350 lines
9.9 KiB
C++
350 lines
9.9 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenTitleMenu
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenTitleMenu.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "RageUtil.h"
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#include "StepMania.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "SongManager.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "GameManager.h"
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#include "InputMapper.h"
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#include "ThemeManager.h"
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#include "SDL_Utils.h"
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#include "RageSoundManager.h"
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#define HELP_X THEME->GetMetricF("ScreenTitleMenu","HelpX")
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#define HELP_Y THEME->GetMetricF("ScreenTitleMenu","HelpY")
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#define CHOICES_X THEME->GetMetricF("ScreenTitleMenu","ChoicesX")
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#define CHOICES_START_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesStartY")
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#define CHOICES_SPACING_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesSpacingY")
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#define CHOICES_SHADOW_LENGTH THEME->GetMetricF("ScreenTitleMenu","ChoicesShadowLength")
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#define COLOR_NOT_SELECTED THEME->GetMetricC("ScreenTitleMenu","ColorNotSelected")
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#define COLOR_SELECTED THEME->GetMetricC("ScreenTitleMenu","ColorSelected")
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#define ZOOM_NOT_SELECTED THEME->GetMetricF("ScreenTitleMenu","ZoomNotSelected")
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#define ZOOM_SELECTED THEME->GetMetricF("ScreenTitleMenu","ZoomSelected")
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#define SECONDS_BETWEEN_COMMENTS THEME->GetMetricF("ScreenTitleMenu","SecondsBetweenComments")
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#define SECONDS_BEFORE_ATTRACT THEME->GetMetricF("ScreenTitleMenu","SecondsBeforeAttract")
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#define HELP_TEXT_HOME THEME->GetMetric("ScreenTitleMenu","HelpTextHome")
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#define HELP_TEXT_PAY THEME->GetMetric("ScreenTitleMenu","HelpTextPay")
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#define HELP_TEXT_FREE THEME->GetMetric("ScreenTitleMenu","HelpTextFree")
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#define NEXT_SCREEN THEME->GetMetric("ScreenTitleMenu","NextScreen")
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const ScreenMessage SM_PlayComment = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+12);
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const ScreenMessage SM_GoToAttractLoop = ScreenMessage(SM_User+13);
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const CString CHOICE_TEXT[ScreenTitleMenu::NUM_CHOICES]= {
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"GAME START",
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"SWITCH GAME",
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"CONFIG KEY/JOY",
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"INPUT OPTIONS",
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"MACHINE OPTIONS",
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"GRAPHIC OPTIONS",
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"APPEARANCE OPTIONS",
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"EDIT/RECORD/SYNCH",
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#ifdef _DEBUG
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"SANDBOX",
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#endif
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"EXIT",
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};
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ScreenTitleMenu::ScreenTitleMenu()
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{
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LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
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m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","help") );
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CString sHelpText;
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switch( PREFSMAN->m_CoinMode )
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{
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case PrefsManager::COIN_HOME: sHelpText = HELP_TEXT_HOME; break;
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case PrefsManager::COIN_PAY: sHelpText = HELP_TEXT_PAY; break;
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case PrefsManager::COIN_FREE: sHelpText = HELP_TEXT_FREE; break;
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default: ASSERT(0);
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}
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m_textHelp.SetText( sHelpText );
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m_textHelp.SetXY( HELP_X, HELP_Y );
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m_textHelp.SetZoom( 0.5f );
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m_textHelp.SetEffectBlinking();
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m_textHelp.TurnShadowOn();
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m_textHelp.SetShadowLength( 2 );
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this->AddChild( &m_textHelp );
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switch( PREFSMAN->m_CoinMode )
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{
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case PrefsManager::COIN_HOME:
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int i;
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for( i=0; i<NUM_CHOICES; i++ )
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{
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m_textChoice[i].LoadFromFont( THEME->GetPathTo("Fonts","titlemenu") );
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m_textChoice[i].SetText( CHOICE_TEXT[i] );
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m_textChoice[i].SetXY( CHOICES_X, CHOICES_START_Y + i*CHOICES_SPACING_Y );
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m_textChoice[i].SetShadowLength( CHOICES_SHADOW_LENGTH );
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m_textChoice[i].TurnShadowOn();
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this->AddChild( &m_textChoice[i] );
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}
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break;
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case PrefsManager::COIN_PAY:
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break;
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case PrefsManager::COIN_FREE:
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break;
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default:
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ASSERT(0);
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}
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu game name") );
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m_soundAttract.Load( ANNOUNCER->GetPathTo("title menu attract") );
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m_soundChange.Load( THEME->GetPathTo("Sounds","title menu change") );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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m_soundInvalid.Load( THEME->GetPathTo("Sounds","menu invalid") );
