add finishtweening comand
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@@ -723,7 +723,8 @@ void Actor::HandleCommand( const CStringArray &asTokens )
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else if( sName=="bouncebegin" ) BeginTweening( fParam(1), TWEEN_BOUNCE_BEGIN );
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else if( sName=="bounceend" ) BeginTweening( fParam(1), TWEEN_BOUNCE_END );
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else if( sName=="spring" ) BeginTweening( fParam(1), TWEEN_SPRING );
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else if( sName=="stoptweening" ) { StopTweening(); BeginTweening( 0.0001f, TWEEN_LINEAR ); }
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else if( sName=="stoptweening" ) { StopTweening(); BeginTweening( 0.0001f, TWEEN_LINEAR ); } // Why BeginT again? -Chris
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else if( sName=="finishtweening" ) FinishTweening();
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else if( sName=="x" ) SetX( fParam(1) );
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else if( sName=="y" ) SetY( fParam(1) );
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else if( sName=="z" ) SetZ( fParam(1) );
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