merge dsound driver code
This commit is contained in:
@@ -1,48 +1,205 @@
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#include "../../stdafx.h"
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#include "DSoundHelpers.h"
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#include "../../RageUtil.h"
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#include "../../RageLog.h"
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/* Stuff shared between the two DirectSound drivers. */
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static IDirectSoundBuffer8 *CreateBuf(IDirectSound8 *ds8, WAVEFORMATEX *wavefmt, Uint32 buffersize, bool Hardware)
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#define DIRECTSOUND_VERSION 0x0800
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#include <mmsystem.h>
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#include <dsound.h>
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DSound::DSound()
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{
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/* Try to create the secondary buffer */
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DSBUFFERDESC format;
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memset(&format, 0, sizeof(format));
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format.dwSize = sizeof(format);
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format.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
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if(Hardware)
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format.dwFlags |= DSBCAPS_LOCHARDWARE;
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format.dwBufferBytes = buffersize;
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format.dwReserved = 0;
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format.lpwfxFormat = wavefmt;
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HRESULT hr;
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IDirectSoundBuffer *sndbuf_buf;
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HRESULT hr = ds8->CreateSoundBuffer(&format, &sndbuf_buf, NULL);
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if (FAILED(hr))
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throw "CreateSoundBuffer failed";
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if(FAILED(hr=DirectSoundCreate8(NULL, &ds8, NULL)))
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throw RageException(hr_ssprintf(hr, "DirectSoundCreate8"));
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IDirectSoundBuffer8 *buf;
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sndbuf_buf->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*) &buf);
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return buf;
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/* Try to set primary mixing privileges */
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hr = ds8->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
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}
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IDirectSoundBuffer8 *CreateBuf(IDirectSound8 *ds8,
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int channels, int samplerate, int bits,
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Uint32 buffersize, bool Hardware)
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DSound::~DSound()
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{
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ds8->Release();
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}
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bool DSound::IsEmulated() const
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{
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/* Don't bother wasting time trying to create buffers if we're
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* emulated. This also gives us better diagnostic information. */
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DSCAPS Caps;
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Caps.dwSize = sizeof(Caps);
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HRESULT hr;
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if(FAILED(hr = ds8->GetCaps(&Caps)))
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{
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LOG->Warn(hr_ssprintf(hr, "ds8->GetCaps failed"));
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/* This is strange, so let's be conservative. */
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return true;
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}
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return !!(Caps.dwFlags & DSCAPS_EMULDRIVER);
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}
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DSoundBuf::DSoundBuf(DSound &ds, DSoundBuf::hw hardware,
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int channels_, int samplerate_, int samplebits_, int buffersize_)
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{
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channels = channels_;
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samplerate = samplerate_;
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samplebits = samplebits_;
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buffersize = buffersize_;
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buffer_locked = false;
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last_cursor_pos = write_cursor = 0;
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WAVEFORMATEX waveformat;
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memset(&waveformat, 0, sizeof(waveformat));
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waveformat.cbSize = sizeof(waveformat);
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waveformat.wFormatTag = WAVE_FORMAT_PCM;
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int bytes = bits/8;
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waveformat.wBitsPerSample = WORD(bits);
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int bytes = samplebits/8;
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waveformat.wBitsPerSample = WORD(samplebits);
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waveformat.nChannels = WORD(channels);
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waveformat.nSamplesPerSec = DWORD(samplerate);
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waveformat.nBlockAlign = WORD(bytes*channels);
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waveformat.nAvgBytesPerSec = samplerate * bytes*channels;
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return CreateBuf(ds8, &waveformat, buffersize, Hardware);
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/* Try to create the secondary buffer */
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DSBUFFERDESC format;
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memset(&format, 0, sizeof(format));
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format.dwSize = sizeof(format);
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format.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
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if(hardware == HW_HARDWARE)
