er, firing shouldn't loop

This commit is contained in:
Glenn Maynard
2002-12-20 01:30:49 +00:00
parent fa3572a33e
commit 1e463aae55
+1 -1
View File
@@ -97,7 +97,7 @@ void RageSoundManager::PlayCopy( const RageSound &snd )
RageSound *newsnd = new RageSound(snd);
/* PlayCopy's sounds must always stop on their own. */
newsnd->SetLooping(true);
newsnd->SetLooping(false);
newsnd->SetAutoStop(true);
/* We're responsible for freeing it. */