more bitmap font work
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@@ -55,7 +55,7 @@ BitmapText::BitmapText()
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BitmapText::~BitmapText()
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{
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if( m_pFont )
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FONT->UnloadFont( m_pFont->m_sTexturePath );
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FONT->UnloadFont( m_pFont );
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}
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bool BitmapText::LoadFromFont( CString sFontFilePath )
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@@ -63,7 +63,7 @@ bool BitmapText::LoadFromFont( CString sFontFilePath )
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LOG->Trace( "BitmapText::LoadFromFontName(%s)", sFontFilePath.GetString() );
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if( m_pFont ) {
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FONT->UnloadFont( m_pFont->m_sTexturePath );
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FONT->UnloadFont( m_pFont );
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m_pFont = NULL;
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}
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@@ -79,7 +79,7 @@ bool BitmapText::LoadFromTextureAndChars( CString sTexturePath, CString sChars )
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LOG->Trace( "BitmapText::LoadFromTextureAndChars(%s)", sTexturePath.GetString() );
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if( m_pFont ) {
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FONT->UnloadFont( m_pFont->m_sTexturePath );
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FONT->UnloadFont( m_pFont );
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m_pFont = NULL;
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}
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@@ -96,9 +96,6 @@ void BitmapText::SetText( CString sText )
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{
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ASSERT( m_pFont );
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if( m_pFont->m_bCapitalsOnly )
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sText.MakeUpper();
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m_szText = sText;
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/* Break the string into lines. */
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@@ -139,7 +136,8 @@ void BitmapText::DrawPrimitives()
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if( m_szTextLines.empty() )
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return;
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RageTexture* pTexture = m_pFont->m_pTexture;
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/* XXX */
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RageTexture* pTexture = m_pFont->GetGlyph('0').Texture;
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static RageVertex *v = NULL;
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static int vcnt = 0;
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@@ -189,13 +187,7 @@ void BitmapText::DrawPrimitives()
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for( unsigned j=0; j<szLine.size(); j++ ) // for each character in the line
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{
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const char c = szLine[j];
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if(m_pFont->m_iCharToFrameNo.find(c) == m_pFont->m_iCharToFrameNo.end())
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RageException::Throw( "The font '%s' does not implement the character '%c'", m_sFontFilePath.GetString(), c );
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const int iFrameNo = m_pFont->m_iCharToFrameNo[ (unsigned char)c ];
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const glyph &g = m_pFont->GetGlyph(iFrameNo);
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const glyph &g = m_pFont->GetGlyph(szLine[j]);
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/* set vertex positions */
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v[iNumV++].p = RageVector3( (float)iX+g.hshift, iY+g.vshift, 0 ); // top left
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@@ -204,7 +196,7 @@ void BitmapText::DrawPrimitives()
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v[iNumV++].p = RageVector3( (float)iX+g.hshift+g.width, iY+g.vshift, 0 ); // top right
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/* Advance the cursor. */
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iX += g.advance;
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iX += g.hadvance;
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/* set texture coordinates */
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iNumV -= 4;
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+91
-77
@@ -7,6 +7,7 @@
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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Glenn Maynard
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-----------------------------------------------------------------------------
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*/
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@@ -18,16 +19,12 @@
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#include "RageLog.h"
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#include "RageException.h"
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#include <stdio.h>
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#include <assert.h>
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void Font::Init()
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FontPage::FontPage()
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{
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m_bCapitalsOnly = false;
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m_iRefCount = 1;
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m_pTexture = NULL;
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}
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void Font::Load( const CString &TexturePath, IniFile &ini )
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void FontPage::Load( const CString &TexturePath, IniFile &ini )
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{
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m_sTexturePath = TexturePath;
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@@ -36,13 +33,11 @@ void Font::Load( const CString &TexturePath, IniFile &ini )
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
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ASSERT( m_pTexture != NULL );
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m_iLineSpacing = m_pTexture->GetSourceFrameHeight();
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// load character widths
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vector<int> FrameWidths;
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int i;
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// Assume each character is the width of the frame by default.