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format.dwFlags |= DSBCAPS_LOCHARDWARE;
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else if(hardware == HW_SOFTWARE)
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format.dwFlags |= DSBCAPS_LOCSOFTWARE;
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if(hardware == HW_DONT_CARE)
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format.dwFlags |= DSBCAPS_STATIC;
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format.dwBufferBytes = buffersize;
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format.dwReserved = 0;
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format.lpwfxFormat = &waveformat;
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IDirectSoundBuffer *sndbuf_buf;
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HRESULT hr = ds.GetDS8()->CreateSoundBuffer(&format, &sndbuf_buf, NULL);
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if (FAILED(hr))
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throw "CreateSoundBuffer failed";
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sndbuf_buf->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*) &buf);
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if(buf == NULL)
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throw "foo"; // XXX
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}
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DSoundBuf::~DSoundBuf()
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{
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buf->Release();
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}
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bool DSoundBuf::get_output_buf(char **buffer, unsigned *bufsiz, int *play_pos, int chunksize)
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{
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ASSERT(!buffer_locked);
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DWORD cursor, junk, write;
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HRESULT result;
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result = buf->GetCurrentPosition(&cursor, &write);
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if ( result == DSERR_BUFFERLOST ) {
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buf->Restore();
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result = buf->GetCurrentPosition(&cursor, &write);
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}
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if ( result != DS_OK ) {
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LOG->Warn(hr_ssprintf(result, "DirectSound::GetCurrentPosition failed"));
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return false;
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}
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int num_bytes_empty = cursor - write_cursor;
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if(num_bytes_empty <= 0) num_bytes_empty += buffersize; /* unwrap */
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/* num_bytes_empty is now the actual amount of free buffer space. If it's
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* too small, come back later. */
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if(num_bytes_empty < chunksize)
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return false;
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/* I don't want to deal with DSound's split-circular-buffer locking stuff, so cap
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* the writing space at the end of the physical buffer. */
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num_bytes_empty = min(num_bytes_empty, buffersize - write_cursor);
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/* Don't fill more than one chunk at a time. This reduces the maximum
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* amount of time until we give data; that way, if we're short on time,
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* we'll give some data soon instead of lots of data later. */
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num_bytes_empty = min(num_bytes_empty, chunksize);
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/* Lock the audio buffer. */
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result = buf->Lock(write_cursor, num_bytes_empty, (LPVOID *)buffer, (DWORD *) bufsiz, NULL, &junk, 0);
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if ( result == DSERR_BUFFERLOST ) {
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buf->Restore();
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result = buf->Lock(write_cursor, num_bytes_empty, (LPVOID *)buffer, (DWORD *) bufsiz, NULL, &junk, 0);
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}
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if ( result != DS_OK ) {
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LOG->Warn(hr_ssprintf(result, "Couldn't lock the DirectSound buffer."));
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return false;
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}
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write_cursor += num_bytes_empty;
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if(write_cursor >= buffersize) write_cursor -= buffersize;
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*play_pos = last_cursor_pos;
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/* Increment last_cursor_pos to point at where the data we're about to
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* ask for will actually be played. */
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last_cursor_pos += buffersize_frames();
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buffer_locked = true;
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// LOG->Trace("gave %i", num_bytes_empty);
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return true;
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}
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void DSoundBuf::release_output_buf(char *buffer, unsigned bufsiz)
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{
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buf->Unlock(buffer, bufsiz, NULL, 0);
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buffer_locked = false;
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}
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int DSoundBuf::GetPosition() const
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{
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DWORD cursor, junk;
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buf->GetCurrentPosition(&cursor, &junk);
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int last_fill = write_cursor;
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int frames_behind = (last_fill - int(cursor)) / samplesize();
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if(frames_behind <= 0)
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frames_behind += buffersize_frames(); /* unwrap */
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int ret = last_cursor_pos - frames_behind;
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/* Failsafe: never return a value smaller than we've already returned.
