Commit Graph

129 Commits

Author SHA1 Message Date
Glenn Maynard fcd64dcf64 don't warn about sprite commands 2004-01-20 23:30:12 +00:00
Glenn Maynard ccd94bf4c5 add effectdelay 2004-01-20 23:25:38 +00:00
Glenn Maynard 22b013a163 make wag and pulse relative to the current actor state 2004-01-11 11:49:22 +00:00
Glenn Maynard ac6b436f72 warnings 2004-01-11 08:26:42 +00:00
Chris Danford f7647ae391 add pre-parsing for ActorCommands (though not yet used in ThemeManager) 2004-01-10 20:34:18 +00:00
Glenn Maynard f01621e935 tweak effects for music timing source 2004-01-10 02:56:04 +00:00
Chris Danford b72e9d7c89 change tween state size assert to debug_assert 2003-12-31 03:43:45 +00:00
Glenn Maynard def867ea8d effectclock,bgm -> effect follows beat
effectoffset -> beat offset
2003-12-18 10:31:42 +00:00
Glenn Maynard e6b64e5536 add scaletofit command 2003-12-17 09:40:51 +00:00
Glenn Maynard a1a68b5beb fix tweening when switching receptor note skins 2003-11-28 23:27:12 +00:00
Glenn Maynard e21f149d3b separate Z-write and Z-test flags 2003-11-18 20:33:18 +00:00
Glenn Maynard 09e856e9ae add Actor::HurryTweening 2003-11-18 17:50:50 +00:00
Glenn Maynard 73bd8e2ffb allow #FFFFFF in commands 2003-11-18 04:07:30 +00:00
Glenn Maynard b9e910019a add SetDiffuseColor (SetDiffuseAlpha's brother) 2003-11-17 00:51:35 +00:00
Chris Danford c123681854 move IsWindowed check inside of ArchHooks_Win32 2003-11-15 06:08:13 +00:00
Glenn Maynard 8954370991 add setstate command 2003-11-14 01:43:33 +00:00
Glenn Maynard 7f1872d55c implement zoomz 2003-11-13 18:05:40 +00:00
Glenn Maynard d28496f39e add stretchto command 2003-11-08 20:37:40 +00:00
Glenn Maynard 12d92a5be1 add edge fade commands 2003-11-08 19:23:40 +00:00
Glenn Maynard 3f3671c3e7 add SetHidden command 2003-11-06 07:18:11 +00:00
Glenn Maynard a4dc0a96b5 Fix derived SetHorizAlign not being called. 2003-11-05 05:10:19 +00:00
Glenn Maynard 187b1206d5 hush warning 2003-10-31 02:01:55 +00:00
Chris Danford bd51930076 add finishtweening comand 2003-10-24 08:50:35 +00:00
Chris Danford 25a3a2e26a add Actor::hidden flag (better than hiding by setting diffusealpha=0) 2003-10-22 10:18:46 +00:00
Chris Danford df0cd8a46a don't reset Actor::size in Reset() 2003-10-22 09:44:27 +00:00
Chris Danford 8ac398d192 optimize Actor::BeginDraw 2003-10-07 04:26:14 +00:00
Chris Danford 8158ca8770 compiles on Xbox (still a CRT linking error though) 2003-07-11 03:15:28 +00:00
Chris Danford 6c99547b6a add ClearZBuffer command for Actors
add Lighting flag for BGAnimationLayer
2003-07-07 20:24:51 +00:00
Thad Ward 5309e264e8 nul. bump the ciabot script 2003-07-07 18:22:36 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford 3a3e0c505c add Actor commands to set blend mode 2003-07-05 21:36:47 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Glenn Maynard ad580a760d add SetGlobalDiffuseColor, SetGlobalX, SetDiffuseAlpha 2003-06-16 20:00:10 +00:00
Glenn Maynard cdb5c0291d add FinishTweening 2003-06-16 17:33:28 +00:00
Chris Danford c97ead322e improve tween synchronization 2003-05-16 21:09:26 +00:00
Chris Danford 59ba4896b2 fix P2 lifemeter and right hold head not drawing. Actor::m_bUseCulling was not being init'd. 2003-05-15 22:43:02 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Glenn Maynard d223ca4217 Remove a header and a variable that are never used.
Please, folks, always run a cvs diff and see if changes make sense
before committing ...
2003-05-12 00:58:29 +00:00
Andrew Livy 502f6fa0b6 Some rather massive changes to Evaluation to allow for theming of Pump It Up style Evaluation Screens.
In Short: A sound plays each time a judgement appears on the screen. I've made a fair few options available for themers on this one... hence so many redir files.
2003-05-11 22:19:40 +00:00
Glenn Maynard c342403abb ignore empty commands 2003-05-08 22:07:24 +00:00
Glenn Maynard ee4968b986 ignore spaces in metric commands 2003-05-07 04:03:46 +00:00
Glenn Maynard df0a74e1b5 add glow modes 2003-05-04 22:35:42 +00:00
Glenn Maynard fe33dec385 Partial s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Glenn Maynard 3c346751f3 add scaletocover 2003-04-22 22:25:07 +00:00
Glenn Maynard ba3c743eeb comments 2003-04-22 22:11:18 +00:00
Chris Danford 7e586c3c8b fix long/marathon balloons 2003-04-21 22:26:07 +00:00
Glenn Maynard cc9bf8677a fix spin effects 2003-04-21 02:35:16 +00:00
Glenn Maynard da117055a5 Add quaternion commands to Actor. These are always additive. 2003-04-14 22:01:57 +00:00
Chris Danford 1bedf3b206 xoffset -> addx
yoffset -> addy
diffuse,1,1,1,0 -> diffusealpha,0
diffuse,1,1,1,1 -> diffusealpha,1
2003-04-11 21:51:28 +00:00
Glenn Maynard e473f337e4 make GetParam static 2003-04-02 21:58:56 +00:00