don't reset Actor::size in Reset()
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@@ -32,7 +32,6 @@ void Actor::Reset()
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m_baseRotation = RageVector3( 0, 0, 0 );
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m_baseScale = RageVector3( 1, 1, 1 );
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m_size = RageVector2( 1, 1 );
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m_start.Init();
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m_current.Init();
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@@ -60,6 +59,7 @@ void Actor::Reset()
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Actor::Actor()
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{
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m_size = RageVector2( 1, 1 );
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Reset();
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m_bFirstUpdate = true;
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}
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