Commit Graph
100 Commits
Author SHA1 Message Date
Glenn Maynard 217ce59155 pull this out of the header 2003-01-09 09:01:20 +00:00
Glenn Maynard 0980891b5a Try not to write UTF-8 to DWIs. 2003-01-09 09:00:40 +00:00
Glenn Maynard 7acd31aafc update 2003-01-09 08:16:09 +00:00
Glenn Maynard d4b53c6979 allow 32nd notes in the editor 2003-01-09 08:12:52 +00:00
Glenn Maynard 1f81d8a996 increase rows_per_beat, so we can properly handle 32nd notes 2003-01-09 08:12:19 +00:00
Glenn Maynard 1b4ef26e5b remove another set of old texel alignment shifts 2003-01-09 05:53:31 +00:00
Glenn Maynard 93ca3f9aba make this thing link again ... 2003-01-09 05:02:54 +00:00
Glenn Maynard 10e7effb5b fix crash 2003-01-09 05:02:29 +00:00
Glenn Maynard ff40f5057d err, not yet 2003-01-09 04:48:29 +00:00
Glenn Maynard d53e4337e0 no alpha for static backgrounds 2003-01-09 04:47:23 +00:00
Glenn Maynard 5c2f183669 sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Glenn Maynard 3f3032e89d add comment 2003-01-09 04:40:57 +00:00
Glenn Maynard a2ea57320b gone 2003-01-09 04:40:31 +00:00
Glenn Maynard 6ee211e7fa fix and flatten EnterPerspective 2003-01-09 04:35:20 +00:00
Glenn Maynard 0a9a25bf3f extra include 2003-01-09 04:05:40 +00:00
Glenn Maynard ed3e31fb86 this texture load doesn't actually do anything anymore 2003-01-09 02:58:59 +00:00
Glenn Maynard 271536078e fix texture searching (don't reuse a texture if it has different attributes,
as intended)
2003-01-09 02:58:16 +00:00
Glenn Maynard 379b4806ef add RageTextureID::equal 2003-01-09 02:55:16 +00:00
Glenn Maynard 8c4a024888 get rid of vertex queue 2003-01-08 23:16:28 +00:00
Glenn Maynard 185b128ab1 do some queuing in NoteDisplay instead of RageDisplay;
get rid of pixel-shifting
2003-01-08 23:15:06 +00:00
Glenn Maynard 7e45cabbb1 get rid of the matrix stack; use opengl's 2003-01-08 22:30:32 +00:00
Glenn Maynard 19ced1fdc3 "view transform" is never used 2003-01-08 21:00:51 +00:00
Glenn Maynard 8b17dac094 fix crash on texture leak 2003-01-08 06:51:54 +00:00
Glenn Maynard d0a9ddc41b comment out unfinished code 2003-01-08 06:06:15 +00:00
Glenn Maynard fa90df76c9 change titles to use placeholders (hardcoded for now) 2003-01-08 06:02:02 +00:00
Glenn Maynard 7a9a06505e fix filename 2003-01-08 05:58:10 +00:00
Glenn Maynard 5462cb2f6e make the default texture color depth 32 2003-01-08 03:29:22 +00:00
Glenn Maynard 0452b492c5 update font stuff 2003-01-08 02:32:30 +00:00
Glenn Maynard b09c5702b4 Double-check the buffer size.
Don't use DSBCAPS_STATIC.
2003-01-08 01:36:06 +00:00
Glenn Maynard 81e8f26db9 removed 2003-01-08 01:30:21 +00:00
Glenn Maynard 92d2a28940 set mixer volume 2003-01-08 00:44:17 +00:00
Glenn Maynard 89a3690d59 fix 2003-01-08 00:43:40 +00:00
Glenn Maynard ec44fe4515 extra load 2003-01-07 22:56:02 +00:00
Glenn Maynard a1f7624847 small fixes 2003-01-07 04:02:57 +00:00
Glenn Maynard aaca29fa5f use the real internal-use reserved codepoints 2003-01-07 03:56:47 +00:00
Glenn Maynard 0797cdb4bd rename GetPCM -> GetData in drivers (confusing) 2003-01-07 03:55:43 +00:00
Glenn Maynard 16ece799d9 rough sound driver docs; needs work 2003-01-07 03:38:12 +00:00
Glenn Maynard 31234c5c5f lower dependencies 2003-01-07 03:04:32 +00:00
Glenn Maynard 54c9c9a2a2 remove xml libraries 2003-01-07 01:56:24 +00:00
Glenn Maynard e4d06e3d97 err, why's this here? 2003-01-07 01:53:54 +00:00
Glenn Maynard 3a78d99029 update 2003-01-07 01:48:28 +00:00
Glenn Maynard f61196ffb8 reset the demonstration timer when a key is pressed 2003-01-07 01:37:21 +00:00
Glenn Maynard 1c976dc338 escape in main menu selects exit
f1 goes to demo
2003-01-07 01:23:41 +00:00
Glenn Maynard ad07abd01a use font alignment 2003-01-06 23:49:54 +00:00
Glenn Maynard c6e63f37d3 add font alignment 2003-01-06 23:49:43 +00:00
Glenn Maynard 71bd9579e0 add GetFrameCountFromFileName 2003-01-06 11:14:43 +00:00
Glenn Maynard 2c95666ee2 add error check 2003-01-06 10:52:53 +00:00
Glenn Maynard e5cd3a0800 text entry: replace placeholders on save, so they don't end up in
SMs.
