SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
This commit is contained in:
@@ -12,7 +12,6 @@
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#include "MenuElements.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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@@ -18,7 +18,7 @@
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#include "AnnouncerManager.h"
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#include "ThemeManager.h"
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#include "Font.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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const float TIMER_SECONDS = 99;
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@@ -86,7 +86,7 @@ void MenuTimer::Update( float fDeltaTime )
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int iNewDisplay = (int)(fNewSecondsLeft + 0.99f);
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if( fOldSecondsLeft > 5.5 && fNewSecondsLeft < 5.5 ) // transition to below 5.5
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("hurry up") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("hurry up") );
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if( iOldDisplay != iNewDisplay )
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{
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@@ -16,7 +16,6 @@
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#include "PrefsManager.h"
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#include "SongManager.h"
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#include "ThemeManager.h"
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#include "RageSoundManager.h"
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#include "StyleDef.h"
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#include "song.h"
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#include "ActorUtil.h"
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@@ -25,7 +25,7 @@ TODO:
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#include "PrefsManager.h"
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#include "SongManager.h"
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#include "ThemeManager.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "StyleDef.h"
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#include "song.h"
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#include "ActorUtil.h"
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@@ -301,7 +301,7 @@ void MusicBannerWheel::PlayMusicSample()
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Song* pSong = GetSelectedSong();
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if( pSong && pSong->HasMusic() )
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{
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SOUNDMAN->PlayMusic(pSong->GetMusicPath(), true,
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SOUND->PlayMusic(pSong->GetMusicPath(), true,
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pSong->m_fMusicSampleStartSeconds,
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pSong->m_fMusicSampleLengthSeconds);
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}
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@@ -17,7 +17,6 @@
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#include "SongManager.h"
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#include "GameManager.h"
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#include "PrefsManager.h"
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#include "RageSoundManager.h"
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#include "ScreenManager.h" // for sending SM_PlayMusicSample
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#include "RageLog.h"
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#include "GameConstantsAndTypes.h"
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@@ -17,7 +17,6 @@
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#include "SongManager.h"
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#include "GameManager.h"
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#include "PrefsManager.h"
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#include "RageSoundManager.h"
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#include "ScreenManager.h" // for sending SM_PlayMusicSample
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#include "RageLog.h"
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#include "GameConstantsAndTypes.h"
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@@ -38,7 +38,7 @@
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#include "ActorUtil.h"
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#include "NoteSkinManager.h"
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#include "RageTextureManager.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "CombinedLifeMeterEnemy.h"
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#include "CombinedLifeMeterTug.h"
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#include "Inventory.h"
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@@ -895,7 +895,7 @@ bool ScreenGameplay::IsTimeToPlayTicks() const
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// will start coming out the speaker. Compensate for this by boosting
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// fPositionSeconds ahead
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float fPositionSeconds = GAMESTATE->m_fMusicSeconds;
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fPositionSeconds += (SOUNDMAN->GetPlayLatency()+(float)G_TICK_EARLY_SECONDS) * m_soundMusic.GetPlaybackRate();
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fPositionSeconds += (SOUND->GetPlayLatency()+(float)G_TICK_EARLY_SECONDS) * m_soundMusic.GetPlaybackRate();
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float fSongBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fPositionSeconds );
