really add comment

This commit is contained in:
Glenn Maynard
2003-01-11 03:57:56 +00:00
parent 9879d254fd
commit a5dbeccada
+6
View File
@@ -28,6 +28,12 @@ public:
Font* LoadFont( const CString &sFontOrTextureFilePath, CString sChars = "" );
void UnloadFont( Font *fp );
/* Warning: This reloads fonts completely, so all BitmapTexts need to be
* reset, too. If this isn't done, best case they end up with old font
* metrics; worst case, they get left with stale pointers to RageTextures
* that'll get freed eventually and crash. This is only used for realtime
* adjustment of fonts in ScreenTestFonts at the moment. */
void ReloadFonts();
/* Return true if FileName is a part of the font "FontName". */