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@@ -661,7 +661,7 @@ void Actor::Command( CString sCommandString )
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CString& sName = asTokens[0];
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sName.MakeLower();
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// Act on command
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// Commands that go in the tweening queue:
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if ( sName=="sleep" ) BeginTweening( fParam(1), TWEEN_LINEAR );
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else if( sName=="linear" ) BeginTweening( fParam(1), TWEEN_LINEAR );
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else if( sName=="accelerate" ) BeginTweening( fParam(1), TWEEN_ACCELERATE );
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@@ -715,6 +715,7 @@ void Actor::Command( CString sCommandString )
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else if( sName=="effectcolor2" ) SetEffectColor2( RageColor(fParam(1),fParam(2),fParam(3),fParam(4)) );
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else if( sName=="effectperiod" ) SetEffectPeriod( fParam(1) );
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else if( sName=="effectmagnitude" ) SetEffectMagnitude( RageVector3(fParam(1),fParam(2),fParam(3)) );
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// Commands that take effect immediately (ignoring the tweening queue):
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else if( sName=="animate" ) EnableAnimation( bParam(1) );
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else if( sName=="texturewrapping" ) EnableTextureWrapping( bParam(1) );
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else if( sName=="additiveblend" ) EnableAdditiveBlend( bParam(1) );
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