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int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
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@@ -935,7 +935,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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if( m_bFirstUpdate )
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{
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("gameplay intro") ); // crowd cheer
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("gameplay intro") ); // crowd cheer
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//
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// Get the transitions rolling
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@@ -1217,7 +1217,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT) )
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{
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m_DancingState = STATE_OUTRO;
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common back") );
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SOUND->PlayOnce( THEME->GetPathToS("Common back") );
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/* Hmm. There are a bunch of subtly different ways we can
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* tween out:
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* 1. Keep rendering the song, and keep it moving. This might
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@@ -1575,7 +1575,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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{
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TweenOffScreen();
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m_Extra.StartTransitioning( SM_GoToStateAfterCleared );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("gameplay extra") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("gameplay extra") );
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}
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else
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{
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@@ -1603,7 +1603,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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break;
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}
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("gameplay cleared") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("gameplay cleared") );
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}
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}
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}
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@@ -1802,7 +1802,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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SET_XY( m_textSurviveTime );
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}
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("gameplay failed") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("gameplay failed") );
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break;
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case SM_GoToScreenAfterFail:
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@@ -13,7 +13,7 @@
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#include "ScreenGameplayOptions.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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@@ -54,7 +54,7 @@ ScreenGameplayOptions::ScreenGameplayOptions() :
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false, true );
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenMachineOptions music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenMachineOptions music") );
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}
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void ScreenGameplayOptions::ImportOptions()
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@@ -12,7 +12,7 @@
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#include "ScreenGraphicOptions.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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@@ -68,7 +68,7 @@ ScreenGraphicOptions::ScreenGraphicOptions() :
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false, true );
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenGraphicOptions music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenGraphicOptions music") );
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}
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void ScreenGraphicOptions::ImportOptions()
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@@ -12,7 +12,7 @@
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#include "ScreenInputOptions.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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@@ -57,7 +57,7 @@ ScreenInputOptions::ScreenInputOptions() :
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false, true );
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenInputOptions music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenInputOptions music") );
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}
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void ScreenInputOptions::ImportOptions()
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@@ -12,7 +12,7 @@
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#include "ScreenInstructions.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "RageLog.h"
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@@ -72,7 +72,7 @@ ScreenInstructions::ScreenInstructions() : Screen("ScreenInstructions")
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m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_DECELERATE );
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m_sprHowToPlay.SetX( CENTER_X );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenInstructions music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenInstructions music") );
