move "video driver database" to text file
This commit is contained in:
@@ -0,0 +1,28 @@
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[VideoCards]
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NumEntries=3
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[0000]
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DriverRegex=Voodoo3
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Renderers=d3d
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Width=640
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Height=480
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DisplayColor=16
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TextureColor=16
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[0001]
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DriverRegex=GeForce|Radeon
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Renderers=opengl,d3d
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Width=640
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Height=480
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DisplayColor=32
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TextureColor=32
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// Default graphics settings used for all cards that don't match above.
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// This must be the very last entry!
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[0002]
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DriverRegex=
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Renderers=opengl,d3d
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Width=640
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Height=480
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DisplayColor=16
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TextureColor=16
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@@ -63,7 +63,7 @@ PrefsManager::PrefsManager()
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m_fJudgeWindowGreatSeconds = 0.090f;
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m_fJudgeWindowGoodSeconds = 0.135f;
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m_fJudgeWindowBooSeconds = 0.180f;
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m_fJudgeWindowOKSeconds = 0.140f;
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m_fJudgeWindowOKSeconds = 0.250f; // allow enough time to take foot off and put back on
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m_fLifeDifficultyScale = 1.0f;
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m_iMovieDecodeMS = 2;
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m_bUseBGIfNoBanner = false;
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@@ -112,7 +112,7 @@ PrefsManager::PrefsManager()
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m_bHiddenSongs = false;
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m_bVsync = true;
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m_sRenderer = "";
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m_sVideoRenderers = "";
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m_sSoundDrivers = DEFAULT_SOUND_DRIVER_LIST;
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m_fSoundVolume = DEFAULT_SOUND_VOLUME;
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/* This is experimental: let's see if preloading helps people's skipping.
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@@ -178,7 +178,8 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueB( "Options", "DelayedScreenLoad", m_bDelayedScreenLoad );
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ini.GetValueI( "Options", "MusicWheelUsesSections", (int&)m_MusicWheelUsesSections );
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ini.GetValueI( "Options", "MusicWheelSwitchSpeed", m_iMusicWheelSwitchSpeed );
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ini.GetValue ( "Options", "Renderer", m_sRenderer );
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ini.GetValue ( "Options", "VideoRenderers", m_sVideoRenderers );
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ini.GetValue ( "Options", "LastSeenVideoDriver", m_sLastSeenVideoDriver );
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ini.GetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
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ini.GetValueB( "Options", "EasterEggs", m_bEasterEggs );
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ini.GetValueB( "Options", "MarvelousTiming", m_bMarvelousTiming );
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@@ -306,8 +307,8 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
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if(m_fSoundVolume != DEFAULT_SOUND_VOLUME)
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ini.SetValueF( "Options", "SoundVolume", m_fSoundVolume );
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if(m_sRenderer != "")
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ini.SetValue ( "Options", "Renderer", m_sRenderer );
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if(m_sVideoRenderers != "")
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ini.SetValue ( "Options", "Renderer", m_sVideoRenderers );
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ini.SetValue( "Options", "AdditionalSongFolders", join(",", m_asAdditionalSongFolders) );
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@@ -91,7 +91,8 @@ public:
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CStringArray m_asAdditionalSongFolders;
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CString m_DWIPath;
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CString m_sRenderer;
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CString m_sVideoRenderers;
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CString m_sLastSeenVideoDriver;
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CString m_sSoundDrivers;
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float m_fSoundVolume;
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bool m_bSoundPreloadAll;
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+72
-64
@@ -293,80 +293,88 @@ RageDisplay *CreateDisplay()
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* #2 is the only case that's actually a bug.
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*
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* Actually, right now we're falling back. I'm not sure which behavior is better.
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*
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* This should probably be exported into an INI.
