getting there ...
This commit is contained in:
+25
-68
@@ -24,7 +24,7 @@ FontPage::FontPage()
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m_pTexture = NULL;
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}
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void FontPage::Load( const CString &TexturePath, IniFile &ini )
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void FontPage::Load( const CString &TexturePath, const FontPageSettings &cfg )
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{
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m_sTexturePath = TexturePath;
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@@ -34,78 +34,41 @@ void FontPage::Load( const CString &TexturePath, IniFile &ini )
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ASSERT( m_pTexture != NULL );
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// load character widths
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vector<int> FrameWidths;
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vector<int> FrameWidths; // = cfg.GlyphWidths;
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int i;
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// Assume each character is the width of the frame by default.
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for( i=0; i<m_pTexture->GetNumFrames(); i++ )
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FrameWidths.push_back(m_pTexture->GetSourceFrameWidth());
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{
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/* Iterate over all keys. */
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const IniFile::key *k = ini.GetKey("main");
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if(k)
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map<int,int>::const_iterator it = cfg.GlyphWidths.find(i);
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if(it != cfg.GlyphWidths.end())
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{
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for(IniFile::key::const_iterator key = k->begin(); key != k->end(); ++key)
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{
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CString val = key->first;
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CString data = key->second;
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val.MakeUpper();
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/* If val is an integer, it's a width, eg. "10=27". */
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if(IsAnInt(val))
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{
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FrameWidths[atoi(val)] = atoi(data);
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continue;
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}
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/* "map XXXX=frame" maps a char to a frame. */
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if(val.substr(0, 4) == "map ")
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{
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val = val.substr(4); /* "XXXX" */
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/* XXXX can be "U+HEX". */
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int c = -1;
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if(val.substr(0, 2) == "U+" && IsHexVal(val.substr(2)))
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sscanf(val.substr(2).c_str(), "%x", &c);
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if(c == -1)
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RageException::Throw( "The font '%s' has an invalid INI value '%s'.",
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m_sTexturePath.GetString(), val.GetString() );
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m_iCharToGlyphNo[i] = atoi(data);
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}
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}
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FrameWidths.push_back(it->second);
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} else {
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FrameWidths.push_back(m_pTexture->GetSourceFrameWidth());
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}
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}
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int DrawExtraPixelsLeft = 0, DrawExtraPixelsRight = 0;
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ini.GetValueI( "main", "DrawExtraPixelsLeft", DrawExtraPixelsLeft );
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ini.GetValueI( "main", "DrawExtraPixelsRight", DrawExtraPixelsRight );
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int iAddToAllWidths = 0;
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if( ini.GetValueI( "main", "AddToAllWidths", iAddToAllWidths ) )
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if( cfg.AddToAllWidths )
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{
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for( int i=0; i<256; i++ )
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FrameWidths[i] += iAddToAllWidths;
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FrameWidths[i] += cfg.AddToAllWidths;
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}
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float fScaleAllWidthsBy = 0;
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if( ini.GetValueF( "main", "ScaleAllWidthsBy", fScaleAllWidthsBy ) )
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if( cfg.ScaleAllWidthsBy != 1 )
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{
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for( int i=0; i<256; i++ )
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FrameWidths[i] = int(roundf( FrameWidths[i] * fScaleAllWidthsBy ));
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FrameWidths[i] = int(roundf( FrameWidths[i] * cfg.ScaleAllWidthsBy ));
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}
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m_iCharToGlyphNo = cfg.CharToGlyphNo;
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/* All characters on a page have the same vertical spacing. */
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int LineSpacing = m_pTexture->GetSourceFrameHeight();
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ini.GetValueI( "main", "LineSpacing", LineSpacing );
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int LineSpacing = cfg.LineSpacing;
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if(LineSpacing == -1)
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LineSpacing = m_pTexture->GetSourceFrameHeight();
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SetTextureCoords(FrameWidths, LineSpacing);
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SetExtraPixels(DrawExtraPixelsLeft, DrawExtraPixelsRight);
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SetExtraPixels(cfg.DrawExtraPixelsLeft, cfg.DrawExtraPixelsRight);
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}
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void FontPage::SetTextureCoords(const vector<int> &widths, int LineSpacing)
