308 lines
9.2 KiB
C++
308 lines
9.2 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenTitleMenu
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenTitleMenu.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "RageUtil.h"
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#include "StepMania.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "SongManager.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "GameManager.h"
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#include "InputMapper.h"
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#include "ThemeManager.h"
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#include "SDL_utils.h"
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#include "RageSoundManager.h"
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#define HELP_X THEME->GetMetricF("ScreenTitleMenu","HelpX")
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#define HELP_Y THEME->GetMetricF("ScreenTitleMenu","HelpY")
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#define CHOICES_X THEME->GetMetricF("ScreenTitleMenu","ChoicesX")
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#define CHOICES_START_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesStartY")
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#define CHOICES_SPACING_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesSpacingY")
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#define CHOICES_SHADOW_LENGTH THEME->GetMetricF("ScreenTitleMenu","ChoicesShadowLength")
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#define COLOR_NOT_SELECTED THEME->GetMetricC("ScreenTitleMenu","ColorNotSelected")
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#define COLOR_SELECTED THEME->GetMetricC("ScreenTitleMenu","ColorSelected")
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#define ZOOM_NOT_SELECTED THEME->GetMetricF("ScreenTitleMenu","ZoomNotSelected")
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#define ZOOM_SELECTED THEME->GetMetricF("ScreenTitleMenu","ZoomSelected")
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#define SECONDS_BETWEEN_COMMENTS THEME->GetMetricF("ScreenTitleMenu","SecondsBetweenComments")
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#define SECONDS_BEFORE_ATTRACT THEME->GetMetricF("ScreenTitleMenu","SecondsBeforeAttract")
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#define HELP_TEXT_HOME THEME->GetMetric("ScreenTitleMenu","HelpTextHome")
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#define HELP_TEXT_PAY THEME->GetMetric("ScreenTitleMenu","HelpTextPay")
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#define HELP_TEXT_FREE THEME->GetMetric("ScreenTitleMenu","HelpTextFree")
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#define NEXT_SCREEN THEME->GetMetric("ScreenTitleMenu","NextScreen")
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const ScreenMessage SM_PlayComment = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToAttractLoop = ScreenMessage(SM_User+13);
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ScreenTitleMenu::ScreenTitleMenu()
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{
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LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
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GAMESTATE->m_bPlayersCanJoin = true;
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if( PREFSMAN->m_CoinMode!=PrefsManager::COIN_HOME && PREFSMAN->m_bJointPremium )
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{
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m_JointPremium.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenTitleMenu joint premium") );
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this->AddChild( &m_JointPremium );
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}
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switch( PREFSMAN->m_CoinMode )
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{
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case PrefsManager::COIN_HOME:
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// do nothing
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break;
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case PrefsManager::COIN_PAY:
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m_CoinMode.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenTitleMenu pay") );
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this->AddChild( &m_CoinMode );
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break;
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case PrefsManager::COIN_FREE:
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m_CoinMode.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenTitleMenu free") );
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this->AddChild( &m_CoinMode );
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break;
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default:
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ASSERT(0);
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}
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m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","ScreenTitleMenu help") );
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CString sHelpText;
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switch( PREFSMAN->m_CoinMode )
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{
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case PrefsManager::COIN_HOME: sHelpText = HELP_TEXT_HOME; break;
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case PrefsManager::COIN_PAY: sHelpText = HELP_TEXT_PAY; break;
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case PrefsManager::COIN_FREE: sHelpText = HELP_TEXT_FREE; break;
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default: ASSERT(0);
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}
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m_textHelp.SetText( sHelpText );
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m_textHelp.SetXY( HELP_X, HELP_Y );
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m_textHelp.SetZoom( 0.5f );
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m_textHelp.SetEffectDiffuseBlink();
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m_textHelp.EnableShadow( true );
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m_textHelp.SetShadowLength( 2 );
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this->AddChild( &m_textHelp );
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switch( PREFSMAN->m_CoinMode )
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{
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case PrefsManager::COIN_HOME:
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int i;
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for( i=0; i<NUM_CHOICES; i++ )
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{
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m_textChoice[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenTitleMenu choices") );
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m_textChoice[i].SetText( ChoiceToString((Choice)i) );
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m_textChoice[i].SetXY( CHOICES_X, CHOICES_START_Y + i*CHOICES_SPACING_Y );
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m_textChoice[i].SetShadowLength( CHOICES_SHADOW_LENGTH );
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m_textChoice[i].EnableShadow( true );
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this->AddChild( &m_textChoice[i] );
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}
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break;
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case PrefsManager::COIN_PAY:
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break;
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case PrefsManager::COIN_FREE:
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break;
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default:
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ASSERT(0);
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}
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu game name") );
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m_soundAttract.Load( ANNOUNCER->GetPathTo("title menu attract") );
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m_soundChange.Load( THEME->GetPathTo("Sounds","ScreenTitleMenu change") );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") );
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m_soundInvalid.Load( THEME->GetPathTo("Sounds","Common invalid") );
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m_Choice = CHOICE_GAME_START;
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for( int i=0; i<NUM_CHOICES; i++ )
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LoseFocus( i );
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GainFocus( m_Choice );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenTitleMenu music") );
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this->PostScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS);
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this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added
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this->MoveToTail( &m_Out ); // put it in the back so it covers up the stuff we just added
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}
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ScreenTitleMenu::~ScreenTitleMenu()
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{
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LOG->Trace( "ScreenTitleMenu::~ScreenTitleMenu()" );
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}
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void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->Trace( "ScreenTitleMenu::Input( %d-%d )", DeviceI.device, DeviceI.button ); // debugging gameport joystick problem
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if( type != IET_FIRST_PRESS )
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return;
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/* If the CoinMode was changed, we need to reload this screen
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* so that the right choices will show */
