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e4f9a339af
add an accessor
Glenn Maynard
2003-01-14 22:10:04 +00:00
70e386192b
err, commit cumulative-FPS display
Glenn Maynard
2003-01-14 21:58:01 +00:00
1258b0c22f
Fixed "floating background". Fixed interaction between COLOR_NOTE, and APPEARANCE_*
Chris Danford
2003-01-14 05:56:18 +00:00
1f8f1766e6
reimplemented NOTE_COLOR
Chris Danford
2003-01-14 05:35:12 +00:00
fa75b5200b
fixed generous Toasty CHANGE: Simplified NoteSkin format. Old NoteSkins will need to be updated. fixed BGAnimationLayer effect_bounce objects getting stuck
Chris Danford
2003-01-13 08:31:34 +00:00
a5f17c7df1
add slightly less hacky translation code
Glenn Maynard
2003-01-13 06:04:44 +00:00
9bf0a52d91
add Breakdown character (we don't actually have a glyph for this yet)
Glenn Maynard
2003-01-13 06:03:33 +00:00
78d66da3d3
BGAnimation Layer now has a -really poor- tweening mechanism. It barely takes into account -time-.
Andrew Livy
2003-01-12 18:41:24 +00:00
fb8e23578b
add comment
Glenn Maynard
2003-01-12 04:59:40 +00:00
2dc59988bf
add explicit sample length check
Glenn Maynard
2003-01-12 04:24:38 +00:00
ce80a52c69
more robust fix
Glenn Maynard
2003-01-12 04:19:45 +00:00
6acdb4d89a
/usr/bin/brown paper bag
Glenn Maynard
2003-01-12 03:50:24 +00:00
7340162a0a
fix sound thread chewing CPU due to very small loops
Glenn Maynard
2003-01-12 03:45:49 +00:00
a88c866164
fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation
Chris Danford
2003-01-12 02:10:55 +00:00
0f7b5c2a6b
Started on Pump How To Play screen. Changes to BGAnimations: Metric Configurable Stuff: 1. you can rotate your BGA's 2. You can specify their X 3. You can specify their Y 4. You can make them appear (once) after a set time 5. You can make them hide (once) after a set time (useful if you want an item to show and appear just once) 6. You can set how ZOOMED in the element is.
Andrew Livy
2003-01-12 00:57:53 +00:00
1658d3d9cb
testing syncmail
Chris Danford
2003-01-11 23:46:07 +00:00
b311f9aa2c
fix problems with stretched textures (and stretch all fonts; 99% are power-of-2 anyway, so this just simplifies things)
Glenn Maynard
2003-01-11 21:20:35 +00:00
cd2c088436
no changes whatsoever
Glenn Maynard
2003-01-11 20:38:48 +00:00
bf5c821afe
Added MaxTextureResolution pref
Chris Danford
2003-01-11 20:15:00 +00:00
88840d9020
fixed crashes when ini, log, and cache files are read-only
Chris Danford
2003-01-11 19:11:55 +00:00
0a92622aac
fixed crash in ScreenDemonstration if no songs
Chris Danford
2003-01-11 18:37:52 +00:00
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon NEW FEATURE: added autogen icon to select music NEW FEATURE: toggle for easter eggs in Machine Options NEW FEATURE: marvelous step timing togglable in Machine Options NEW FEATURE: Grade AAAA (all marvelous) CHANGE: Only show ScreenHowToPlay if at least one player chose easy
Chris Danford
2003-01-11 08:55:21 +00:00
82a4960bd9
switch vector types
Glenn Maynard
2003-01-11 05:12:17 +00:00
992ff34784
add blending optimization
Glenn Maynard
2003-01-11 04:09:49 +00:00
c75b449611
uncomment that (oops again)
Glenn Maynard
2003-01-11 04:06:29 +00:00
875108d691
use m_fSoundVolume
Glenn Maynard
2003-01-11 04:04:15 +00:00
835c8c3b06
add m_fSoundVolume
Glenn Maynard
2003-01-11 04:03:21 +00:00
a5dbeccada
really add comment
Glenn Maynard
2003-01-11 03:57:56 +00:00
9879d254fd
"add comment" committed the wrong file ...
