clean up GRADE_ constant names to match GradeToString

This commit is contained in:
Chris Danford
2005-03-31 06:14:28 +00:00
parent d39fa29164
commit 8cac261c52
12 changed files with 63 additions and 61 deletions
+1 -1
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@@ -587,7 +587,7 @@ static HighScore MakeRandomHighScore()
{
HighScore hs;
hs.sName = "FAKE";
hs.grade = (Grade)SCALE( rand()%5, 0, 4, GRADE_TIER_01, GRADE_TIER_05 );
hs.grade = (Grade)SCALE( rand()%5, 0, 4, GRADE_TIER01, GRADE_TIER05 );
hs.iScore = rand()%100*1000;
hs.fPercentDP = randomf( 0.5f, 1.0f );
hs.fSurviveSeconds = randomf( 30.0f, 100.0f );
+1 -1
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@@ -951,7 +951,7 @@ bool GameState::HasEarnedExtraStage() const
if( PREFSMAN->m_bPickExtraStage && this->IsExtraStage() && !this->m_bAllow2ndExtraStage )
continue;
if( STATSMAN->m_CurStageStats.m_player[pn].GetGrade() <= GRADE_TIER_03 )
if( STATSMAN->m_CurStageStats.m_player[pn].GetGrade() <= GRADE_TIER03 )
return true;
}
}
+16 -14
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@@ -6,6 +6,8 @@
#include "EnumHelper.h"
#include "LuaManager.h"
LuaFunction_Int( GradeToString, GradeToString((Grade)a1) )
CString GradeToThemedString( Grade g )
{
CString s = GradeToString(g);
@@ -19,13 +21,13 @@ CString GradeToOldString( Grade g )
// string is meant to be human readable
switch( g )
{
case GRADE_TIER_01: return "AAAA";
case GRADE_TIER_02: return "AAA";
case GRADE_TIER_03: return "AA";
case GRADE_TIER_04: return "A";
case GRADE_TIER_05: return "B";
case GRADE_TIER_06: return "C";
case GRADE_TIER_07: return "D";
case GRADE_TIER01: return "AAAA";
case GRADE_TIER02: return "AAA";
case GRADE_TIER03: return "AA";
case GRADE_TIER04: return "A";
case GRADE_TIER05: return "B";
case GRADE_TIER06: return "C";
case GRADE_TIER07: return "D";
case GRADE_FAILED: return "E";
case GRADE_NO_DATA: return "N";
default: return "N";
@@ -38,13 +40,13 @@ Grade StringToGrade( const CString &sGrade )
s.MakeUpper();
// for backward compatibility
if ( s == "AAAA" ) return GRADE_TIER_01;
else if( s == "AAA" ) return GRADE_TIER_02;
else if( s == "AA" ) return GRADE_TIER_03;
else if( s == "A" ) return GRADE_TIER_04;
else if( s == "B" ) return GRADE_TIER_05;
else if( s == "C" ) return GRADE_TIER_06;
else if( s == "D" ) return GRADE_TIER_07;
if ( s == "AAAA" ) return GRADE_TIER01;
else if( s == "AAA" ) return GRADE_TIER02;
else if( s == "AA" ) return GRADE_TIER03;
else if( s == "A" ) return GRADE_TIER04;
else if( s == "B" ) return GRADE_TIER05;
else if( s == "C" ) return GRADE_TIER06;
else if( s == "D" ) return GRADE_TIER07;
else if( s == "E" ) return GRADE_FAILED;
else if( s == "N" ) return GRADE_NO_DATA;
+20 -20
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@@ -8,26 +8,26 @@
#define NUM_GRADE_TIERS 20
enum Grade
{
GRADE_TIER_01, // = AAAA
GRADE_TIER_02, // = AAA
GRADE_TIER_03, // = AA
GRADE_TIER_04, // = A
GRADE_TIER_05, // = B
GRADE_TIER_06, // = C
GRADE_TIER_07, // = D
GRADE_TIER_08,
GRADE_TIER_09,
GRADE_TIER_10,
GRADE_TIER_11,
GRADE_TIER_12,
GRADE_TIER_13,
GRADE_TIER_14,
GRADE_TIER_15,
GRADE_TIER_16,
GRADE_TIER_17,
GRADE_TIER_18,
GRADE_TIER_19,
GRADE_TIER_20,
GRADE_TIER01, // = AAAA
GRADE_TIER02, // = AAA
GRADE_TIER03, // = AA
GRADE_TIER04, // = A
GRADE_TIER05, // = B
GRADE_TIER06, // = C
GRADE_TIER07, // = D
GRADE_TIER08,
