removed dependency on plib, updated installer, fixed warnings
This commit is contained in:
@@ -176,7 +176,7 @@ void WheelItemDisplay::LoadFromWheelItemData( WheelItemData* pWID )
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break;
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default:
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ASSERT( false ); // invalid type
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ASSERT( 0 ); // invalid type
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}
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}
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@@ -536,12 +536,12 @@ void RageDisplay::EnterPerspective(float fov, bool preserve_loc)
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/* Pull out the 2d rotations and scales. */
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{
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sgMat4 mat;
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sgMakeIdentMat4(mat);
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mat[0][0] = matTop.m[0][0];
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mat[0][1] = matTop.m[0][1];
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mat[1][0] = matTop.m[1][0];
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mat[1][1] = matTop.m[1][1];
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RageMatrix mat;
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RageMatrixIdentity(&mat);
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mat.m[0][0] = matTop.m[0][0];
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mat.m[0][1] = matTop.m[0][1];
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mat.m[1][0] = matTop.m[1][0];
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mat.m[1][1] = matTop.m[1][1];
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glMultMatrixf((float *) mat);
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}
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@@ -586,55 +586,62 @@ void RageDisplay::LookAt(const RageVector3 &Eye, const RageVector3 &At, const Ra
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glGetFloatv( GL_MODELVIEW_MATRIX, (float*)view ); /* cheesy :) */
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glPopMatrix();
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sgPostMultMat4( GetTopModelMatrix().m, view.m );
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RageMatrix& matTop = GetTopModelMatrix();
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RageMatrixMultiply( &matTop, &view, &matTop );
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}
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void RageDisplay::Translate( float x, float y, float z )
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{
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RageMatrix matTemp;
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RageMatrixTranslation( &matTemp, x, y, z );
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RageMatrix& matTop = GetTopModelMatrix();
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sgPreMultMat4( matTop.m, matTemp.m );
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RageMatrixMultiply( &matTop, &matTemp, &matTop );
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}
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void RageDisplay::TranslateLocal( float x, float y, float z )
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{
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RageMatrix matTemp;
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RageMatrixTranslation( &matTemp, x, y, z );
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RageMatrix& matTop = GetTopModelMatrix();
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sgPostMultMat4( matTop.m, matTemp.m );
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RageMatrixMultiply( &matTop, &matTop, &matTemp );
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}
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void RageDisplay::Scale( float x, float y, float z )
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{
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RageMatrix matTemp;
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RageMatrixScaling( &matTemp, x, y, z );
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RageMatrix& matTop = GetTopModelMatrix();
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sgPreMultMat4( matTop.m, matTemp.m );
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RageMatrixMultiply( &matTop, &matTemp, &matTop );
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}
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void RageDisplay::RotateX( float r )
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{
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RageMatrix matTemp;
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RageMatrixRotationX( &matTemp, r );
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RageMatrix& matTop = GetTopModelMatrix();
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sgPreMultMat4( matTop.m, matTemp.m );
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RageMatrixMultiply( &matTop, &matTemp, &matTop );
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}
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void RageDisplay::RotateY( float r )
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{
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RageMatrix matTemp;
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RageMatrixRotationY( &matTemp, r );
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RageMatrix& matTop = GetTopModelMatrix();
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sgPreMultMat4( matTop.m, matTemp.m );
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RageMatrixMultiply( &matTop, &matTemp, &matTop );
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}
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void RageDisplay::RotateZ( float r )
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{
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RageMatrix matTemp;
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RageMatrixRotationZ( &matTemp, r );
