handle default font, import fonts, default glyph

This commit is contained in:
Glenn Maynard
2003-01-05 07:55:31 +00:00
parent 8d92a80d40
commit 8f1d3db15b
6 changed files with 203 additions and 5 deletions
+29 -2
View File
@@ -18,6 +18,9 @@
#include "RageUtil.h"
#include "RageLog.h"
#include "RageException.h"
#include "FontManager.h"
const wchar_t Font::DEFAULT_GLYPH = 0xFFFF;
FontPage::FontPage()
{
@@ -188,6 +191,10 @@ Font::~Font()
{
for(unsigned i = 0; i < pages.size(); ++i)
delete pages[i];
/* Free any fonts that we merged into us. */
for(unsigned i = 0; i < merged_fonts.size(); ++i)
FONT->UnloadFont(merged_fonts[i]);
}
void Font::AddPage(FontPage *fp)
@@ -201,12 +208,28 @@ void Font::AddPage(FontPage *fp)
}
}
void Font::MergeFont(Font *f)
{
for(map<wchar_t,glyph*>::iterator it = f->m_iCharToGlyph.begin();
it != f->m_iCharToGlyph.end(); ++it)
{
m_iCharToGlyph[it->first] = it->second;
}
/* We now have ownership of f. Mark it to be freed. */
merged_fonts.push_back(f);
}
const glyph &Font::GetGlyph( wchar_t c ) const
{
map<wchar_t,glyph*>::const_iterator it = m_iCharToGlyph.find(c);
if(it == m_iCharToGlyph.end())
RageException::Throw( "The font '%s' does not implement the character '%c'", path.GetString(), c );
{
if(c == Font::DEFAULT_GLYPH)
RageException::Throw( "The default glyph is missing from the font '%s'", path.GetString() );
return GetGlyph(DEFAULT_GLYPH);
}
return *it->second;
}
@@ -216,7 +239,11 @@ RageTexture *Font::GetGlyphTexture( wchar_t c )
map<wchar_t,glyph*>::iterator it = m_iCharToGlyph.find(c);
if(it == m_iCharToGlyph.end())
RageException::Throw( "The font '%s' does not implement the character '%c'", path.GetString(), c );
{
if(c == Font::DEFAULT_GLYPH)
RageException::Throw( "The default glyph is missing from the font '%s'", path.GetString() );
return GetGlyphTexture(DEFAULT_GLYPH);
}
return it->second->Texture;
}
+7
View File
@@ -92,11 +92,18 @@ public:
/* Add a FontPage to this font. */
void AddPage(FontPage *fp);
/* Steal all of a font's pages. */
void MergeFont(Font *f);
/* Load font-wide settings. */
void CapsOnly();
static const wchar_t DEFAULT_GLYPH;
private:
/* List of pages and fonts that we're responsible for freeing. */
vector<FontPage *> pages;
vector<Font *> merged_fonts;
};
#endif
+46
View File
@@ -18,6 +18,7 @@
#include "RageLog.h"
#include "RageException.h"
#include "RageTimer.h"
#include "ThemeManager.h"
static map <CString, wchar_t, StdStringLessNoCase> CharAliases;
@@ -206,9 +207,24 @@ void FontManager::GetFontPaths(const CString &sFontOrTextureFilePath,
ASSERT(!TexturePaths.empty()); /* ThemeManager should have checked this */
}
static CStringArray LoadStack;
/* Load the named font and return it. */
Font *FontManager::LoadFontInt(const CString &sFontOrTextureFilePath, CString sChars)
{
/* Check for recursion (recursive imports). */
{
for(unsigned i = 0; i < LoadStack.size(); ++i)
{
if(LoadStack[i] == sFontOrTextureFilePath)
{
CString str = join("\n", LoadStack);
str += "\n" + sFontOrTextureFilePath;
RageException::Throw("Font import recursion detected\n%s", str.GetString());
}
}
LoadStack.push_back(sFontOrTextureFilePath);
}
/* The font is not already loaded. Figure out what we have. */
// LOG->Trace( "FontManager::LoadFont(%s).", sFontFilePath.GetString() );
@@ -226,9 +242,36 @@ Font *FontManager::LoadFontInt(const CString &sFontOrTextureFilePath, CString sC
{
ini.SetPath( IniPath );
ini.ReadFile();
ini.RenameKey("Char Widths", "main");
ini.GetValueB( "main", "CapitalsOnly", CapitalsOnly );
}
{
/* Check to see if we need to import any other fonts. Do this
* before loading this font, so any characters in this font
* override those imported. */
CString imports;