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*/
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bool NeedsD3D = false;
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if( PREFSMAN->m_sRenderer != "" )
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// Video card changed since last run
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CString sVideoDriver = GetPrimaryVideoDriverName();
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if( PREFSMAN->m_sLastSeenVideoDriver != sVideoDriver )
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{
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LOG->Warn("Forcing renderer: %s", PREFSMAN->m_sRenderer.c_str() );
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if( !PREFSMAN->m_sRenderer.CompareNoCase("opengl") )
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NeedsD3D = false;
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else if( !PREFSMAN->m_sRenderer.CompareNoCase("d3d") )
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NeedsD3D = true;
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else
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RageException::Throw("Unknown Renderer value: %s", PREFSMAN->m_sRenderer.c_str() );
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// Apply default graphic settings for this card
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IniFile ini;
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ini.SetPath( "Data/VideoCards.ini" );
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ini.ReadFile();
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int iNumEntries = 0;
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ini.GetValueI( "VideoCards", "NumEntries", iNumEntries );
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for( int i=0; i<iNumEntries; i++ )
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{
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CString sKey = ssprintf("%04d",i);
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CString sDriverRegex;
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ini.GetValue( sKey, "DriverRegex", sDriverRegex );
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Regex regex( sDriverRegex );
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if( !regex.Compare(sVideoDriver) )
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continue; // skip
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LOG->Trace( "Using default graphics settings for '%s'.", sDriverRegex.c_str() );
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ini.GetValue( sKey, "Renderers", PREFSMAN->m_sVideoRenderers );
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ini.GetValueI( sKey, "Width", PREFSMAN->m_iDisplayWidth );
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ini.GetValueI( sKey, "Height", PREFSMAN->m_iDisplayHeight );
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ini.GetValueI( sKey, "DisplayColor", PREFSMAN->m_iDisplayColorDepth );
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ini.GetValueI( sKey, "TextureColor", PREFSMAN->m_iTextureColorDepth );
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// Update last seen video card
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PREFSMAN->m_sLastSeenVideoDriver = GetPrimaryVideoDriverName();
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break; // stop looking
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}
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}
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if( CardRequiresD3D() )
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NeedsD3D = true;
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CString error = "There was an error while initializing your video card.\n\n"
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" PLEASE DO NOT FILE THIS ERROR AS A BUG!\n\n"
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"Video Driver: "+sVideoDriver+"\n\n";
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CString error = "There was an error while initializing your video card.\n\n";
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if( PREFSMAN->m_sRenderer != "" )
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error = "(WARNING: Renderer was forced)\n\n";
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error += " PLEASE DO NOT FILE THIS ERROR AS A BUG!\n\n";
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if( NeedsD3D )
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CStringArray asRenderers;
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split( PREFSMAN->m_sVideoRenderers, ",", asRenderers, true );
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for( int i=0; i<asRenderers.size(); i++ )
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{
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/* We require D3D. Try to start it. */
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error += "Your display adapter, \"" + GetPrimaryVideoDriverName() + "\", requires Direct3D 8 (or "
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"higher), but ";
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CString sRenderer = asRenderers[i];
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try {
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return CreateDisplay_D3D();
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} catch(RageException_D3DNotInstalled e) {
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error +=
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"it is not installed. You can download it from:\n" +
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D3DURL;
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} catch(RageException_D3DNoAcceleration e) {
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error +=
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"your system is reporting that hardware acceleration is not available. "
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"You can download an updated driver from your card's manufacturer.";
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};
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if( sRenderer.CompareNoCase("opengl")==0 )
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{
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/* Try to create an OpenGL renderer. This should always succeed. (Actually,
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* SDL may throw, but that only happens with broken driver installations, and
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* we probably don't want to fall back on D3D in that case anyway.) */
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error += "Initializing OpenGL...\n";
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/* This card is listed as having problems in OpenGL, so don't try it; it'll
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* just generate bug reports. */
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RageException::Throw( error );
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RageDisplay *ret = CreateDisplay_OGL();
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if( PREFSMAN->m_bAllowUnacceleratedRenderer || !ret->IsSoftwareRenderer() )
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return ret;
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else
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{
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error += "Your system is reporting that OpenGL hardware acceleration is not available. "
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"Please obtain an updated driver from your video card manufacturer.";
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delete ret;
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}
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}
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else if( sRenderer.CompareNoCase("d3d")==0 )
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{
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error += "Initializing Direct3D...\n";
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try {
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return CreateDisplay_D3D();
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} catch(RageException_D3DNotInstalled e) {
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error += "DirectX 8.1 or greater is not installed. You can download it from:\n"+D3DURL;
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} catch(RageException_D3DNoAcceleration e) {
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error += "Your system is reporting that Direct3D hardware acceleration is not available. "
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"Please obtain an updated driver from your video card manufacturer.";
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};
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}
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else
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RageException::Throw("Unknown video renderer value: %s", sRenderer.c_str() );
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}
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/* Try to create an OpenGL renderer. This should always succeed. (Actually,
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* SDL may throw, but that only happens with broken driver installations, and
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* we probably don't want to fall back on D3D in that case anyway.) */
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RageDisplay *ret = CreateDisplay_OGL();
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if( PREFSMAN->m_bAllowUnacceleratedRenderer || !ret->IsSoftwareRenderer() )
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return ret;
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/* OpenGL is unaccelerated. Try D3D. */
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delete ret;
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try {
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return CreateDisplay_D3D();
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} catch(RageException_D3DNotInstalled e) {
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/* Eek. We don't know if we need newer drivers, D3D8 or both. */
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error +=
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"OpenGL hardware acceleration is not available on your system, and "
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"Direct3D 8 (or higher) is not installed. You can download it from:\n" +
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D3DURL + "\n\n"
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"You may also need updated drivers from your card's manufacturer.";
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} catch(RageException_D3DNoAcceleration e) {
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error +=
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"Neither OpenGL nor Direct3D hardware acceleration is available on your "
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"system. Please install the latest video drivers from your graphics "
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"card vendor.";
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};
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RageException::Throw( error );
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}
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