Glenn Maynard
2003-01-11 03:57:45 +00:00
7d87a666fe
reload textures, too
Glenn Maynard
2003-01-11 03:56:24 +00:00
a738014538
remove comments
Glenn Maynard
2003-01-10 03:54:29 +00:00
57d90f6bc9
get rid of Kanji= flag; just push the baseline up a little
Glenn Maynard
2003-01-10 03:48:21 +00:00
dfeb8feb49
add comment
Glenn Maynard
2003-01-10 03:26:41 +00:00
5d5ac4e52c
remove unused data, fix warning
Glenn Maynard
2003-01-10 02:54:07 +00:00
f0d662b1b2
round alignment, don't truncate it
Glenn Maynard
2003-01-10 02:52:58 +00:00
ebcfb764ac
add font reloading
Glenn Maynard
2003-01-10 02:27:23 +00:00
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
Chris Danford
2003-01-10 02:22:07 +00:00
ae81b1c4c6
Er. After trying to implement FontManager::Reload(), and struggling, restructure this stuff to make more sense (and be simpler) ...
Glenn Maynard
2003-01-10 02:02:51 +00:00
45d52d0a7e
Recursively-loaded fonts are loaded completely--they'll never be copies of already-loaded fonts. This simplifies things, and isn't likely to be a real problem; we'll have just a few copies of the default font, and the underlying texture is still refcounted.
Glenn Maynard
2003-01-10 00:31:46 +00:00
1d961c3c31
add WcharDisplayText
Glenn Maynard
2003-01-09 23:53:14 +00:00
ab079c4afb
No real changes, just testing syncmail ...
Glenn Maynard
2003-01-09 21:39:37 +00:00
28294496a2
remove old TranslateLocal comment
Glenn Maynard
2003-01-09 21:21:08 +00:00
217ce59155
pull this out of the header
Glenn Maynard
2003-01-09 09:01:20 +00:00
0980891b5a
Try not to write UTF-8 to DWIs.
Glenn Maynard
2003-01-09 09:00:40 +00:00
7acd31aafc
update
Glenn Maynard
2003-01-09 08:16:09 +00:00
d4b53c6979
allow 32nd notes in the editor
Glenn Maynard
2003-01-09 08:12:52 +00:00
1f81d8a996
increase rows_per_beat, so we can properly handle 32nd notes
Glenn Maynard
2003-01-09 08:12:19 +00:00
d5bb8a3ada
Fixed silly joystick axis bug.
Chris Danford
2003-01-09 07:51:49 +00:00
22bb938dd2
Fixed silly joystick axis bug.
Chris Danford
2003-01-09 07:46:45 +00:00
1b4ef26e5b
remove another set of old texel alignment shifts
Glenn Maynard
2003-01-09 05:53:31 +00:00
93ca3f9aba
make this thing link again ...
Glenn Maynard
2003-01-09 05:02:54 +00:00
10e7effb5b
fix crash
Glenn Maynard
2003-01-09 05:02:29 +00:00
ff40f5057d
err, not yet
Glenn Maynard
2003-01-09 04:48:29 +00:00
d53e4337e0
no alpha for static backgrounds
Glenn Maynard
2003-01-09 04:47:23 +00:00
5c2f183669
sandbox is now a sandbox again; add a Test container, move the sound test into a separate screen and add a font test
Glenn Maynard
2003-01-09 04:45:49 +00:00
3f3032e89d
add comment
Glenn Maynard
2003-01-09 04:40:57 +00:00
a2ea57320b
gone
Glenn Maynard
2003-01-09 04:40:31 +00:00
6ee211e7fa
fix and flatten EnterPerspective
Glenn Maynard
2003-01-09 04:35:20 +00:00
0a9a25bf3f
extra include
Glenn Maynard
2003-01-09 04:05:40 +00:00
ed3e31fb86
this texture load doesn't actually do anything anymore
Glenn Maynard
2003-01-09 02:58:59 +00:00
271536078e
fix texture searching (don't reuse a texture if it has different attributes, as intended)
Glenn Maynard
2003-01-09 02:58:16 +00:00
379b4806ef
add RageTextureID::equal
Glenn Maynard
2003-01-09 02:55:16 +00:00