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}
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ScreenInstructions::~ScreenInstructions()
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@@ -18,6 +18,7 @@
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#include "StepMania.h"
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#include "SDL_utils.h"
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#include "ScreenManager.h"
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#include "RageSounds.h"
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@@ -188,10 +189,10 @@ void ScreenJukebox::Input( const DeviceInput& DeviceI, const InputEventType type
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// fall through
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case COIN_HOME:
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case COIN_FREE:
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SOUNDMAN->StopMusic();
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SOUND->StopMusic();
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/* We already played the it was a coin was inserted. Don't play it again. */
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if( MenuI.button != MENU_BUTTON_COIN )
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common coin") );
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SOUND->PlayOnce( THEME->GetPathToS("Common coin") );
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SDL_Delay( 800 ); // do a little pause, like the arcade does
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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@@ -19,7 +19,7 @@
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#include "GameManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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#include "ScreenJukebox.h"
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@@ -55,7 +55,7 @@ ScreenJukeboxMenu::ScreenJukeboxMenu() : Screen("ScreenJukeboxMenu")
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m_soundInvalid.Load( THEME->GetPathToS("Common invalid") );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenJukeboxMenu music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenJukeboxMenu music") );
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}
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@@ -140,8 +140,8 @@ void ScreenJukeboxMenu::MenuStart( PlayerNumber pn )
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}
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SOUNDMAN->StopMusic();
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
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SOUND->StopMusic();
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SOUND->PlayOnce( THEME->GetPathToS("Common start") );
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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}
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@@ -149,5 +149,5 @@ void ScreenJukeboxMenu::MenuBack( PlayerNumber pn )
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{
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m_Menu.StartTransitioning( SM_GoToPrevScreen );
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SOUNDMAN->StopMusic();
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SOUND->StopMusic();
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}
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@@ -12,7 +12,7 @@
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#include "ScreenMachineOptions.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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@@ -63,7 +63,7 @@ ScreenMachineOptions::ScreenMachineOptions() :
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false, true );
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenMachineOptions music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenMachineOptions music") );
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}
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void ScreenMachineOptions::ImportOptions()
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@@ -19,7 +19,7 @@
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#include "InputMapper.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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@@ -102,7 +102,7 @@ ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
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m_Menu.Load( "ScreenMapControllers", false ); // no timer
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this->AddChild( &m_Menu );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenMapControllers music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenMapControllers music") );
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Refresh();
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}
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@@ -150,7 +150,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
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if ( DeviceI.device == DEVICE_KEYBOARD && (DeviceI.button >= SDLK_F1 && DeviceI.button <= SDLK_F12) )
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{
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m_textError.SetText( "That key can not be mapped." );
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common invalid" ) );
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SOUND->PlayOnce( THEME->GetPathToS("Common invalid" ) );
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m_textError.StopTweening();
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m_textError.SetDiffuse( RageColor(0,1,0,1) );
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m_textError.BeginTweening( 3 );
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@@ -250,7 +250,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