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for( i=0; i<256; i++ )
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for( i=0; i<m_pTexture->GetNumFrames(); i++ )
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FrameWidths.push_back(m_pTexture->GetSourceFrameWidth());
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{
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@@ -80,13 +75,12 @@ void Font::Load( const CString &TexturePath, IniFile &ini )
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RageException::Throw( "The font '%s' has an invalid INI value '%s'.",
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m_sTexturePath.GetString(), val.GetString() );
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m_iCharToFrameNo[i] = atoi(data);
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m_iCharToGlyphNo[i] = atoi(data);
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}
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}
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}
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}
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ini.GetValueB( "main", "CapitalsOnly", m_bCapitalsOnly );
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int DrawExtraPixelsLeft = 0, DrawExtraPixelsRight = 0;
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ini.GetValueI( "main", "DrawExtraPixelsLeft", DrawExtraPixelsLeft );
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@@ -106,62 +100,15 @@ void Font::Load( const CString &TexturePath, IniFile &ini )
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FrameWidths[i] = int(roundf( FrameWidths[i] * fScaleAllWidthsBy ));
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}
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ini.GetValueI( "main", "LineSpacing", m_iLineSpacing );
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/* All characters on a page have the same vertical spacing. */
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int LineSpacing = m_pTexture->GetSourceFrameHeight();
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ini.GetValueI( "main", "LineSpacing", LineSpacing );
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SetTextureCoords(FrameWidths);
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SetTextureCoords(FrameWidths, LineSpacing);
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SetExtraPixels(DrawExtraPixelsLeft, DrawExtraPixelsRight);
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}
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Font::Font( const CString &sASCIITexturePath )
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{
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//LOG->Trace( "Font::LoadFromFontName(%s)", sASCIITexturePath.GetString() );
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Init();
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/* Default to 0..255. */
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for( int i=0; i<256; i++ )
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m_iCharToFrameNo[i] = i;
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// Find .ini widths path from texture path
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CString sDir, sFileName, sExtension;
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splitrelpath( sASCIITexturePath, sDir, sFileName, sExtension );
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const CString sIniPath = sDir + sFileName + ".ini";
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IniFile ini;
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ini.SetPath( sIniPath );
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ini.ReadFile();
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ini.RenameKey("Char Widths", "main");
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Load(sASCIITexturePath, ini);
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if( m_pTexture->GetNumFrames() != 16*16 )
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RageException::Throw( "The font '%s' has only %d frames. All fonts must have 16*16 frames.", m_sTexturePath.GetString() );
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}
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Font::Font( const CString &sTexturePath, const CString& sCharacters )
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{
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//LOG->Trace( "Font::LoadFromFontName(%s)", sFontFilePath.GetString() );
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Init();
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/* Map characters to frames; we don't actually have an INI. */
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for( int i=0; i<sCharacters.GetLength(); i++ )
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{
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char c = sCharacters[i];
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m_iCharToFrameNo[c] = i;
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}
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/* load texture */
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IniFile ini;
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Load(sTexturePath, ini);
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// sanity check
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if( sCharacters.GetLength() != m_pTexture->GetNumFrames() )
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RageException::Throw( "The image '%s' doesn't have the correct number of frames. It has %d frames but should have %d frames.",
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m_sTexturePath.GetString(), m_pTexture->GetNumFrames(), sCharacters.GetLength() );
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}
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void Font::SetTextureCoords(const vector<int> &widths)
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void FontPage::SetTextureCoords(const vector<int> &widths, int LineSpacing)
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{
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for(int i = 0; i < m_pTexture->GetNumFrames(); ++i)
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{
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@@ -177,7 +124,7 @@ void Font::SetTextureCoords(const vector<int> &widths)
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/* Shift the character up so the top of the rendered quad is at the top
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* of the character. */
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g.vshift = -(m_pTexture->GetSourceFrameHeight() - m_iLineSpacing)/2.0f;
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g.vshift = -(m_pTexture->GetSourceFrameHeight() - LineSpacing)/2.0f;
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/* Do the same thing with X. Do this by changing the actual rendered
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* rect, instead of shifting it, so we don't render more than we need to. */
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@@ -192,7 +139,8 @@ void Font::SetTextureCoords(const vector<int> &widths)
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/* By default, advance one pixel more than the width. (This could be
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* an option.) */
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g.advance = g.width + 1;
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g.hadvance = g.width + 1;
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g.vadvance = float(LineSpacing);
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glyphs.push_back(g);
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}
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@@ -204,13 +152,18 @@ void Font::SetTextureCoords(const vector<int> &widths)
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// glyphs[i].width++;
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}