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@@ -258,23 +221,17 @@ RageTexture *Font::GetGlyphTexture( int c )
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return it->second->Texture;
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}
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/* Load font-global settings. */
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void Font::LoadINI(IniFile &ini)
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void Font::CapsOnly()
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{
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bool CapitalsOnly = false;
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ini.GetValueB( "main", "CapitalsOnly", CapitalsOnly );
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if(CapitalsOnly)
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/* For each uppercase character that we have a mapping for, add
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* a lowercase one. */
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for(char c = 'A'; c <= 'Z'; ++c)
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{
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/* For each uppercase character that we have a mapping for, add
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* a lowercase one. */
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for(char c = 'A'; c <= 'Z'; ++c)
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{
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map<int,glyph*>::const_iterator it = m_iCharToGlyph.find(c);
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map<int,glyph*>::const_iterator it = m_iCharToGlyph.find(c);
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if(it == m_iCharToGlyph.end())
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continue;
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if(it == m_iCharToGlyph.end())
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continue;
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m_iCharToGlyph[tolower(c)] = it->second;
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}
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m_iCharToGlyph[tolower(c)] = it->second;
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}
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}
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+22
-2
@@ -30,6 +30,26 @@ struct glyph {
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RectF rect;
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};
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struct FontPageSettings {
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int DrawExtraPixelsLeft,
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DrawExtraPixelsRight,
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AddToAllWidths,
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LineSpacing;
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float ScaleAllWidthsBy;
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map<int,int> CharToGlyphNo;
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/* If a value is missing, the width of the texture frame is used. */
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map<int,int> GlyphWidths;
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FontPageSettings():
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DrawExtraPixelsLeft(0), DrawExtraPixelsRight(0),
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AddToAllWidths(0),
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LineSpacing(-1),
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ScaleAllWidthsBy(1)
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{ }
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};
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class FontPage
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{
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public:
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@@ -48,7 +68,7 @@ public:
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int GetLineWidthInSourcePixels( const CString &szLine );
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int GetLineHeightInSourcePixels( const CString &szLine );
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void Load( const CString &sASCIITexturePath, IniFile &ini );
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void Load( const CString &sASCIITexturePath, const FontPageSettings &cfg );
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private:
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void SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight);
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@@ -75,7 +95,7 @@ public:
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void AddPage(FontPage *fp);
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/* Load font-wide settings. */
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void LoadINI(IniFile &ini);
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void CapsOnly();
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private:
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vector<FontPage *> pages;
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+282
-56
@@ -19,6 +19,7 @@
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#include "RageException.h"
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#include "RageTimer.h"
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static map <CString, int, StdStringLessNoCase> CharAliases;
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FontManager* FONT = NULL;
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@@ -35,15 +36,288 @@ FontManager::~FontManager()
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LOG->Trace( "FONT LEAK: '%s', RefCount = %d.", i->first.GetString(), pFont->m_iRefCount );
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delete pFont;
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}
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}
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Font* FontManager::LoadFont( CString sFontOrTextureFilePath, CString sChars )
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void FontManager::LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CString &PageName, int NumFrames)
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{
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sFontOrTextureFilePath.MakeLower();
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if(NumFrames == 128 || NumFrames == 256)
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{
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/* If it's 128 or 256 frames, default to ASCII or ISO-8859-1,
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* respectively. If it's anything else, we don't know what it
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* is, so don't make any default mappings (the INI needs to do
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* it itself). */
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/*
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if(NumFrames == 128)
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cfg.MapRange("ASCII", 0, 127, 0);