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* This can happen once in a while in underrun conditions. */
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ret = max(LastPosition, ret);
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LastPosition = ret;
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return ret;
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}
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void DSoundBuf::Play()
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{
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HRESULT hr = buf->Play(0, 0, DSBPLAY_LOOPING);
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}
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void DSoundBuf::Stop()
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{
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buf->Stop();
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buf->SetCurrentPosition(0);
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last_cursor_pos = LastPosition = write_cursor = 0;
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}
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void DSoundBuf::Reset()
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{
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/* Nothing is playing. Reset the sample count; this is just to
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* prevent eventual overflow. */
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last_cursor_pos = LastPosition = 0;
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}
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/*
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@@ -1,15 +1,56 @@
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#ifndef DSOUND_HELPERS
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#define DSOUND_HELPERS 1
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#define DIRECTSOUND_VERSION 0x0800
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#include <mmsystem.h>
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#include <dsound.h>
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#include "SDL.h"
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/* Create a DS buffer of the given format. */
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IDirectSoundBuffer8 *CreateBuf(IDirectSound8 *ds8,
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int channels, int samplerate, int bits,
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Uint32 buffersize, bool Hardware);
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struct IDirectSound8;
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struct IDirectSoundBuffer8;
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class DSound
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{
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IDirectSound8 *ds8;
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public:
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IDirectSound8 *GetDS8() const { return ds8; }
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bool IsEmulated() const;
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DSound();
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~DSound();
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};
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class DSoundBuf
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{
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IDirectSoundBuffer8 *buf;
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int channels, samplerate, samplebits, buffersize;
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int buffersize_frames() const { return buffersize / samplesize(); }
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int samplesize() const { return samplebits; }
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int write_cursor, last_cursor_pos;
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mutable int LastPosition;
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bool buffer_locked;
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char *locked_buf;
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int locked_len;
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// int GetPos();
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public:
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enum hw { HW_HARDWARE, HW_SOFTWARE, HW_DONT_CARE };
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DSoundBuf(DSound &ds, hw hardware,
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int channels, int samplerate, int samplebits, int buffersize);
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bool get_output_buf(char **buffer, unsigned *bufsiz, int *play_pos, int chunksize);
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void release_output_buf(char *buffer, unsigned bufsiz);
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void Reset();
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void Play();
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void Stop();
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~DSoundBuf();
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int GetPosition() const;
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int GetMaxPosition() const { return last_cursor_pos; }
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};
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#endif
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@@ -28,6 +28,10 @@ const int samplerate = 44100;
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const int buffersize_frames = 4096; /* in frames */
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const int buffersize = buffersize_frames * samplesize; /* in bytes */
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const int num_chunks = 8;
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const int chunksize_frames = buffersize_frames / num_chunks;
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const int chunksize = buffersize / num_chunks;
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int RageSound_DSound::MixerThread_start(void *p)
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{
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((RageSound_DSound *) p)->MixerThread();
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@@ -43,6 +47,9 @@ void RageSound_DSound::MixerThread()
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* assigns it; we might get here before that happens, though. */
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while(!SOUNDMAN && !shutdown) Sleep(10);
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if(!SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL))
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LOG->Warn("Failed to set sound thread priority: %i", GetLastError()); /* XXX */
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while(!shutdown) {
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VDCHECKPOINT;
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Sleep(10);
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@@ -54,7 +61,8 @@ void RageSound_DSound::MixerThread()
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if(stream_pool[i]->state == stream_pool[i]->INACTIVE)