2003-01-06 07:43:14 +00:00
Glenn Maynard 2e50ac566d move replacement to FontManager
(doesn't really belong there, either ...)
2003-01-06 05:53:03 +00:00
Glenn Maynard 15bce504c9 deal with odd first characters (such as unicode) 2003-01-06 04:55:39 +00:00
Glenn Maynard acaeacdec8 use char placeholder support 2003-01-06 04:36:26 +00:00
Glenn Maynard 24bfc9d1ea add an assert 2003-01-06 04:24:28 +00:00
Glenn Maynard de0f656d27 add bad char support 2003-01-06 04:23:41 +00:00
Glenn Maynard a0f664ad35 more font work 2003-01-06 02:50:25 +00:00
Glenn Maynard 4312933baf add replacement stuff 2003-01-06 02:48:14 +00:00
Glenn Maynard 26a3fc404a add LcharToUTF8 2003-01-06 01:35:05 +00:00
Glenn Maynard 72d26bb3db fix 2003-01-06 01:19:22 +00:00
Glenn Maynard 531b11e9e3 add StringToGameType 2003-01-06 01:18:37 +00:00
Glenn Maynard 6a9aa77b58 fix ToChar 2003-01-06 01:13:37 +00:00
Glenn Maynard d627f56f78 update 2003-01-05 08:47:48 +00:00
Glenn Maynard c275ebdad5 ignore BOM 2003-01-05 08:36:33 +00:00
Glenn Maynard d46a2ef9de use int instead of wchar_t; don't want to be limited to 16-bit 2003-01-05 08:11:05 +00:00
Glenn Maynard 8f1d3db15b handle default font, import fonts, default glyph 2003-01-05 07:55:31 +00:00
Glenn Maynard 8d92a80d40 move code to RU 2003-01-05 05:31:59 +00:00
Glenn Maynard 16052ecd3d utf-8 support is working 2003-01-05 05:13:45 +00:00
Glenn Maynard 28a4abd876 fix numbers loading 2003-01-05 03:59:36 +00:00
Glenn Maynard ee10c50216 add wstring split() 2003-01-05 03:59:07 +00:00
Glenn Maynard 965d7481ee getting there ... 2003-01-05 03:32:41 +00:00
Glenn Maynard 48a54bcbde didn't use any of this 2003-01-05 03:25:20 +00:00
Glenn Maynard d56722b746 add an accessor 2003-01-05 02:54:44 +00:00
Glenn Maynard 64c44ab54a add regex wrapper 2003-01-05 02:48:15 +00:00
Glenn Maynard 6a7b19713a add regex (VC doesn't have this?) 2003-01-05 02:47:42 +00:00
Glenn Maynard 75eec7fa74 make GetFrameDimensionsFromFileName available 2003-01-05 01:44:24 +00:00
Glenn Maynard 7b6af79aad fixes 2003-01-05 01:32:08 +00:00
Glenn Maynard 88d73d54e3 fixes 2003-01-04 08:12:19 +00:00
Glenn Maynard 5e8ced1a94 more font work 2003-01-04 07:55:42 +00:00
Glenn Maynard d4c8420cb5 make these virtuals 2003-01-04 07:55:06 +00:00
Glenn Maynard 912d43cb9d more bitmap font work 2003-01-04 05:20:40 +00:00
Glenn Maynard db04a85622 more bitmap font work 2003-01-04 05:17:51 +00:00
Glenn Maynard 4bb452404c more bitmap font work 2003-01-04 01:47:01 +00:00
Glenn Maynard 1c6dba0ccc bitmap font work 2003-01-03 22:53:22 +00:00
Glenn Maynard 07bb50ec90 add IsHexVal. 2003-01-03 22:51:01 +00:00
Glenn Maynard 6341356c9e add key renaming
fix a possible glitch
2003-01-03 22:37:44 +00:00
Glenn Maynard 0c9b9c8b28 update 2003-01-03 21:12:23 +00:00
Glenn Maynard ae5dabd32f add missing dll (... if CVS is in a good mood today) 2003-01-03 21:10:34 +00:00
Glenn Maynard e89ddf7e3d Set up texture coords for fonts in Font, so we don't have to deal with
it in BitmapText.
2003-01-03 20:59:50 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard fdc69927d9 remove a bunch of unused stuff. 2003-01-03 05:30:21 +00:00
Glenn Maynard f4dbed8221 stl-ize some stuff 2003-01-03 05:29:45 +00:00
Glenn Maynard 71d48b3d62 cleanups 2003-01-03 05:26:15 +00:00
Glenn Maynard 6b447ce67e more unused stuff 2003-01-03 04:11:48 +00:00
Glenn Maynard 5ac84f55e5 remove a bunch of unused stuff. 2003-01-03 03:56:31 +00:00
Glenn Maynard 47f88599e7 minor fixes 2003-01-03 03:40:39 +00:00
Glenn Maynard f2f4f8ad0b dur 2003-01-03 03:39:31 +00:00
Glenn Maynard adce2f6be1 don't try to preload files that we're only going to play once 2003-01-03 03:39:13 +00:00
Glenn Maynard fa0e0a387a add random 2003-01-03 03:24:00 +00:00
Glenn Maynard f6ef28fac5 drop LoadAndPlayIfNotAlready 2003-01-03 02:52:00 +00:00
Glenn Maynard f04d8d6f44 cleanup 2003-01-02 23:20:18 +00:00
Glenn Maynard be2f4df8d5 add debug 2003-01-02 23:01:35 +00:00
Glenn Maynard ec72c1e406 fix uninitted variable 2003-01-02 22:59:36 +00:00