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else if(NumFrames == 256)
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cfg.MapRange("ISO-8859-1", 0, 255, 0);
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*/
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for( int i=0; i<NumFrames; i++ )
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cfg.CharToGlyphNo[i] = i;
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}
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ini.RenameKey("Char Widths", "main");
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ini.GetValueI( PageName, "DrawExtraPixelsLeft", cfg.DrawExtraPixelsLeft );
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ini.GetValueI( PageName, "DrawExtraPixelsRight", cfg.DrawExtraPixelsRight );
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ini.GetValueI( PageName, "AddToAllWidths", cfg.AddToAllWidths );
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ini.GetValueF( PageName, "ScaleAllWidthsBy", cfg.ScaleAllWidthsBy );
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ini.GetValueI( PageName, "LineSpacing", cfg.LineSpacing );
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/* Iterate over all keys. */
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const IniFile::key *k = ini.GetKey(PageName);
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if(k == NULL)
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return;
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for(IniFile::key::const_iterator key = k->begin(); key != k->end(); ++key)
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{
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CString val = key->first;
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CString data = key->second;
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val.MakeUpper();
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/* If val is an integer, it's a width, eg. "10=27". */
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if(IsAnInt(val))
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{
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cfg.GlyphWidths[atoi(val)] = atoi(data);
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continue;
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}
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/* "map XXXX=frame" maps a char to a frame. */
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if(val.substr(0, 4) == "MAP ")
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{
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/* map CODEPOINT=frame. CODEPOINT can be "U+hexval" or an alias.
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* XXX: implement aliases
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* map 1=2 is the same as
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* range unicode #1-1=2
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*/
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CString codepoint = val.substr(4); /* "XXXX" */
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int c = -1;
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if(codepoint.substr(0, 2) == "U+" && IsHexVal(codepoint.substr(2)))
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sscanf(codepoint.substr(2).c_str(), "%x", &c);
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else if(CharAliases.find(codepoint) != CharAliases.end())
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c = CharAliases[codepoint];
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if(c == -1)
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RageException::Throw( "Font definition '%s' has an invalid value '%s'.",
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ini.GetPath().GetString(), val.GetString() );
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int frame = atoi(data);
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if(frame >= NumFrames)
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RageException::Throw( "Font definition '%s' maps to frame %i, but font only has %i frames",
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ini.GetPath().GetString(), frame, NumFrames );
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cfg.CharToGlyphNo[c] = frame;
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continue;
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}
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if(val.substr(0, 6) == "RANGE ")
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{
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/* range RANGE=first_frame
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*
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* RANGE is:
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* CODESET or
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* CODESET #start-end
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* eg
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* range ISO-8859-1=0 (default for 256-frame fonts)
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* range ASCII=0 (default for 128-frame fonts)
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*
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* (Start and end are in hex.)
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*
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* Map two high-bit portions of ISO-8859- to one font:
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* range ISO-8859-2 #80-FF=0
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* range ISO-8859-3 #80-FF=128
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*
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* Map hiragana to 0-84:
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* range Unicode #3041-3094=0
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*/
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CString range = val.substr(6);
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unsigned first = 0, last = 0xFFFF; /* all */
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unsigned space = range.find_first_of(' ');
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if(space != val.npos)
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{
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}
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continue;
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}
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}
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}
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/* "Normal.png", "Normal [foo].png", "Normal 16x16.png", and "Normal [foo] 16x16.png"
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* are all part of the FontName "Normal". "Normal2 16x16.png" is not.
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*
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* So, FileName must start with FontName, followed by either " [", " DIGIT" or
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* a period.
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*
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* This is to make sure we don't pull in textures from similarly-named fonts.