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if( ScreenAttract::ChangeCoinModeInput( DeviceI, type, GameI, MenuI, StyleI ) )
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{
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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}
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if( !MenuI.IsValid() )
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return;
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switch( MenuI.button )
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{
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case MENU_BUTTON_UP:
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if( PREFSMAN->m_CoinMode != PrefsManager::COIN_HOME )
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break;
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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break;
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TimeToDemonstration.GetDeltaTime(); /* Reset the demonstration timer when a key is pressed. */
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LoseFocus( m_Choice );
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if( m_Choice == 0 ) // wrap around
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m_Choice = (Choice)((int)NUM_CHOICES);
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m_Choice = Choice( m_Choice-1 );
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m_soundChange.Play();
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GainFocus( m_Choice );
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break;
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case MENU_BUTTON_DOWN:
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if( PREFSMAN->m_CoinMode != PrefsManager::COIN_HOME )
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break;
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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break;
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TimeToDemonstration.GetDeltaTime(); /* Reset the demonstration timer when a key is pressed. */
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LoseFocus( m_Choice );
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if( m_Choice == (int)ScreenTitleMenu::NUM_CHOICES-1 )
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m_Choice = (Choice)-1; // wrap around
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m_Choice = Choice( m_Choice+1 );
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m_soundChange.Play();
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GainFocus( m_Choice );
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break;
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case MENU_BUTTON_BACK:
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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break;
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m_Out.StartTransitioning( SM_GoToAttractLoop );
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break;
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case MENU_BUTTON_START:
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if( m_In.IsTransitioning() )
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break;
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/* break if the choice is invalid */
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if( m_Choice == CHOICE_JUKEBOX ||
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m_Choice == CHOICE_EDIT )
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{
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if( SONGMAN->GetNumSongs() == 0 )
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{
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m_soundInvalid.Play();
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SCREENMAN->SystemMessage( "No songs are installed" );
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return;
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}
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}
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if( m_Choice == CHOICE_EXIT )
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{
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LOG->Trace("CHOICE_EXIT: shutting down");
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ExitGame();
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return;
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}
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if( Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
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if( !m_Out.IsTransitioning() )
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m_Out.StartTransitioning( SM_GoToNextScreen );
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}
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// Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenTitleMenu::Update( float fDelta )
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{
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if(TimeToDemonstration.PeekDeltaTime() >= SECONDS_BEFORE_ATTRACT)
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{
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this->PostScreenMessage( SM_GoToAttractLoop, 0 );
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TimeToDemonstration.GetDeltaTime();
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}
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Screen::Update(fDelta);
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}
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void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_PlayComment:
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m_soundAttract.PlayRandom();
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this->PostScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS );
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break;
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case SM_GoToNextScreen:
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switch( m_Choice )
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{
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case CHOICE_GAME_START:
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{
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// apply default options
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for( int p=0; p<NUM_PLAYERS; p++ )
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GAMESTATE->m_PlayerOptions[p].FromString( PREFSMAN->m_sDefaultModifiers );
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GAMESTATE->m_SongOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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break;
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case CHOICE_SELECT_GAME:
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SCREENMAN->SetNewScreen( "ScreenSelectGame" );
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break;
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case CHOICE_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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break;
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case CHOICE_JUKEBOX:
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SCREENMAN->SetNewScreen( "ScreenJukeboxMenu" );
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break;
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#ifdef DEBUG
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case CHOICE_SANDBOX:
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SCREENMAN->SetNewScreen( "ScreenTest" );
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break;
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#endif
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case CHOICE_EDIT:
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SCREENMAN->SetNewScreen( "ScreenEditMenu" );
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break;
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case CHOICE_EXIT:
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default:
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RAGE_ASSERT_M(0, "CHOICE_EXIT reached?"); // should never get here
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break;
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}
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break;
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case SM_GoToAttractLoop:
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SCREENMAN->SetNewScreen( "ScreenCompany" );
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break;
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}
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}
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void ScreenTitleMenu::LoseFocus( int iChoiceIndex )
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{
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m_textChoice[iChoiceIndex].SetEffectNone();
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m_textChoice[iChoiceIndex].StopTweening();
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m_textChoice[iChoiceIndex].BeginTweening( 0.3f );
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m_textChoice[iChoiceIndex].SetZoom( ZOOM_NOT_SELECTED );
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}
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void ScreenTitleMenu::GainFocus( int iChoiceIndex )
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{
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m_textChoice[iChoiceIndex].StopTweening();
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m_textChoice[iChoiceIndex].BeginTweening( 0.3f );
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m_textChoice[iChoiceIndex].SetZoom( ZOOM_SELECTED );
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RageColor color1, color2;
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color1 = COLOR_SELECTED;
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color2 = color1 * 0.5f;
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color2.a = 1;
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m_textChoice[iChoiceIndex].SetEffectDiffuseShift( 0.5f, color1, color2 );
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}
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