handle default font, import fonts, default glyph
This commit is contained in:
+29
-2
@@ -18,6 +18,9 @@
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageException.h"
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#include "FontManager.h"
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const wchar_t Font::DEFAULT_GLYPH = 0xFFFF;
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FontPage::FontPage()
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{
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@@ -188,6 +191,10 @@ Font::~Font()
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{
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for(unsigned i = 0; i < pages.size(); ++i)
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delete pages[i];
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/* Free any fonts that we merged into us. */
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for(unsigned i = 0; i < merged_fonts.size(); ++i)
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FONT->UnloadFont(merged_fonts[i]);
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}
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void Font::AddPage(FontPage *fp)
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@@ -201,12 +208,28 @@ void Font::AddPage(FontPage *fp)
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}
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}
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void Font::MergeFont(Font *f)
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{
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for(map<wchar_t,glyph*>::iterator it = f->m_iCharToGlyph.begin();
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it != f->m_iCharToGlyph.end(); ++it)
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{
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m_iCharToGlyph[it->first] = it->second;
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}
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/* We now have ownership of f. Mark it to be freed. */
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merged_fonts.push_back(f);
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}
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const glyph &Font::GetGlyph( wchar_t c ) const
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{
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map<wchar_t,glyph*>::const_iterator it = m_iCharToGlyph.find(c);
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if(it == m_iCharToGlyph.end())
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RageException::Throw( "The font '%s' does not implement the character '%c'", path.GetString(), c );
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{
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if(c == Font::DEFAULT_GLYPH)
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RageException::Throw( "The default glyph is missing from the font '%s'", path.GetString() );
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return GetGlyph(DEFAULT_GLYPH);
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}
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return *it->second;
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}
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@@ -216,7 +239,11 @@ RageTexture *Font::GetGlyphTexture( wchar_t c )
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map<wchar_t,glyph*>::iterator it = m_iCharToGlyph.find(c);
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if(it == m_iCharToGlyph.end())
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RageException::Throw( "The font '%s' does not implement the character '%c'", path.GetString(), c );
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{
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if(c == Font::DEFAULT_GLYPH)
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RageException::Throw( "The default glyph is missing from the font '%s'", path.GetString() );
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return GetGlyphTexture(DEFAULT_GLYPH);
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}
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return it->second->Texture;
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}
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@@ -92,11 +92,18 @@ public:
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/* Add a FontPage to this font. */
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void AddPage(FontPage *fp);
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/* Steal all of a font's pages. */
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void MergeFont(Font *f);
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/* Load font-wide settings. */
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void CapsOnly();
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static const wchar_t DEFAULT_GLYPH;
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private:
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/* List of pages and fonts that we're responsible for freeing. */
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vector<FontPage *> pages;
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vector<Font *> merged_fonts;
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};
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#endif
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@@ -18,6 +18,7 @@
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#include "RageLog.h"
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#include "RageException.h"
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#include "RageTimer.h"
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#include "ThemeManager.h"
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static map <CString, wchar_t, StdStringLessNoCase> CharAliases;
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@@ -206,9 +207,24 @@ void FontManager::GetFontPaths(const CString &sFontOrTextureFilePath,
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ASSERT(!TexturePaths.empty()); /* ThemeManager should have checked this */
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}
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static CStringArray LoadStack;
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/* Load the named font and return it. */
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Font *FontManager::LoadFontInt(const CString &sFontOrTextureFilePath, CString sChars)
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{
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/* Check for recursion (recursive imports). */
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{
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for(unsigned i = 0; i < LoadStack.size(); ++i)
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{
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if(LoadStack[i] == sFontOrTextureFilePath)
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{
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CString str = join("\n", LoadStack);
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str += "\n" + sFontOrTextureFilePath;
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RageException::Throw("Font import recursion detected\n%s", str.GetString());
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}
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}
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LoadStack.push_back(sFontOrTextureFilePath);
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}
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/* The font is not already loaded. Figure out what we have. */
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// LOG->Trace( "FontManager::LoadFont(%s).", sFontFilePath.GetString() );
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@@ -226,9 +242,36 @@ Font *FontManager::LoadFontInt(const CString &sFontOrTextureFilePath, CString sC
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{
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ini.SetPath( IniPath );
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ini.ReadFile();
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ini.RenameKey("Char Widths", "main");
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ini.GetValueB( "main", "CapitalsOnly", CapitalsOnly );
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}
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{
