getting there ...

This commit is contained in:
Glenn Maynard
2003-01-05 03:32:41 +00:00
parent 48a54bcbde
commit 965d7481ee
5 changed files with 370 additions and 146 deletions
+25 -68
View File
@@ -24,7 +24,7 @@ FontPage::FontPage()
m_pTexture = NULL;
}
void FontPage::Load( const CString &TexturePath, IniFile &ini )
void FontPage::Load( const CString &TexturePath, const FontPageSettings &cfg )
{
m_sTexturePath = TexturePath;
@@ -34,78 +34,41 @@ void FontPage::Load( const CString &TexturePath, IniFile &ini )
ASSERT( m_pTexture != NULL );
// load character widths
vector<int> FrameWidths;
vector<int> FrameWidths; // = cfg.GlyphWidths;
int i;
// Assume each character is the width of the frame by default.
for( i=0; i<m_pTexture->GetNumFrames(); i++ )
FrameWidths.push_back(m_pTexture->GetSourceFrameWidth());
{
/* Iterate over all keys. */
const IniFile::key *k = ini.GetKey("main");
if(k)
map<int,int>::const_iterator it = cfg.GlyphWidths.find(i);
if(it != cfg.GlyphWidths.end())
{
for(IniFile::key::const_iterator key = k->begin(); key != k->end(); ++key)
{
CString val = key->first;
CString data = key->second;
val.MakeUpper();
/* If val is an integer, it's a width, eg. "10=27". */
if(IsAnInt(val))
{
FrameWidths[atoi(val)] = atoi(data);
continue;
}
/* "map XXXX=frame" maps a char to a frame. */
if(val.substr(0, 4) == "map ")
{
val = val.substr(4); /* "XXXX" */
/* XXXX can be "U+HEX". */
int c = -1;
if(val.substr(0, 2) == "U+" && IsHexVal(val.substr(2)))
sscanf(val.substr(2).c_str(), "%x", &c);
if(c == -1)
RageException::Throw( "The font '%s' has an invalid INI value '%s'.",
m_sTexturePath.GetString(), val.GetString() );
m_iCharToGlyphNo[i] = atoi(data);
}
}
FrameWidths.push_back(it->second);
} else {
FrameWidths.push_back(m_pTexture->GetSourceFrameWidth());
}
}
int DrawExtraPixelsLeft = 0, DrawExtraPixelsRight = 0;
ini.GetValueI( "main", "DrawExtraPixelsLeft", DrawExtraPixelsLeft );
ini.GetValueI( "main", "DrawExtraPixelsRight", DrawExtraPixelsRight );
int iAddToAllWidths = 0;
if( ini.GetValueI( "main", "AddToAllWidths", iAddToAllWidths ) )
if( cfg.AddToAllWidths )
{
for( int i=0; i<256; i++ )
FrameWidths[i] += iAddToAllWidths;
FrameWidths[i] += cfg.AddToAllWidths;
}
float fScaleAllWidthsBy = 0;
if( ini.GetValueF( "main", "ScaleAllWidthsBy", fScaleAllWidthsBy ) )
if( cfg.ScaleAllWidthsBy != 1 )
{
for( int i=0; i<256; i++ )
FrameWidths[i] = int(roundf( FrameWidths[i] * fScaleAllWidthsBy ));
FrameWidths[i] = int(roundf( FrameWidths[i] * cfg.ScaleAllWidthsBy ));
}
m_iCharToGlyphNo = cfg.CharToGlyphNo;
/* All characters on a page have the same vertical spacing. */
int LineSpacing = m_pTexture->GetSourceFrameHeight();
ini.GetValueI( "main", "LineSpacing", LineSpacing );
int LineSpacing = cfg.LineSpacing;
if(LineSpacing == -1)