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*/
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bool FontManager::MatchesFont(CString FontName, CString FileName)
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{
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FontName.MakeLower();
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FileName.MakeLower();
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if(FileName.substr(0, FontName.size()) != FontName)
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return false;
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FileName = FileName.substr(FontName.size());
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return regex("^( \\[|\\.| [0-9]+x[0-9]+)", FileName);
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}
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void FontManager::GetFontPaths(const CString &sFontOrTextureFilePath,
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CStringArray &TexturePaths, CString &IniPath)
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{
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CString sDrive, sDir, sFName, sExt;
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splitpath( false, sFontOrTextureFilePath, sDrive, sDir, sFName, sExt );
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ASSERT(sExt.CompareNoCase("ini")); /* don't give us an INI! */
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ASSERT(sExt.CompareNoCase("redir")); /* don't give us a redir! */
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if(!sExt.empty())
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TexturePaths.push_back(sFontOrTextureFilePath);
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/* If we have no extension, we need to search. */
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GetDirListing( sFontOrTextureFilePath + "*.png", TexturePaths, false, true );
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CStringArray IniPaths;
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GetDirListing( sFontOrTextureFilePath + "*.ini", IniPaths, false, true );
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/* Filter out texture files that aren't actually for this font. */
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unsigned i = 0;
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while(i < TexturePaths.size())
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{
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if(!MatchesFont(sFontOrTextureFilePath, TexturePaths[i]))
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TexturePaths.erase(TexturePaths.begin()+i);
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else
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i++;
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}
|
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for(i = 0; i < IniPaths.size(); ++i)
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if(MatchesFont(sFontOrTextureFilePath, IniPaths[i])) break;
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if(i < IniPaths.size()) IniPath = IniPaths[i];
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|
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ASSERT(!TexturePaths.empty()); /* ThemeManager should have checked this */
|
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}
|
||||
|
||||
/* Load the named font and return it. */
|
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Font *FontManager::LoadFontInt(const CString &sFontOrTextureFilePath, CString sChars)
|
||||
{
|
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/* The font is not already loaded. Figure out what we have. */
|
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// LOG->Trace( "FontManager::LoadFont(%s).", sFontFilePath.GetString() );
|
||||
|
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CStringArray TexturePaths;
|
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CString IniPath;
|
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GetFontPaths(sFontOrTextureFilePath, TexturePaths, IniPath);
|
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|
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Font* pFont = new Font;
|
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pFont->path = sFontOrTextureFilePath;
|
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|
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bool CapitalsOnly = false;
|
||||
|
||||
IniFile ini;
|
||||
if( !IniPath.empty() )
|
||||
{
|
||||
ini.SetPath( IniPath );
|
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ini.ReadFile();
|
||||
ini.GetValueB( "main", "CapitalsOnly", CapitalsOnly );
|
||||
}
|
||||
|
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/* Load each font page. */
|
||||
int expect = -1;
|
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for(unsigned i = 0; i < TexturePaths.size(); ++i)
|
||||
{
|
||||
FontPage *fp = new FontPage;
|
||||
int frames;
|
||||
{
|
||||
int wide, high;
|
||||
RageTexture::GetFrameDimensionsFromFileName(TexturePaths[i], &wide, &high );
|
||||
frames = wide*high;
|
||||
}
|
||||
|
||||
/* Grab the page name, eg "foo" from "Normal [foo].png". */
|
||||
CString pagename = GetPageNameFromFileName(TexturePaths[i]);
|
||||
|
||||
FontPageSettings cfg;
|
||||
if( !sChars.empty() )
|
||||
{
|
||||
/* Map characters to frames. */
|
||||
for( int i=0; i<sChars.GetLength(); i++ )
|
||||
{
|
||||
char c = sChars[i];
|
||||
cfg.CharToGlyphNo[c] = i;
|
||||
}
|
||||
expect = sChars.GetLength();
|
||||
}
|
||||
|
||||
LoadFontPageSettings(cfg, ini, pagename, frames);
|
||||
fp->Load(TexturePaths[i], cfg);
|
||||
if( expect != -1 && fp->m_pTexture->GetNumFrames() < expect )
|
||||
RageException::Throw( "The font '%s' has %d frames; expected at least %i frames.",
|
||||
fp->m_pTexture->GetNumFrames(), expect );
|
||||
|
||||
LOG->Trace("Adding page %s (%s) to %s; %i glyphs",
|
||||
TexturePaths[i].GetString(), pagename.GetString(),
|
||||
sFontOrTextureFilePath.GetString(), fp->m_iCharToGlyphNo.size());
|
||||
pFont->AddPage(fp);
|
||||
}
|
||||
|
||||
if(CapitalsOnly)
|
||||
pFont->CapsOnly();
|
||||
|
||||
if(pFont->m_iCharToGlyph.empty())
|
||||
LOG->Warn("Font %s has no characters", sFontOrTextureFilePath.GetString());
|
||||
|
||||
return pFont;
|
||||
}
|
||||
|
||||
/* A font set is a set of files, eg:
|
||||
*
|
||||
* Normal 16x16.png
|
||||
* Normal [other] 16x16.png
|
||||
* Normal [more] 8x8.png
|
||||
* Normal 16x16.ini (the 16x16 here is optional)
|
||||
*
|
||||
* Only one texture is required; the INI is optional. [1] This is
|
||||
* designed to be backwards-compatible.
