move power_of_two
unset pixelstore settings when we're done
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@@ -103,16 +103,6 @@ void RageBitmapTexture::Reload( RageTexturePrefs prefs )
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Create();
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}
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static int power_of_two(int input)
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{
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int value = 1;
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while ( value < input ) value <<= 1;
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return value;
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}
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/*
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* Each dwMaxSize, dwTextureColorDepth and iAlphaBits are maximums; we may
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* use less. iAlphaBits must be 0, 1 or 4.
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@@ -258,6 +248,7 @@ void RageBitmapTexture::Create()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, fmtTexture, img->w, img->h, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, img->pixels);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glFlush();
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SDL_FreeSurface(img);
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@@ -20,6 +20,15 @@ unsigned long randseed = time(NULL);
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#include <sys/stat.h>
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#include <sys/types.h>
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int power_of_two(int input)
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{
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int value = 1;
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while ( value < input ) value <<= 1;
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return value;
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}
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bool IsAnInt( const char *s )
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{
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if( s[0] == '\0' )
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@@ -112,6 +112,7 @@ inline float froundf( const float f, const float fRoundInterval )
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return int( (f + fRoundInterval/2)/fRoundInterval ) * fRoundInterval;
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}
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int power_of_two(int input);
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bool IsAnInt( const char *s );
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float TimeToSeconds( CString sHMS );
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CString SecondsToTime( float fSecs );
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