LineSpacing = m_pTexture->GetSourceFrameHeight();
SetTextureCoords(FrameWidths, LineSpacing);
SetExtraPixels(DrawExtraPixelsLeft, DrawExtraPixelsRight);
SetExtraPixels(cfg.DrawExtraPixelsLeft, cfg.DrawExtraPixelsRight);
}
void FontPage::SetTextureCoords(const vector<int> &widths, int LineSpacing)
@@ -258,23 +221,17 @@ RageTexture *Font::GetGlyphTexture( int c )
return it->second->Texture;
}
/* Load font-global settings. */
void Font::LoadINI(IniFile &ini)
void Font::CapsOnly()
{
bool CapitalsOnly = false;
ini.GetValueB( "main", "CapitalsOnly", CapitalsOnly );
if(CapitalsOnly)
/* For each uppercase character that we have a mapping for, add
* a lowercase one. */
for(char c = 'A'; c <= 'Z'; ++c)
{
/* For each uppercase character that we have a mapping for, add
* a lowercase one. */
for(char c = 'A'; c <= 'Z'; ++c)
{
map<int,glyph*>::const_iterator it = m_iCharToGlyph.find(c);
map<int,glyph*>::const_iterator it = m_iCharToGlyph.find(c);
if(it == m_iCharToGlyph.end())
continue;
if(it == m_iCharToGlyph.end())
continue;
m_iCharToGlyph[tolower(c)] = it->second;
}
m_iCharToGlyph[tolower(c)] = it->second;
}
}
+22 -2
View File
@@ -30,6 +30,26 @@ struct glyph {
RectF rect;
};
struct FontPageSettings {
int DrawExtraPixelsLeft,
DrawExtraPixelsRight,
AddToAllWidths,
LineSpacing;
float ScaleAllWidthsBy;
map<int,int> CharToGlyphNo;
/* If a value is missing, the width of the texture frame is used. */
map<int,int> GlyphWidths;
FontPageSettings():
DrawExtraPixelsLeft(0), DrawExtraPixelsRight(0),
AddToAllWidths(0),
LineSpacing(-1),
ScaleAllWidthsBy(1)
{ }
};
class FontPage
{
public:
@@ -48,7 +68,7 @@ public:
int GetLineWidthInSourcePixels( const CString &szLine );
int GetLineHeightInSourcePixels( const CString &szLine );
void Load( const CString &sASCIITexturePath, IniFile &ini );
void Load( const CString &sASCIITexturePath, const FontPageSettings &cfg );
private:
void SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight);
@@ -75,7 +95,7 @@ public:
void AddPage(FontPage *fp);
/* Load font-wide settings. */
void LoadINI(IniFile &ini);
void CapsOnly();
private:
vector<FontPage *> pages;
+282 -56
View File
@@ -19,6 +19,7 @@
#include "RageException.h"
#include "RageTimer.h"
static map <CString, int, StdStringLessNoCase> CharAliases;
FontManager* FONT = NULL;
@@ -35,15 +36,288 @@ FontManager::~FontManager()
LOG->Trace( "FONT LEAK: '%s', RefCount = %d.", i->first.GetString(), pFont->m_iRefCount );
delete pFont;
}
}
Font* FontManager::LoadFont( CString sFontOrTextureFilePath, CString sChars )
void FontManager::LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CString &PageName, int NumFrames)
{
sFontOrTextureFilePath.MakeLower();
if(NumFrames == 128 || NumFrames == 256)
{
/* If it's 128 or 256 frames, default to ASCII or ISO-8859-1,
* respectively. If it's anything else, we don't know what it