|
||||
*
|
||||
* sFontOrTextureFilePath can be a partial path, eg.
|
||||
* "Themes/default/Fonts/Normal"
|
||||
* or a complete path to a texture file (in which case no other
|
||||
* files will be searched for).
|
||||
*
|
||||
* The entire font can be redirected; that's handled in ThemeManager.
|
||||
* Individual font files can not be redirected.
|
||||
*
|
||||
* TODO:
|
||||
* [main]
|
||||
* import=FontName,FontName2 (load other fonts)
|
||||
*
|
||||
* [1] If a file has no INI and sChars is not set, it will receive a default
|
||||
* mapping of ASCII or ISO-8859-1 if the font has exactly 128 or 256 frames.
|
||||
* However, if it doesn't, we don't know what it is and the font will receive
|
||||
* no default mapping. A font isn't useful with no characters mapped.
|
||||
*/
|
||||
Font* FontManager::LoadFont( const CString &sFontOrTextureFilePath, CString sChars )
|
||||
{
|
||||
if(CharAliases.empty())
|
||||
{
|
||||
/* XXX; these should be in a data file somewhere (theme metrics?)
|
||||
* (The comments here are UTF-8; they won't show up in VC6.) */
|
||||
CharAliases["kakumei1"] = 0x547D; /* 革 */
|
||||
CharAliases["kakumei2"] = 0x9769; /* 命 */
|
||||
CharAliases["matsuri"] = 0x796D; /* 祭 */
|
||||
CharAliases["oni"] = 0x9B3C; /* 鬼 */
|
||||
CharAliases["michi"] = 0x9053; /* 道 */
|
||||
CharAliases["futatsu"] = 0x5F10; /* 弐 */
|
||||
CharAliases["omega"] = 0x03a9; /* Ω */
|
||||
CharAliases["whiteheart"] = 0x2661; /* ♡ */
|
||||
CharAliases["blackstar"] = 0x2605; /* ★ */
|
||||
}
|
||||
|
||||
// Convert the path to lowercase so that we don't load duplicates.