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case SDLK_ESCAPE: /* Quit the screen. */
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if(!m_Menu.IsTransitioning())
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{
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
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SOUND->PlayOnce( THEME->GetPathToS("Common start") );
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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for( int b=0; b<GAMESTATE->GetCurrentGameDef()->m_iButtonsPerController; b++ )
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m_Line[b].Command( (b%2)? ODD_LINE_OUT:EVEN_LINE_OUT );
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@@ -14,7 +14,7 @@
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#include "ScreenMiniMenu.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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@@ -216,7 +216,7 @@ void ScreenMiniMenu::MenuStart( PlayerNumber pn )
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{
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m_Out.StartTransitioning( SM_GoToOK );
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
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SOUND->PlayOnce( THEME->GetPathToS("Common start") );
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s_iLastLine = m_iCurLine;
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COPY( s_iLastAnswers, m_iCurAnswers );
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@@ -233,7 +233,7 @@ void ScreenMiniMenu::BeforeLineChanged()
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m_textAnswer[m_iCurLine].SetEffectNone();
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m_textLabel[m_iCurLine].SetZoom( ZOOM_NOT_SELECTED );
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m_textAnswer[m_iCurLine].SetZoom( ZOOM_NOT_SELECTED );
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SOUNDMAN->PlayOnce( THEME->GetPathToS("ScreenMiniMenu row") );
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SOUND->PlayOnce( THEME->GetPathToS("ScreenMiniMenu row") );
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}
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void ScreenMiniMenu::AfterLineChanged()
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@@ -246,7 +246,7 @@ void ScreenMiniMenu::AfterLineChanged()
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void ScreenMiniMenu::AfterAnswerChanged()
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{
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SOUNDMAN->PlayOnce( THEME->GetPathToS("ScreenMiniMenu row") );
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SOUND->PlayOnce( THEME->GetPathToS("ScreenMiniMenu row") );
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int iAnswerInRow = m_iCurAnswers[m_iCurLine];
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CString sAnswerText = m_Def.rows[m_iCurLine].choices[iAnswerInRow];
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m_textAnswer[m_iCurLine].SetText( sAnswerText );
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@@ -18,6 +18,7 @@
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#include "RageLog.h"
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#include "GameConstantsAndTypes.h"
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#include "SongManager.h"
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#include "RageSounds.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "AnnouncerManager.h"
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@@ -90,9 +91,9 @@ ScreenMusicScroll::ScreenMusicScroll() : Screen("ScreenMusicScroll")
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m_Out.Load( THEME->GetPathToB("ScreenMusicScroll out") );
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// this->AddChild( &m_Out ); // draw and update manually
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("music scroll") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("music scroll") );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenMusicScroll music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenMusicScroll music") );
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}
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@@ -19,7 +19,7 @@
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#include "GameManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "ThemeManager.h"
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#include "ScreenRanking.h"
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#include "Course.h"
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@@ -249,7 +249,7 @@ ScreenNameEntry::ScreenNameEntry() : Screen("ScreenNameEntry")
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m_soundStep.Load( THEME->GetPathToS("ScreenNameEntry step") );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenNameEntry music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenNameEntry music") );
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m_fFakeBeat = 0;
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}
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@@ -13,7 +13,6 @@
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#include "ScreenOptions.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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@@ -12,7 +12,7 @@
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#include "ScreenOptionsMenu.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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@@ -68,7 +68,7 @@ ScreenOptionsMenu::ScreenOptionsMenu() :
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false, true );
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenOptionsMenu music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenOptionsMenu music") );
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}