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m_Choice = CHOICE_GAME_START;
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for( int i=0; i<NUM_CHOICES; i++ )
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LoseFocus( i );
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GainFocus( m_Choice );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","title menu music") );
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this->SendScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS);
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this->MoveToTail( &(ScreenAttract::m_Fade) ); // put it in the back so it covers up the stuff we just added
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}
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ScreenTitleMenu::~ScreenTitleMenu()
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{
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LOG->Trace( "ScreenTitleMenu::~ScreenTitleMenu()" );
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}
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void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->Trace( "ScreenTitleMenu::Input( %d-%d )", DeviceI.device, DeviceI.button ); // debugging gameport joystick problem
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if( type != IET_FIRST_PRESS )
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return;
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if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
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{
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(int&)PREFSMAN->m_CoinMode = (PREFSMAN->m_CoinMode+1) % PrefsManager::NUM_COIN_MODES;
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ResetGame();
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CString sMessage = "Coin Mode: ";
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switch( PREFSMAN->m_CoinMode )
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{
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case PrefsManager::COIN_HOME: sMessage += "HOME"; break;
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case PrefsManager::COIN_PAY: sMessage += "PAY"; break;
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case PrefsManager::COIN_FREE: sMessage += "FREE"; break;
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}
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SCREENMAN->SystemMessage( sMessage );
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return;
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}
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if( !MenuI.IsValid() )
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return;
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switch( MenuI.button )
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{
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case MENU_BUTTON_UP:
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switch( PREFSMAN->m_CoinMode )
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{
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case PrefsManager::COIN_HOME:
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TimeToDemonstration.GetDeltaTime(); /* Reset the demonstration timer when a key is pressed. */
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LoseFocus( m_Choice );
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if( m_Choice == 0 ) // wrap around
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m_Choice = (Choice)((int)NUM_CHOICES);
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m_Choice = Choice( m_Choice-1 );
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m_soundChange.PlayRandom();
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GainFocus( m_Choice );
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break;
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case PrefsManager::COIN_PAY:
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case PrefsManager::COIN_FREE:
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return; // ignore
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}
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break;
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case MENU_BUTTON_DOWN:
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switch( PREFSMAN->m_CoinMode )
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{
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case PrefsManager::COIN_HOME:
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TimeToDemonstration.GetDeltaTime(); /* Reset the demonstration timer when a key is pressed. */
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LoseFocus( m_Choice );
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if( m_Choice == (int)ScreenTitleMenu::NUM_CHOICES-1 )
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m_Choice = (Choice)-1; // wrap around
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m_Choice = Choice( m_Choice+1 );
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m_soundChange.PlayRandom();
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GainFocus( m_Choice );
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break;
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case PrefsManager::COIN_PAY:
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case PrefsManager::COIN_FREE:
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return; // ignore
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}
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break;
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case MENU_BUTTON_BACK:
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m_Fade.CloseWipingRight( SM_GoToAttractLoop );
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break;
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case MENU_BUTTON_START:
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/* If this side is already in, don't re-join (and re-pay!). */
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if(GAMESTATE->m_bSideIsJoined[MenuI.player])
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break;
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switch( PREFSMAN->m_CoinMode )
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{
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case PrefsManager::COIN_PAY:
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if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
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break; // not enough coins
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else
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GAMESTATE->m_iCoins -= PREFSMAN->m_iCoinsPerCredit;
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// fall through
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case PrefsManager::COIN_HOME:
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case PrefsManager::COIN_FREE:
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GAMESTATE->m_bSideIsJoined[MenuI.player] = true;
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GAMESTATE->m_MasterPlayerNumber = MenuI.player;
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GAMESTATE->m_bPlayersCanJoin = false;
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switch( m_Choice )
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{
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case CHOICE_GAME_START:
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case CHOICE_SELECT_GAME:
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case CHOICE_MAP_INSTRUMENTS:
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case CHOICE_INPUT_OPTIONS:
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case CHOICE_MACHINE_OPTIONS:
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case CHOICE_GRAPHIC_OPTIONS:
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case CHOICE_APPEARANCE_OPTIONS:
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#ifdef _DEBUG
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case CHOICE_SANDBOX:
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#endif
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m_soundSelect.PlayRandom();
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m_Fade.CloseWipingRight( SM_GoToNextScreen );
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break;
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case CHOICE_EDIT:
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if( SONGMAN->m_pSongs.empty() )
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{
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m_soundInvalid.PlayRandom();
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}
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else
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{
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m_soundSelect.PlayRandom();
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m_Fade.CloseWipingRight( SM_GoToNextScreen );
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}
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break;
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case CHOICE_EXIT:
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m_soundSelect.PlayRandom();
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ExitGame();
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LOG->Trace("CHOICE_EXIT: shutting down");
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return;
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default:
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ASSERT(0);
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}
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break;
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default:
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ASSERT(0);
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}
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break;
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}
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenTitleMenu::Update( float fDelta )
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{
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if(TimeToDemonstration.PeekDeltaTime() >= SECONDS_BEFORE_ATTRACT)
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{
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this->SendScreenMessage( SM_GoToAttractLoop, 0 );
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TimeToDemonstration.GetDeltaTime();
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}
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Screen::Update(fDelta);
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}
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void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_PlayComment:
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m_soundAttract.PlayRandom();
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this->SendScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS );
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break;
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case SM_GoToNextScreen:
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switch( m_Choice )
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{
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case CHOICE_GAME_START:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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case CHOICE_SELECT_GAME:
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SCREENMAN->SetNewScreen( "ScreenSelectGame" );
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break;
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case CHOICE_MAP_INSTRUMENTS:
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SCREENMAN->SetNewScreen( "ScreenMapControllers" );
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break;
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case CHOICE_INPUT_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenInputOptions" );
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break;
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case CHOICE_MACHINE_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenMachineOptions" );
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break;
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case CHOICE_GRAPHIC_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenGraphicOptions" );
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break;
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case CHOICE_APPEARANCE_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenAppearanceOptions" );
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break;
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#ifdef _DEBUG
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case CHOICE_SANDBOX:
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SCREENMAN->SetNewScreen( "ScreenTest" );
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break;
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#endif
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case CHOICE_EDIT:
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SCREENMAN->SetNewScreen( "ScreenEditMenu" );
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break;
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case CHOICE_EXIT:
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default:
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RAGE_ASSERT_M(0, "CHOICE_EXIT reached?"); // should never get here
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break;
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}
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break;
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case SM_GoToAttractLoop:
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SCREENMAN->SetNewScreen( "ScreenCompany" );
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break;
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}
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}
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void ScreenTitleMenu::LoseFocus( int iChoiceIndex )
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{
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m_textChoice[iChoiceIndex].SetEffectNone();
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m_textChoice[iChoiceIndex].StopTweening();
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m_textChoice[iChoiceIndex].BeginTweening( 0.3f );
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m_textChoice[iChoiceIndex].SetTweenZoom( ZOOM_NOT_SELECTED );
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}
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void ScreenTitleMenu::GainFocus( int iChoiceIndex )
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{
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m_textChoice[iChoiceIndex].StopTweening();
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m_textChoice[iChoiceIndex].BeginTweening( 0.3f );
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m_textChoice[iChoiceIndex].SetTweenZoom( ZOOM_SELECTED );
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RageColor color1, color2;
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color1 = COLOR_SELECTED;
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color2 = color1 * 0.5f;
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color2.a = 1;
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m_textChoice[iChoiceIndex].SetEffectCamelion( 2.5f, color1, color2 );
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}
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