more font work
This commit is contained in:
+114
-92
@@ -70,6 +70,8 @@ bool BitmapText::LoadFromFont( CString sFontFilePath )
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// load font
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m_pFont = FONT->LoadFont( sFontFilePath );
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BuildChars();
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return true;
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}
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@@ -86,15 +88,95 @@ bool BitmapText::LoadFromTextureAndChars( CString sTexturePath, CString sChars )
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// load font
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m_pFont = FONT->LoadFont( sTexturePath, sChars );
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BuildChars();
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return true;
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}
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void BitmapText::BuildChars()
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{
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/* If we don't have a font yet, we'll do this when it loads. */
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if(m_pFont == NULL)
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return;
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verts.clear();
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tex.clear();
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int TotalHeight = 0;
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unsigned i;
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for(i = 0; i < m_szTextLines.size(); ++i)
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TotalHeight += m_iLineHeights[i];
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int iY; // the top position of the first row of characters
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switch( m_VertAlign )
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{
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case align_top: iY = 0; break;
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case align_middle: iY = -TotalHeight/2; break;
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case align_bottom: iY = -TotalHeight; break;
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default: ASSERT( false ); return;
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}
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for( i=0; i<m_szTextLines.size(); i++ ) // foreach line
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{
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const CString &szLine = m_szTextLines[i];
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const int iLineWidth = m_iLineWidths[i];
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int iX;
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switch( m_HorizAlign )
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{
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case align_left: iX = 0; break;
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case align_center: iX = -iLineWidth/2; break;
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case align_right: iX = -iLineWidth; break;
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default: ASSERT( false ); return;
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}
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for( unsigned j=0; j<szLine.size(); j++ ) // for each character in the line
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{
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RageVertex v[4];
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const glyph &g = m_pFont->GetGlyph(szLine[j]);
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/* set vertex positions */
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v[0].p = RageVector3( iX+g.hshift, iY+g.vshift, 0 ); // top left
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v[1].p = RageVector3( iX+g.hshift, iY+g.vshift+g.height, 0 ); // bottom left
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v[2].p = RageVector3( iX+g.hshift+g.width, iY+g.vshift+g.height, 0 ); // bottom right
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v[3].p = RageVector3( iX+g.hshift+g.width, iY+g.vshift, 0 ); // top right
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/* Advance the cursor. */
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iX += g.hadvance;
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/* set texture coordinates */
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v[0].t = RageVector2( g.rect.left, g.rect.top );
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v[1].t = RageVector2( g.rect.left, g.rect.bottom );
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v[2].t = RageVector2( g.rect.right, g.rect.bottom );
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v[3].t = RageVector2( g.rect.right, g.rect.top );
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verts.insert(verts.end(), &v[0], &v[4]);
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tex.push_back(m_pFont->GetGlyphTexture(szLine[j]));
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}
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iY += m_iLineHeights[i];
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}
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}
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void BitmapText::DrawChars()
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{
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for(unsigned start = 0; start < tex.size(); ++start)
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{
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unsigned end = start;
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while(end < tex.size() && tex[end] == tex[start])
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end++;
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DISPLAY->SetTexture( tex[start] );
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DISPLAY->DrawQuads( &verts[start*4], (end-start)*4 );
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start = end+1;
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}
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}
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void BitmapText::SetText( CString sText )
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{
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ASSERT( m_pFont );
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if(m_szText == sText)
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return;
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m_szText = sText;
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@@ -114,6 +196,8 @@ void BitmapText::SetText( CString sText )
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m_iLineHeights.push_back(m_pFont->GetLineHeightInSourcePixels( m_szTextLines[l] ));
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m_iWidestLineWidth = max(m_iWidestLineWidth, m_iLineWidths.back());
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}
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BuildChars();
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}
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void BitmapText::CropToWidth( int iMaxWidthInSourcePixels )
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@@ -136,82 +220,6 @@ void BitmapText::DrawPrimitives()
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if( m_szTextLines.empty() )
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return;
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/* XXX */
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RageTexture* pTexture = m_pFont->GetGlyph('0').Texture;
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static RageVertex *v = NULL;
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static int vcnt = 0;
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{
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int charcnt = 0;
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for( unsigned i=0; i<m_szTextLines.size(); i++ )
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charcnt += m_szTextLines[i].size();
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charcnt *= 4; /* 4 vertices per char */
