 +00:00
Chris Danford
7fbd29eb18
use only a supported texture format for movie textures
2003-05-28 23:08:40 +00:00
Chris Danford
4d182f85a4
add automatic mapping of joysticks
2003-05-28 02:35:05 +00:00
Chris Danford
9ec65e3509
remove "-ogl" from output file name
2003-05-28 00:51:30 +00:00
Chris Danford
9ab0d6ebee
fix bugs that show up on Voodoo3
2003-05-28 00:50:10 +00:00
Chris Danford
9b82e59ad2
fix wrong glNormalPointer
2003-05-27 07:05:32 +00:00
Chris Danford
f68f4beeb7
fix hang parsing notes high score data
2003-05-27 06:38:00 +00:00
Chris Danford
b9b07f994c
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:34:54 +00:00
Chris Danford
c54214c1d2
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:18:44 +00:00
Chris Danford
55c3f4758e
fix wrong title and icon showing at startup
2003-05-25 22:39:23 +00:00
Chris Danford
bb089f467e
consolidate SDL icon changing code
2003-05-25 21:58:34 +00:00
Chris Danford
6b63ef50f9
support theme-specific program icon and window title (useful for non-SM products)
2003-05-25 20:19:01 +00:00
Chris Danford
a75cd6e7b1
Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
...
I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
2003-05-25 00:43:44 +00:00
Chris Danford
c9b4efb861
ignore DWI "-char" graphics (so they won't be detected as banner or background)
2003-05-24 21:33:02 +00:00
Chris Danford
c8c340ea09
ignore DWI "-char" graphics (so they won't be detected as banner or background)
2003-05-24 21:32:03 +00:00
Chris Danford
cbe5fd91f7
fix Win98 fullscreen->windowed without recreating the device
2003-05-24 20:59:27 +00:00
Chris Danford
5fd0aedd42
Fix crash toggling from Fullscreen->Windowed in D3D.
...
I'm pretty sure this is a Win9x problem. It happens on a TNT+Win98, a Rage128+Win98, but not on a GF4 Go+XP.
2003-05-24 20:04:57 +00:00
Chris Danford
36cdb56d55
For now, always get a new OpenGL context in SetVideoMode. Reusing the same context doesn't seem to be working.
...
Call SetVideoMode when app is fullscreen and regains focus. Did our OGL renderer ever handle Alt+tabbing before this change?
2003-05-24 16:29:36 +00:00
Chris Danford
7f3b7b9162
reacquire D3D device when lost in full screen (user alt+tabs out)
2003-05-24 05:44:31 +00:00
Chris Danford
27ec5c48ab
make stats text semi-transparent
2003-05-24 00:37:38 +00:00
Chris Danford
66a53ec9e7
fix crash on toggle fullscreen under D3D
2003-05-23 23:51:28 +00:00
Chris Danford
6ee884aed2
Add support for #DISPLAYBPM in DWI and SM files
2003-05-23 01:14:43 +00:00
Chris Danford
7724624323
Make RageBitmapTexture:m_ID private (so it can't be modified)
2003-05-22 06:32:23 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
...
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford
c97ead322e
improve tween synchronization
2003-05-16 21:09:26 +00:00
Chris Danford
59ba4896b2
fix P2 lifemeter and right hold head not drawing. Actor::m_bUseCulling was not being init'd.
2003-05-15 22:43:02 +00:00
Chris Danford
4f1167ebb1
add Andy's Korean font
2003-05-15 08:17:08 +00:00
Chris Danford
6f2ace362f
fix goofy lifemeter and disappearing HoldNote bodies (z-buffer problems)
2003-05-15 06:33:08 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
...