* is, so don't make any default mappings (the INI needs to do
* it itself). */
/*
if(NumFrames == 128)
cfg.MapRange("ASCII", 0, 127, 0);
else if(NumFrames == 256)
cfg.MapRange("ISO-8859-1", 0, 255, 0);
*/
for( int i=0; i<NumFrames; i++ )
cfg.CharToGlyphNo[i] = i;
}
ini.RenameKey("Char Widths", "main");
ini.GetValueI( PageName, "DrawExtraPixelsLeft", cfg.DrawExtraPixelsLeft );
ini.GetValueI( PageName, "DrawExtraPixelsRight", cfg.DrawExtraPixelsRight );
ini.GetValueI( PageName, "AddToAllWidths", cfg.AddToAllWidths );
ini.GetValueF( PageName, "ScaleAllWidthsBy", cfg.ScaleAllWidthsBy );
ini.GetValueI( PageName, "LineSpacing", cfg.LineSpacing );
/* Iterate over all keys. */
const IniFile::key *k = ini.GetKey(PageName);
if(k == NULL)
return;
for(IniFile::key::const_iterator key = k->begin(); key != k->end(); ++key)
{
CString val = key->first;
CString data = key->second;
val.MakeUpper();
/* If val is an integer, it's a width, eg. "10=27". */
if(IsAnInt(val))
{
cfg.GlyphWidths[atoi(val)] = atoi(data);
continue;
}
/* "map XXXX=frame" maps a char to a frame. */
if(val.substr(0, 4) == "MAP ")
{
/* map CODEPOINT=frame. CODEPOINT can be "U+hexval" or an alias.
* XXX: implement aliases
* map 1=2 is the same as
* range unicode #1-1=2
*/
CString codepoint = val.substr(4); /* "XXXX" */
int c = -1;
if(codepoint.substr(0, 2) == "U+" && IsHexVal(codepoint.substr(2)))
sscanf(codepoint.substr(2).c_str(), "%x", &c);
else if(CharAliases.find(codepoint) != CharAliases.end())
c = CharAliases[codepoint];
if(c == -1)
RageException::Throw( "Font definition '%s' has an invalid value '%s'.",
ini.GetPath().GetString(), val.GetString() );
int frame = atoi(data);
if(frame >= NumFrames)
RageException::Throw( "Font definition '%s' maps to frame %i, but font only has %i frames",
ini.GetPath().GetString(), frame, NumFrames );
cfg.CharToGlyphNo[c] = frame;
continue;
}
if(val.substr(0, 6) == "RANGE ")
{
/* range RANGE=first_frame
*
* RANGE is:
* CODESET or
* CODESET #start-end
* eg
* range ISO-8859-1=0 (default for 256-frame fonts)
* range ASCII=0 (default for 128-frame fonts)
*
* (Start and end are in hex.)
*
* Map two high-bit portions of ISO-8859- to one font:
* range ISO-8859-2 #80-FF=0
* range ISO-8859-3 #80-FF=128
*
* Map hiragana to 0-84:
* range Unicode #3041-3094=0
*/
CString range = val.substr(6);
unsigned first = 0, last = 0xFFFF; /* all */
unsigned space = range.find_first_of(' ');
if(space != val.npos)
{
}
continue;
}
}
}
/* "Normal.png", "Normal [foo].png", "Normal 16x16.png", and "Normal [foo] 16x16.png"
* are all part of the FontName "Normal". "Normal2 16x16.png" is not.
*
* So, FileName must start with FontName, followed by either " [", " DIGIT" or
* a period.
*
* This is to make sure we don't pull in textures from similarly-named fonts.
