Fixed silly joystick axis bug.
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@@ -416,8 +416,7 @@ void RageInput::Update( float fDeltaTime )
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for( int axis=0; axis<iNumJoyAxes; axis++ )
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{
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Sint16 val = SDL_JoystickGetAxis(pJoy,axis);
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LOG->Trace( "val = %d", val );
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if( val < -16000 )
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if( val < -16000 )
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{
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JoystickButton b = (JoystickButton)(JOY_LEFT+2*axis);
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m_joyState[joy].button[b] = true;
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