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continue; /* inactive */
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stream_pool[i]->GetPCM(false);
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while(stream_pool[i]->GetPCM(false))
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;
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}
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}
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}
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@@ -70,7 +78,8 @@ void RageSound_DSound::Update(float delta)
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{
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if(str[i]->state != str[i]->STOPPING)
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continue;
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if(str[i]->flush_bufs)
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if(str[i]->str_ds->GetPosition() < str[i]->flush_pos)
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continue; /* stopping but still flushing */
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/* The sound has stopped and flushed all of its buffers. */
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@@ -79,8 +88,6 @@ void RageSound_DSound::Update(float delta)
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str[i]->snd = NULL;
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str[i]->str_ds->Stop();
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str[i]->str_ds->SetCurrentPosition(0);
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str[i]->LastPosition = -1;
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str[i]->state = str[i]->INACTIVE;
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}
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}
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@@ -88,133 +95,73 @@ void RageSound_DSound::Update(float delta)
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/* If init is true, we're filling the buffer while it's stopped, so put
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* data in the current buffer (where the play cursor is); otherwise put
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* it in the opposite buffer. */
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void RageSound_DSound::stream::GetPCM(bool init)
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bool RageSound_DSound::stream::GetPCM(bool init)
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{
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VDCHECKPOINT;
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DWORD cursor, junk;
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HRESULT result;
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char *locked_buf;
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unsigned len;
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int play_pos;
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if(init) {
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cursor = 0;
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last_cursor_pos = 0;
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/* We're initializing; fill the entire buffer. The buffer is supposed to
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* be empty, so this should never fail. */
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if(!str_ds->get_output_buf(&locked_buf, &len, &play_pos, buffersize))
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ASSERT(0);
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} else {
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result = str_ds->GetCurrentPosition(&cursor, &junk);
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if ( result == DSERR_BUFFERLOST ) {
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str_ds->Restore();
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result = str_ds->GetCurrentPosition(&cursor, &junk);
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}
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if ( result != DS_OK ) {
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LOG->Warn(hr_ssprintf(result, "DirectSound::GetCurrentPosition failed"));
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return;
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}
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/* The DSound buffer is equal to two of our buffers. Round cursor
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* down to our buffer size. */
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cursor = (cursor / buffersize) * buffersize;
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/* Cursor points to the buffer that's currently playing. We want to
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* fill the buffer that *isn't* playing. */
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cursor += buffersize;
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cursor %= buffersize*2;
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/* If it hasn't changed, we have nothing to do yet. */
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if(int(cursor) == last_cursor_filled)
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return;
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/* Increment last_cursor_pos to point at where the data we're about to
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* ask for will actually be played. */
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last_cursor_pos += buffersize_frames;
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}
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last_cursor_filled = cursor;
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if(state == STOPPING)
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{
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if(!flush_bufs)
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return; /* sound is finished and will be cleaned up in the main thread */
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flush_bufs--;
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}
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/* Lock the audio buffer. */
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DWORD len;
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char *locked_buf = NULL;
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result = str_ds->Lock(cursor, buffersize, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
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if ( result == DSERR_BUFFERLOST ) {
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str_ds->Restore();
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result = str_ds->Lock(cursor, buffersize, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
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}
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if ( result != DS_OK ) {
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LOG->Warn(hr_ssprintf(result, "Couldn't lock the DirectSound buffer."));
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return;
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/* Just fill one chunk. */
