compiles on Xbox (still a CRT linking error though)
This commit is contained in:
@@ -19,7 +19,7 @@
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#include "RageMath.h"
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#include "GameConstantsAndTypes.h"
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#include "RageLog.h"
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#include "StepMania.h"
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#include "arch/ArchHooks/ArchHooks.h"
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/* This is Reset instead of Init since many derived classes have Init() functions
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* that shouldn't change the position of the actor. */
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@@ -26,7 +26,7 @@
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#include "Sprite.h"
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#include "RageDisplay.h"
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#include "ActorUtil.h"
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#include "StepMania.h" // for HOOKS
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#include "arch/ArchHooks/ArchHooks.h"
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#include "RageTextureManager.h"
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@@ -600,9 +600,6 @@ bool Model::LoadMilkshapeAsciiBones( CString sAniName, CString sPath )
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return true;
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}
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#include "SDL_opengl.h"
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#include "RageTimer.h"
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void Model::DrawPrimitives()
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{
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if(m_Meshes.empty())
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@@ -18,7 +18,7 @@
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#include "RageException.h"
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#include "RageDisplay.h"
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#include "RageTypes.h"
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#include "StepMania.h" // yuck. Needed for HOOKS.
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#include "arch/ArchHooks/ArchHooks.h"
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#include "SDL.h"
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#include "SDL_image.h"
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@@ -28,7 +28,7 @@
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#include "D3dx8math.h"
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#include "SDL_video.h" // for SDL_Surface
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#include "SDL_utils.h"
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#include "Dxerr8.h"
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#include "D3DX8Core.h"
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#include "arch/arch.h"
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@@ -38,12 +38,20 @@
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#endif
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// load Windows D3D8 dynamically
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#pragma comment(lib, "D3dx8.lib")
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#pragma comment(lib, "Dxerr8.lib")
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//#pragma comment(lib, "Dxerr8.lib")
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#include <math.h>
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#include <list>
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CString GetErrorString( HRESULT hr )
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{
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char szError[1024] = "";
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D3DXGetErrorString( hr, szError, sizeof(szError) );
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return szError;
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}
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//
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// Globals
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//
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@@ -290,11 +298,13 @@ RageDisplay_D3D::RageDisplay_D3D( VideoModeParams p )
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g_pd3d = NULL;
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}
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#if !defined(_XBOX)
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if( g_D3D8_Module )
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{
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FreeLibrary( g_D3D8_Module );
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g_D3D8_Module = NULL;
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}
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#endif
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throw;
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}
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}
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@@ -472,7 +482,7 @@ bool RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
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if( FAILED(hr) )
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{
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SDL_QuitSubSystem(SDL_INIT_VIDEO); // exit out of full screen. The ~RageDisplay will not be called!
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RageException::Throw( "CreateDevice failed: '%s'", DXGetErrorString8(hr) );
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RageException::Throw( "CreateDevice failed: '%s'", GetErrorString(hr).c_str() );
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}
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}
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else
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@@ -482,7 +492,7 @@ bool RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
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if( FAILED(hr) )
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{
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SDL_QuitSubSystem(SDL_INIT_VIDEO); // exit out of full screen. The ~RageDisplay will not be called!
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RageException::Throw( "g_pd3dDevice->Reset failed: '%s'", DXGetErrorString8(hr) );
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RageException::Throw( "g_pd3dDevice->Reset failed: '%s'", GetErrorString(hr).c_str() );
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}
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}
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@@ -543,8 +553,10 @@ int RageDisplay_D3D::GetMaxTextureSize() const
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void RageDisplay_D3D::BeginFrame()
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{
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#ifndef _XBOX
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if( g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET )
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SetVideoMode( g_CurrentParams );
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#endif
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g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
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D3DCOLOR_XRGB(0,0,0), 1.0f, 0x00000000 );
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@@ -902,7 +914,7 @@ unsigned RageDisplay_D3D::CreateTexture(
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hr = g_pd3dDevice->CreateTexture( img->w, img->h, 1, 0, D3DFORMATS[pixfmt], D3DPOOL_MANAGED, &pTex );
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if( FAILED(hr) )
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RageException::Throw( "CreateTexture(%i,%i,pixfmt=%i) failed: %s",
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img->w, img->h, pixfmt, DXGetErrorString8(hr) );
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img->w, img->h, pixfmt, GetErrorString(hr).c_str() );
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unsigned uTexHandle = (unsigned)pTex;
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@@ -11,7 +11,7 @@
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-----------------------------------------------------------------------------
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*/
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#include "StepMania.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "RageTimer.h"
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@@ -17,6 +17,7 @@
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#include "RageDisplay.h"
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#include "RageLog.h"
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#include <math.h>
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#include "arch/ArchHooks/ArchHooks.h"
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void RageVec2Normalize( RageVector2* pOut, const RageVector2* pV )
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{
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@@ -240,24 +241,20 @@ void RageMatrixCommand( CString sCommandString, RageMatrix &mat )
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else if( sName=="rotationz" ) RageMatrixRotationZ( &b, fParam(1) );
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else
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{
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CString sError = ssprintf( "Unrecognized matrix command name '%s' in command string '%s'.", sName.c_str(), sCommandString.c_str() );
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CString sError = ssprintf( "MatrixCommand: Unrecognized matrix command name '%s' in command string '%s'.", sName.c_str(), sCommandString.c_str() );
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LOG->Warn( sError );
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#if defined(WIN32) && !defined(_XBOX) // XXX arch?