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RageMatrix& matTop = GetTopModelMatrix();
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sgPreMultMat4( matTop.m, matTemp.m );
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RageMatrixMultiply( &matTop, &matTemp, &matTop );
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}
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void RageDisplay::SetTexture( RageTexture* pTexture )
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+45
-12
@@ -13,33 +13,66 @@
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#include "RageMath.h"
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#include "RageTypes.h"
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#ifdef _DEBUG
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#pragma comment(lib, "plib-1.6.0/sg_d.lib")
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#pragma comment(lib, "plib-1.6.0/ul_d.lib")
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#else
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#pragma comment(lib, "plib-1.6.0/sg.lib")
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#pragma comment(lib, "plib-1.6.0/ul.lib")
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#endif
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#include <math.h>
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void RageVec2Normalize( RageVector2* pOut, const RageVector2* pV )
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{
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sgNormalizeVec2( (float*)pOut, (const float*)pV );
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float scale = 1.0f / sqrtf( pV->x*pV->x + pV->y*pV->y );
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pOut->x = pV->x * scale;
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pOut->y = pV->y * scale;
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}
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void RageVec3TransformCoord( RageVector3* pOut, const RageVector3* pV, const RageMatrix* pM )
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{
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sgFullXformPnt3 ( (float*)pOut, (float*)pV, pM->m );
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RageVector4 temp( pV->x, pV->y, pV->z, 1.0f );
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RageVec4TransformCoord( &temp, &temp, pM );
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*pOut = RageVector3( temp.x/temp.w, temp.y/temp.w, temp.z/temp.w );
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}
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void RageVec4TransformCoord( RageVector4* pOut, const RageVector4* pV, const RageMatrix* pM )
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{
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const RageMatrix &a = *pM;
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const RageVector4 &v = *pOut;
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*pOut = RageVector4(
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a.m00*v.x+a.m10*v.y+a.m20*v.z+a.m30*v.w,
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a.m01*v.x+a.m11*v.y+a.m21*v.z+a.m31*v.w,
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a.m02*v.x+a.m12*v.y+a.m22*v.z+a.m32*v.w,
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a.m03*v.x+a.m13*v.y+a.m23*v.z+a.m33*v.w );
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}
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void RageMatrixIdentity( RageMatrix* pOut )
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{
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sgMakeIdentMat4( pOut->m );
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*pOut = RageMatrix(
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1,0,0,0,
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0,1,0,0,
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0,0,1,0,
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0,0,0,1 );
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}
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void RageMatrixMultiply( RageMatrix* pOut, const RageMatrix* pA, const RageMatrix* pB )
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{
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sgMultMat4( pOut->m, pB->m, pA->m );
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const RageMatrix &a = *pA;
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const RageMatrix &b = *pB;
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*pOut = RageMatrix(
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a.m00*b.m00+a.m01*b.m10+a.m02*b.m20+a.m03*b.m30,
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a.m00*b.m01+a.m01*b.m11+a.m02*b.m21+a.m03*b.m31,
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a.m00*b.m02+a.m01*b.m12+a.m02*b.m22+a.m03*b.m32,
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a.m00*b.m03+a.m01*b.m13+a.m02*b.m23+a.m03*b.m33,
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a.m10*b.m00+a.m11*b.m10+a.m12*b.m20+a.m13*b.m30,
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a.m10*b.m01+a.m11*b.m11+a.m12*b.m21+a.m13*b.m31,
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a.m10*b.m02+a.m11*b.m12+a.m12*b.m22+a.m13*b.m32,
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a.m10*b.m03+a.m11*b.m13+a.m12*b.m23+a.m13*b.m33,
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a.m20*b.m00+a.m21*b.m10+a.m22*b.m20+a.m23*b.m30,
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a.m20*b.m01+a.m21*b.m11+a.m22*b.m21+a.m23*b.m31,
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a.m20*b.m02+a.m21*b.m12+a.m22*b.m22+a.m23*b.m32,
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a.m20*b.m03+a.m21*b.m13+a.m22*b.m23+a.m23*b.m33,
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a.m30*b.m00+a.m31*b.m10+a.m32*b.m20+a.m33*b.m30,
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a.m30*b.m01+a.m31*b.m11+a.m32*b.m21+a.m33*b.m31,
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a.m30*b.m02+a.m31*b.m12+a.m32*b.m22+a.m33*b.m32,
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a.m30*b.m03+a.m31*b.m13+a.m32*b.m23+a.m33*b.m33
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);
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// phew!
