add RageTextureID::equal
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@@ -24,6 +24,19 @@ void RageTextureID::Init()
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iColorDepth = TEXTUREMAN->GetTextureColorDepth();
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}
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bool RageTextureID::equal(const RageTextureID &rhs) const
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{
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if(filename != rhs.filename) return false;
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if(iMaxSize != rhs.iMaxSize) return false;
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if(iMipMaps != rhs.iMipMaps) return false;
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if(iAlphaBits != rhs.iAlphaBits) return false;
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if(iColorDepth != rhs.iColorDepth) return false;
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if(bDither != rhs.bDither) return false;
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if(bStretch != rhs.bStretch) return false;
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return true;
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}
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RageTexture::RageTexture( RageTextureID name )
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{
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// LOG->Trace( "RageTexture::RageTexture()" );
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@@ -32,6 +32,8 @@ struct RageTextureID
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/* Define an ordering so this can be used in a set<>. */
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bool operator< (const RageTextureID &rhs) const { return filename < rhs.filename; }
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bool equal(const RageTextureID &rhs) const;
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void Init();
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RageTextureID() { Init(); }
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