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if( DISPLAY->GetVideoModeParams().windowed )
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MessageBox(NULL, sError, "MatrixCommand", MB_OK);
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#endif
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if( DISPLAY->IsWindowed() )
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HOOKS->MessageBoxOK( sError );
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continue;
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}
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if( iMaxIndexAccessed != (int)asTokens.size()-1 )
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{
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CString sError = ssprintf( "Wrong number of parameters in command '%s'. Expected %d but there are %d.", join(",",asTokens).c_str(), iMaxIndexAccessed+1, (int)asTokens.size() );
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CString sError = ssprintf( "MatrixCommand: Wrong number of parameters in command '%s'. Expected %d but there are %d.", join(",",asTokens).c_str(), iMaxIndexAccessed+1, (int)asTokens.size() );
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LOG->Warn( sError );
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#if defined(WIN32) // XXX arch?
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if( DISPLAY->GetVideoModeParams().windowed )
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MessageBox(NULL, sError, "MatrixCommand", MB_OK);
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#endif
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if( DISPLAY->IsWindowed() )
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HOOKS->MessageBoxOK( sError );
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continue;
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}
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@@ -133,8 +133,7 @@ CString vssprintf( const char *fmt, va_list argList)
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}
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#ifdef WIN32
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#include "dxerr8.h"
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#pragma comment(lib, "DxErr8.lib")
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#include "D3DX8Core.h"
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CString hr_ssprintf( int hr, const char *fmt, ...)
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{
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@@ -143,9 +142,10 @@ CString hr_ssprintf( int hr, const char *fmt, ...)
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CString s = vssprintf( fmt, va );
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va_end(va);
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/* Why was this commented out? -glenn */
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return s + ssprintf( " (%s)", DXGetErrorString8(hr) );
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// return s;// += ssprintf( " (%s)", DXGetErrorString8(hr) );
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char szError[1024] = "";
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D3DXGetErrorString( hr, szError, sizeof(szError) );
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return s + ssprintf( " (%s)", szError );
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}
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CString werr_ssprintf( int err, const char *fmt, ...)
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@@ -4,7 +4,7 @@
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#include "RageUtil.h"
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#include "RageLog.h"
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#if defined(WIN32)
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#if defined(_WINDOWS)
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/* Convert from the given codepage to UTF-8. Return true if successful. */
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static bool CodePageConvert(CString &txt, int cp)
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@@ -13,8 +13,6 @@
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#include "ScreenEz2SelectMusic.h"
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#include <math.h>
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "ScreenManager.h"
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#include "RageSoundManager.h"
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#include "GameConstantsAndTypes.h"
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@@ -25,7 +25,7 @@
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#include "ThemeManager.h"
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#include "ModeChoice.h"
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#include "RageDisplay.h"
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#include "StepMania.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#define CHOICES THEME->GetMetric (m_sName,"Choices")
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@@ -22,7 +22,7 @@
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#include "RageDisplay.h"
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#include "GameConstantsAndTypes.h"
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#include "SDL_utils.h"
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#include "StepMania.h"
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#include "arch/ArchHooks/ArchHooks.h"
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Sprite::Sprite()
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{
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@@ -49,9 +49,8 @@
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#include "SongCacheIndex.h"
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#include "BannerCache.h"
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#include "UnlockSystem.h"
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#include "arch/ArchHooks/ArchHooks.h"
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/* This is also a global class; we own it. */
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ArchHooks *HOOKS = NULL;
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#ifdef WIN32
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@@ -200,7 +199,7 @@ static void BoostAppPri()
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if(!ChangeAppPri())
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return;
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#ifdef WIN32
