don't speed up grade display during the final stretch
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@@ -141,6 +141,10 @@ void GradeDisplay::SettleQuickly()
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if(m_bDoScrolling != 1)
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return;
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/* If we're in the last phase of scrolling, don't do this. */
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if( 1 - (m_fTimeLeftInScroll/SCROLL_TIME) >= 0.9 )
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return;
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/* m_frectDestTexCoords.top is between 0 and 1 (inclusive). m_frectCurTexCoords
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* is somewhere above that. Shift m_frectCurTexCoords downwards so it's pointing
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* at the same physical place (remember, the grade texture is tiled) but no more
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