remove old TranslateLocal comment

This commit is contained in:
Glenn Maynard
2003-01-09 21:21:08 +00:00
parent 217ce59155
commit 28294496a2
-12
View File
@@ -180,18 +180,6 @@ void Sprite::DrawPrimitives()
if( m_pTexture && m_pTexture->IsAMovie() && m_pTexture->IsPlaying() )
::Sleep( PREFSMAN->m_iMovieDecodeMS ); // let the movie decode a frame
// Offset so that pixels are aligned to texels
// Offset by -0.5, -0.5 if 640x480
// Offset by -1.0, -1.0 if 320x240
// 11/12/2002: Why in the world is this not needed with the OpenGL renderer?
// We're using the exact same orthographic projection transform. Anyway, things
// are perfectly aligned without this TranslateLocal
// DISPLAY->TranslateLocal(
// -0.5f*SCREEN_WIDTH/(float)PREFSMAN->m_iDisplayWidth,
// -0.5f*SCREEN_HEIGHT/(float)PREFSMAN->m_iDisplayHeight,
// 0 );
// use m_temp_* variables to draw the object
RectF quadVerticies;