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/* We depend on the SM options navigation for this screen, not arcade. */
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@@ -17,6 +17,7 @@
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#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "AnnouncerManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "NoteSkinManager.h"
|
||||
#include "NoteFieldPositioning.h"
|
||||
#include "ScreenSongOptions.h"
|
||||
@@ -97,7 +98,7 @@ ScreenPlayerOptions::ScreenPlayerOptions() :
|
||||
m_bAcceptedChoices = false;
|
||||
m_bGoToOptions = ( PREFSMAN->m_ShowSongOptions == PrefsManager::YES );
|
||||
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
|
||||
}
|
||||
|
||||
|
||||
@@ -399,7 +400,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
|
||||
{
|
||||
m_bGoToOptions = true;
|
||||
m_sprOptionsMessage.SetState( 1 );
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "ScreenPrompt.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ThemeManager.h"
|
||||
@@ -154,7 +154,7 @@ void ScreenPrompt::MenuRight( PlayerNumber pn )
|
||||
m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() );
|
||||
m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetWidestLineWidthInSourcePixels()+10.0f );
|
||||
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathToS("ScreenPrompt change") );
|
||||
SOUND->PlayOnce( THEME->GetPathToS("ScreenPrompt change") );
|
||||
}
|
||||
|
||||
void ScreenPrompt::MenuStart( PlayerNumber pn )
|
||||
@@ -174,7 +174,7 @@ void ScreenPrompt::MenuStart( PlayerNumber pn )
|
||||
m_textAnswer[1].BeginTweening( 0.2f );
|
||||
m_textAnswer[1].SetDiffuse( RageColor(1,1,1,0) );
|
||||
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
|
||||
if( m_bAnswer )
|
||||
{
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
|
||||
#include "ScreenRaveOptions.h"
|
||||
#include "RageUtil.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "ScreenSelect.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameManager.h"
|
||||
@@ -83,8 +83,8 @@ void ScreenSelect::Update( float fDelta )
|
||||
if(m_bFirstUpdate)
|
||||
{
|
||||
/* Don't play sounds during the ctor, since derived classes havn't loaded yet. */
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo(m_sName+" intro") );
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathToS(m_sName+" music") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(m_sName+" intro") );
|
||||
SOUND->PlayMusic( THEME->GetPathToS(m_sName+" music") );
|
||||
}
|
||||
|
||||
Screen::Update( fDelta );
|
||||
@@ -149,7 +149,7 @@ void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type,
|
||||
}
|
||||
|
||||
/* If credits had to be used, it's already taken care of.. add the player */
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
GAMESTATE->m_bSideIsJoined[pn] = true;
|
||||
SCREENMAN->RefreshCreditsMessages();
|
||||
this->UpdateSelectableChoices();
|
||||
@@ -193,7 +193,7 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
break;
|
||||
case SM_GoToPrevScreen:
|
||||
SOUNDMAN->StopMusic();
|
||||
SOUND->StopMusic();
|
||||
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
|
||||
break;
|
||||
case SM_GoToNextScreen:
|
||||
@@ -207,7 +207,7 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
|
||||
|
||||
void ScreenSelect::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
SOUNDMAN->StopMusic();
|
||||
SOUND->StopMusic();
|
||||
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
|
||||
#include "ScreenSelectCharacter.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "RageUtil.h"
|
||||
#include "RageLog.h"
|
||||
#include "ThemeManager.h"
|
||||
@@ -111,9 +112,9 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
|
||||
m_soundChange.Load( THEME->GetPathToS("ScreenSelectCharacter change") );
|
||||
m_soundSelect.Load( THEME->GetPathToS("Common start") );
|
||||
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectCharacter music") );
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectCharacter music") );
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "InputQueue.h"
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameState.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "CodeDetector.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "Course.h"
|
||||
@@ -63,7 +63,7 @@ ScreenSelectCourse::ScreenSelectCourse() : Screen("ScreenSelectCourse")
|
||||
|
||||
CodeDetector::RefreshCacheItems();
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectCourse music") );
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectCourse music") );
|
||||
|
||||
m_bMadeChoice = false;
|
||||
m_bGoToOptions = false;
|
||||
@@ -128,9 +128,9 @@ ScreenSelectCourse::ScreenSelectCourse() : Screen("ScreenSelectCourse")
|
||||
m_soundChangeNotes.Load( THEME->GetPathToS("ScreenSelectCourse difficulty") );
|
||||
|
||||
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course intro") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course intro") );
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectCourse music") );
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectCourse music") );
|
||||
|
||||
UpdateOptionsDisplays();
|
||||
|
||||
@@ -332,7 +332,7 @@ void ScreenSelectCourse::MenuStart( PlayerNumber pn )
|
||||
switch( m_MusicWheel.GetSelectedType() )
|
||||
{
|
||||
case TYPE_COURSE:
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course comment general") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course comment general") );
|
||||
|
||||
TweenOffScreen();
|
||||
|
||||
@@ -392,7 +392,7 @@ void ScreenSelectCourse::MenuStart( PlayerNumber pn )
|
||||
|
||||
void ScreenSelectCourse::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
SOUNDMAN->StopMusic();
|
||||
SOUND->StopMusic();
|
||||
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "ScreenSelectDifficulty.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "GameManager.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "GameState.h"