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if(!str_ds->get_output_buf(&locked_buf, &len, &play_pos, chunksize))
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return false;
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}
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/* It might be INACTIVE, when we're prebuffering. We just don't want to
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* fill anything in STOPPING; in that case, we just clear the audio buffer. */
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if(state != STOPPING)
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CallAudioCallback(locked_buf, len, last_cursor_pos, this);
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else
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{
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unsigned got = snd->GetPCM(locked_buf, len, play_pos);
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if(got < len) {
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/* Fill the remainder of the buffer with silence. */
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memset(locked_buf+got, 0, len-got);
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/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
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* buffers have been flushed. */
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state = STOPPING;
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/* Flush two buffers worth of data. */
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flush_pos = str_ds->GetMaxPosition();
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}
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} else {
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/* Silence the buffer. */
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memset(locked_buf, 0, len);
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str_ds->Unlock(locked_buf, len, NULL, 0);
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}
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void RageSound_DSound::stream::CallAudioCallback(
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char *buf, unsigned long bytes,
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int outTime, stream *str )
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{
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unsigned got = str->snd->GetPCM(buf, bytes, outTime);
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if(got < bytes) {
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/* Fill the remainder of the buffer with silence. */
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memset(buf+got, 0, bytes-got);
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/* STOPPING tells the mixer thread to release the stream once str->flush_bufs
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* buffers have been flushed. */
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str->state = str->STOPPING;
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/* Flush two buffers worth of data. */
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str->flush_bufs = 2;
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}
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str_ds->release_output_buf(locked_buf, len);
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return true;
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}
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RageSound_DSound::stream::~stream()
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{
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delete str_ds;
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}
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RageSound_DSound::RageSound_DSound()
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{
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shutdown = false;
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/* Fire up DSound. */
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int hr;
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if(FAILED(hr=DirectSoundCreate8(NULL, &ds8, NULL)))
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throw RageException(hr_ssprintf(hr, "DirectSoundCreate8"));
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/* Try to set primary mixing privileges */
|
||||
hr = ds8->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
|
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{
|
||||
/* Don't bother wasting time trying to create buffers if we're
|
||||
* emulated. This also gives us better diagnostic information. */
|
||||
DSCAPS Caps;
|
||||
Caps.dwSize = sizeof(Caps);
|
||||
HRESULT hr;
|
||||
if(FAILED(hr = ds8->GetCaps(&Caps)))
|
||||
LOG->Warn(hr_ssprintf(hr, "ds8->GetCaps failed"));
|
||||
else if(Caps.dwFlags & DSCAPS_EMULDRIVER)
|
||||
{
|
||||
ds8->Release();
|
||||
throw "Driver unusable (emulated device)";
|
||||
}
|
||||
}
|
||||
/* Don't bother wasting time trying to create buffers if we're
|
||||
* emulated. This also gives us better diagnostic information. */
|
||||
if(ds.IsEmulated())
|
||||
throw "Driver unusable (emulated device)";
|
||||
|
||||
/* Create a bunch of streams and put them into the stream pool. */
|
||||
for(int i = 0; i < 32; ++i) {
|
||||
IDirectSoundBuffer8 *newbuf;
|
||||
DSoundBuf *newbuf;
|
||||
try {
|
||||
newbuf = CreateBuf(ds8, channels, samplerate, 16, buffersize*2, true);
|
||||
newbuf = new DSoundBuf(ds,
|
||||
DSoundBuf::HW_HARDWARE,
|
||||
channels, samplerate, 16, buffersize);
|
||||
} catch(const char *e) {
|
||||
/* If we didn't get at least 8, fail. */
|
||||
if(i >= 8) break; /* OK */
|
||||
@@ -222,7 +169,6 @@ RageSound_DSound::RageSound_DSound()
|
||||
/* Clean up; the dtor won't be called. */
|
||||
for(int n = 0; n < i; ++n)
|
||||
delete stream_pool[n];
|
||||
ds8->Release();
|
||||
|
||||
if(i)
|
||||
{
|
||||
@@ -248,8 +194,6 @@ RageSound_DSound::~RageSound_DSound()
|
||||
shutdown = true;
|
||||
SDL_WaitThread(MixerThreadPtr, NULL);
|
||||
|
||||
ds8->Release();
|
||||
|
||||
for(unsigned i = 0; i < stream_pool.size(); ++i)
|
||||
delete stream_pool[i];
|
||||
}
|
||||
@@ -277,12 +221,8 @@ void RageSound_DSound::StartMixing(RageSound *snd)
|
||||
/* Pre-buffer the stream. */
|
||||
/* There are two buffers of data; fill them both ahead of time so the
|
||||
* sound can start almost immediately. */
|
||||
stream_pool[i]->GetPCM(true); /* first call = true */
|
||||
stream_pool[i]->GetPCM(false);
|
||||
HRESULT hr = stream_pool[i]->str_ds->Play(0, 0, DSBPLAY_LOOPING);
|
||||
if ( hr != DS_OK ) {
|
||||
return;
|
||||
}
|
||||
stream_pool[i]->GetPCM(true);
|
||||
stream_pool[i]->str_ds->Play();
|
||||
|
||||
/* Normally, at this point we should still be INACTIVE, in which case,
|
||||
* tell the mixer thread to start mixing this channel. However, if it's
|
||||
@@ -318,7 +258,7 @@ void RageSound_DSound::StopMixing(RageSound *snd)
|
||||
stream_pool[i]->state = stream_pool[i]->STOPPING;
|
||||
|
||||
/* Flush two buffers worth of data. */
|
||||
stream_pool[i]->flush_bufs = 2;
|
||||
stream_pool[i]->flush_pos = stream_pool[i]->str_ds->GetMaxPosition();
|
||||
|
||||
/* This function is called externally (by RageSound) to stop immediately.