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if(charcnt > vcnt)
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{
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vcnt = charcnt;
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delete [] v;
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v = new RageVertex[vcnt];
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}
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}
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int iNumV = 0; // the current vertex number
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float TotalHeight = 0;
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unsigned i;
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for(i = 0; i < m_szTextLines.size(); ++i)
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TotalHeight += m_iLineHeights[i];
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float iY; // the top position of the first row of characters
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switch( m_VertAlign )
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{
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case align_top: iY = 0; break;
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case align_middle: iY = -TotalHeight/2.0f; break;
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case align_bottom: iY = -TotalHeight; break;
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default: ASSERT( false ); return;
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}
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for( i=0; i<m_szTextLines.size(); i++ ) // foreach line
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{
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const CString &szLine = m_szTextLines[i];
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const float fLineWidth = float(m_iLineWidths[i]);
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float iX;
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switch( m_HorizAlign )
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{
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case align_left: iX = 0; break;
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case align_center: iX = -fLineWidth/2.0f; break;
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case align_right: iX = -fLineWidth; break;
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default: ASSERT( false ); return;
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}
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for( unsigned j=0; j<szLine.size(); j++ ) // for each character in the line
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{
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const glyph &g = m_pFont->GetGlyph(szLine[j]);
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/* set vertex positions */
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v[iNumV++].p = RageVector3( (float)iX+g.hshift, iY+g.vshift, 0 ); // top left
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v[iNumV++].p = RageVector3( (float)iX+g.hshift, iY+g.vshift+g.height, 0 ); // bottom left
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v[iNumV++].p = RageVector3( (float)iX+g.hshift+g.width, iY+g.vshift+g.height, 0 ); // bottom right
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v[iNumV++].p = RageVector3( (float)iX+g.hshift+g.width, iY+g.vshift, 0 ); // top right
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/* Advance the cursor. */
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iX += g.hadvance;
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/* set texture coordinates */
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iNumV -= 4;
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v[iNumV++].t = RageVector2( g.rect.left, g.rect.top );
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v[iNumV++].t = RageVector2( g.rect.left, g.rect.bottom );
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v[iNumV++].t = RageVector2( g.rect.right, g.rect.bottom );
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v[iNumV++].t = RageVector2( g.rect.right, g.rect.top );
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}
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iY += m_iLineHeights[i];
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}
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DISPLAY->SetTexture( pTexture );
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DISPLAY->SetTextureModeModulate();
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if( m_bBlendAdd )
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DISPLAY->SetBlendModeAdd();
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@@ -232,9 +240,9 @@ void BitmapText::DrawPrimitives()
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RageColor dim(0,0,0,0.5f*m_temp.diffuse[0].a); // semi-transparent black
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for( int i=0; i<iNumV; i++ )
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v[i].c = dim;
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DISPLAY->DrawQuads( v, iNumV );
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for( unsigned i=0; i<verts.size(); i++ )
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verts[i].c = dim;
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DrawChars();
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DISPLAY->PopMatrix();
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}
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@@ -245,27 +253,27 @@ void BitmapText::DrawPrimitives()
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if( m_bRainbow )
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{
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int color_index = int(RageTimer::GetTimeSinceStart() / 0.200) % NUM_RAINBOW_COLORS;
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for( int i=0; i<iNumV; i+=4 )
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for( unsigned i=0; i<verts.size(); i+=4 )
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{
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const RageColor color = RAINBOW_COLORS[color_index];
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for( int j=i; j<i+4; j++ )
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v[j].c = color;
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for( unsigned j=i; j<i+4; j++ )
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verts[j].c = color;
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color_index = (color_index+1)%NUM_RAINBOW_COLORS;
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}
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}
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else
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{
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for( int i=0; i<iNumV; i+=4 )
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for( unsigned i=0; i<verts.size(); i+=4 )
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{
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v[i+0].c = m_temp.diffuse[0]; // top left
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v[i+1].c = m_temp.diffuse[2]; // bottom left
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v[i+2].c = m_temp.diffuse[3]; // bottom right
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v[i+3].c = m_temp.diffuse[1]; // top right
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verts[i+0].c = m_temp.diffuse[0]; // top left
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verts[i+1].c = m_temp.diffuse[2]; // bottom left
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verts[i+2].c = m_temp.diffuse[3]; // bottom right
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verts[i+3].c = m_temp.diffuse[1]; // top right
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}
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}
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DISPLAY->DrawQuads( v, iNumV );
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DrawChars();
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}
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/* render the glow pass */
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@@ -273,9 +281,23 @@ void BitmapText::DrawPrimitives()
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{
