"view transform" is never used
This commit is contained in:
@@ -31,7 +31,6 @@ RageDisplay* DISPLAY = NULL;
|
||||
const int MAX_NUM_VERTICIES = 1000;
|
||||
SDL_Surface *g_screen = NULL; // this class is a singleton, so there can be only one
|
||||
vector<RageMatrix> g_matModelStack; // model matrix stack
|
||||
RageMatrix g_matView; // view matrix
|
||||
RageMatrix& GetTopModelMatrix() { return g_matModelStack.back(); }
|
||||
int g_flags = 0; /* SDL video flags */
|
||||
GLenum g_vertMode = GL_TRIANGLES;
|
||||
@@ -448,18 +447,6 @@ void RageDisplay::FlushQueue()
|
||||
g_iDrawsSinceLastCheck++;
|
||||
}
|
||||
|
||||
void RageDisplay::SetViewTransform( const RageMatrix* pMatrix )
|
||||
{
|
||||
FlushQueue();
|
||||
// OpenGL doesn't have a separate view matrix. We need to save it and muliply in later
|
||||
g_matView = *pMatrix;
|
||||
}
|
||||
|
||||
void RageDisplay::GetViewTransform( RageMatrix* pMatrixOut )
|
||||
{
|
||||
*pMatrixOut = g_matView;
|
||||
}
|
||||
|
||||
void RageDisplay::ResetMatrixStack()
|
||||
{
|
||||
RageMatrix ident;
|
||||
|
||||
@@ -41,9 +41,6 @@ public:
|
||||
int GetHeight() const;
|
||||
int GetBPP() const;
|
||||
|
||||
void SetViewTransform( const RageMatrix* pMatrix );
|
||||
void GetViewTransform( RageMatrix* pMatrixOut );
|
||||
|
||||
void ResetMatrixStack();
|
||||
void PushMatrix();
|
||||
void PopMatrix();
|
||||
|
||||
@@ -438,11 +438,6 @@ static void GameLoop()
|
||||
DISPLAY->Clear();
|
||||
DISPLAY->ResetMatrixStack();
|
||||
|
||||
RageMatrix mat;
|
||||
|
||||
RageMatrixIdentity( &mat );
|
||||
DISPLAY->SetViewTransform( &mat );
|
||||
|
||||
SCREENMAN->Draw(); // draw the game
|
||||
|
||||
DISPLAY->FlushQueue();
|
||||
|
||||
Reference in New Issue
Block a user