|
||||
// Really, this does not solve the duplicate problem. We could have to copies
|
||||
@@ -57,64 +331,16 @@ Font* FontManager::LoadFont( CString sFontOrTextureFilePath, CString sChars )
|
||||
pFont->m_iRefCount++;
|
||||
return pFont;
|
||||
}
|
||||
|
||||
// the texture is not already loaded
|
||||
CString sDrive, sDir, sFName, sExt;
|
||||
splitpath( false, sFontOrTextureFilePath, sDrive, sDir, sFName, sExt );
|
||||
|
||||
Font* pFont = new Font;
|
||||
|
||||
|
||||
FontPage *fp = new FontPage;
|
||||
IniFile ini;
|
||||
|
||||
int expect;
|
||||
if( sChars == "" )
|
||||
{
|
||||
/* Default to 0..255. */
|
||||
for( int i=0; i<256; i++ )
|
||||
fp->m_iCharToGlyphNo[i] = i;
|
||||
|
||||
// Find .ini widths path from texture path
|
||||
CString sDir, sFileName, sExtension;
|
||||
splitrelpath( sFontOrTextureFilePath, sDir, sFileName, sExtension );
|
||||
const CString sIniPath = sDir + sFileName + ".ini";
|
||||
|
||||
ini.SetPath( sIniPath );
|
||||
ini.ReadFile();
|
||||
ini.RenameKey("Char Widths", "main");
|
||||
expect = 256;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Map characters to frames; we don't actually have an INI. */
|
||||
for( int i=0; i<sChars.GetLength(); i++ )
|
||||
{
|
||||
char c = sChars[i];
|
||||
fp->m_iCharToGlyphNo[c] = i;
|
||||
}
|
||||
expect = sChars.GetLength();
|
||||
}
|
||||
|
||||
fp->Load(sFontOrTextureFilePath, ini);
|
||||
if( fp->m_pTexture->GetNumFrames() != expect )
|
||||
RageException::Throw( "The font '%s' has %d frames; expected %i frames.",
|
||||
fp->m_pTexture->GetNumFrames(), expect );
|
||||
|
||||
// LOG->Trace( "FontManager: Loading '%s' from disk.", sFontFilePath.GetString());
|
||||
|
||||
pFont->AddPage(fp);
|
||||
m_mapPathToFont[sFontOrTextureFilePath] = pFont;
|
||||
|
||||
pFont->LoadINI(ini);
|
||||
|
||||
return pFont;
|
||||
Font *f = LoadFontInt(sFontOrTextureFilePath, sChars);
|
||||
m_mapPathToFont[sFontOrTextureFilePath] = f;
|
||||
return f;
|
||||
}
|
||||
|
||||
|
||||
void FontManager::UnloadFont( Font *fp )
|
||||
{
|
||||
// LOG->Trace( "FontManager::UnloadTexture(%s).", sFontFilePath.GetString() );
|
||||
LOG->Trace( "FontManager::UnloadTexture(%s).", fp->path.GetString() );
|
||||
|
||||
for( std::map<CString, Font*>::iterator i = m_mapPathToFont.begin();
|
||||
i != m_mapPathToFont.end(); ++i)
|
||||
@@ -145,5 +371,5 @@ CString FontManager::GetPageNameFromFileName(const CString &fn)
|
||||
if(end == fn.npos) return "main";
|
||||
begin++; end--;
|
||||
if(end == begin) return "main";
|
||||
return fn.substr(begin+1, end-begin+1);
|
||||
return fn.substr(begin, end-begin+1);
|
||||
}
|
||||
|
||||
@@ -24,13 +24,18 @@ public:
|
||||
FontManager();
|
||||
~FontManager();
|
||||
|
||||
Font* LoadFont( CString sFontOrTextureFilePath, CString sChars = "" );
|
||||
Font* LoadFont( const CString &sFontOrTextureFilePath, CString sChars = "" );
|
||||
void UnloadFont( Font *fp );
|
||||
|
||||
protected:
|
||||
// map from file name to a texture holder
|
||||
map<CString, Font*> m_mapPathToFont;
|
||||
static CString FontManager::GetPageNameFromFileName(const CString &fn);
|
||||
static Font *LoadFontInt(const CString &sFontOrTextureFilePath, CString sChars);
|
||||
static bool MatchesFont(CString FontName, CString FileName);
|
||||
static CString GetPageNameFromFileName(const CString &fn);
|
||||
static void LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CString &PageName, int NumFrames);
