Fixes to DS3DDX, Assert Put Back :)
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@@ -1033,7 +1033,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"single", // m_szName
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NOTES_TYPE_PARA_SINGLE, // m_NotesType
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NOTES_TYPE_DS3DDX_SINGLE, // m_NotesType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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8, // m_iColsPerPlayer
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@@ -424,9 +424,7 @@ void NoteData::LoadTransformed( NoteData* pOriginal, int iNewNumTracks, const in
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{
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const int iOriginalTrack = iOriginalTrackToTakeFrom[t];
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// ******************* WHY DO THIS? IT BREAKS SOME AUTOGEN LOADING (NAMELY DDR->DS3DDX) - Andy.
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// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
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ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
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@@ -100,7 +100,7 @@ void ScreenSandbox::UpdateText(int n)
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if(p) pos += ", ";
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pos += ssprintf("%.3f", snds[p]->GetPositionSeconds());
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}
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/*
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s[n].txt.SetText(ssprintf(
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"%i: %s\n"
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"%s\n"
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@@ -111,13 +111,14 @@ void ScreenSandbox::UpdateText(int n)
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"%s",
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n+1, fn.GetString(),
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s[n].s.IsPlaying()? "Playing":"Stopped",
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s[n].s.GetLooping()? "Looping": "Not looping",
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s[n].s.GetAutoStop()? "Stop when finished": "Continue until stopped",
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s[n].s.GetLooping()? "Looping": "Not looping", // Not Member Of Rage Sound
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s[n].s.GetAutoStop()? "Stop when finished": "Continue until stopped", // Not Member Of Rage Sound
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pos.size()? pos.GetString(): "none playing",
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s[n].s.GetLengthSeconds(),
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s[n].s.IsStreaming()? "Streaming":"Preloaded",
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selected == n? "^^^^^^":""
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));
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*/
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}
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void ScreenSandbox::Update(float f)
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@@ -148,10 +149,10 @@ void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type
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s[selected].s.Stop();
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break;
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case 'l':
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s[selected].s.SetLooping(!s[selected].s.GetLooping());
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// s[selected].s.SetLooping(!s[selected].s.GetLooping()); // Not Member Of RageSound
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break;
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case 'a':
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s[selected].s.SetAutoStop(!s[selected].s.GetAutoStop());
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// s[selected].s.SetAutoStop(!s[selected].s.GetAutoStop()); // Not Member Of Rage Sound
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break;
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/* case SDLK_LEFT:
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