Chris Danford
fb1d69add3
rename: IsUsingProfile -> IsPersistentProfile
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Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
2005-05-09 08:44:01 +00:00
Chris Danford
c36df02254
add rolls to eval and scoring
2005-05-09 06:15:59 +00:00
Glenn Maynard
b292024dac
don't init high score stuff for disabled players
2005-05-09 03:41:14 +00:00
Chris Danford
1cc8d4a859
save survival life seconds remaining in HighScore
...
show SurvivalLifeTime in Ranking
2005-05-08 22:03:41 +00:00
Chris Danford
16818e54c8
broadcast on style change
2005-05-07 08:34:20 +00:00
Glenn Maynard
dc16dd8271
fix test mode in courses
2005-05-06 13:47:33 +00:00
Chris Danford
a122528974
Allow AutoActors for Stage and CouseNumber
2005-05-06 10:48:32 +00:00
Chris Danford
3db3500226
remove size on statc CString arrays so that XToString can catch size differences
2005-05-05 19:55:04 +00:00
Chris Danford
49412f8cb0
update test mode data
2005-05-05 05:06:44 +00:00
Glenn Maynard
a8069bd2f9
fix umounting cards too soon, causing MD5 to fail
2005-04-28 20:42:42 +00:00
Chris Danford
5d398f4ad3
add song boundary marker
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add "just barely"
2005-04-27 21:46:35 +00:00
Chris Danford
2836bc7c81
metrics/element name cleanup
2005-04-27 09:47:22 +00:00
Glenn Maynard
e1c1b6cbc4
add secondary screenshot code
2005-04-26 08:40:27 +00:00
Chris Danford
f57e898966
show life and combo graphs over the whole song/course - not just over the time the player was alive
2005-04-20 06:13:06 +00:00
Chris Danford
16dfd54522
show Stage text in course modes
2005-04-11 15:40:52 +00:00
Glenn Maynard
9e51961ded
fix base calls; don't PlayMusic in the ctor (SWME does that)
2005-04-08 19:47:44 +00:00
Chris Danford
ed0959ec32
show PerDifficultyAward in course modes
2005-04-06 06:12:23 +00:00
Chris Danford
ea34de2bef
one path for parsing and theming player options - fixes "SuperShuffle" not themed
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warn in ActiveAttackList if an invalid mod is encountered
don't hard code font name
2005-04-06 05:32:09 +00:00
Chris Danford
218be32879
separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.
2005-04-05 08:30:57 +00:00
Chris Danford
8cac261c52
clean up GRADE_ constant names to match GradeToString
2005-03-31 06:14:28 +00:00
Chris Danford
b29790f307
grade constant cleanup
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add LuaGrade
2005-03-31 02:06:24 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
...
This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Chris Danford
ea59bbfec8
cleanup
2005-03-21 20:14:08 +00:00
Glenn Maynard
778ac6a63d
remove m_bgCondBga; none of our themes seem to use it. (If anyone
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needed this, post to sm-devs saying what you need to do any I'll explain
how to do it with the newer XML-based system.)
2005-03-18 01:55:03 +00:00
Chris Danford
f1d3a2395d
revert: don't precache
2005-03-16 02:36:34 +00:00
Chris Danford
90a470ab4a
precache sounds
2005-03-16 02:18:03 +00:00
Chris Danford
071f02a862
allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D
2005-02-25 18:17:26 +00:00
Chris Danford
4104edcad9
use BroadcastOnChange wrappers
2005-02-25 05:27:28 +00:00
Chris Danford
ab22e629d4
enforce that changed message is broadcast whenever value changes
2005-02-24 12:27:30 +00:00
Glenn Maynard
9ff32c8d25
fix init
2005-02-23 22:45:01 +00:00
Chris Danford
4a926a4605
DifficultyMeter: set name before load
2005-02-23 22:13:06 +00:00
Glenn Maynard
bf85d3d3ac
fix update
2005-02-23 21:13:09 +00:00
Chris Danford
555d5aa2fe
don't use Name/ID to load DifficultyMeter. We only need the Name at load time, so pass it into Load and don't save it in the Actor.
2005-02-23 20:40:46 +00:00
Glenn Maynard
b46daecd2f
Commit stats to profiles before loading ScreenEvaluation.
2005-02-23 19:18:11 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
a2915c038b
add TemporaryEventMode flag to GameState
2005-02-21 17:29:49 +00:00
Glenn Maynard
74d27315d3
s/UnlockSystem.h/UnlockManager.h/
2005-02-21 06:22:46 +00:00
Chris Danford
533e83ed00
Don't set two different names for an element. Instead, pass the metrics group name as a parameter to Load()
2005-02-16 23:03:01 +00:00
Chris Danford
ad3c10f251
move GetEvalStageStats into StatsManager
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Add GetAccumStageStats
2005-02-16 19:40:09 +00:00
Chris Danford
bb712884bb
move global StageStats into a singleton
2005-02-16 03:25:45 +00:00
Chris Danford
3ccb1f7e01
have ComboGraph obey screen fallback logic
2005-02-15 21:47:30 +00:00
Chris Danford
147151e0b1
don't use hard-coded screen name
2005-02-15 19:44:34 +00:00
Chris Danford
12fde5d55c
move PlayerName texts out of code and into BGAnimations
2005-02-13 01:16:17 +00:00
Chris Danford
40c9e8fbe7
cache common metrics
2005-02-12 21:03:39 +00:00
Glenn Maynard
a0c9398419
cleanup
2005-02-07 06:46:41 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Chris Danford
a24bd3014c
cleanup: "(PlayerNumber)" -> ""
2005-01-31 03:18:46 +00:00
Glenn Maynard
18b0c5f2d9
Instead of manually pausing and unpausing, automatically pause the
...
memory card thread when mounting the first drive, and automatically
unpause it when we unmount the last drive. (We can do this simplification
because we always mount and unmount memory cards explicitly when
reading and writing to them.)
2005-01-27 22:57:18 +00:00
Glenn Maynard
d7a279efb9
Remove m_bMemoryCardsMountOnlyWhenNecessary; always do that.
2005-01-27 20:06:20 +00:00