|
||||
static void GetFontPaths(const CString &sFontOrTextureFilePath,
|
||||
CStringArray &TexturePaths, CString &IniPath);
|
||||
};
|
||||
|
||||
extern FontManager* FONT; // global and accessable from anywhere in our program
|
||||
|
||||
@@ -128,16 +128,6 @@ try_element_again:
|
||||
|
||||
CStringArray asPossibleElementFilePaths;
|
||||
|
||||
// look for a redirect
|
||||
GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + "*.redir", asPossibleElementFilePaths, false, true );
|
||||
/* if( !asPossibleElementFilePaths.empty() )
|
||||
{
|
||||
ifstream file(asPossibleElementFilePaths[0]);
|
||||
CString sLine;
|
||||
getline(file, sLine);
|
||||
}
|
||||
|
||||
*/
|
||||
///////////////////////////////////////
|
||||
// Search both the current theme and the default theme dirs for this element
|
||||
///////////////////////////////////////
|
||||
@@ -157,13 +147,24 @@ try_element_again:
|
||||
else if( sAssetCategory == "bganimations" ) asset_masks = bganimations_masks;
|
||||
else ASSERT(0); // Unknown theme asset category
|
||||
int i;
|
||||
CString path;
|
||||
for(i = 0; asset_masks[i]; ++i)
|
||||
GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + asset_masks[i],
|
||||
asPossibleElementFilePaths, false, true );
|
||||
for(i = 0; asset_masks[i]; ++i)
|
||||
GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + asset_masks[i],
|
||||
{
|
||||
path = sCurrentThemeDir;
|
||||
GetDirListing( path + sAssetCategory+"\\"+sFileName + asset_masks[i],
|
||||
asPossibleElementFilePaths, false, true );
|
||||
}
|
||||
|
||||
if(asPossibleElementFilePaths.empty())
|
||||
for(i = 0; asset_masks[i]; ++i)
|
||||
{
|
||||
path = sDefaultThemeDir;
|
||||
|
||||
GetDirListing( path + sAssetCategory+"\\"+sFileName + asset_masks[i],
|
||||
asPossibleElementFilePaths, false, true );
|
||||
}
|
||||
|
||||
/* If it's empty, we found nothing. */
|
||||
if( asPossibleElementFilePaths.empty() )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
@@ -193,12 +194,21 @@ try_element_again:
|
||||
}
|
||||
#endif
|
||||
}
|
||||
asPossibleElementFilePaths[0].MakeLower();
|
||||
|
||||
if( asPossibleElementFilePaths[0].GetLength() > 5 && asPossibleElementFilePaths[0].Right(5) == "redir" ) // this is a redirect file
|
||||
{
|
||||
CString sNewFilePath = DerefRedir(asPossibleElementFilePaths[0]);
|
||||
|
||||
if( sNewFilePath == "" || !DoesFileExist(sNewFilePath) )
|
||||
if( sAssetCategory == "fonts" )
|
||||
{
|
||||
/* backwards-compatibility hack */
|
||||
if( sAssetCategory == "fonts" )
|
||||
sNewFilePath.Replace(" 16x16.png", "");
|
||||
|
||||
return sNewFilePath;
|
||||
}
|
||||
|
||||
if( !DoesFileExist(sNewFilePath) )
|
||||
{
|
||||
CString message = ssprintf(
|
||||
"The redirect '%s' points to the file '%s', which does not exist."
|
||||
@@ -211,10 +221,16 @@ try_element_again:
|
||||
#endif
|
||||
RageException::Throw( "%s", message.GetString() );
|
||||
}
|
||||
else
|
||||
return sNewFilePath;
|
||||
|
||||
|
||||
return sNewFilePath;
|
||||
}
|
||||
|
||||
/* If we're searching for a font, the return value should be the file
|
||||
* prefix we searched for; don't resolve it to the complete filename. */
|
||||
if( sAssetCategory == "fonts" )
|
||||
return path + sAssetCategory+"\\"+sFileName;
|
||||
|
||||
return asPossibleElementFilePaths[0];
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user