|
||||
* We need to prevent SoundStopped from being called; it should only be
|
||||
@@ -339,27 +279,7 @@ int RageSound_DSound::GetPosition(const RageSound *snd) const
|
||||
|
||||
ASSERT(i != stream_pool.size());
|
||||
|
||||
DWORD cursor, junk;
|
||||
stream_pool[i]->str_ds->GetCurrentPosition(&cursor, &junk);
|
||||
int last_fill = stream_pool[i]->last_cursor_filled;
|
||||
|
||||
if(last_fill == 0)
|
||||
{
|
||||
if(int(cursor) < last_fill + buffersize)
|
||||
cursor += buffersize*2;
|
||||
last_fill += buffersize*2;
|
||||
}
|
||||
|
||||
int last_pos = stream_pool[i]->last_cursor_pos;
|
||||
int ret = (int(cursor) - last_fill)/samplesize + /* bytes -> samples */
|
||||
last_pos;
|
||||
|
||||
/* Failsafe: never return a value smaller than we've already returned.
|
||||
* This can happen once in a while in underrun conditions. */
|
||||
ret = max(stream_pool[i]->LastPosition, ret);
|
||||
stream_pool[i]->LastPosition = ret;
|
||||
|
||||
return ret;
|
||||
return stream_pool[i]->str_ds->GetPosition();
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "RageSoundDriver.h"
|
||||
#include "SDL_Thread.h"
|
||||
#include "DSoundHelpers.h"
|
||||
|
||||
struct IDirectSound8;
|
||||
struct IDirectSoundBuffer8;
|
||||
@@ -11,7 +12,7 @@ class RageSound_DSound: public RageSoundDriver
|
||||
{
|
||||
struct stream {
|
||||
/* Actual audio stream: */
|
||||
IDirectSoundBuffer8 *str_ds;
|
||||
DSoundBuf *str_ds;
|
||||
|
||||
/* Sound object that's playing on this stream, or NULL if this
|
||||
* channel is available: */
|
||||
@@ -23,29 +24,19 @@ class RageSound_DSound: public RageSoundDriver
|
||||
STOPPING
|
||||
} state;
|
||||
|
||||
int flush_bufs; /* state == STOPPING only */
|
||||
/* Position in the DS buffer that we filled last; always
|
||||
* either 0 or halfway through the buffer: */
|
||||
int last_cursor_filled;
|
||||
/* Position, in samples, of the last buffer filled: */
|
||||
int last_cursor_pos;
|
||||
int flush_pos; /* state == STOPPING only */
|
||||
|
||||
/* Last time returned for this stream; used to make sure
|
||||
* we never go backwards. */
|
||||
mutable int LastPosition;
|
||||
bool GetPCM(bool init);
|
||||
|
||||
void GetPCM(bool init);
|
||||
|
||||
stream() { str_ds = NULL; snd = NULL; state=INACTIVE; LastPosition = -1; }
|
||||
stream() { str_ds = NULL; snd = NULL; state=INACTIVE; }
|
||||
~stream();
|
||||
void CallAudioCallback(char *buf, unsigned long frames, int outTime, stream *str );
|
||||
};
|
||||
friend struct stream;
|
||||
|
||||
/* Pool of available streams. */
|
||||
vector<stream *> stream_pool;
|
||||
|
||||
IDirectSound8 *ds8;
|
||||
DSound ds;
|
||||
|
||||
bool shutdown; /* tells the MixerThread to shut down */
|
||||
static int MixerThread_start(void *p);
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
const int channels = 2;
|
||||
const int samplesize = channels*2; /* 16-bit */
|
||||
const int samplerate = 44100;
|
||||
const int buffersize_frames = 2048*2; /* in frames */
|
||||
const int buffersize_frames = 1024*4; /* in frames */
|
||||
const int buffersize = buffersize_frames * samplesize; /* in bytes */
|
||||
|
||||
/* We'll fill the buffer in chunks this big. This should evenly divide the
|
||||
@@ -46,6 +46,7 @@ void RageSound_DSound_Software::MixerThread()
|
||||
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
|
||||
* assigns it; we might get here before that happens, though. */
|
||||
while(!SOUNDMAN && !shutdown) Sleep(10);
|
||||
|
||||
if(!SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL))
|
||||
LOG->Warn("Failed to set sound thread priority: %i", GetLastError()); /* XXX */
|
||||
|
||||
@@ -61,49 +62,12 @@ bool RageSound_DSound_Software::GetPCM()
|
||||
{
|
||||
LockMut(SOUNDMAN->lock);
|
||||
|
||||
DWORD cursor, junk, write;
|
||||
char *locked_buf;
|
||||
unsigned len;
|
||||
int play_pos;
|
||||
|
||||
HRESULT result;
