bitmap font work
This commit is contained in:
@@ -187,28 +187,29 @@ void BitmapText::DrawPrimitives()
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for( unsigned j=0; j<szLine.size(); j++ ) // for each character in the line
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{
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const char c = szLine[j];
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const int iFrameNo = m_pFont->m_iCharToFrameNo[ (unsigned char)c ];
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if( iFrameNo == -1 ) // this font doesn't impelemnt this character
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if(m_pFont->m_iCharToFrameNo.find(c) == m_pFont->m_iCharToFrameNo.end())
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RageException::Throw( "The font '%s' does not implement the character '%c'", m_sFontFilePath.GetString(), c );
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const int iFrameNo = m_pFont->m_iCharToFrameNo[ (unsigned char)c ];
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const glyph &g = m_pFont->GetGlyph(iFrameNo);
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/* set vertex positions */
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v[iNumV++].p = RageVector3( (float)iX-m_pFont->m_Left[iFrameNo], iY-iHeight/2.0f, 0 ); // top left
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v[iNumV++].p = RageVector3( (float)iX-m_pFont->m_Left[iFrameNo], iY+iHeight/2.0f, 0 ); // bottom left
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v[iNumV++].p = RageVector3( (float)iX+m_pFont->m_Right[iFrameNo], iY+iHeight/2.0f, 0 ); // bottom right
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v[iNumV++].p = RageVector3( (float)iX+m_pFont->m_Right[iFrameNo], iY-iHeight/2.0f, 0 ); // top right
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v[iNumV++].p = RageVector3( (float)iX-g.left, iY-iHeight/2.0f, 0 ); // top left
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v[iNumV++].p = RageVector3( (float)iX-g.left, iY+iHeight/2.0f, 0 ); // bottom left
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v[iNumV++].p = RageVector3( (float)iX+g.right, iY+iHeight/2.0f, 0 ); // bottom right
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v[iNumV++].p = RageVector3( (float)iX+g.right, iY-iHeight/2.0f, 0 ); // top right
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/* Advance the cursor. */
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iX += m_pFont->m_iFrameNoToWidth[iFrameNo];
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iX += g.width;
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/* set texture coordinates */
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iNumV -= 4;
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RectF frectTexCoords = m_pFont->GetTextureCoordRect( iFrameNo );
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v[iNumV++].t = RageVector2( frectTexCoords.left, frectTexCoords.top ); // top left
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v[iNumV++].t = RageVector2( frectTexCoords.left, frectTexCoords.bottom ); // bottom left
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v[iNumV++].t = RageVector2( frectTexCoords.right, frectTexCoords.bottom ); // bottom right
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v[iNumV++].t = RageVector2( frectTexCoords.right, frectTexCoords.top ); // top right
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v[iNumV++].t = RageVector2( g.rect.left, g.rect.top ); // top left
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v[iNumV++].t = RageVector2( g.rect.left, g.rect.bottom ); // bottom left
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v[iNumV++].t = RageVector2( g.rect.right, g.rect.bottom ); // bottom right
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v[iNumV++].t = RageVector2( g.rect.right, g.rect.top ); // top right
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}
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iY += iLineSpacing;
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+98
-88
@@ -23,17 +23,74 @@
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void Font::Init()
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{
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m_bCapitalsOnly = false;
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m_iRefCount = 1;
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}
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void Font::Load( const CString &TexturePath, IniFile &ini )
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{
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m_sTexturePath = TexturePath;
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// load texture
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m_sTexturePath.MakeLower();
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
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ASSERT( m_pTexture != NULL );
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m_iLineSpacing = m_pTexture->GetSourceFrameHeight();
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// load character widths
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vector<int> FrameWidths;
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int i;
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// Assume each character is the width of the frame by default.