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DISPLAY->SetTextureModeGlow();
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int i;
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for( i=0; i<iNumV; i++ )
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v[i].c = m_temp.glow;
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DISPLAY->DrawQuads( v, iNumV );
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for( unsigned i=0; i<verts.size(); i++ )
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verts[i].c = m_temp.glow;
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DrawChars();
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}
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}
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/* Rebuild when these change. */
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void BitmapText::SetHorizAlign( HorizAlign ha )
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{
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if(ha == m_HorizAlign) return;
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Actor::SetHorizAlign(ha);
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BuildChars();
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}
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void BitmapText::SetVertAlign( VertAlign va )
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{
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if(va == m_VertAlign) return;
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Actor::SetVertAlign(va);
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BuildChars();
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}
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@@ -36,6 +36,9 @@ public:
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void TurnRainbowOn() { m_bRainbow = true; };
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void TurnRainbowOff() { m_bRainbow = false; };
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void SetHorizAlign( HorizAlign ha );
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void SetVertAlign( VertAlign va );
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public:
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CString m_sFontFilePath;
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Font* m_pFont;
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@@ -50,6 +53,21 @@ protected:
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int m_iWidestLineWidth; // in source pixels
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bool m_bRainbow;
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// struct chr {
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// RageVertex v[4];
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// RageTexture *t;
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// };
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vector<RageVertex> verts;
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// int num_vertices;
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vector<RageTexture *> tex;
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// vector<int> vec_cnt;
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// vector<one_char> chars;
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// static bool sort_chars(const one_char &a, const one_char &b);
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void BuildChars();
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void DrawChars();
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};
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+42
-32
@@ -122,6 +122,10 @@ void FontPage::SetTextureCoords(const vector<int> &widths, int LineSpacing)
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g.width = float(widths[i]);
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g.height = float(m_pTexture->GetSourceFrameHeight());
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/* By default, advance one pixel more than the width. (This could be
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* an option.) */
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g.hadvance = int(g.width + 1);
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/* Shift the character up so the top of the rendered quad is at the top
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* of the character. */
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g.vshift = -(m_pTexture->GetSourceFrameHeight() - LineSpacing)/2.0f;
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@@ -131,25 +135,24 @@ void FontPage::SetTextureCoords(const vector<int> &widths, int LineSpacing)
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g.hshift = 0;
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{
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int iPixelsToChopOff = m_pTexture->GetSourceFrameWidth() - widths[i];
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if((iPixelsToChopOff % 2) == 1)
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{
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/* We don't want to chop off an odd number of pixels, since that'll
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* put our texture coordinates between texels and make things blurrier. */
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iPixelsToChopOff--;
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g.width++;
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}
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float fTexCoordsToChopOff = float(iPixelsToChopOff) / m_pTexture->GetSourceWidth();
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g.rect.left += fTexCoordsToChopOff/2;
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g.rect.right -= fTexCoordsToChopOff/2;
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}
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/* By default, advance one pixel more than the width. (This could be
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* an option.) */
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g.hadvance = g.width + 1;
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g.vadvance = float(LineSpacing);
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g.vadvance = LineSpacing;
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g.Texture = m_pTexture;
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glyphs.push_back(g);
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}
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// force widths to even number
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// Why do this? It seems to just artificially widen some characters a little and
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// make it look a little worse in 640x480 ...
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// for( i=0; i<int(glyphs.size()); i++ )
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// if( glyphs[i].width %2 == 1 )
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// glyphs[i].width++;
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}
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void FontPage::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight)
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@@ -159,13 +162,18 @@ void FontPage::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight)
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DrawExtraPixelsRight++;
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DrawExtraPixelsLeft++;
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if((DrawExtraPixelsLeft % 2) == 1)
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DrawExtraPixelsLeft++;
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/* Adjust for DrawExtraPixelsLeft and DrawExtraPixelsRight. */
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for(unsigned i = 0; i < glyphs.size(); ++i)
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{
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int iFrameWidth = m_pTexture->GetSourceFrameWidth();
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float iCharWidth = glyphs[i].hadvance;
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float iCharWidth = glyphs[i].width;
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/* Extra pixels to draw to the left and right. */
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/* Extra pixels to draw to the left and right. We don't have to
