add GetFrameCountFromFileName
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@@ -101,6 +101,13 @@ void RageTexture::GetFrameDimensionsFromFileName( CString sPath, int* piFramesWi
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}
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int RageTexture::GetFrameCountFromFileName( CString sPath )
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{
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int wide, high;
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GetFrameDimensionsFromFileName(sPath, &wide, &high );
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return wide*high;
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}
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const RectF *RageTexture::GetTextureCoordRect( int frameNo ) const
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{
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return &m_TextureCoordRects[frameNo];
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@@ -91,6 +91,7 @@ public:
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const RageTextureID &GetActualID() const { return m_ActualID; }
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static void GetFrameDimensionsFromFileName( CString sPath, int* puFramesWide, int* puFramesHigh );
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static int GetFrameCountFromFileName( CString sPath );
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private:
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/* The file we were asked to load. (This is never changed.) */
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