add some traces to track down an obscure crash

This commit is contained in:
Glenn Maynard
2002-12-28 22:26:06 +00:00
parent 4658ebff6b
commit 99c7352994
2 changed files with 4 additions and 2 deletions
+3 -2
View File
@@ -234,7 +234,7 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
break;
case CHOICE_EXIT:
default:
ASSERT(0); // should never get here
RAGE_ASSERT_M(0, "CHOICE_EXIT reached?"); // should never get here
break;
}
break;
@@ -247,7 +247,7 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
case GAME_PUMP: GAMESTATE->m_CurStyle = STYLE_PUMP_VERSUS; break;
case GAME_EZ2: GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS; break;
case GAME_PARA: GAMESTATE->m_CurStyle = STYLE_PARA_SINGLE; break;
case GAME_DS3DDX: GAMESTATE->m_CurStyle = STYLE_DS3DDX_SINGLE; break;
case GAME_DS3DDX: GAMESTATE->m_CurStyle = STYLE_DS3DDX_SINGLE; break;
default: ASSERT(0);
}
@@ -390,6 +390,7 @@ void ScreenTitleMenu::MenuStart( PlayerNumber pn )
event = (SDL_Event *) malloc(sizeof(event));
event->type = SDL_QUIT;
SDL_PushEvent(event);
LOG->Trace("CHOICE_EXIT: shutting down");
}
return;
default:
+1
View File
@@ -408,6 +408,7 @@ static void GameLoop()
switch(event.type)
{
case SDL_QUIT:
LOG->Trace("SDL_QUIT: shutting down");
return; /* exit the main loop */
case SDL_VIDEORESIZE:
DISPLAY->ResolutionChanged(event.resize.w, event.resize.h);