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford
81e2e85e47
update VC7 project
2003-05-13 13:47:08 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Chris Danford
99957a0391
support setting perspective in DefaultModifiers pref
2003-05-13 05:24:30 +00:00
Chris Danford
b6726a00c3
clean up radar base
2003-05-11 17:46:15 +00:00
Chris Danford
7a6fb070f1
added cleaned up graphics by DJ Washington
2003-05-11 15:54:20 +00:00
Chris Danford
7a1e07d0a6
forgot to check in ModelTypes.*
2003-05-11 14:47:29 +00:00
Chris Danford
5c9710f155
fix VC7 compile errors
2003-05-11 08:19:24 +00:00
Chris Danford
dd8331d9fc
add support for models in NoteSkin
2003-05-11 07:23:47 +00:00
Chris Danford
6150d3f2c2
fix stupid scale by 0
2003-05-09 04:55:48 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Chris Danford
f574c4782a
changed format of score frame graphics
2003-05-05 06:48:20 +00:00
Chris Danford
d2f11ba37f
update VC6 project
2003-05-05 05:30:37 +00:00
Chris Danford
40ce429ab6
re-apply ScreenSystemLayer::Credits metrics when switching themes
2003-05-05 05:18:37 +00:00
Chris Danford
32fba812b4
Add metrics for credits text
2003-05-05 05:00:40 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00
Chris Danford
7953f94b0d
add Miguel to credits for Pump graphics work
2003-05-05 04:17:14 +00:00
Chris Danford
99e05fff0c
fix crash in ScreenJukeboxMenu
2003-05-05 04:16:55 +00:00
Chris Danford
6954eea1a9
play expand sound before expensive banner loading
2003-05-05 04:16:22 +00:00
Chris Danford
5f647c8391
fix wrong difficulty icon frame
2003-05-05 04:15:46 +00:00
Chris Danford
d6cbbdafe6
fix event mode + battle bug
2003-05-05 04:13:39 +00:00
Chris Danford
7385581ccd
fix LifeMeterBar stream alignment
2003-05-05 04:03:49 +00:00
Chris Danford
802873092d
CodeDetector-RandomVanish was missing
2003-05-05 01:38:41 +00:00
Chris Danford
9e420233d5
fix VC7/GCC compile error
2003-05-05 01:01:22 +00:00
Chris Danford
4cbdfbf128
optimizing Model drawing
2003-05-04 07:22:20 +00:00
Chris Danford
85986fe325
optimizing Model
2003-05-04 05:21:16 +00:00
Chris Danford
09707508d9
add metrics for item positioning
2003-05-02 20:36:41 +00:00
Chris Danford
e6cf6a86e8
draw MusicWheel beneath everything else
2003-05-02 20:36:26 +00:00
Chris Danford
8e96af518a
working on model lighthing/texture mapping
2003-04-27 05:14:27 +00:00
Chris Danford
c8b325d17f
messing with dithering again. I won't waste any more time on it!
2003-04-26 10:57:40 +00:00
Chris Danford
b72804294a
working on Mesh support
...
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Chris Danford
977ad34638
move timespacing on player options screen
2003-04-24 06:16:04 +00:00
Chris Danford
ee47352dd0
working on perspective stuff for tilted menu items
2003-04-23 05:54:56 +00:00
Chris Danford
1be7055f59
working on perspective stuff for tilted menu items
2003-04-23 02:23:51 +00:00
Chris Danford
e828fc3f5d
working on GrooveGraph
2003-04-22 08:43:12 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
...
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Chris Danford
7e586c3c8b
fix long/marathon balloons
2003-04-21 22:26:07 +00:00
Chris Danford
6103cdc396
add missing ai.ini
2003-04-21 07:07:54 +00:00
Chris Danford
227343c9c3
use default modifiers for demonstration
2003-04-21 04:10:52 +00:00
Chris Danford
b6e57cee0f
Ctrl+R to record in editor
2003-04-21 03:09:48 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
b5f84045ac
no message
2003-04-19 19:08:47 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
...
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford
74d7bcd2bf
Revamp texture caching system
2003-04-18 23:55:20 +00:00
Chris Danford
7e46786e0d
fix hidden, sudden when using reverse
2003-04-17 21:44:33 +00:00
Chris Danford
25ef2863e0
add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
2003-04-16 22:49:40 +00:00
Chris Danford
3c6ed5a9ed
add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
2003-04-16 22:48:00 +00:00
Chris Danford
059e3a6fb6
fix flickering letters in name entry
2003-04-16 06:13:47 +00:00
Chris Danford
228c9ba96b
fix various graphical glitches
2003-04-15 18:32:34 +00:00
Chris Danford
ef7d1765b1
fix inconsistent fallback banner file name
2003-04-15 06:40:25 +00:00
Chris Danford
67a3a59a00
fix SMEX glitches
...
fix inconsistent fallback banner file name
fix inaccurate grade being displayed for p2
2003-04-15 05:51:41 +00:00
Chris Danford
43d99724f9
Win and Lose messages in ScreenGameplay and ScreenEvaluation
2003-04-15 02:47:24 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
...
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford
30a33d8b2c
add metrics editor polish
2003-04-14 21:37:09 +00:00
Chris Danford
41cc3e60cd
fade between random movies
2003-04-14 07:11:04 +00:00
Chris Danford
68f0baf130
fix ScreenGameplay metric glitches
2003-04-14 05:37:38 +00:00
Chris Danford
71c57c1348
xoffset -> addx
2003-04-14 05:22:33 +00:00
Chris Danford
e22441b291
compile error
2003-04-14 04:56:57 +00:00
Chris Danford
cded5dbac0
Scale background playback speed by song rate. This sync isn't very accurate though (because of inaccurate playback rate code in sound library?)
2003-04-14 04:54:16 +00:00
Chris Danford
2f11934b8c
fix tween overflow in Long/Marathon balloons
...
fix song and global BGAnimations not appearing in BackgroundChange menu in editor
2003-04-14 04:17:23 +00:00
Chris Danford
cfe1f9ec67
Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
...
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file. I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford
a6a827b3a8
Fix ScreenGameply + course problems
...
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford
d68ff05337
Add scripting support to ScreenGamplay
2003-04-13 21:52:50 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00