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* worry about alignment here; CharWidth is always even (by
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* SetTextureCoords) and iFrameWidth are almost always even. */
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float ExtraLeft = min( float(DrawExtraPixelsLeft), (iFrameWidth-iCharWidth)/2.0f );
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float ExtraRight = min( float(DrawExtraPixelsRight), (iFrameWidth-iCharWidth)/2.0f );
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@@ -174,8 +182,6 @@ void FontPage::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight)
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glyphs[i].rect.right += ExtraRight / m_pTexture->GetSourceWidth();
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glyphs[i].hshift -= ExtraLeft;
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glyphs[i].width += ExtraLeft + ExtraRight;
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glyphs[i].Texture = m_pTexture;
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}
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}
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@@ -186,31 +192,25 @@ FontPage::~FontPage()
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}
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int Font::GetLineWidthInSourcePixels( const CString &szLine )
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int Font::GetLineWidthInSourcePixels( const CString &szLine ) const
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{
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float LineWidth = 0;
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int LineWidth = 0;
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for( unsigned i=0; i<szLine.size(); i++ )
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{
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const glyph &g = GetGlyph(szLine[i]);
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LineWidth += g.hadvance;
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}
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LineWidth += GetGlyph(szLine[i]).hadvance;
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return int(LineWidth);
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return LineWidth;
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}
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int Font::GetLineHeightInSourcePixels( const CString &szLine )
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int Font::GetLineHeightInSourcePixels( const CString &szLine ) const
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{
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float iLineSpacing = 0;
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int iLineSpacing = 0;
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/* The spacing of a line is the spacing of its tallest used font page. */
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for( unsigned i=0; i<szLine.size(); i++ )
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{
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const glyph &g = GetGlyph(szLine[i]);
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iLineSpacing = max(iLineSpacing, GetGlyph(szLine[i]).vadvance);
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iLineSpacing = max(iLineSpacing, g.vadvance);
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}
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return int(iLineSpacing);
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return iLineSpacing;
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}
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@@ -248,6 +248,16 @@ const glyph &Font::GetGlyph( int c ) const
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return *it->second;
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}
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RageTexture *Font::GetGlyphTexture( int c )
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{
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map<int,glyph*>::iterator it = m_iCharToGlyph.find(c);
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if(it == m_iCharToGlyph.end())
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RageException::Throw( "The font '%s' does not implement the character '%c'", path.GetString(), c );
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return it->second->Texture;
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}
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/* Load font-global settings. */
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void Font::LoadINI(IniFile &ini)
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{
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@@ -18,7 +18,7 @@ struct glyph {
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RageTexture *Texture;
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/* Number of pixels to advance horizontally after drawing this character. */
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float hadvance, vadvance;
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int hadvance, vadvance;
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/* Size of the actual rendered character. */
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float width, height;
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@@ -67,8 +67,8 @@ public:
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RageTexture *GetGlyphTexture( int c );
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const glyph &GetGlyph( int c ) const;
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int GetLineWidthInSourcePixels( const CString &szLine );
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int GetLineHeightInSourcePixels( const CString &szLine );
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int GetLineWidthInSourcePixels( const CString &szLine ) const;
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int GetLineHeightInSourcePixels( const CString &szLine ) const;
|
||||
|
||||
/* Add a FontPage to this font. */
|
||||
void AddPage(FontPage *fp);
|
||||
@@ -78,7 +78,6 @@ public:
|
||||
|
||||
private:
|
||||
vector<FontPage *> pages;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -3,16 +3,15 @@
|
||||
-----------------------------------------------------------------------------
|
||||
Class: FontManager
|
||||
|
||||
Desc: Interface for loading and releasing textures.
|
||||
Desc: Interface for loading and releasing fonts.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
Glenn Maynard
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Includes
|
||||
//-----------------------------------------------------------------------------
|
||||
#include "FontManager.h"
|
||||
#include "Font.h"
|
||||
#include "RageUtil.h"
|
||||
@@ -23,9 +22,6 @@
|
||||
|
||||
FontManager* FONT = NULL;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// constructor/destructor
|
||||
//-----------------------------------------------------------------------------
|
||||
FontManager::FontManager()
|
||||
{
|
||||
}
|
||||
@@ -42,9 +38,6 @@ FontManager::~FontManager()
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Load/Unload textures from disk
|
||||
//-----------------------------------------------------------------------------
|
||||
Font* FontManager::LoadFont( CString sFontOrTextureFilePath, CString sChars )
|
||||
{
|
||||
sFontOrTextureFilePath.MakeLower();
|
||||
@@ -143,3 +136,14 @@ void FontManager::UnloadFont( Font *fp )
|
||||
|
||||
RageException::Throw( "Unloaded an unknown font (%p)", fp );
|
||||
}
|
||||
|
||||
CString FontManager::GetPageNameFromFileName(const CString &fn)
|
||||
{
|
||||
unsigned begin = fn.find_first_of('[');
|
||||
if(begin == fn.npos) return "main";
|
||||
unsigned end = fn.find_first_of(']', begin);
|
||||
if(end == fn.npos) return "main";
|
||||
begin++; end--;
|
||||
if(end == begin) return "main";
|
||||
return fn.substr(begin+1, end-begin+1);
|
||||
}
|
||||
|
||||
@@ -30,6 +30,7 @@ public:
|
||||
protected:
|
||||
// map from file name to a texture holder
|
||||
map<CString, Font*> m_mapPathToFont;
|
||||
static CString FontManager::GetPageNameFromFileName(const CString &fn);
|
||||
};
|
||||
|
||||
extern FontManager* FONT; // global and accessable from anywhere in our program
|
||||
|
||||
Reference in New Issue
Block a user