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void Font::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight)
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void FontPage::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight)
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{
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/* Hack: do one more than we were asked to; I think a lot of fonts are one
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* too low. */
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DrawExtraPixelsRight++;
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DrawExtraPixelsLeft++;
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/* Adjust for DrawExtraPixelsLeft and DrawExtraPixelsRight. */
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for(unsigned i = 0; i < glyphs.size(); ++i)
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{
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int iFrameWidth = m_pTexture->GetSourceFrameWidth();
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float iCharWidth = glyphs[i].advance;
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float iCharWidth = glyphs[i].hadvance;
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/* Extra pixels to draw to the left and right. */
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float ExtraLeft = min( float(DrawExtraPixelsLeft), (iFrameWidth-iCharWidth)/2.0f );
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@@ -221,11 +174,12 @@ void Font::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight)
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glyphs[i].rect.right += ExtraRight / m_pTexture->GetSourceWidth();
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glyphs[i].hshift -= ExtraLeft;
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glyphs[i].width += ExtraLeft + ExtraRight;
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// glyphs[i].advance += ExtraLeft + ExtraRight;
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glyphs[i].Texture = m_pTexture;
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}
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}
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Font::~Font()
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FontPage::~FontPage()
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{
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if( m_pTexture != NULL )
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TEXTUREMAN->UnloadTexture( m_pTexture );
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@@ -238,12 +192,8 @@ int Font::GetLineWidthInSourcePixels( const CString &szLine )
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for( unsigned i=0; i<szLine.size(); i++ )
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{
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const char c = szLine[i];
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if(m_iCharToFrameNo.find(c) == m_iCharToFrameNo.end())
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RageException::Throw( "The font '%s' does not implement the character '%c'", m_sTexturePath.GetString(), c );
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const int iFrameNo = m_iCharToFrameNo[ (unsigned char)c ];
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LineWidth += glyphs[iFrameNo].advance;
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const glyph &g = GetGlyph(szLine[i]);
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LineWidth += g.hadvance;
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}
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return int(LineWidth);
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@@ -251,6 +201,70 @@ int Font::GetLineWidthInSourcePixels( const CString &szLine )
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int Font::GetLineHeightInSourcePixels( const CString &szLine )
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{
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return m_iLineSpacing;
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float iLineSpacing = 0;
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for( unsigned i=0; i<szLine.size(); i++ )
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{
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const glyph &g = GetGlyph(szLine[i]);
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iLineSpacing = max(iLineSpacing, g.vadvance);
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}
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return int(iLineSpacing);
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}
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Font::Font()
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{
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//LOG->Trace( "Font::LoadFromFontName(%s)", sASCIITexturePath.GetString() );
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m_iRefCount = 1;
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}
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Font::~Font()
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{
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for(unsigned i = 0; i < pages.size(); ++i)
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delete pages[i];
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}
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void Font::AddPage(FontPage *fp)
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{
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pages.push_back(fp);
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for(map<int,int>::const_iterator it = fp->m_iCharToGlyphNo.begin();
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it != fp->m_iCharToGlyphNo.end(); ++it)
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{
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m_iCharToGlyph[it->first] = &fp->glyphs[it->second];
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}
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}
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const glyph &Font::GetGlyph( int c ) const
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{
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map<int,glyph*>::const_iterator it = m_iCharToGlyph.find(c);
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if(it == m_iCharToGlyph.end())
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RageException::Throw( "The font '%s' does not implement the character '%c'", path.GetString(), c );
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return *it->second;
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}
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/* Load font-global settings. */
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void Font::LoadINI(IniFile &ini)
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{
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bool CapitalsOnly = false;
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ini.GetValueB( "main", "CapitalsOnly", CapitalsOnly );
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if(CapitalsOnly)
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{
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/* For each uppercase character that we have a mapping for, add
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* a lowercase one. */
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for(char c = 'A'; c <= 'Z'; ++c)
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{
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map<int,glyph*>::const_iterator it = m_iCharToGlyph.find(c);
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if(it == m_iCharToGlyph.end())
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continue;
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m_iCharToGlyph[tolower(c)] = it->second;
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}
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}
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}
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