*/
bool FontManager::MatchesFont(CString FontName, CString FileName)
{
FontName.MakeLower();
FileName.MakeLower();
if(FileName.substr(0, FontName.size()) != FontName)
return false;
FileName = FileName.substr(FontName.size());
return regex("^( \\[|\\.| [0-9]+x[0-9]+)", FileName);
}
void FontManager::GetFontPaths(const CString &sFontOrTextureFilePath,
CStringArray &TexturePaths, CString &IniPath)
{
CString sDrive, sDir, sFName, sExt;
splitpath( false, sFontOrTextureFilePath, sDrive, sDir, sFName, sExt );
ASSERT(sExt.CompareNoCase("ini")); /* don't give us an INI! */
ASSERT(sExt.CompareNoCase("redir")); /* don't give us a redir! */
if(!sExt.empty())
TexturePaths.push_back(sFontOrTextureFilePath);
/* If we have no extension, we need to search. */
GetDirListing( sFontOrTextureFilePath + "*.png", TexturePaths, false, true );
CStringArray IniPaths;
GetDirListing( sFontOrTextureFilePath + "*.ini", IniPaths, false, true );
/* Filter out texture files that aren't actually for this font. */
unsigned i = 0;
while(i < TexturePaths.size())
{
if(!MatchesFont(sFontOrTextureFilePath, TexturePaths[i]))
TexturePaths.erase(TexturePaths.begin()+i);
else
i++;
}
for(i = 0; i < IniPaths.size(); ++i)
if(MatchesFont(sFontOrTextureFilePath, IniPaths[i])) break;
if(i < IniPaths.size()) IniPath = IniPaths[i];
ASSERT(!TexturePaths.empty()); /* ThemeManager should have checked this */
}
/* Load the named font and return it. */
Font *FontManager::LoadFontInt(const CString &sFontOrTextureFilePath, CString sChars)
{
/* The font is not already loaded. Figure out what we have. */
// LOG->Trace( "FontManager::LoadFont(%s).", sFontFilePath.GetString() );
CStringArray TexturePaths;
CString IniPath;
GetFontPaths(sFontOrTextureFilePath, TexturePaths, IniPath);
Font* pFont = new Font;
pFont->path = sFontOrTextureFilePath;
bool CapitalsOnly = false;
IniFile ini;
if( !IniPath.empty() )
{
ini.SetPath( IniPath );
ini.ReadFile();
ini.GetValueB( "main", "CapitalsOnly", CapitalsOnly );
}
/* Load each font page. */
int expect = -1;
for(unsigned i = 0; i < TexturePaths.size(); ++i)
{
FontPage *fp = new FontPage;
int frames;
{
int wide, high;
RageTexture::GetFrameDimensionsFromFileName(TexturePaths[i], &wide, &high );
frames = wide*high;
}
/* Grab the page name, eg "foo" from "Normal [foo].png". */
CString pagename = GetPageNameFromFileName(TexturePaths[i]);
FontPageSettings cfg;
if( !sChars.empty() )
{
/* Map characters to frames. */
for( int i=0; i<sChars.GetLength(); i++ )
{
char c = sChars[i];
cfg.CharToGlyphNo[c] = i;
}
expect = sChars.GetLength();
}
LoadFontPageSettings(cfg, ini, pagename, frames);
fp->Load(TexturePaths[i], cfg);
if( expect != -1 && fp->m_pTexture->GetNumFrames() < expect )
RageException::Throw( "The font '%s' has %d frames; expected at least %i frames.",
fp->m_pTexture->GetNumFrames(), expect );
LOG->Trace("Adding page %s (%s) to %s; %i glyphs",
TexturePaths[i].GetString(), pagename.GetString(),
sFontOrTextureFilePath.GetString(), fp->m_iCharToGlyphNo.size());
pFont->AddPage(fp);
}
if(CapitalsOnly)
pFont->CapsOnly();
if(pFont->m_iCharToGlyph.empty())
LOG->Warn("Font %s has no characters", sFontOrTextureFilePath.GetString());
return pFont;
}
/* A font set is a set of files, eg:
*
* Normal 16x16.png
* Normal [other] 16x16.png
* Normal [more] 8x8.png
* Normal 16x16.ini (the 16x16 here is optional)
*
* Only one texture is required; the INI is optional. [1] This is
* designed to be backwards-compatible.
*
* sFontOrTextureFilePath can be a partial path, eg.
* "Themes/default/Fonts/Normal"
* or a complete path to a texture file (in which case no other
* files will be searched for).