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#ifdef _WINDOWS
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/* We just want a slight boost, so we don't skip needlessly if something happens
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* in the background. We don't really want to be high-priority--above normal should
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* be enough. However, ABOVE_NORMAL_PRIORITY_CLASS is only supported in Win2000
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@@ -423,7 +422,7 @@ static void RestoreAppPri()
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if(!ChangeAppPri())
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return;
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#ifdef WIN32
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#ifdef _WINDOWS
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SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
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#endif
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}
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@@ -517,7 +516,7 @@ int main(int argc, char* argv[])
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if ( SDL_GetWMInfo(&info) < 0 )
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RageException::Throw( "SDL_GetWMInfo failed" );
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#ifdef WIN32
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#ifdef _WINDOWS
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g_hWndMain = info.window;
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#endif
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+649
-4
File diff suppressed because it is too large
Load Diff
@@ -15,9 +15,6 @@ void ApplyGraphicOptions();
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void ExitGame();
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void ResetGame();
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#include "arch/ArchHooks/ArchHooks.h"
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extern ArchHooks *HOOKS; // global and accessable from anywhere in our program
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#if defined(WIN32)
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extern HWND g_hWndMain;
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#endif
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@@ -22,6 +22,7 @@
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#include "Font.h"
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#include "FontCharAliases.h"
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#include "RageDisplay.h"
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#include "arch/ArchHooks/ArchHooks.h"
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ThemeManager* THEME = NULL; // global object accessable from anywhere in the program
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@@ -157,15 +158,14 @@ try_element_again:
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FlushDirCache();
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CString message = ssprintf(
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"There is more than one theme element element that matches "
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"ThemeManager: There is more than one theme element element that matches "
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"'%s/%s/%s'. Please remove all but one of these matches.",
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sThemeName.c_str(), sCategory.c_str(), sFileName.c_str() );
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#if defined(WIN32) // XXX arch?
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if( DISPLAY->IsWindowed() )
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if( MessageBox(NULL, message, "ThemeManager", MB_RETRYCANCEL ) == IDRETRY)
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if( ArchHooks::retry == HOOKS->MessageBoxAbortRetryIgnore(message) )
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goto try_element_again;
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#endif
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RageException::Throw( message );
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}
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else if( asElementPaths.size() == 0 )
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@@ -206,15 +206,14 @@ try_element_again:
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else
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{
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CString message = ssprintf(
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"The redirect '%s' points to the file '%s', which does not exist. "
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"ThemeManager: The redirect '%s' points to the file '%s', which does not exist. "
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"Verify that this redirect is correct.",
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sPath.c_str(), sNewFileName.c_str());
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#if defined(WIN32) // XXX arch?
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if( DISPLAY->IsWindowed() )
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if( MessageBox(NULL, message, "ThemeManager", MB_RETRYCANCEL ) == IDRETRY)
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if( ArchHooks::retry == HOOKS->MessageBoxAbortRetryIgnore(message) )
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goto try_element_again;
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#endif
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RageException::Throw( "%s", message.c_str() );
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}
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}
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@@ -0,0 +1,4 @@
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#include "global.h"
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#include "ArchHooks.h"
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ArchHooks *HOOKS = NULL;
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@@ -40,6 +40,8 @@ public:
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#endif
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extern ArchHooks *HOOKS; // global and accessable from anywhere in our program
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/*
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* Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved.