|
||||
@@ -301,7 +302,7 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
|
||||
|
||||
if(m_CurrentPage != PAGE_2 || !AnotherPlayerSelected)
|
||||
{
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("ScreenSelectDifficulty comment %s",mc.name)) );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("ScreenSelectDifficulty comment %s",mc.name)) );
|
||||
m_soundSelect.Play();
|
||||
}
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "ModeChoice.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageLog.h"
|
||||
#include "RageSounds.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "ScreenSelectDifficultyEX.h"
|
||||
#include "ThemeManager.h"
|
||||
@@ -383,7 +384,7 @@ void ScreenSelectDifficultyEX::MenuStart( PlayerNumber pn )
|
||||
m_sprDifficulty[e].SetDiffuse( RageColor(.5,.5,.5,1) );
|
||||
}
|
||||
}
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("ScreenSelectDifficulty comment %s",mc.name)) );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("ScreenSelectDifficulty comment %s",mc.name)) );
|
||||
m_soundSelect.Play();
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
*/
|
||||
|
||||
#include "ScreenSelectGame.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageLog.h"
|
||||
@@ -58,7 +58,7 @@ ScreenSelectGame::ScreenSelectGame() :
|
||||
false, true );
|
||||
m_Menu.m_MenuTimer.Disable();
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectGame music") );
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectGame music") );
|
||||
}
|
||||
|
||||
void ScreenSelectGame::ImportOptions()
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include "SongManager.h"
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameState.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "ThemeManager.h"
|
||||
#include <map>
|
||||
#include "ActorUtil.h"
|
||||
@@ -139,9 +139,9 @@ ScreenSelectGroup::ScreenSelectGroup() : Screen("ScreenSelectGroup")
|
||||
m_soundChange.Load( THEME->GetPathToS("ScreenSelectGroup change") );
|
||||
m_soundSelect.Load( THEME->GetPathToS("Common start") );
|
||||
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectGroup music") );
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectGroup music") );
|
||||
|
||||
AfterChange();
|
||||
TweenOnScreen();
|
||||
@@ -256,9 +256,9 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
|
||||
GAMESTATE->m_sPreferredGroup = (m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL_MUSIC : m_GroupList.GetSelectionName() );
|
||||
|
||||
if( GAMESTATE->m_sPreferredGroup == GROUP_ALL_MUSIC )
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group comment all music") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group comment all music") );
|
||||
else
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group comment general") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group comment general") );
|
||||
|
||||
|
||||
TweenOffScreen();
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "PrefsManager.h"
|
||||
#include "GameManager.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "GameState.h"
|
||||
#include "AnnouncerManager.h"
|
||||
#include "ModeChoice.h"
|
||||
@@ -410,7 +411,7 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
|
||||
|
||||
if(GetCurrentPage() != PAGE_2 || !AnotherPlayerSelected)
|
||||
{
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("ScreenSelectMaster comment %s",mc.name)) );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("ScreenSelectMaster comment %s",mc.name)) );
|
||||
m_soundSelect.Play();
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,6 @@ Chris Danford
|
||||
#include "ScreenSelectMode.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameManager.h"
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
#include "PrefsManager.h"
|
||||
#include "SongManager.h"
|
||||
#include "GameManager.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageLog.h"
|
||||
@@ -240,7 +240,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
|
||||
m_soundOptionsChange.Load( THEME->GetPathToS("ScreenSelectMusic options") );
|
||||
m_soundLocked.Load( THEME->GetPathToS("ScreenSelectMusic locked") );
|
||||
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music intro") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music intro") );
|
||||
|
||||
m_bMadeChoice = false;
|
||||
m_bGoToOptions = false;
|
||||
@@ -501,7 +501,7 @@ void ScreenSelectMusic::Update( float fDeltaTime )
|
||||
{
|
||||
if( !m_sSampleMusicToPlay.empty() )
|
||||
{
|
||||
SOUNDMAN->PlayMusic(
|
||||
SOUND->PlayMusic(
|
||||
m_sSampleMusicToPlay,
|
||||
true,
|
||||
m_fSampleStartSeconds,
|
||||
@@ -561,7 +561,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
|
||||
|
||||
m_bGoToOptions = true;
|
||||
m_sprOptionsMessage.SetState( 1 );
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -710,7 +710,7 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
else
|
||||
{
|
||||
GAMESTATE->AdjustFailType();
|
||||
SOUNDMAN->StopMusic();
|
||||
SOUND->StopMusic();
|
||||
SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
|
||||
}
|
||||
break;
|
||||
@@ -765,11 +765,11 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
|
||||
}
|
||||
|
||||
if( bIsNew )
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music comment new") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music comment new") );
|
||||
else if( bIsHard )
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music comment hard") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music comment hard") );
|
||||
else
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music comment general") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music comment general") );
|
||||
|
||||
m_bMadeChoice = true;
|
||||
|
||||
@@ -782,7 +782,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
|
||||
}
|
||||
case TYPE_COURSE:
|
||||
{
