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9607765e1e
centralize pulling in opengl make gl data available externally (but separately from RageDisplay) clean up extension stuff
Glenn Maynard
2002-12-30 00:48:31 +00:00
fd7dbed3b7
fix dependencies
Glenn Maynard
2002-12-30 00:13:47 +00:00
2190c2fcbd
unneeded header
Glenn Maynard
2002-12-30 00:06:15 +00:00
54f51e9ced
make this a bit configurable
Glenn Maynard
2002-12-29 23:38:56 +00:00
c8b16777af
fix occasional one-frame glitches
Glenn Maynard
2002-12-29 23:37:41 +00:00
bbc7fa5f81
update
Glenn Maynard
2002-12-29 23:35:44 +00:00
8acd92ef0a
centralize music starting also fixes ghostrow occasionally being stuck lit until the music starts
Glenn Maynard
2002-12-29 23:31:29 +00:00
a1ab1002e6
Ez2SelectMusic now loads in Groups correctly, provided there are at least 5 songs in the group (will fix this bug later) Also throws players an error should there be NO songs and then returns them to the title screen.
Andrew Livy
2002-12-29 23:24:53 +00:00
2666b48513
fix songs not stopping occasionally
Glenn Maynard
2002-12-29 22:57:38 +00:00
b7f3768ba9
remove arbitrary caps; simplify
Glenn Maynard
2002-12-29 22:55:26 +00:00
3f9b031c3f
add header
Glenn Maynard
2002-12-29 22:54:55 +00:00
54a79d2c2d
Fixes to DS3DDX, Assert Put Back :)
Andrew Livy
2002-12-29 02:02:24 +00:00
fe23cf6a9f
missing header
Glenn Maynard
2002-12-29 00:20:57 +00:00
f87e63a386
fix some dumb sync bugs
Glenn Maynard
2002-12-29 00:19:05 +00:00
99c7352994
add some traces to track down an obscure crash
Glenn Maynard
2002-12-28 22:26:06 +00:00
4658ebff6b
this is a per-texture setting; don't set it here (confusing)
Glenn Maynard
2002-12-28 21:39:14 +00:00
9aa85c2293
fix fullscreen getting "stuck"
Glenn Maynard
2002-12-28 21:37:18 +00:00
387905a785
Added Dancing Stage 3DDX (SINGLE MODE ONLY) NOTE: I commented out an ASSERT in NoteData.cpp at Line 429 // ASSERT( iOriginalTrack < pOriginal->m_iNumTracks ); I don't understand how the AutoGen code works, but all I do know is that the game works without this assert, but possibly in a way people didn't want defined. Please can somebody (preferably Chris as he says he's the only one who understands notedata :D) look at this and figure out what i'm doing wrong. I feel a bit uneasy taking out an assert to make things work....
Andrew Livy
2002-12-28 16:07:19 +00:00
5488b0bcb6
old
Glenn Maynard
2002-12-28 09:08:37 +00:00
6d2ad43826
answer: opengl is pixel-centered; d3d is border-centered (when using their default ortho transforms)
Glenn Maynard
2002-12-28 09:08:18 +00:00
18d18c2b25
update
Glenn Maynard
2002-12-28 09:05:36 +00:00
7a0b4a0167
update
Glenn Maynard
2002-12-27 23:18:01 +00:00
0aa38641ee
use new sound code directly
Glenn Maynard
2002-12-27 23:16:16 +00:00
e525a266df
fixups and some not-yet-working rate code
Glenn Maynard
2002-12-27 23:15:39 +00:00
4006788727
add files
Glenn Maynard
2002-12-27 23:14:56 +00:00
8807351f72
fix warning
Glenn Maynard
2002-12-27 23:12:51 +00:00
c0a132cb18
fixup
Glenn Maynard
2002-12-27 23:01:45 +00:00
4e9dd2686d
library fixup
Glenn Maynard
2002-12-27 22:30:56 +00:00
c9a5666e56
library fixup
Glenn Maynard
2002-12-27 22:21:38 +00:00
1826fd744a
library fixup
Glenn Maynard
2002-12-27 22:14:43 +00:00
0698b2580d
add LockMutex::Unlock
Glenn Maynard
2002-12-27 22:11:55 +00:00
0c55e8d4bc
add sound reader code
Glenn Maynard
2002-12-27 22:11:12 +00:00
7c8b88e186
handle sample timings in ms
Glenn Maynard
2002-12-27 21:39:25 +00:00
19d27543bc
*** empty log message ***
Eric Holbrook
2002-12-23 09:53:22 +00:00
7cb1a39245
bass wrapper isn't working for the editor; easier to convert the editor to the new api than to fix the wrapper
Glenn Maynard
2002-12-22 08:51:41 +00:00
5c140d053e
don't allow Load() on copies
Glenn Maynard
2002-12-22 08:28:21 +00:00
f7bf2ef2fa
changed sound API
Glenn Maynard
2002-12-22 08:13:33 +00:00
5830d4cc97
old comment
Glenn Maynard
2002-12-22 08:10:51 +00:00
7bc8386124
remove pause
Glenn Maynard
2002-12-22 08:08:37 +00:00
34ae33b9f9
this shouldn't have even compiled ...
