remove old comment

This commit is contained in:
Glenn Maynard
2003-03-04 23:06:11 +00:00
parent 1b6cac3460
commit ef33416418
-10
View File
@@ -170,16 +170,6 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
{
Screen *ret = Screen::Create( sClassName );
/* Give a null update to the new screen. This bumps everything into its
* initial tween state, if any, so we don't show stuff at an incorrect
* position for a frame.
*
* XXX: Can't do this here, since this update might cause another screen
* to be loaded; that'll land back here, and the screen list gets messed
* up. We need to make sure Update(0) is called some time before the
* first Draw(). */
// ret->Update(0);
/* Loading probably took a little while. Let's reset stats. This prevents us
* from displaying an unnaturally low FPS value, and the next FPS value we
* display will be accurate, which makes skips in the initial tween-ins more