|
||||
|
||||
result = str_ds->GetCurrentPosition(&cursor, &write);
|
||||
if ( result == DSERR_BUFFERLOST ) {
|
||||
str_ds->Restore();
|
||||
result = str_ds->GetCurrentPosition(&cursor, &write);
|
||||
}
|
||||
if ( result != DS_OK ) {
|
||||
LOG->Warn(hr_ssprintf(result, "DirectSound::GetCurrentPosition failed"));
|
||||
if(!str_ds->get_output_buf(&locked_buf, &len, &play_pos, chunksize))
|
||||
return false;
|
||||
}
|
||||
|
||||
int num_bytes_empty = cursor - write_cursor;
|
||||
if(num_bytes_empty < 0) num_bytes_empty += buffersize; /* unwrap */
|
||||
|
||||
/* num_bytes_empty is now the actual amount of free buffer space. If it's
|
||||
* too small, come back later. */
|
||||
if(num_bytes_empty < chunksize)
|
||||
return false;
|
||||
|
||||
/* I don't want to deal with DSound's split-circular-buffer locking stuff, so cap
|
||||
* the writing space at the end of the physical buffer. */
|
||||
num_bytes_empty = min(num_bytes_empty, buffersize - write_cursor);
|
||||
|
||||
/* Don't fill more than one chunk at a time. This reduces the maximum
|
||||
* amount of time until we give data; that way, if we're short on time,
|
||||
* we'll give some data soon instead of lots of data later. */
|
||||
num_bytes_empty = min(num_bytes_empty, chunksize);
|
||||
|
||||
/* Lock the audio buffer. */
|
||||
DWORD len;
|
||||
char *locked_buf = NULL;
|
||||
result = str_ds->Lock(write_cursor, num_bytes_empty, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
|
||||
if ( result == DSERR_BUFFERLOST ) {
|
||||
str_ds->Restore();
|
||||
result = str_ds->Lock(write_cursor, num_bytes_empty, (LPVOID *)&locked_buf, &len, NULL, &junk, 0);
|
||||
}
|
||||
if ( result != DS_OK ) {
|
||||
LOG->Warn(hr_ssprintf(result, "Couldn't lock the DirectSound buffer."));
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Silence the buffer. */
|
||||
memset(locked_buf, 0, len);
|
||||
@@ -128,7 +92,7 @@ bool RageSound_DSound_Software::GetPCM()
|
||||
sounds[i]->flush_bufs--;
|
||||
} else {
|
||||
/* Call the callback. */
|
||||
unsigned got = sounds[i]->snd->GetPCM((char *) buf, len, last_cursor_pos);
|
||||
unsigned got = sounds[i]->snd->GetPCM((char *) buf, len, play_pos);
|
||||
|
||||
SOUNDMAN->MixAudio(
|
||||
(Uint8 *) locked_buf, (Uint8 *) buf, got, SDL_MIX_MAXVOLUME/2);
|
||||
@@ -142,14 +106,7 @@ bool RageSound_DSound_Software::GetPCM()
|
||||
}
|
||||
}
|
||||
|
||||
str_ds->Unlock(locked_buf, len, NULL, 0);
|
||||
|
||||
write_cursor += num_bytes_empty;
|
||||
if(write_cursor >= buffersize) write_cursor -= buffersize;
|
||||
|
||||
/* Increment last_cursor_pos to point at where the data we're about to
|
||||
* ask for will actually be played. */
|
||||
last_cursor_pos += buffersize_frames;
|
||||
str_ds->release_output_buf(locked_buf, len);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -199,58 +156,32 @@ void RageSound_DSound_Software::StopMixing(RageSound *snd)
|
||||
delete sounds[i];
|
||||
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
|
||||
|
||||
/* If nothing is playing, reset the sample count; this is just to
|
||||
* prevent eventual overflow. */
|
||||
if(sounds.empty())
|
||||
{
|
||||
/* Nothing is playing. Reset the sample count; this is just to
|
||||
* prevent eventual overflow. */
|
||||
last_cursor_pos = LastPosition = 0;
|
||||
}
|
||||
str_ds->Reset();
|
||||
}
|
||||
|
||||
int RageSound_DSound_Software::GetPosition(const RageSound *snd) const
|
||||
{
|
||||
LockMut(SOUNDMAN->lock);
|
||||
|
||||
DWORD cursor, junk;
|
||||
str_ds->GetCurrentPosition(&cursor, &junk);
|
||||
int last_fill = write_cursor;
|
||||
|
||||
int frames_behind = (last_fill - int(cursor)) / samplesize;
|
||||
if(frames_behind < 0)
|
||||
frames_behind += buffersize_frames;
|
||||
|
||||
int ret = last_cursor_pos - frames_behind;
|
||||
|
||||
/* Failsafe: never return a value smaller than we've already returned.