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/* Check to see if we need to import any other fonts. Do this
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* before loading this font, so any characters in this font
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* override those imported. */
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CString imports;
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ini.GetValue( "main", "import", imports );
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CStringArray ImportList;
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split(imports, ",", ImportList, true);
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/* Load the default font first, unless we're currently loading it. */
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static bool LoadingDefaultFont = false;
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if(!LoadingDefaultFont)
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{
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LoadingDefaultFont = true;
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CString path = THEME->GetPathTo("Fonts", "default font");
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pFont->MergeFont(FONT->LoadFont(path));
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LoadingDefaultFont = false;
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}
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for(unsigned i = 0; i < ImportList.size(); ++i)
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{
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CString path = THEME->GetPathTo("Fonts", ImportList[i]);
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pFont->MergeFont(FONT->LoadFont(path));
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}
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}
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/* Load each font page. */
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int expect = -1;
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for(unsigned i = 0; i < TexturePaths.size(); ++i)
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@@ -274,6 +317,8 @@ Font *FontManager::LoadFontInt(const CString &sFontOrTextureFilePath, CString sC
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if(pFont->m_iCharToGlyph.empty())
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LOG->Warn("Font %s has no characters", sFontOrTextureFilePath.GetString());
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LoadStack.pop_back();
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return pFont;
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}
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@@ -310,6 +355,7 @@ Font* FontManager::LoadFont( const CString &sFontOrTextureFilePath, CString sCha
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{
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/* XXX; these should be in a data file somewhere (theme metrics?)
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* (The comments here are UTF-8; they won't show up in VC6.) */
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CharAliases["default"] = Font::DEFAULT_GLYPH; /* ? */
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CharAliases["kakumei1"] = 0x547D; /* 革 */
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CharAliases["kakumei2"] = 0x9769; /* 命 */
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CharAliases["matsuri"] = 0x796D; /* 祭 */
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@@ -27,11 +27,12 @@ public:
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Font* LoadFont( const CString &sFontOrTextureFilePath, CString sChars = "" );
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void UnloadFont( Font *fp );
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static bool MatchesFont(CString FontName, CString FileName);
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protected:
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// map from file name to a texture holder
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map<CString, Font*> m_mapPathToFont;
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static Font *LoadFontInt(const CString &sFontOrTextureFilePath, CString sChars);
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static bool MatchesFont(CString FontName, CString FileName);
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static CString GetPageNameFromFileName(const CString &fn);
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static void LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CString &PageName, int NumFrames);
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static void GetFontPaths(const CString &sFontOrTextureFilePath,
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@@ -19,6 +19,7 @@
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#include "GameDef.h"
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#include "IniFile.h"
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#include "RageTimer.h"
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#include "FontManager.h"
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using namespace std;
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@@ -114,8 +115,123 @@ CString ThemeManager::GetThemeDirFromName( CString sThemeName )
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return THEMES_DIR + sThemeName + "\\";
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}
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CString ThemeManager::GetPathToFont( CString sAssetCategory, CString sFileName )
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{
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try_element_again:
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sAssetCategory.MakeLower();
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sFileName.MakeLower();
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const CString sCurrentThemeDir = GetThemeDirFromName( m_sCurThemeName );
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const CString sDefaultThemeDir = GetThemeDirFromName( BASE_THEME_NAME );
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CStringArray asPossibleElementFilePaths;
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///////////////////////////////////////
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// Search both the current theme and the default theme dirs for this element
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///////////////////////////////////////
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static const char *font_masks[] = { "*.png", ".redir", NULL };
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static const char *blank_mask[] = { "", NULL };
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const char **asset_masks = font_masks;
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/* If the theme asset name has an extension, don't add
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* a mask. This should only happen with redirs. */
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if(sFileName.find_last_of('.') != sFileName.npos)
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asset_masks = blank_mask;
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int i;
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CString path;
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for(i = 0; asset_masks[i]; ++i)
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{
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path = sCurrentThemeDir;
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GetDirListing( path + "Fonts\\"+sFileName + asset_masks[i],
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asPossibleElementFilePaths, false, true );
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}
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/* Weed out false matches. (For example, this gets rid of "normal2" when
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* we're really looking for "normal".) */
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for(i = 0; i < int(asPossibleElementFilePaths.size()); ) {
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if(!FontManager::MatchesFont(path + "Fonts\\"+ sFileName, asPossibleElementFilePaths[i]))
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asPossibleElementFilePaths.erase(asPossibleElementFilePaths.begin()+i);
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else i++;