*
* The entire font can be redirected; that's handled in ThemeManager.
* Individual font files can not be redirected.
*
* TODO:
* [main]
* import=FontName,FontName2 (load other fonts)
*
* [1] If a file has no INI and sChars is not set, it will receive a default
* mapping of ASCII or ISO-8859-1 if the font has exactly 128 or 256 frames.
* However, if it doesn't, we don't know what it is and the font will receive
* no default mapping. A font isn't useful with no characters mapped.
*/
Font* FontManager::LoadFont( const CString &sFontOrTextureFilePath, CString sChars )
{
if(CharAliases.empty())
{
/* XXX; these should be in a data file somewhere (theme metrics?)
* (The comments here are UTF-8; they won't show up in VC6.) */
CharAliases["kakumei1"] = 0x547D; /* 革 */
CharAliases["kakumei2"] = 0x9769; /* 命 */
CharAliases["matsuri"] = 0x796D; /* 祭 */
CharAliases["oni"] = 0x9B3C; /* 鬼 */
CharAliases["michi"] = 0x9053; /* 道 */
CharAliases["futatsu"] = 0x5F10; /* 弐 */
CharAliases["omega"] = 0x03a9; /* Ω */
CharAliases["whiteheart"] = 0x2661; /* ♡ */
CharAliases["blackstar"] = 0x2605; /* ★ */
}
// Convert the path to lowercase so that we don't load duplicates.
// Really, this does not solve the duplicate problem. We could have to copies
@@ -57,64 +331,16 @@ Font* FontManager::LoadFont( CString sFontOrTextureFilePath, CString sChars )
pFont->m_iRefCount++;
return pFont;
}
// the texture is not already loaded
CString sDrive, sDir, sFName, sExt;
splitpath( false, sFontOrTextureFilePath, sDrive, sDir, sFName, sExt );
Font* pFont = new Font;
FontPage *fp = new FontPage;
IniFile ini;
int expect;
if( sChars == "" )
{
/* Default to 0..255. */
for( int i=0; i<256; i++ )
fp->m_iCharToGlyphNo[i] = i;
// Find .ini widths path from texture path
CString sDir, sFileName, sExtension;
splitrelpath( sFontOrTextureFilePath, sDir, sFileName, sExtension );
const CString sIniPath = sDir + sFileName + ".ini";
ini.SetPath( sIniPath );
ini.ReadFile();
ini.RenameKey("Char Widths", "main");
expect = 256;
}
else
{
/* Map characters to frames; we don't actually have an INI. */
for( int i=0; i<sChars.GetLength(); i++ )
{
char c = sChars[i];
fp->m_iCharToGlyphNo[c] = i;
}
expect = sChars.GetLength();
}
fp->Load(sFontOrTextureFilePath, ini);
if( fp->m_pTexture->GetNumFrames() != expect )
RageException::Throw( "The font '%s' has %d frames; expected %i frames.",
fp->m_pTexture->GetNumFrames(), expect );
// LOG->Trace( "FontManager: Loading '%s' from disk.", sFontFilePath.GetString());
pFont->AddPage(fp);
m_mapPathToFont[sFontOrTextureFilePath] = pFont;
pFont->LoadINI(ini);
return pFont;
Font *f = LoadFontInt(sFontOrTextureFilePath, sChars);
m_mapPathToFont[sFontOrTextureFilePath] = f;
return f;
}
void FontManager::UnloadFont( Font *fp )
{
// LOG->Trace( "FontManager::UnloadTexture(%s).", sFontFilePath.GetString() );
LOG->Trace( "FontManager::UnloadTexture(%s).", fp->path.GetString() );
for( std::map<CString, Font*>::iterator i = m_mapPathToFont.begin();
i != m_mapPathToFont.end(); ++i)
@@ -145,5 +371,5 @@ CString FontManager::GetPageNameFromFileName(const CString &fn)
if(end == fn.npos) return "main";
begin++; end--;
if(end == begin) return "main";
return fn.substr(begin+1, end-begin+1);
return fn.substr(begin, end-begin+1);
}
+7 -2
View File
@@ -24,13 +24,18 @@ public:
FontManager();
~FontManager();
