centralize music starting

also fixes ghostrow occasionally being stuck lit until the music
starts
This commit is contained in:
Glenn Maynard
2002-12-29 23:31:29 +00:00
parent a1ab1002e6
commit 8acd92ef0a
+21 -8
View File
@@ -463,14 +463,10 @@ ScreenGameplay::ScreenGameplay()
* include options set by the course. Should it? -glenn */
LoadNextSong( true );
/* Keep the music playing after it's finished; we'll stop it. */
m_soundMusic.SetStopMode(RageSound::M_CONTINUE);
if( GAMESTATE->m_bDemonstration )
{
m_StarWipe.SetOpened();
m_DancingState = STATE_DANCING;
m_soundMusic.StartPlaying();
this->SendScreenMessage( SM_BeginFadingToTitleMenu, DEMONSTRATION_SECONDS );
}
else
@@ -478,6 +474,8 @@ ScreenGameplay::ScreenGameplay()
for( int i=0; i<30; i++ )
this->SendScreenMessage( ScreenMessage(SM_User+i), i/2.0f ); // Send messages to we can get the introduction rolling
}
Update(0);
}
ScreenGameplay::~ScreenGameplay()
@@ -606,11 +604,27 @@ void ScreenGameplay::LoadNextSong( bool bFirstLoad )
m_soundMusic.Load( GAMESTATE->m_pCurSong->GetMusicPath() );
const float fFirstBeat = GAMESTATE->m_pCurSong->m_fFirstBeat;
const float fFirstSecond = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( fFirstBeat );
const float fStartSecond = min( 0, fFirstSecond-4 );
/* Make sure there's at least four seconds of delay between the music
* starting and notes. (On the first start, this lines up with SM_User+8.) */
float fStartSecond = fFirstSecond-4;
/* Don't skip any of the song. */
fStartSecond = min( 0, fStartSecond );
/* The first start is delayed 2.5 seconds, which lines up with SM_User+5.
* Demonstration music starts immediately.
*
* XXX: Make demonstration skip to the beginning of the notes? Need to be
* able to fade in, first. */
if( bFirstLoad && !GAMESTATE->m_bDemonstration )
fStartSecond -= 2.5f;
m_soundMusic.SetPositionSeconds( fStartSecond );
m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
if( !bFirstLoad )
m_soundMusic.StartPlaying();
/* Keep the music playing after it's finished; we'll stop it. */
m_soundMusic.SetStopMode(RageSound::M_CONTINUE);
m_soundMusic.StartPlaying();
}
bool ScreenGameplay::OneIsHot()
@@ -1119,7 +1133,6 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
m_sprHereWeGo.StartFocusing();
m_announcerHereWeGo.PlayRandom();
m_Background.FadeIn();
m_soundMusic.StartPlaying();
}
break;
case SM_User+6: