ignore empty commands
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@@ -665,6 +665,9 @@ void Actor::Command( CString sCommandString )
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CString& sName = asTokens[0];
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sName.MakeLower();
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if( sName.size() == 0 )
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continue;
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// Commands that go in the tweening queue:
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if ( sName=="sleep" ) BeginTweening( fParam(1), TWEEN_LINEAR );
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else if( sName=="linear" ) BeginTweening( fParam(1), TWEEN_LINEAR );
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