Font* LoadFont( CString sFontOrTextureFilePath, CString sChars = "" );
Font* LoadFont( const CString &sFontOrTextureFilePath, CString sChars = "" );
void UnloadFont( Font *fp );
protected:
// map from file name to a texture holder
map<CString, Font*> m_mapPathToFont;
static CString FontManager::GetPageNameFromFileName(const CString &fn);
static Font *LoadFontInt(const CString &sFontOrTextureFilePath, CString sChars);
static bool MatchesFont(CString FontName, CString FileName);
static CString GetPageNameFromFileName(const CString &fn);
static void LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CString &PageName, int NumFrames);
static void GetFontPaths(const CString &sFontOrTextureFilePath,
CStringArray &TexturePaths, CString &IniPath);
};
extern FontManager* FONT; // global and accessable from anywhere in our program
+34 -18
View File
@@ -128,16 +128,6 @@ try_element_again:
CStringArray asPossibleElementFilePaths;
// look for a redirect
GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + "*.redir", asPossibleElementFilePaths, false, true );
/* if( !asPossibleElementFilePaths.empty() )
{
ifstream file(asPossibleElementFilePaths[0]);
CString sLine;
getline(file, sLine);
}
*/
///////////////////////////////////////
// Search both the current theme and the default theme dirs for this element
///////////////////////////////////////
@@ -157,13 +147,24 @@ try_element_again:
else if( sAssetCategory == "bganimations" ) asset_masks = bganimations_masks;
else ASSERT(0); // Unknown theme asset category
int i;
CString path;
for(i = 0; asset_masks[i]; ++i)
GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + asset_masks[i],
asPossibleElementFilePaths, false, true );
for(i = 0; asset_masks[i]; ++i)
GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + asset_masks[i],
{
path = sCurrentThemeDir;
GetDirListing( path + sAssetCategory+"\\"+sFileName + asset_masks[i],
asPossibleElementFilePaths, false, true );
}
if(asPossibleElementFilePaths.empty())
for(i = 0; asset_masks[i]; ++i)
{
path = sDefaultThemeDir;
GetDirListing( path + sAssetCategory+"\\"+sFileName + asset_masks[i],
asPossibleElementFilePaths, false, true );
}
/* If it's empty, we found nothing. */
if( asPossibleElementFilePaths.empty() )
{
#ifdef _DEBUG
@@ -193,12 +194,21 @@ try_element_again:
}
#endif
}
asPossibleElementFilePaths[0].MakeLower();
if( asPossibleElementFilePaths[0].GetLength() > 5 && asPossibleElementFilePaths[0].Right(5) == "redir" ) // this is a redirect file
{
CString sNewFilePath = DerefRedir(asPossibleElementFilePaths[0]);
if( sNewFilePath == "" || !DoesFileExist(sNewFilePath) )
if( sAssetCategory == "fonts" )
{
/* backwards-compatibility hack */
if( sAssetCategory == "fonts" )
sNewFilePath.Replace(" 16x16.png", "");
return sNewFilePath;
}
if( !DoesFileExist(sNewFilePath) )
{
CString message = ssprintf(
"The redirect '%s' points to the file '%s', which does not exist."
@@ -211,10 +221,16 @@ try_element_again:
#endif
RageException::Throw( "%s", message.GetString() );
}
else
return sNewFilePath;
return sNewFilePath;
}
/* If we're searching for a font, the return value should be the file
* prefix we searched for; don't resolve it to the complete filename. */
if( sAssetCategory == "fonts" )
return path + sAssetCategory+"\\"+sFileName;
return asPossibleElementFilePaths[0];
}