2171a071dc
removed RageNetwork*, added attract sequence
Chris Danford
2003-01-08 23:43:54 +00:00
8c4a024888
get rid of vertex queue
Glenn Maynard
2003-01-08 23:16:28 +00:00
185b128ab1
do some queuing in NoteDisplay instead of RageDisplay; get rid of pixel-shifting
Glenn Maynard
2003-01-08 23:15:06 +00:00
7e45cabbb1
get rid of the matrix stack; use opengl's
Glenn Maynard
2003-01-08 22:30:32 +00:00
19ced1fdc3
"view transform" is never used
Glenn Maynard
2003-01-08 21:00:51 +00:00
8b17dac094
fix crash on texture leak
Glenn Maynard
2003-01-08 06:51:54 +00:00
d0a9ddc41b
comment out unfinished code
Glenn Maynard
2003-01-08 06:06:15 +00:00
fa90df76c9
change titles to use placeholders (hardcoded for now)
Glenn Maynard
2003-01-08 06:02:02 +00:00
7a9a06505e
fix filename
Glenn Maynard
2003-01-08 05:58:10 +00:00
7d1c2ea22e
removed dependency on plib, updated installer, fixed warnings
Chris Danford
2003-01-08 04:16:39 +00:00
5462cb2f6e
make the default texture color depth 32
Glenn Maynard
2003-01-08 03:29:22 +00:00
0452b492c5
update font stuff
Glenn Maynard
2003-01-08 02:32:30 +00:00
b09c5702b4
Double-check the buffer size.
Glenn Maynard
2003-01-08 01:36:06 +00:00
81e8f26db9
removed
Glenn Maynard
2003-01-08 01:30:21 +00:00
92d2a28940
set mixer volume
Glenn Maynard
2003-01-08 00:44:17 +00:00
89a3690d59
fix
Glenn Maynard
2003-01-08 00:43:40 +00:00
ec44fe4515
extra load
Glenn Maynard
2003-01-07 22:56:02 +00:00
471fc08e51
Fixed VC6-specific compile errors
Chris Danford
2003-01-07 08:16:55 +00:00
a1f7624847
small fixes
Glenn Maynard
2003-01-07 04:02:57 +00:00
aaca29fa5f
use the real internal-use reserved codepoints
Glenn Maynard
2003-01-07 03:56:47 +00:00
0797cdb4bd
rename GetPCM -> GetData in drivers (confusing)
Glenn Maynard
2003-01-07 03:55:43 +00:00
16ece799d9
rough sound driver docs; needs work
Glenn Maynard
2003-01-07 03:38:12 +00:00
31234c5c5f
lower dependencies
Glenn Maynard
2003-01-07 03:04:32 +00:00
54c9c9a2a2
remove xml libraries
Glenn Maynard
2003-01-07 01:56:24 +00:00
e4d06e3d97
err, why's this here?
Glenn Maynard
2003-01-07 01:53:54 +00:00
3a78d99029
update
Glenn Maynard
2003-01-07 01:48:28 +00:00
f61196ffb8
reset the demonstration timer when a key is pressed
Glenn Maynard
2003-01-07 01:37:21 +00:00
1c976dc338
escape in main menu selects exit f1 goes to demo
Glenn Maynard
2003-01-07 01:23:41 +00:00
ad07abd01a
use font alignment
Glenn Maynard
2003-01-06 23:49:54 +00:00
c6e63f37d3
add font alignment
Glenn Maynard
2003-01-06 23:49:43 +00:00
71bd9579e0
add GetFrameCountFromFileName
Glenn Maynard
2003-01-06 11:14:43 +00:00
2c95666ee2
add error check
Glenn Maynard
2003-01-06 10:52:53 +00:00
e5cd3a0800
text entry: replace placeholders on save, so they don't end up in SMs.
Glenn Maynard
2003-01-06 07:43:14 +00:00
2e50ac566d
move replacement to FontManager (doesn't really belong there, either ...)
Glenn Maynard
2003-01-06 05:53:03 +00:00
15bce504c9
deal with odd first characters (such as unicode)
Glenn Maynard
2003-01-06 04:55:39 +00:00
acaeacdec8
use char placeholder support
Glenn Maynard
2003-01-06 04:36:26 +00:00
24bfc9d1ea
add an assert
Glenn Maynard
2003-01-06 04:24:28 +00:00
de0f656d27
add bad char support
Glenn Maynard
2003-01-06 04:23:41 +00:00