Glenn Maynard
2002-12-22 03:19:46 +00:00
999d6c354b
s/throw RageException/RageException::Throw/
Glenn Maynard
2002-12-21 23:15:01 +00:00
5d0ce128e4
fix up stopping
Glenn Maynard
2002-12-21 23:14:46 +00:00
07e38b8a6c
disable stupid vc6 warning
Glenn Maynard
2002-12-21 21:16:13 +00:00
73e02a6d1a
Para Theme Changes, Style Select Now Looks Cool :) Also added a Horizontal Scrolling Element for BGA's that will stretch the width but not the height of the graphic, and will allow the user to set it's Y postion in a metric.
Andrew Livy
2002-12-21 20:33:10 +00:00
49f05c9ab8
s/throw RageException/RageException::Throw/
Glenn Maynard
2002-12-21 19:34:02 +00:00
a3c6b12981
s/throw RageException/RageException::Throw/
Glenn Maynard
2002-12-21 19:32:38 +00:00
31b65cea9b
use NORETURN
Glenn Maynard
2002-12-21 19:31:46 +00:00
b3533fc555
add NORETURN
Glenn Maynard
2002-12-21 19:31:18 +00:00
502256e91e
s/throw RageException/RageException::Throw/
Glenn Maynard
2002-12-21 18:38:29 +00:00
33c1fb46f7
s/throw RageException/RageException::Throw/
Glenn Maynard
2002-12-21 18:36:10 +00:00
783a9de6b0
s/ThrowFatal/Throw/
Glenn Maynard
2002-12-21 18:32:06 +00:00
e7c32293da
add song cleaning
Glenn Maynard
2002-12-21 18:23:37 +00:00
7632bf8d00
log exceptions
Glenn Maynard
2002-12-21 18:12:03 +00:00
ada49a00d7
don't speed up grade display during the final stretch
Glenn Maynard
2002-12-21 17:15:28 +00:00
8f80256fc4
add quick settling
Glenn Maynard
2002-12-21 10:04:25 +00:00
3197e723f5
silly
Glenn Maynard
2002-12-21 09:23:45 +00:00
aba4ede6df
blah vc6 fix
Glenn Maynard
2002-12-21 09:17:57 +00:00
f2e4df2dda
... and this.
Glenn Maynard
2002-12-21 08:51:07 +00:00
8f100550d7
err, add this ...