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course comment general") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course comment general") );
|
||||
|
||||
Course *pCourse = m_MusicWheel.GetSelectedCourse();
|
||||
ASSERT( pCourse );
|
||||
@@ -852,7 +852,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
|
||||
|
||||
void ScreenSelectMusic::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
SOUNDMAN->StopMusic();
|
||||
SOUND->StopMusic();
|
||||
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
}
|
||||
@@ -1079,10 +1079,10 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
|
||||
// Don't stop music if it's already playing the right file.
|
||||
if( SampleMusicToPlay == "" )
|
||||
SOUNDMAN->StopMusic();
|
||||
else if( SOUNDMAN->GetMusicPath() != SampleMusicToPlay )
|
||||
SOUND->StopMusic();
|
||||
else if( SOUND->GetMusicPath() != SampleMusicToPlay )
|
||||
{
|
||||
SOUNDMAN->StopMusic();
|
||||
SOUND->StopMusic();
|
||||
m_sSampleMusicToPlay = SampleMusicToPlay;
|
||||
m_fPlaySampleCountdown = SAMPLE_MUSIC_DELAY;
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
|
||||
#include "ScreenSelectStyle.h"
|
||||
#include "GameManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ScreenManager.h"
|
||||
@@ -181,7 +182,7 @@ void ScreenSelectStyle::MenuStart( PlayerNumber pn )
|
||||
SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, 0 );
|
||||
|
||||
const ModeChoice& mc = m_aModeChoices[GetSelectionIndex(pn)];
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("ScreenSelectStyle comment %s",mc.name)) );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("ScreenSelectStyle comment %s",mc.name)) );
|
||||
|
||||
//
|
||||
// TweenOffScreen
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "ScreenSelectStyle5th.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameManager.h"
|
||||
@@ -186,9 +186,9 @@ ScreenSelectStyle5th::ScreenSelectStyle5th() : Screen("ScreenSelectStyle5th")
|
||||
m_soundChange.Load( THEME->GetPathToG("ScreenSelectStyle5th change") );
|
||||
m_soundSelect.Load( THEME->GetPathToS("Common start") );
|
||||
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select style intro") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select style intro") );
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectStyle5th music") );
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectStyle5th music") );
|
||||
|
||||
m_soundChange.PlayRandom();
|
||||
TweenOnScreen();
|
||||
@@ -228,7 +228,7 @@ void ScreenSelectStyle5th::HandleScreenMessage( const ScreenMessage SM )
|
||||
MenuStart(PLAYER_1);
|
||||
break;
|
||||
case SM_GoToPrevScreen:
|
||||
SOUNDMAN->StopMusic();
|
||||
SOUND->StopMusic();
|
||||
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
|
||||
break;
|
||||
case SM_GoToNextScreen:
|
||||
@@ -285,11 +285,11 @@ void ScreenSelectStyle5th::MenuStart( PlayerNumber pn )
|
||||
|
||||
CString sCurStyleName = GAMESTATE->GetCurrentStyleDef()->m_szName;
|
||||
sCurStyleName.MakeLower();
|
||||
if( -1!=sCurStyleName.Find("single") ) SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("ScreenSelectStyle5th comment single") );
|
||||
else if( -1!=sCurStyleName.Find("versus") ) SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("ScreenSelectStyle5th comment versus") );
|
||||
else if( -1!=sCurStyleName.Find("double") ) SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select style comment double") );
|
||||
else if( -1!=sCurStyleName.Find("couple") ) SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select style comment couple") );
|
||||
else if( -1!=sCurStyleName.Find("solo") ) SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select style comment solo") );
|
||||
if( -1!=sCurStyleName.Find("single") ) SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("ScreenSelectStyle5th comment single") );
|
||||
else if( -1!=sCurStyleName.Find("versus") ) SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("ScreenSelectStyle5th comment versus") );
|
||||
else if( -1!=sCurStyleName.Find("double") ) SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select style comment double") );
|
||||
else if( -1!=sCurStyleName.Find("couple") ) SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select style comment couple") );
|
||||
else if( -1!=sCurStyleName.Find("solo") ) SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select style comment solo") );
|
||||
|
||||
this->ClearMessageQueue();
|
||||
|
||||
@@ -300,7 +300,7 @@ void ScreenSelectStyle5th::MenuStart( PlayerNumber pn )
|
||||
|
||||
void ScreenSelectStyle5th::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
SOUNDMAN->StopMusic();
|
||||
SOUND->StopMusic();
|
||||
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
|
||||
#include "ScreenSongOptions.h"
|
||||
#include "RageUtil.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "RageLog.h"
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "ScreenSoundOptions.h"
|
||||
#include "RageUtil.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
@@ -46,7 +47,7 @@ ScreenSoundOptions::ScreenSoundOptions() :
|
||||
Init( INPUTMODE_BOTH, g_SoundOptionsLines, NUM_SOUND_OPTIONS_LINES, false, true );
|
||||
m_Menu.m_MenuTimer.Disable();
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSoundOptions music") );
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenSoundOptions music") );
|
||||
}
|
||||
|
||||
void ScreenSoundOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include "Sprite.h"
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameState.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ enum StageMode
|
||||
|
||||
ScreenStage::ScreenStage() : Screen("ScreenStage")
|
||||
{
|
||||
SOUNDMAN->StopMusic();
|
||||
SOUND->StopMusic();
|
||||
|
||||
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenStage "+GAMESTATE->GetStageText()) );
|
||||
this->AddChild( &m_Background );
|
||||
@@ -98,7 +98,7 @@ ScreenStage::ScreenStage() : Screen("ScreenStage")
|
||||
//else stage_mode = MODE_NORMAL;
