Andrew Wong
54e490fd20
oops, forgot to commit:
...
replace GAMESTATE->m_pUnlockingSys with UNLOCKSYS
2003-09-19 07:02:53 +00:00
Glenn Maynard
aea2f4583d
This doesn't build (on any archs).
2003-09-10 22:08:24 +00:00
Kevin Slaughter
89dbc35832
Add beginning tests of Network Play
2003-09-09 10:21:06 +00:00
Andrew Wong
f2d672ced5
oops, make sure zoom is set correctly before applying MenuItemOnCreate transition
2003-09-04 20:36:24 +00:00
Andrew Wong
0699afcb4b
support for effects to display title menu items
2003-09-04 11:06:07 +00:00
Andrew Wong
e8873ac90a
Command when menu items are drawn isn't really being executed. Remove for now.
2003-09-04 07:35:52 +00:00
Andrew Wong
e01ddb0263
add metric for menu items when title menu is created (updated metrics any moment now...)
2003-09-02 00:45:02 +00:00
Chris Danford
2be2718bb4
don't enter course editor if 0 non-autogen courses or 0 songs
2003-08-16 17:45:23 +00:00
Chris Danford
d049234f03
working on course edit screen
2003-08-10 23:48:10 +00:00
Chris Danford
2a2bdb3cb5
Move branding and version strings for program and installer into ProductInfo.inc/h. This will make it easier to keep version the information up to date.
2003-08-10 03:19:16 +00:00
Glenn Maynard
289e528576
Don't show unlock count if it's off.
2003-07-31 22:50:27 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
...
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Andrew Wong
cd0af65a88
show number of unlocks on title screen (easier benchmarking purposes, mainly)
2003-07-25 00:03:05 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford
55c3f4758e
fix wrong title and icon showing at startup
2003-05-25 22:39:23 +00:00
Kevin Slaughter
c326898e34
Added new theme metric to ScreenTitleMenu to allow setting the horizontal alignment for the menu text there, allowing for more flexibility in title design
2003-05-12 08:01:13 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
74d7bcd2bf
Revamp texture caching system
2003-04-18 23:55:20 +00:00
Chris Danford
85c9e8a89e
repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs
2003-04-13 06:29:02 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
...
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
40195e81c7
header2 -> Common title
...
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
...
Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford
16df407e32
Cosmetic cleanups
...
Added "press START for more options" to ScreenPlayerOptions
2003-03-11 08:52:45 +00:00
Chris Danford
51ca82a8e6
Modularize coin logic
2003-03-09 03:28:34 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
a696414cac
Actor tween cleanup
...
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Kevin Slaughter
1141e886b8
Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
2003-02-19 10:58:32 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
0f645ca5d9
DEBUG, not _DEBUG
2003-02-14 22:24:28 +00:00
Glenn Maynard
7c86c7eb91
fix include
2003-02-14 06:54:39 +00:00
Kevin Slaughter
9060cfff1b
another rename... adjusted ScreenTitleMenu again
2003-02-13 08:41:40 +00:00
Kevin Slaughter
bab46c0410
Joint Premium scroll message may have been corrupt..rechecked in as binary and adjusted ScreenTitleMenu to reflect the new name.. removed old scroll message from repository
2003-02-13 08:33:31 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Kevin Slaughter
c8745d1b47
Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
2003-02-12 06:25:51 +00:00
Chris Danford
7b644e834a
Added ScreenJukeboxMenu, and UI cleanup.
2003-02-11 02:20:38 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
d12e090808
grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final
2003-02-03 05:53:59 +00:00
Chris Danford
e80943fb53
options menu re-organization to solve TitleMenu clutter
2003-01-31 23:31:35 +00:00
Chris Danford
7c470cf9c8
added ScreenJukebox
2003-01-31 21:34:34 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Chris Danford
1583a44506
added DDREX Nonstop mode, added beginnings of high score tracking
2003-01-21 05:14:59 +00:00
Glenn Maynard
fdd448d812
don't let the same side pay twice (and loop the tween)
2003-01-21 03:18:16 +00:00
Chris Danford
d1c96dcf7f
working on ScreenHighScores
2003-01-20 05:08:35 +00:00
Glenn Maynard
45ee7a9b1d
use RSM->PlayMusic for music. This fixes credits and menu music
...
playing into the attract.
2003-01-19 10:14:46 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00