ini.GetValue( "main", "import", imports );
CStringArray ImportList;
split(imports, ",", ImportList, true);
/* Load the default font first, unless we're currently loading it. */
static bool LoadingDefaultFont = false;
if(!LoadingDefaultFont)
{
LoadingDefaultFont = true;
CString path = THEME->GetPathTo("Fonts", "default font");
pFont->MergeFont(FONT->LoadFont(path));
LoadingDefaultFont = false;
}
for(unsigned i = 0; i < ImportList.size(); ++i)
{
CString path = THEME->GetPathTo("Fonts", ImportList[i]);
pFont->MergeFont(FONT->LoadFont(path));
}
}
/* Load each font page. */
int expect = -1;
for(unsigned i = 0; i < TexturePaths.size(); ++i)
@@ -274,6 +317,8 @@ Font *FontManager::LoadFontInt(const CString &sFontOrTextureFilePath, CString sC
if(pFont->m_iCharToGlyph.empty())
LOG->Warn("Font %s has no characters", sFontOrTextureFilePath.GetString());
LoadStack.pop_back();
return pFont;
}
@@ -310,6 +355,7 @@ Font* FontManager::LoadFont( const CString &sFontOrTextureFilePath, CString sCha
{
/* XXX; these should be in a data file somewhere (theme metrics?)
* (The comments here are UTF-8; they won't show up in VC6.) */
CharAliases["default"] = Font::DEFAULT_GLYPH; /* ? */
CharAliases["kakumei1"] = 0x547D; /* 革 */
CharAliases["kakumei2"] = 0x9769; /* 命 */
CharAliases["matsuri"] = 0x796D; /* 祭 */
+2 -1
View File
@@ -27,11 +27,12 @@ public:
Font* LoadFont( const CString &sFontOrTextureFilePath, CString sChars = "" );
void UnloadFont( Font *fp );
static bool MatchesFont(CString FontName, CString FileName);
protected:
// map from file name to a texture holder
map<CString, Font*> m_mapPathToFont;
static Font *LoadFontInt(const CString &sFontOrTextureFilePath, CString sChars);
static bool MatchesFont(CString FontName, CString FileName);
static CString GetPageNameFromFileName(const CString &fn);
static void LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CString &PageName, int NumFrames);
static void GetFontPaths(const CString &sFontOrTextureFilePath,
+118 -2
View File
@@ -19,6 +19,7 @@
#include "GameDef.h"
#include "IniFile.h"
#include "RageTimer.h"
#include "FontManager.h"
using namespace std;
@@ -114,8 +115,123 @@ CString ThemeManager::GetThemeDirFromName( CString sThemeName )
return THEMES_DIR + sThemeName + "\\";
}
CString ThemeManager::GetPathToFont( CString sAssetCategory, CString sFileName )
{
try_element_again:
sAssetCategory.MakeLower();
sFileName.MakeLower();
const CString sCurrentThemeDir = GetThemeDirFromName( m_sCurThemeName );
const CString sDefaultThemeDir = GetThemeDirFromName( BASE_THEME_NAME );
CStringArray asPossibleElementFilePaths;
///////////////////////////////////////
// Search both the current theme and the default theme dirs for this element
///////////////////////////////////////
static const char *font_masks[] = { "*.png", ".redir", NULL };
static const char *blank_mask[] = { "", NULL };
const char **asset_masks = font_masks;
/* If the theme asset name has an extension, don't add
* a mask. This should only happen with redirs. */
if(sFileName.find_last_of('.') != sFileName.npos)
asset_masks = blank_mask;
int i;
CString path;
for(i = 0; asset_masks[i]; ++i)
{
path = sCurrentThemeDir;
GetDirListing( path + "Fonts\\"+sFileName + asset_masks[i],
asPossibleElementFilePaths, false, true );
}
/* Weed out false matches. (For example, this gets rid of "normal2" when
* we're really looking for "normal".) */
for(i = 0; i < int(asPossibleElementFilePaths.size()); ) {
if(!FontManager::MatchesFont(path + "Fonts\\"+ sFileName, asPossibleElementFilePaths[i]))
asPossibleElementFilePaths.erase(asPossibleElementFilePaths.begin()+i);
else i++;
}
if(asPossibleElementFilePaths.empty())
for(i = 0; asset_masks[i]; ++i)