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*
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@@ -3,7 +3,7 @@
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#include "RageUtil.h"
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#include "RageLog.h"
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#if defined(WIN32)
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#if defined(_WINDOWS)
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#include "MovieTexture_DShow.h"
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#endif
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@@ -64,7 +64,7 @@ RageMovieTexture *MakeRageMovieTexture(RageTextureID ID)
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{
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DumpAVIDebugInfo( ID.filename );
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#if defined(WIN32)
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#if defined(_WINDOWS)
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return new MovieTexture_DShow(ID);
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#else
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/* XXX: need a simple null movie texture object */
|
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@@ -4,7 +4,6 @@
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#include "../../RageLog.h"
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#define DIRECTSOUND_VERSION 0x0700
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#include <mmsystem.h>
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#include <dsound.h>
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#include <math.h>
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@@ -26,28 +25,35 @@ DSound::DSound()
|
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{
|
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HRESULT hr;
|
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|
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#ifndef _XBOX
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// Initialize COM
|
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if( FAILED( hr = CoInitialize( NULL ) ) )
|
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RageException::ThrowNonfatal(hr_ssprintf(hr, "CoInitialize"));
|
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#endif
|
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|
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// Create IDirectSound using the primary sound device
|
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if( FAILED( hr = DirectSoundCreate( NULL, &ds, NULL ) ) )
|
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RageException::ThrowNonfatal(hr_ssprintf(hr, "DirectSoundCreate"));
|
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|
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#ifndef _XBOX
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DirectSoundEnumerate(EnumCallback, 0);
|
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|
||||
/* Try to set primary mixing privileges */
|
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hr = ds->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
|
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#endif
|
||||
}
|
||||
|
||||
DSound::~DSound()
|
||||
{
|
||||
ds->Release();
|
||||
#ifndef _XBOX
|
||||
CoUninitialize();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool DSound::IsEmulated() const
|
||||
{
|
||||
#ifndef _XBOX
|
||||
/* Don't bother wasting time trying to create buffers if we're
|
||||
* emulated. This also gives us better diagnostic information. */
|
||||
DSCAPS Caps;
|
||||
@@ -61,6 +67,9 @@ bool DSound::IsEmulated() const
|
||||
}
|
||||
|
||||
return !!(Caps.dwFlags & DSCAPS_EMULDRIVER);
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
DSoundBuf::DSoundBuf(DSound &ds, DSoundBuf::hw hardware,
|
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@@ -100,30 +109,44 @@ DSoundBuf::DSoundBuf(DSound &ds, DSoundBuf::hw hardware,
|
||||
DSBUFFERDESC format;
|
||||
memset(&format, 0, sizeof(format));
|
||||
format.dwSize = sizeof(format);
|
||||
#ifdef _XBOX
|
||||
format.dwFlags = DSBCAPS_CTRLVOLUME;
|
||||
#else
|
||||
format.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLVOLUME;
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef _XBOX
|
||||
/* Don't use DSBCAPS_STATIC. It's meant for static buffers, and we
|
||||
* only use streaming buffers. */
|
||||
if(hardware == HW_HARDWARE)
|
||||
format.dwFlags |= DSBCAPS_LOCHARDWARE;
|
||||
else
|
||||
format.dwFlags |= DSBCAPS_LOCSOFTWARE;
|
||||
#endif
|
||||
|
||||
if(NeedCtrlFrequency)
|
||||
format.dwFlags |= DSBCAPS_CTRLFREQUENCY;
|
||||
|
||||
format.dwBufferBytes = buffersize;
|
||||
#ifndef _XBOX
|
||||
format.dwReserved = 0;
|
||||
#endif
|
||||
