er, firing shouldn't loop
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@@ -97,7 +97,7 @@ void RageSoundManager::PlayCopy( const RageSound &snd )
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RageSound *newsnd = new RageSound(snd);
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/* PlayCopy's sounds must always stop on their own. */
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newsnd->SetLooping(true);
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newsnd->SetLooping(false);
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newsnd->SetAutoStop(true);
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/* We're responsible for freeing it. */
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