|
||||
|
||||
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage "+GAMESTATE->GetStageText()) );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage "+GAMESTATE->GetStageText()) );
|
||||
|
||||
// switch( stage_mode )
|
||||
// {
|
||||
@@ -108,21 +108,21 @@ ScreenStage::ScreenStage() : Screen("ScreenStage")
|
||||
// switch( iStageNo )
|
||||
// {
|
||||
// case 1: break;
|
||||
// case 2: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage 2") ); break;
|
||||
// case 3: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage 3") ); break;
|
||||
// case 4: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage 4") ); break;
|
||||
// case 5: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage 5") ); break;
|
||||
// case 6: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage 6") ); break;
|
||||
// case 2: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage 2") ); break;
|
||||
// case 3: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage 3") ); break;
|
||||
// case 4: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage 4") ); break;
|
||||
// case 5: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage 5") ); break;
|
||||
// case 6: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage 6") ); break;
|
||||
// default: ; break; // play nothing
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
// case MODE_FINAL: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage final") ); break;
|
||||
// case MODE_EXTRA1: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage extra1") ); break;
|
||||
// case MODE_EXTRA2: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage extra2") ); break;
|
||||
// case MODE_NONSTOP: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage nonstop") ); break;
|
||||
// case MODE_ONI: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage oni") ); break;
|
||||
// case MODE_ENDLESS: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage endless") ); break;
|
||||
// case MODE_FINAL: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage final") ); break;
|
||||
// case MODE_EXTRA1: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage extra1") ); break;
|
||||
// case MODE_EXTRA2: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage extra2") ); break;
|
||||
// case MODE_NONSTOP: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage nonstop") ); break;
|
||||
// case MODE_ONI: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage oni") ); break;
|
||||
// case MODE_ENDLESS: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("stage endless") ); break;
|
||||
// default: ASSERT(0);
|
||||
// }
|
||||
//
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "ScreenStyleSplash.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "GameState.h"
|
||||
@@ -30,7 +30,7 @@ const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
|
||||
|
||||
ScreenStyleSplash::ScreenStyleSplash() : Screen("ScreenStyleSplash")
|
||||
{
|
||||
SOUNDMAN->StopMusic();
|
||||
SOUND->StopMusic();
|
||||
|
||||
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
|
||||
CString sStyleName = GAMESTATE->GetCurrentStyleDef()->m_szName;
|
||||
@@ -97,7 +97,7 @@ void ScreenStyleSplash::MenuBack( PlayerNumber pn )
|
||||
return;
|
||||
this->ClearMessageQueue();
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathToS("menu back") );
|
||||
SOUND->PlayOnce( THEME->GetPathToS("menu back") );
|
||||
}
|
||||
|
||||
void ScreenStyleSplash::DrawPrimitives()
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "ScreenTestSound.h"
|
||||
#include "ScreenTestFonts.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "RageSounds.h"
|
||||
|
||||
|
||||
ScreenTest::~ScreenTest()
|
||||
@@ -43,7 +44,7 @@ ScreenTest::ScreenTest() : Screen("ScreenTest")
|
||||
current = NULL;
|
||||
cur_screen = -1;
|
||||
|
||||
SOUNDMAN->StopMusic();
|
||||
SOUND->StopMusic();
|
||||
|
||||
SetScreen(0);
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "ScreenTextEntry.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "ScreenTitleMenu.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
@@ -204,7 +204,7 @@ void ScreenTextEntry::MenuStart( PlayerNumber pn )
|
||||
m_textAnswer.BeginTweening( 0.2f );
|
||||
m_textAnswer.SetDiffuse( RageColor(1,1,1,0) );
|
||||
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
|
||||
if( m_bCancelled ) {
|
||||
if( m_pOnCancel ) m_pOnCancel();
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
#include "InputMapper.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "SDL_utils.h"
|
||||
#include "RageSoundManager.h"
|
||||
#include "RageSounds.h"
|
||||
#include "CodeDetector.h"
|
||||
#include "RageTextureManager.h"
|
||||
#include "UnlockSystem.h"
|
||||
@@ -136,7 +136,7 @@ ScreenTitleMenu::ScreenTitleMenu() : Screen("ScreenTitleMenu")
|
||||
this->AddChild( &m_BeginOut );
|
||||
|
||||
|
||||
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu game name") );
|
||||
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu game name") );
|
||||
|
||||
|
||||
m_soundAttract.Load( ANNOUNCER->GetPathTo("title menu attract") );
|
||||
@@ -150,7 +150,7 @@ ScreenTitleMenu::ScreenTitleMenu() : Screen("ScreenTitleMenu")
|
||||
LoseFocus( i );
|
||||
GainFocus( m_Choice );
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenTitleMenu music") );
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenTitleMenu music") );
|
||||
|
||||
this->PostScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS);
|
||||
|
||||
|
||||
@@ -620,7 +620,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
|
||||
break;
|
||||
GAMESTATE->m_iCoins++;
|
||||
SCREENMAN->RefreshCreditsMessages();
|
||||
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common coin") );
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common coin") );
|
||||
return false; // Attract need to know because they go to TitleMenu on > 1 credit
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user