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}
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void RageMatrixTranslation( RageMatrix* pOut, float x, float y, float z )
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@@ -13,12 +13,14 @@
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struct RageVector2;
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struct RageVector3;
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struct RageVector4;
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struct RageMatrix;
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#include "plib-1.6.0/sg.h"
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//#include "plib-1.6.0/sg.h"
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void RageVec2Normalize( RageVector2* pOut, const RageVector2* pV );
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void RageVec3TransformCoord( RageVector3* pOut, const RageVector3* pV, const RageMatrix* pM );
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void RageVec4TransformCoord( RageVector4* pOut, const RageVector4* pV, const RageMatrix* pM );
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void RageMatrixIdentity( RageMatrix* pOut );
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void RageMatrixMultiply( RageMatrix* pOut, const RageMatrix* pA, const RageMatrix* pB );
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void RageMatrixTranslation( RageMatrix* pOut, float x, float y, float z );
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@@ -208,9 +208,9 @@ public:
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float v30, float v31, float v32, float v33 )
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{
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m00=v00; m01=v01; m02=v02; m03=v03;
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m10=v00; m11=v01; m12=v02; m13=v03;
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m20=v00; m21=v01; m22=v02; m23=v03;
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m30=v00; m31=v01; m32=v02; m33=v03;
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m10=v10; m11=v11; m12=v12; m13=v13;
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m20=v20; m21=v21; m22=v22; m23=v23;
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m30=v30; m31=v31; m32=v32; m33=v33;
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}
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// access grants
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@@ -78,7 +78,7 @@ SOUNDMAN->music->StopPlaying();
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//s[0].s.SetStartSeconds(45);
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//s[0].s.SetPositionSeconds();
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// s[4].s.SetLengthSeconds(1);
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s[0].s.SetPlaybackRate(1.20);
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s[0].s.SetPlaybackRate(1.20f);
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//s[0].s.SetStopMode(RageSound::M_LOOP);
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//s[0].s.Play();
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@@ -122,7 +122,7 @@ ScreenSelectMode::ScreenSelectMode()
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this->AddChild( &m_Menu );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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m_soundChange.Load( THEME->GetPathTo("Sounds","select style change"), 10 );
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m_soundChange.Load( THEME->GetPathTo("Sounds","select style change"), true );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select style intro") );
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Binary file not shown.
Binary file not shown.
+13
-6
@@ -7,8 +7,8 @@
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; NOTE: this .NSI script is designed for NSIS v1.8+
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Name "StepMania"
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OutFile "stepmania300final.exe"
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!define PRODUCT_NAME "StepMania 3.0 final"
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OutFile "stepmania310.exe"
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!define PRODUCT_NAME "StepMania 3.1"
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; Some default compiler settings (uncomment and change at will):
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@@ -81,7 +81,7 @@ WriteUninstaller "$INSTDIR\uninst.exe"
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; add registry entries
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WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\StepMania\StepMania" "" "$INSTDIR"
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WriteRegStr HKEY_LOCAL_MACHINE "Software\Microsoft\Windows\CurrentVersion\Uninstall\StepMania" "DisplayName" "StepMania (remove only)"
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WriteRegStr HKEY_LOCAL_MACHINE "Software\Microsoft\Windows\CurrentVersion\Uninstall\StepMania" "DisplayName" "${PRODUCT_NAME} (remove only)"
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WriteRegStr HKEY_LOCAL_MACHINE "Software\Microsoft\Windows\CurrentVersion\Uninstall\StepMania" "UninstallString" '"$INSTDIR\uninst.exe"'
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WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Classes\Applications\smpackage.exe\shell\open\command" "" '"$INSTDIR\smpackage.exe" "%1"'
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@@ -145,7 +145,7 @@ File "Visualizations\instructions.txt"
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SetOutPath "$INSTDIR"
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; File "msvcr70.dll"
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; File "msvcp70.dll"
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File "bass.dll"
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;File "bass.dll" ; Bass is no longer needed
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File "jpeg.dll"
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File "libpng13a.dll"
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File "ogg.dll"
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@@ -160,6 +160,9 @@ File "COPYING.txt"
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File "README-FIRST.TXT"
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File "NEWS"
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File "stepmania.exe"
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File "stepmania.vdi"
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File "smpackage.exe"
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; What to do here? Better to just delete an existing INI than to
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; drop the local one in ... -glenn
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; Agreed. - Chris
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@@ -168,9 +171,13 @@ File "stepmania.exe"
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; Maybe we should remove this for snapshot releases; that way we can
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; track down problems with INI upgrades (and then possibly restore it
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; for the release if we're not confident we've fixed most problems) -glenn
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; Added message box to ask user. -Chris
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IfFileExists "$INSTDIR\stepmania.ini" stepmania_ini_present stepmania_ini_not_present
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stepmania_ini_present:
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MessageBox MB_YESNO|MB_ICONQUESTION "Your settings from the previous installation of StepMania were found.$\nWould you like to keep these settings?" IDNO stepmania_ini_not_present
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Delete "$INSTDIR\stepmania.ini"
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File "stepmania.vdi"
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File "smpackage.exe"
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stepmania_ini_not_present:
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; Create Start Menu icons
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SetShellVarContext all ; install in "All Users" if NT
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