Glenn Maynard
ef33416418
remove old comment
2003-03-04 23:06:11 +00:00
Chris Danford
0adf3d8590
cleanup of ScreenSelect
2003-03-03 10:03:02 +00:00
Chris Danford
fc2108e85d
fixed EditMenu "Create from Autogen" weirdness
...
cleaned up some unnecessary header dependencies
2003-02-22 01:58:56 +00:00
Kevin Slaughter
69f51bd394
Checked in files for ScreenSelectDifficultyEX
2003-02-21 10:05:13 +00:00
Chris Danford
848ad6e2be
clean up detection and handling of drivers with problematic AA lines
...
only draw topmost screen if topmost screen isn't transparent (speeds up options menus in editor)
optimized beat bar drawing in NoteField
2003-02-20 21:22:18 +00:00
Tim Hentenaar
9b0f6baef2
misc. fixes
2003-02-19 23:53:19 +00:00
Kevin Slaughter
1141e886b8
Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
2003-02-19 10:58:32 +00:00
Chris Danford
e6273f1db3
more work on editor
2003-02-19 05:46:09 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Glenn Maynard
3a13724a70
Cleanups:
...
Don't use variables that start with an underscore. They're reserved
for the system.
Using single-letter variable names is fine for simple for() counters,
but don't use them for real variables. Here you probably meant
"Coins", "CoinsPerCredit" (const) and "Remainder".
Er, you're implementing div and mod iteratively. :)
2003-02-12 07:52:20 +00:00
Kevin Slaughter
c8745d1b47
Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
2003-02-12 06:25:51 +00:00
Chris Danford
7b644e834a
Added ScreenJukeboxMenu, and UI cleanup.
2003-02-11 02:20:38 +00:00
Andrew Livy
2ebb67f358
Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it)
2003-02-08 17:07:18 +00:00
Chris Danford
57f0a820a1
cosmetic cleanup, changed default texture color to 16bits
2003-02-02 09:09:29 +00:00
Chris Danford
6f445f700f
more options re-org
2003-02-01 01:11:00 +00:00
Chris Danford
e80943fb53
options menu re-organization to solve TitleMenu clutter
2003-01-31 23:31:35 +00:00
Chris Danford
7c470cf9c8
added ScreenJukebox
2003-01-31 21:34:34 +00:00
Chris Danford
3ddadbe82f
New ScreenEditMenu
2003-01-30 07:18:33 +00:00
Glenn Maynard
5aa7ebc1ac
rename a function
2003-01-27 23:10:44 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Chris Danford
66aa51c5ae
working on name entry
2003-01-26 02:21:47 +00:00
Glenn Maynard
3cf9dfa910
simplify
2003-01-23 04:33:23 +00:00
Chris Danford
e2a91a79a9
Warn if using software OpenGL, sound driver now falls back to WaveOut by default
2003-01-19 21:51:46 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Glenn Maynard
70e386192b
err, commit cumulative-FPS display
2003-01-14 21:58:01 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
5c2f183669
sandbox is now a sandbox again; add a Test container, move
...
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Chris Danford
2171a071dc
removed RageNetwork*, added attract sequence
2003-01-08 23:43:54 +00:00
Glenn Maynard
8c4a024888
get rid of vertex queue
2003-01-08 23:16:28 +00:00
Glenn Maynard
517bdcf150
ack.
2002-12-30 03:27:43 +00:00
Glenn Maynard
fd7dbed3b7
fix dependencies
2002-12-30 00:13:47 +00:00
Glenn Maynard
c8b16777af
fix occasional one-frame glitches
2002-12-29 23:37:41 +00:00
Glenn Maynard
49f05c9ab8
s/throw RageException/RageException::Throw/
2002-12-21 19:34:02 +00:00
Glenn Maynard
e7c32293da
add song cleaning
2002-12-21 18:23:37 +00:00
Glenn Maynard
6ffd189d53
add stat clearing
2002-12-21 07:54:24 +00:00
Andrew Livy
ceb2fc0c25
Started work on the Banner Scrolling List style Music Select (as used by pump/ez2/para/3ddx/bm/3rd mix and older). It's far from finished, but is a start, also updated some para graphics. This compiles in VC6. the Project will compile it all, as for any other makefiles kicking around (like unix makefiles) I dont know whats what so these have not been updated. Thanks.
2002-12-05 03:49:46 +00:00
Chris Danford
ca7c1ab78f
working on mulitplayer
2002-12-02 05:25:44 +00:00
Glenn Maynard
984b433858
signs, headers, for scoping
2002-11-16 20:21:00 +00:00
Glenn Maynard
b037524db0
finish draw stats
2002-11-11 20:43:30 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
bccaf3560b
s/Add/push_back/
2002-10-31 04:23:39 +00:00
Glenn Maynard
a041b7cd3e
s/RemoteAt/erase/
2002-10-31 04:11:08 +00:00
Glenn Maynard
dcb4fd2128
some more s/GetSize/size/ and other minor STLisms
2002-10-31 02:20:11 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Glenn Maynard
5c841f287b
s/RemoveAll/clear/g
2002-10-24 20:15:24 +00:00
Glenn Maynard
85e409b121
some more MFCisms to STLisms
2002-10-24 19:55:09 +00:00
Glenn Maynard
df64537353
switch this little timer to RT, since dxutil is gone
2002-10-24 07:11:21 +00:00