Glenn Maynard
fcd64dcf64
don't warn about sprite commands
2004-01-20 23:30:12 +00:00
Glenn Maynard
ccd94bf4c5
add effectdelay
2004-01-20 23:25:38 +00:00
Glenn Maynard
22b013a163
make wag and pulse relative to the current actor state
2004-01-11 11:49:22 +00:00
Glenn Maynard
ac6b436f72
warnings
2004-01-11 08:26:42 +00:00
Chris Danford
f7647ae391
add pre-parsing for ActorCommands (though not yet used in ThemeManager)
2004-01-10 20:34:18 +00:00
Glenn Maynard
f01621e935
tweak effects for music timing source
2004-01-10 02:56:04 +00:00
Chris Danford
b72e9d7c89
change tween state size assert to debug_assert
2003-12-31 03:43:45 +00:00
Glenn Maynard
def867ea8d
effectclock,bgm -> effect follows beat
...
effectoffset -> beat offset
2003-12-18 10:31:42 +00:00
Glenn Maynard
e6b64e5536
add scaletofit command
2003-12-17 09:40:51 +00:00
Glenn Maynard
a1a68b5beb
fix tweening when switching receptor note skins
2003-11-28 23:27:12 +00:00
Glenn Maynard
e21f149d3b
separate Z-write and Z-test flags
2003-11-18 20:33:18 +00:00
Glenn Maynard
09e856e9ae
add Actor::HurryTweening
2003-11-18 17:50:50 +00:00
Glenn Maynard
73bd8e2ffb
allow #FFFFFF in commands
2003-11-18 04:07:30 +00:00
Glenn Maynard
b9e910019a
add SetDiffuseColor (SetDiffuseAlpha's brother)
2003-11-17 00:51:35 +00:00
Chris Danford
c123681854
move IsWindowed check inside of ArchHooks_Win32
2003-11-15 06:08:13 +00:00
Glenn Maynard
8954370991
add setstate command
2003-11-14 01:43:33 +00:00
Glenn Maynard
7f1872d55c
implement zoomz
2003-11-13 18:05:40 +00:00
Glenn Maynard
d28496f39e
add stretchto command
2003-11-08 20:37:40 +00:00
Glenn Maynard
12d92a5be1
add edge fade commands
2003-11-08 19:23:40 +00:00
Glenn Maynard
3f3671c3e7
add SetHidden command
2003-11-06 07:18:11 +00:00
Glenn Maynard
a4dc0a96b5
Fix derived SetHorizAlign not being called.
2003-11-05 05:10:19 +00:00
Glenn Maynard
187b1206d5
hush warning
2003-10-31 02:01:55 +00:00
Chris Danford
bd51930076
add finishtweening comand
2003-10-24 08:50:35 +00:00
Chris Danford
25a3a2e26a
add Actor::hidden flag (better than hiding by setting diffusealpha=0)
2003-10-22 10:18:46 +00:00
Chris Danford
df0cd8a46a
don't reset Actor::size in Reset()
2003-10-22 09:44:27 +00:00
Chris Danford
8ac398d192
optimize Actor::BeginDraw
2003-10-07 04:26:14 +00:00
Chris Danford
8158ca8770
compiles on Xbox (still a CRT linking error though)
2003-07-11 03:15:28 +00:00
Chris Danford
6c99547b6a
add ClearZBuffer command for Actors
...
add Lighting flag for BGAnimationLayer
2003-07-07 20:24:51 +00:00
Thad Ward
5309e264e8
nul. bump the ciabot script
2003-07-07 18:22:36 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford
3a3e0c505c
add Actor commands to set blend mode
2003-07-05 21:36:47 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Glenn Maynard
ad580a760d
add SetGlobalDiffuseColor, SetGlobalX, SetDiffuseAlpha
2003-06-16 20:00:10 +00:00
Glenn Maynard
cdb5c0291d
add FinishTweening
2003-06-16 17:33:28 +00:00
Chris Danford
c97ead322e
improve tween synchronization
2003-05-16 21:09:26 +00:00
Chris Danford
59ba4896b2
fix P2 lifemeter and right hold head not drawing. Actor::m_bUseCulling was not being init'd.
2003-05-15 22:43:02 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
...
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Glenn Maynard
d223ca4217
Remove a header and a variable that are never used.
...
Please, folks, always run a cvs diff and see if changes make sense
before committing ...
2003-05-12 00:58:29 +00:00
Andrew Livy
502f6fa0b6
Some rather massive changes to Evaluation to allow for theming of Pump It Up style Evaluation Screens.
...
In Short: A sound plays each time a judgement appears on the screen. I've made a fair few options available for themers on this one... hence so many redir files.
2003-05-11 22:19:40 +00:00
Glenn Maynard
c342403abb
ignore empty commands
2003-05-08 22:07:24 +00:00
Glenn Maynard
ee4968b986
ignore spaces in metric commands
2003-05-07 04:03:46 +00:00
Glenn Maynard
df0a74e1b5
add glow modes
2003-05-04 22:35:42 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Glenn Maynard
3c346751f3
add scaletocover
2003-04-22 22:25:07 +00:00
Glenn Maynard
ba3c743eeb
comments
2003-04-22 22:11:18 +00:00
Chris Danford
7e586c3c8b
fix long/marathon balloons
2003-04-21 22:26:07 +00:00
Glenn Maynard
cc9bf8677a
fix spin effects
2003-04-21 02:35:16 +00:00
Glenn Maynard
da117055a5
Add quaternion commands to Actor. These are always additive.
2003-04-14 22:01:57 +00:00
Chris Danford
1bedf3b206
xoffset -> addx
...
yoffset -> addy
diffuse,1,1,1,0 -> diffusealpha,0
diffuse,1,1,1,1 -> diffusealpha,1
2003-04-11 21:51:28 +00:00
Glenn Maynard
e473f337e4
make GetParam static
2003-04-02 21:58:56 +00:00