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for( i=0; i<256; i++ )
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FrameWidths.push_back(m_pTexture->GetSourceFrameWidth());
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for( i=0; i<MAX_FONT_CHARS; i++ )
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{
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m_iCharToFrameNo[i] = -1;
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m_iFrameNoToWidth[i] = -1;
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/* Iterate over all keys. */
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const IniFile::key *k = ini.GetKey("main");
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if(k)
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{
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for(IniFile::key::const_iterator key = k->begin(); key != k->end(); ++key)
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{
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CString val = key->first;
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CString data = key->second;
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val.MakeUpper();
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/* If val is an integer, it's a width, eg. "10=27". */
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if(IsAnInt(val))
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{
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FrameWidths[atoi(val)] = atoi(data);
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continue;
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}
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}
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}
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}
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m_bCapitalsOnly = false;
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ini.GetValueB( "main", "CapitalsOnly", m_bCapitalsOnly );
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int DrawExtraPixelsLeft = 0, DrawExtraPixelsRight = 0;
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m_iRefCount = 1;
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ini.GetValueI( "main", "DrawExtraPixelsLeft", DrawExtraPixelsLeft );
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ini.GetValueI( "main", "DrawExtraPixelsRight", DrawExtraPixelsRight );
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int iAddToAllWidths = 0;
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if( ini.GetValueI( "main", "AddToAllWidths", iAddToAllWidths ) )
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{
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for( int i=0; i<256; i++ )
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FrameWidths[i] += iAddToAllWidths;
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}
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float fScaleAllWidthsBy = 0;
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if( ini.GetValueF( "main", "ScaleAllWidthsBy", fScaleAllWidthsBy ) )
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{
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for( int i=0; i<256; i++ )
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FrameWidths[i] = int(roundf( FrameWidths[i] * fScaleAllWidthsBy ));
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}
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ini.GetValueI( "main", "LineSpacing", m_iLineSpacing );
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SetTextureCoords(FrameWidths);
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SetExtraPixels(DrawExtraPixelsLeft, DrawExtraPixelsRight);
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}
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Font::Font( const CString &sASCIITexturePath )
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@@ -42,56 +99,23 @@ Font::Font( const CString &sASCIITexturePath )
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Init();
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// load texture
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m_sTexturePath = sASCIITexturePath;
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m_sTexturePath.MakeLower();
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
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ASSERT( m_pTexture != NULL );
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if( m_pTexture->GetNumFrames() != 16*16 )
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RageException::Throw( "The font '%s' has only %d frames. All fonts must have 16*16 frames.", m_sTexturePath.GetString() );
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int i;
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for( i=0; i<256; i++ )
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/* Default to 0..255. */
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for( int i=0; i<256; i++ )
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m_iCharToFrameNo[i] = i;
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// Find .ini widths path from texture path
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CString sDir, sFileName, sExtension;
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splitrelpath( sASCIITexturePath, sDir, sFileName, sExtension );
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const CString sIniPath = sDir + sFileName + ".ini";
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IniFile ini;
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ini.SetPath( sIniPath );
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ini.ReadFile();
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ini.RenameKey("Char Widths", "main");
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Load(sASCIITexturePath, ini);
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// load character widths
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for( i=0; i<256; i++ )
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if( !ini.GetValueI( "Char Widths", ssprintf("%d",i), m_iFrameNoToWidth[i] ) )
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RageException::Throw( "Error reading width value '%d' from '%s'.", i, sIniPath.GetString() );
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ini.GetValueB( "Char Widths", "CapitalsOnly", m_bCapitalsOnly );
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int DrawExtraPixelsLeft = 0, DrawExtraPixelsRight = 0;
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ini.GetValueI( "Char Widths", "DrawExtraPixelsLeft", DrawExtraPixelsLeft );
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ini.GetValueI( "Char Widths", "DrawExtraPixelsRight", DrawExtraPixelsRight );
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int iAddToAllWidths = 0;
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if( ini.GetValueI( "Char Widths", "AddToAllWidths", iAddToAllWidths ) )
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{
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for( int i=0; i<256; i++ )
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m_iFrameNoToWidth[i] += iAddToAllWidths;
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}
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float fScaleAllWidthsBy = 0;
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if( ini.GetValueF( "Char Widths", "ScaleAllWidthsBy", fScaleAllWidthsBy ) )
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{
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for( int i=0; i<256; i++ )
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m_iFrameNoToWidth[i] = int(roundf( m_iFrameNoToWidth[i] * fScaleAllWidthsBy ));
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}
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m_iLineSpacing = m_pTexture->GetSourceFrameHeight();
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ini.GetValueI( "Char Widths", "LineSpacing", m_iLineSpacing );
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SetTextureCoords();
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SetExtraPixels(DrawExtraPixelsLeft, DrawExtraPixelsRight);
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if( m_pTexture->GetNumFrames() != 16*16 )
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RageException::Throw( "The font '%s' has only %d frames. All fonts must have 16*16 frames.", m_sTexturePath.GetString() );
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}
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@@ -101,42 +125,24 @@ Font::Font( const CString &sTexturePath, const CString& sCharacters )
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Init();
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//
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// load texture
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//
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m_sTexturePath = sTexturePath; // save
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m_sTexturePath.MakeLower();
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/* Map characters to frames; we don't actually have an INI. */
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for( int i=0; i<sCharacters.GetLength(); i++ )
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{
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char c = sCharacters[i];
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m_iCharToFrameNo[c] = i;
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}
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
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ASSERT( m_pTexture != NULL );
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m_iLineSpacing = m_pTexture->GetSourceFrameHeight();
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/* load texture */
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IniFile ini;
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Load(sTexturePath, ini);
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//
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// find out what characters are in this font
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//
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// sanity check
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if( sCharacters.GetLength() != m_pTexture->GetNumFrames() )
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RageException::Throw( "The image '%s' doesn't have the correct number of frames. It has %d frames but should have %d frames.",
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m_sTexturePath.GetString(), m_pTexture->GetNumFrames(), sCharacters.GetLength() );
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// set the char to frame number map
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int i;
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for( i=0; i<sCharacters.GetLength(); i++ )
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{
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char c = sCharacters[i];
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int iFrameNo = i;
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m_iCharToFrameNo[c] = iFrameNo;
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}
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// Assume each character is the width of the frame.
