don't reset Actor::size in Reset()

This commit is contained in:
Chris Danford
2003-10-22 09:44:27 +00:00
parent 66d97b6a10
commit df0cd8a46a
+1 -1
View File
@@ -32,7 +32,6 @@ void Actor::Reset()
m_baseRotation = RageVector3( 0, 0, 0 );
m_baseScale = RageVector3( 1, 1, 1 );
m_size = RageVector2( 1, 1 );
m_start.Init();
m_current.Init();
@@ -60,6 +59,7 @@ void Actor::Reset()
Actor::Actor()
{
m_size = RageVector2( 1, 1 );
Reset();
m_bFirstUpdate = true;
}