|
||||
* This can happen once in a while in underrun conditions. */
|
||||
ret = max(LastPosition, ret);
|
||||
LastPosition = ret;
|
||||
|
||||
return ret;
|
||||
return str_ds->GetPosition();
|
||||
}
|
||||
|
||||
RageSound_DSound_Software::RageSound_DSound_Software()
|
||||
{
|
||||
shutdown = false;
|
||||
last_cursor_pos = write_cursor = 0;
|
||||
LastPosition = -1;
|
||||
|
||||
/* XXX make another exception type that doesn't trigger debug stuff
|
||||
* and use that */
|
||||
/* Fire up DSound. */
|
||||
int hr;
|
||||
if(FAILED(hr=DirectSoundCreate8(NULL, &ds8, NULL)))
|
||||
throw RageException(hr_ssprintf(hr, "DirectSoundCreate8"));
|
||||
|
||||
/* Try to set primary mixing privileges */
|
||||
hr = ds8->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
|
||||
|
||||
/* Create a DirectSound stream, but don't force it into hardware. */
|
||||
str_ds = CreateBuf(ds8, channels, samplerate, 16, buffersize, false);
|
||||
|
||||
str_ds = new DSoundBuf(ds,
|
||||
DSoundBuf::HW_DONT_CARE,
|
||||
channels, samplerate, 16, buffersize);
|
||||
MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
|
||||
|
||||
hr = str_ds->Play(0, 0, DSBPLAY_LOOPING);
|
||||
str_ds->Play();
|
||||
}
|
||||
|
||||
RageSound_DSound_Software::~RageSound_DSound_Software()
|
||||
@@ -261,8 +192,7 @@ RageSound_DSound_Software::~RageSound_DSound_Software()
|
||||
SDL_WaitThread(MixerThreadPtr, NULL);
|
||||
LOG->Trace("Mixer thread shut down.");
|
||||
|
||||
str_ds->Release();
|
||||
ds8->Release();
|
||||
delete str_ds;
|
||||
}
|
||||
|
||||
float RageSound_DSound_Software::GetPlayLatency() const
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "RageSoundDriver.h"
|
||||
#include "SDL_Thread.h"
|
||||
#include "DSoundHelpers.h"
|
||||
|
||||
struct IDirectSound8;
|
||||
struct IDirectSoundBuffer8;
|
||||
@@ -22,13 +23,10 @@ class RageSound_DSound_Software: public RageSoundDriver
|
||||
/* List of currently playing sounds: */
|
||||
vector<sound *> sounds;
|
||||
|
||||
mutable int LastPosition;
|
||||
|
||||
bool shutdown;
|
||||
int write_cursor, last_cursor_pos;
|
||||
|
||||
IDirectSound8 *ds8;
|
||||
IDirectSoundBuffer8 *str_ds;
|
||||
DSound ds;
|
||||
DSoundBuf *str_ds;
|
||||
|
||||
bool GetPCM();
|
||||
void Update(float delta);
|
||||
|
||||
Reference in New Issue
Block a user