{
path = sDefaultThemeDir;
GetDirListing( path + "Fonts\\"+ sFileName + asset_masks[i],
asPossibleElementFilePaths, false, true );
}
for(i = 0; i < int(asPossibleElementFilePaths.size()); ) {
if(!FontManager::MatchesFont(path + "Fonts\\"+ sFileName, asPossibleElementFilePaths[i]))
asPossibleElementFilePaths.erase(asPossibleElementFilePaths.begin()+i);
else i++;
}
/* If it's empty, we found nothing. */
if( asPossibleElementFilePaths.empty() )
{
#ifdef _DEBUG
CString sMessage = ssprintf("The theme element %s/%s is missing.",sAssetCategory.GetString(),sFileName.GetString());
switch( MessageBox(NULL, sMessage, "ThemeManager", MB_ABORTRETRYIGNORE ) )
{
case IDRETRY:
goto try_element_again;
break;
case IDABORT:
#endif
RageException::Throw( "Theme element '%s/%s' could not be found in '%s' or '%s'.",
sAssetCategory.GetString(),
sFileName.GetString(),
GetThemeDirFromName(m_sCurThemeName).GetString(),
GetThemeDirFromName(BASE_THEME_NAME).GetString() );
#ifdef _DEBUG
case IDIGNORE:
LOG->Warn(
"Theme element '%s/%s' could not be found in '%s' or '%s'.",
sAssetCategory.GetString(),
sFileName.GetString(),
GetThemeDirFromName(m_sCurThemeName),
GetThemeDirFromName(BASE_THEME_NAME) );
return GetPathTo( sAssetCategory, "_missing" );
break;
}
#endif
}
if( asPossibleElementFilePaths[0].GetLength() > 5 && asPossibleElementFilePaths[0].Right(5) == "redir" ) // this is a redirect file
{
CString sNewFilePath = DerefRedir(asPossibleElementFilePaths[0]);
/* backwards-compatibility hack */
if( sAssetCategory == "fonts" )
sNewFilePath.Replace(" 16x16.png", "");
/* Search again. For example, themes/default/Fonts/foo might redir
* to "Hello"; but "Hello" might be overridden in themes/hot pink/Fonts/Hello. */
/* Strip off the path. */
unsigned pos = sNewFilePath.find_last_of("/\\");
if(pos != sNewFilePath.npos) sNewFilePath = sNewFilePath.substr(pos+1);
sFileName = sNewFilePath;
/* XXX check for loops */
goto try_element_again;
}
/* If we're searching for a font, the return value should be the file
* prefix we searched for; don't resolve it to the complete filename. */
return path + sAssetCategory+"\\"+sFileName;
}
CString ThemeManager::GetPathTo( CString sAssetCategory, CString sFileName )
{
if(sAssetCategory == "Fonts")
return GetPathToFont(sAssetCategory, sFileName);
try_element_again:
sAssetCategory.MakeLower();
sFileName.MakeLower();
@@ -133,14 +249,14 @@ try_element_again:
"*.avi", "*.mpg", "*.mpeg", NULL
};
static const char *sound_masks[] = { ".set", ".mp3", ".ogg", ".wav", ".redir", NULL };
static const char *font_masks[] = { " 16x16.png", ".redir", NULL };
static const char *font_masks[] = { "*.png", ".redir", NULL };
static const char *numbers_masks[] = { " 5x3.png", ".redir", NULL };
static const char *bganimations_masks[] = { ".", ".redir", NULL };
static const char *blank_mask[] = { "", NULL };
const char **asset_masks = NULL;
if( sAssetCategory == "graphics" ) asset_masks = graphic_masks;
else if( sAssetCategory == "sounds" ) asset_masks = sound_masks;
else if( sAssetCategory == "fonts" ) asset_masks = font_masks;
// else if( sAssetCategory == "fonts" ) asset_masks = font_masks;
else if( sAssetCategory == "numbers" ) asset_masks = numbers_masks;
else if( sAssetCategory == "bganimations" ) asset_masks = bganimations_masks;
else ASSERT(0); // Unknown theme asset category
+1
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@@ -42,6 +42,7 @@ protected:
static CString GetThemeDirFromName( CString sThemeName );
CString GetElementDir( CString sThemeName );
static CString GetMetricsPathFromName( CString sThemeName );
CString GetPathToFont( CString sAssetCategory, CString sFileName );
CString m_sCurThemeName;