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}
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if(asPossibleElementFilePaths.empty())
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for(i = 0; asset_masks[i]; ++i)
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{
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path = sDefaultThemeDir;
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GetDirListing( path + "Fonts\\"+ sFileName + asset_masks[i],
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asPossibleElementFilePaths, false, true );
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}
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for(i = 0; i < int(asPossibleElementFilePaths.size()); ) {
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if(!FontManager::MatchesFont(path + "Fonts\\"+ sFileName, asPossibleElementFilePaths[i]))
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asPossibleElementFilePaths.erase(asPossibleElementFilePaths.begin()+i);
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else i++;
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}
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/* If it's empty, we found nothing. */
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if( asPossibleElementFilePaths.empty() )
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{
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#ifdef _DEBUG
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CString sMessage = ssprintf("The theme element %s/%s is missing.",sAssetCategory.GetString(),sFileName.GetString());
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switch( MessageBox(NULL, sMessage, "ThemeManager", MB_ABORTRETRYIGNORE ) )
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{
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case IDRETRY:
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goto try_element_again;
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break;
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case IDABORT:
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#endif
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RageException::Throw( "Theme element '%s/%s' could not be found in '%s' or '%s'.",
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sAssetCategory.GetString(),
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sFileName.GetString(),
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GetThemeDirFromName(m_sCurThemeName).GetString(),
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GetThemeDirFromName(BASE_THEME_NAME).GetString() );
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#ifdef _DEBUG
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case IDIGNORE:
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LOG->Warn(
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"Theme element '%s/%s' could not be found in '%s' or '%s'.",
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sAssetCategory.GetString(),
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sFileName.GetString(),
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GetThemeDirFromName(m_sCurThemeName),
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GetThemeDirFromName(BASE_THEME_NAME) );
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return GetPathTo( sAssetCategory, "_missing" );
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break;
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}
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#endif
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}
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if( asPossibleElementFilePaths[0].GetLength() > 5 && asPossibleElementFilePaths[0].Right(5) == "redir" ) // this is a redirect file
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{
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CString sNewFilePath = DerefRedir(asPossibleElementFilePaths[0]);
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/* backwards-compatibility hack */
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if( sAssetCategory == "fonts" )
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sNewFilePath.Replace(" 16x16.png", "");
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/* Search again. For example, themes/default/Fonts/foo might redir
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* to "Hello"; but "Hello" might be overridden in themes/hot pink/Fonts/Hello. */
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/* Strip off the path. */
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unsigned pos = sNewFilePath.find_last_of("/\\");
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if(pos != sNewFilePath.npos) sNewFilePath = sNewFilePath.substr(pos+1);
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sFileName = sNewFilePath;
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/* XXX check for loops */
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goto try_element_again;
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}
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/* If we're searching for a font, the return value should be the file
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* prefix we searched for; don't resolve it to the complete filename. */
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return path + sAssetCategory+"\\"+sFileName;
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}
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CString ThemeManager::GetPathTo( CString sAssetCategory, CString sFileName )
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{
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if(sAssetCategory == "Fonts")
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return GetPathToFont(sAssetCategory, sFileName);
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try_element_again:
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sAssetCategory.MakeLower();
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sFileName.MakeLower();
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@@ -133,14 +249,14 @@ try_element_again:
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"*.avi", "*.mpg", "*.mpeg", NULL
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};
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static const char *sound_masks[] = { ".set", ".mp3", ".ogg", ".wav", ".redir", NULL };
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static const char *font_masks[] = { " 16x16.png", ".redir", NULL };
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static const char *font_masks[] = { "*.png", ".redir", NULL };
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static const char *numbers_masks[] = { " 5x3.png", ".redir", NULL };
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static const char *bganimations_masks[] = { ".", ".redir", NULL };
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static const char *blank_mask[] = { "", NULL };
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const char **asset_masks = NULL;
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if( sAssetCategory == "graphics" ) asset_masks = graphic_masks;
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else if( sAssetCategory == "sounds" ) asset_masks = sound_masks;
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else if( sAssetCategory == "fonts" ) asset_masks = font_masks;
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// else if( sAssetCategory == "fonts" ) asset_masks = font_masks;
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else if( sAssetCategory == "numbers" ) asset_masks = numbers_masks;
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else if( sAssetCategory == "bganimations" ) asset_masks = bganimations_masks;
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else ASSERT(0); // Unknown theme asset category
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@@ -42,6 +42,7 @@ protected:
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static CString GetThemeDirFromName( CString sThemeName );
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CString GetElementDir( CString sThemeName );
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static CString GetMetricsPathFromName( CString sThemeName );
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CString GetPathToFont( CString sAssetCategory, CString sFileName );
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CString m_sCurThemeName;
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