add some traces to track down an obscure crash
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@@ -234,7 +234,7 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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break;
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case CHOICE_EXIT:
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default:
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ASSERT(0); // should never get here
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RAGE_ASSERT_M(0, "CHOICE_EXIT reached?"); // should never get here
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break;
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}
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break;
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@@ -247,7 +247,7 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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case GAME_PUMP: GAMESTATE->m_CurStyle = STYLE_PUMP_VERSUS; break;
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case GAME_EZ2: GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS; break;
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case GAME_PARA: GAMESTATE->m_CurStyle = STYLE_PARA_SINGLE; break;
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case GAME_DS3DDX: GAMESTATE->m_CurStyle = STYLE_DS3DDX_SINGLE; break;
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case GAME_DS3DDX: GAMESTATE->m_CurStyle = STYLE_DS3DDX_SINGLE; break;
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default: ASSERT(0);
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}
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@@ -390,6 +390,7 @@ void ScreenTitleMenu::MenuStart( PlayerNumber pn )
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event = (SDL_Event *) malloc(sizeof(event));
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event->type = SDL_QUIT;
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SDL_PushEvent(event);
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LOG->Trace("CHOICE_EXIT: shutting down");
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}
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return;
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default:
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@@ -408,6 +408,7 @@ static void GameLoop()
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switch(event.type)
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{
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case SDL_QUIT:
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LOG->Trace("SDL_QUIT: shutting down");
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return; /* exit the main loop */
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case SDL_VIDEORESIZE:
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DISPLAY->ResolutionChanged(event.resize.w, event.resize.h);
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