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for( i=0; i<(int)m_pTexture->GetNumFrames(); i++ )
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m_iFrameNoToWidth[i] = m_pTexture->GetSourceFrameWidth();
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SetTextureCoords();
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}
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void Font::SetTextureCoords()
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void Font::SetTextureCoords(const vector<int> &widths)
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{
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// force widths to even number
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// Why do this? It seems to just artificially widen some characters a little and
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@@ -148,47 +154,51 @@ void Font::SetTextureCoords()
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for(int i = 0; i < m_pTexture->GetNumFrames(); ++i)
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{
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glyph g;
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g.left = g.right = 0;
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/* Make a copy of each texture rect, reducing each to the actual dimensions
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* of the character (most characters don't take a full block). */
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RectF r = *m_pTexture->GetTextureCoordRect(i);;
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g.rect = *m_pTexture->GetTextureCoordRect(i);;
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float fPixelsToChopOff = m_pTexture->GetSourceFrameWidth() - (float)m_iFrameNoToWidth[i];
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float fPixelsToChopOff = m_pTexture->GetSourceFrameWidth() - (float)widths[i];
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float fTexCoordsToChopOff = fPixelsToChopOff / m_pTexture->GetSourceWidth();
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r.left += fTexCoordsToChopOff/2;
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r.right -= fTexCoordsToChopOff/2;
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m_TextureCoordRects.push_back(r);
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g.rect.left += fTexCoordsToChopOff/2;
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g.rect.right -= fTexCoordsToChopOff/2;
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/* Add normal widths. */
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m_Left.push_back(0);
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m_Right.push_back(m_iFrameNoToWidth[i]);
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g.left = 0;
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g.right = g.width = widths[i];
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glyphs.push_back(g);
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}
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}
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void Font::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight)
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{
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/* Adjust for DrawExtraPixelsLeft and DrawExtraPixelsRight. */
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for(unsigned i = 0; i < m_TextureCoordRects.size(); ++i)
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for(unsigned i = 0; i < glyphs.size(); ++i)
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{
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int iFrameWidth = m_pTexture->GetSourceFrameWidth();
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int iCharWidth = m_iFrameNoToWidth[i];
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int iCharWidth = glyphs[i].width;
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/* Extra pixels to draw to the left and right. */
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int ExtraLeft = min( DrawExtraPixelsLeft, (iFrameWidth-iCharWidth)/2 );
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int ExtraRight = min( DrawExtraPixelsRight, (iFrameWidth-iCharWidth)/2 ) + ExtraLeft;
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/* Move left and expand right. */
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m_TextureCoordRects[i].left -= float(ExtraLeft) / m_pTexture->GetSourceWidth();
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m_TextureCoordRects[i].right += float(ExtraRight) / m_pTexture->GetSourceWidth();
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m_Left[i] += ExtraLeft;
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m_Right[i] += ExtraRight;
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glyphs[i].rect.left -= float(ExtraLeft) / m_pTexture->GetSourceWidth();
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glyphs[i].rect.right += float(ExtraRight) / m_pTexture->GetSourceWidth();
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glyphs[i].left += ExtraLeft;
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glyphs[i].right += ExtraRight;
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}
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}
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Font::~Font()
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{
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if( m_pTexture != NULL )
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TEXTUREMAN->UnloadTexture( m_sTexturePath );
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TEXTUREMAN->UnloadTexture( m_pTexture );
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}
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@@ -203,7 +213,7 @@ int Font::GetLineWidthInSourcePixels( const CString &szLine )
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if( iFrameNo == -1 ) // this font doesn't impelemnt this character
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RageException::Throw( "The font '%s' does not implement the character '%c'", m_sTexturePath.GetString(), c );
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iLineWidth += m_iFrameNoToWidth[iFrameNo];
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iLineWidth += glyphs[iFrameNo].width;
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}
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return iLineWidth;
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+14
-11
@@ -12,9 +12,16 @@
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*/
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#include "RageTexture.h"
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#include "IniFile.h"
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const int MAX_FONT_CHARS = 256; // only low ASCII chars are supported
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struct glyph {
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int width;
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/* X coordinates to be rendered for this character are X-left and X+right. */
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int left, right;
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/* Texture coordinate rect. */
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RectF rect;
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};
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class Font
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{
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@@ -30,24 +37,20 @@ public:
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CString m_sTexturePath;
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vector<glyph> glyphs;
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RageTexture* m_pTexture;
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bool m_bCapitalsOnly;
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int m_iLineSpacing;
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int m_iCharToFrameNo[MAX_FONT_CHARS];
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int m_iFrameNoToWidth[MAX_FONT_CHARS]; // in soure coordinate space
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map<int,int> m_iCharToFrameNo;
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const RectF &GetTextureCoordRect( int frameNo ) const { return m_TextureCoordRects[frameNo]; }
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/* Source pixels to print to the left and right of each character.
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* m_Left[] is usually 0. */
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vector<int> m_Left, m_Right;
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const glyph &GetGlyph( int frameNo ) const { return glyphs[frameNo]; }
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private:
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vector<RectF> m_TextureCoordRects;
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void SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight);
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void SetTextureCoords();
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void SetTextureCoords(const vector<int> &widths);
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void Load( const CString &sASCIITexturePath, IniFile &ini );
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};
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#endif
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Reference in New Issue
Block a user