format.lpwfxFormat = &waveformat;
|
||||
|
||||
IDirectSoundBuffer *sndbuf_buf;
|
||||
HRESULT hr = ds.GetDS()->CreateSoundBuffer(&format, &sndbuf_buf, NULL);
|
||||
/* Query IID_IDirectSoundBuffer instead of IID_IDirectSoundBuffer8. -Chris */
|
||||
// IDirectSoundBuffer *sndbuf_buf;
|
||||
// HRESULT hr = ds.GetDS()->CreateSoundBuffer(&format, &sndbuf_buf, NULL);
|
||||
// if (FAILED(hr))
|
||||
// RageException::ThrowNonfatal(hr_ssprintf(hr, "CreateSoundBuffer failed"));
|
||||
//
|
||||
// sndbuf_buf->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*) &buf);
|
||||
// ASSERT(buf);
|
||||
|
||||
HRESULT hr = ds.GetDS()->CreateSoundBuffer(&format, &buf, NULL);
|
||||
if (FAILED(hr))
|
||||
RageException::ThrowNonfatal(hr_ssprintf(hr, "CreateSoundBuffer failed"));
|
||||
|
||||
sndbuf_buf->QueryInterface(IID_IDirectSoundBuffer, (LPVOID*) &buf);
|
||||
ASSERT(buf);
|
||||
|
||||
#ifndef _XBOX
|
||||
/* I'm not sure this should ever be needed, but ... */
|
||||
DSBCAPS bcaps;
|
||||
bcaps.dwSize=sizeof(bcaps);
|
||||
@@ -137,6 +160,7 @@ DSoundBuf::DSoundBuf(DSound &ds, DSoundBuf::hw hardware,
|
||||
buffersize = bcaps.dwBufferBytes;
|
||||
writeahead = min(writeahead, buffersize);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void DSoundBuf::SetSampleRate(int hz)
|
||||
@@ -187,6 +211,7 @@ bool DSoundBuf::get_output_buf(char **buffer, unsigned *bufsiz, int *play_pos, i
|
||||
/* It's easiest to think of the cursor as a block, starting and ending at
|
||||
* the two values returned by GetCurrentPosition, that we can't write to. */
|
||||
result = buf->GetCurrentPosition(&cursorstart, &cursorend);
|
||||
#ifndef _XBOX
|
||||
if ( result == DSERR_BUFFERLOST ) {
|
||||
buf->Restore();
|
||||
result = buf->GetCurrentPosition(&cursorstart, &cursorend);
|
||||
@@ -195,6 +220,7 @@ bool DSoundBuf::get_output_buf(char **buffer, unsigned *bufsiz, int *play_pos, i
|
||||
LOG->Warn(hr_ssprintf(result, "DirectSound::GetCurrentPosition failed"));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/* XXX We can figure out if we've underrun, and increase the write-ahead
|
||||
@@ -271,10 +297,12 @@ bool DSoundBuf::get_output_buf(char **buffer, unsigned *bufsiz, int *play_pos, i
|
||||
|
||||
/* Lock the audio buffer. */
|
||||
result = buf->Lock(write_cursor, num_bytes_empty, (LPVOID *)buffer, (DWORD *) bufsiz, NULL, &junk, 0);
|
||||
#ifndef _XBOX
|
||||
if ( result == DSERR_BUFFERLOST ) {
|
||||
buf->Restore();
|
||||
result = buf->Lock(write_cursor, num_bytes_empty, (LPVOID *)buffer, (DWORD *) bufsiz, NULL, &junk, 0);
|
||||
}
|
||||
#endif
|
||||
if ( result != DS_OK ) {
|
||||
LOG->Warn(hr_ssprintf(result, "Couldn't lock the DirectSound buffer."));
|
||||
return false;
|
||||
|
||||
@@ -17,7 +17,9 @@
|
||||
#include "arch_linux.h"
|
||||
#elif defined(DARWIN)
|
||||
#include "arch_darwin.h"
|
||||
#elif defined(WIN32)
|
||||
#elif defined(_XBOX)
|
||||
#include "arch_xbox.h"
|
||||
#elif defined(_WINDOWS)
|
||||
#include "arch_Win32.h"
|
||||
#endif
|
||||
|
||||
@@ -28,13 +30,13 @@ LowLevelWindow *MakeLowLevelWindow() { return new ARCH_LOW_LEVEL_WINDOW; }
|
||||
|
||||
void MakeInputHandlers(vector<InputHandler *> &Add)
|
||||
{
|
||||
#if defined(WIN32) && !defined(_XBOX)
|
||||
#if defined(_WINDOWS)
|
||||
Add.push_back(new InputHandler_DInput);
|
||||
#else
|
||||
Add.push_back(new InputHandler_SDL);
|
||||
#endif
|
||||
|
||||
#if defined(WIN32)
|
||||
#if defined(_WINDOWS)
|
||||
Add.push_back(new InputHandler_Win32_Pump);
|
||||
// Add.push_back(new InputHandler_Win32_Para);
|
||||
#endif
|
||||
@@ -62,11 +64,14 @@ RageSoundDriver *MakeRageSoundDriver(CString drivers)
|
||||
Driver = DriversToTry[i];
|
||||
LOG->Trace("Initializing driver: %s", DriversToTry[i].c_str());
|
||||
|
||||
#ifdef WIN32
|
||||
#ifdef WINDOWS
|
||||
if(!DriversToTry[i].CompareNoCase("DirectSound")) ret = new RageSound_DSound;
|
||||
if(!DriversToTry[i].CompareNoCase("DirectSound-sw")) ret = new RageSound_DSound_Software;
|
||||
if(!DriversToTry[i].CompareNoCase("WaveOut")) ret = new RageSound_WaveOut;
|
||||
#endif
|
||||
#ifdef _XBOX
|
||||
if(!DriversToTry[i].CompareNoCase("DirectSound")) ret = new RageSound_DSound;
|
||||
#endif
|
||||
#ifdef HAVE_ALSA
|
||||
if(!DriversToTry[i].CompareNoCase("ALSA9")) ret = new RageSound_ALSA9;
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef XBOX_ARCH_H
|
||||
#define XBOX_ARCH_H
|
||||
|
||||
/* Load drivers for Win32. */
|
||||
#include "LoadingWindow/LoadingWindow_SDL.h"
|
||||
#include "ErrorDialog/ErrorDialog_null.h"
|
||||
#include "ArchHooks/ArchHooks_none.h"
|
||||
|
||||
#include "InputHandler/InputHandler_DirectInput.h"
|
||||
|
||||
#include "Sound/RageSoundDriver_DSound.h"
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
|
||||
*
|
||||
* Glenn Maynard
|
||||
* Chris Danford
|
||||
*/
|
||||
Reference in New Issue
Block a user