Glenn Maynard
2002-12-21 08:48:30 +00:00
dbc2872fd0
cleanup
Glenn Maynard
2002-12-21 08:46:17 +00:00
33f0f26912
fix warnings
Glenn Maynard
2002-12-21 08:44:51 +00:00
bf4bd79cb3
cosmetic
Glenn Maynard
2002-12-21 08:44:26 +00:00
b17756c72f
add windows error formatter
Glenn Maynard
2002-12-21 08:40:40 +00:00
09301b3ad3
lower the buffer size a bit
Glenn Maynard
2002-12-21 08:32:25 +00:00
8f875e136b
fix comment
Glenn Maynard
2002-12-21 08:24:34 +00:00
f53a120204
fix up error handling
Glenn Maynard
2002-12-21 08:23:16 +00:00
678a07e035
use nonfatal exceptions in drivers
Glenn Maynard
2002-12-21 08:15:35 +00:00
4d1caeb4ce
add fatal and nonfatal exceptions
Glenn Maynard
2002-12-21 08:13:22 +00:00
6ffd189d53
add stat clearing
Glenn Maynard
2002-12-21 07:54:24 +00:00
a5ea5cc6a5
no dsound for emulated devices
Glenn Maynard
2002-12-21 07:40:19 +00:00
bbc7c98a68
cleanup
Glenn Maynard
2002-12-21 07:37:34 +00:00
6c2dd97e71
only write sound drivers to the ini if it's been changed
Glenn Maynard
2002-12-21 07:33:28 +00:00
7df2961c9b
add waveout driver
Glenn Maynard
2002-12-21 07:28:03 +00:00
23b740bba8
merge dsound driver code
Glenn Maynard
2002-12-21 07:21:49 +00:00
cc9211a510
chunk buffer writes; simpler, too
Glenn Maynard
2002-12-21 05:16:05 +00:00
47a4d5921e
use lock macro optimization
Glenn Maynard
2002-12-21 05:14:54 +00:00
4a2bd2a9db
add some simple lock profiling
Glenn Maynard
2002-12-21 05:13:45 +00:00
506f499478
*** empty log message ***
Eric Holbrook
2002-12-21 03:30:15 +00:00
3251309a10
use fake sounds
Glenn Maynard
2002-12-21 02:19:59 +00:00
2c0b7865d4
add fake sound support
Glenn Maynard
2002-12-21 02:19:37 +00:00
7a1bc59cb2
add soundman wait
Glenn Maynard
2002-12-21 02:10:17 +00:00
5f5db5d2ef
use a deque for the pos_map; make it more dynamic
Glenn Maynard
2002-12-21 02:08:49 +00:00
4b6c20b42e
fix cursor resetting
Glenn Maynard
2002-12-20 21:22:39 +00:00
0bfe23a70c
update
Glenn Maynard
2002-12-20 19:55:15 +00:00
aa53eab253
Added Elements to Ez2MusicSelect so that it looks similar to pump, added the "Guide" Graphic to Pump's Select Mode, Returning from Gameplay now goes to the correct SongSelect Screen based upon theme metrics.
Andrew Livy
2002-12-20 19:05:54 +00:00
a4588f6c11
insert TODO
Glenn Maynard
2002-12-20 18:45:35 +00:00
7ba6b5d446
cleanup
Glenn Maynard
2002-12-20 07:15:34 +00:00
c247ea7b3a
bring back dshow renderer
Glenn Maynard
2002-12-20 07:13:08 +00:00
a39f632a5f
add a missing lock and some checkpoints
Glenn Maynard
2002-12-20 07:00:12 +00:00
7aebbffedc
add RageMovieTextureHelper
Glenn Maynard
2002-12-20 06:31:01 +00:00
b3508e02cf
move power_of_two unset pixelstore settings when we're done
Glenn Maynard
2002-12-20 06:28:22 +00:00
703e54fcb5
switch to multithreaded dll
Glenn Maynard
2002-12-20 06:27:30 +00:00
cf8c273fca
update
Glenn Maynard
2002-12-20 05:50:13 +00:00
1129f33cec
switch to multithreaded dll
Glenn Maynard
2002-12-20 05:49:51 +00:00
4ae61d4aa5
remove compression stuff; unused
Glenn Maynard
2002-12-20 02:45:23 +00:00
576d2ba4aa
cleanup, fix
Glenn Maynard
2002-12-20 02:32:23 +00:00
878ebe7aae
measure start and length in samples
Glenn Maynard
2002-12-20 02:00:43 +00:00
13fee58c65
better length handling
Glenn Maynard
2002-12-20 01:45:41 +00:00
1e463aae55
er, firing shouldn't loop
Glenn Maynard
2002-12-20 01:30:49 +00:00
fa3572a33e
Got DCC Send and Recieve working (without having to use threads)
Brendan Walker
2002-12-19 23:59:12 +00:00