GRADE_TIER09,
GRADE_TIER10,
GRADE_TIER11,
GRADE_TIER12,
GRADE_TIER13,
GRADE_TIER14,
GRADE_TIER15,
GRADE_TIER16,
GRADE_TIER17,
GRADE_TIER18,
GRADE_TIER19,
GRADE_TIER20,
GRADE_FAILED, // = E
NUM_GRADES,
GRADE_NO_DATA, // ~GRADE_INVALID
+7 -7
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@@ -97,13 +97,13 @@ int GradeDisplay::GetFrameIndex( PlayerNumber pn, Grade g )
int iFrame;
switch( g )
{
case GRADE_TIER_01: iFrame = 0; break;
case GRADE_TIER_02: iFrame = 1; break;
case GRADE_TIER_03: iFrame = 2; break;
case GRADE_TIER_04: iFrame = 3; break;
case GRADE_TIER_05: iFrame = 4; break;
case GRADE_TIER_06: iFrame = 5; break;
case GRADE_TIER_07: iFrame = 6; break;
case GRADE_TIER01: iFrame = 0; break;
case GRADE_TIER02: iFrame = 1; break;
case GRADE_TIER03: iFrame = 2; break;
case GRADE_TIER04: iFrame = 3; break;
case GRADE_TIER05: iFrame = 4; break;
case GRADE_TIER06: iFrame = 5; break;
case GRADE_TIER07: iFrame = 6; break;
case GRADE_FAILED: iFrame = 7; break;
default: iFrame = 7; break;
}
+1 -1
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@@ -96,7 +96,7 @@ void HighScore::LoadFromNode( const XNode* pNode )
radarValues.LoadFromNode( pRadarValues );
/* Validate input. */
grade = clamp( grade, GRADE_TIER_01, GRADE_FAILED );
grade = clamp( grade, GRADE_TIER01, GRADE_FAILED );
}
CString HighScore::GetDisplayName() const
+3 -3
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@@ -847,9 +847,9 @@ void ScreenEvaluation::Init()
switch( best_grade )
{
case GRADE_TIER_01:
case GRADE_TIER_02:
case GRADE_TIER_03:
case GRADE_TIER01:
case GRADE_TIER02:
case GRADE_TIER03:
this->PostScreenMessage( SM_PlayCheer, CHEER_DELAY_SECONDS );
break;
}
+1 -1
View File
@@ -152,7 +152,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
ss.m_player[p].iActualDancePoints = 985;
HighScore hs;
hs.grade = GRADE_TIER_03;
hs.grade = GRADE_TIER03;
hs.fPercentDP = ss.m_player[p].GetPercentDancePoints();
hs.iScore = ss.m_player[p].iScore;
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
+1 -1
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@@ -158,7 +158,7 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
break;
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
if ( NSMAN->m_EvalPlayerData[i].grade < GRADE_TIER_03 ) //Yes, hardcoded (I'd like to leave it that way)
if ( NSMAN->m_EvalPlayerData[i].grade < GRADE_TIER03 ) //Yes, hardcoded (I'd like to leave it that way)
m_textUsers[i].TurnRainbowOn();
else
m_textUsers[i].TurnRainbowOff();
+2 -2
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@@ -123,7 +123,7 @@ void SongUtil::SortSongPointerArrayByGrade( vector<Song*> &arraySongPointers )
CString foo;
foo.reserve(256);
for( int g=GRADE_TIER_01; g<=GRADE_NO_DATA; ++g )
for( int g=GRADE_TIER01; g<=GRADE_NO_DATA; ++g )
AppendOctal( iCounts[g], 3, foo );
vals.push_back( val(pSong, foo) );
}
@@ -261,7 +261,7 @@ CString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so
int iCounts[NUM_GRADES];
PROFILEMAN->GetMachineProfile()->GetGrades( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType, iCounts );
for( int i=GRADE_TIER_01; i<NUM_GRADES; ++i )
for( int i=GRADE_TIER01; i<NUM_GRADES; ++i )
{
Grade g = (Grade)i;
if( iCounts[i] > 0 )
+1 -1
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@@ -218,7 +218,7 @@ static Grade GetBestGrade()
static Grade GetWorstGrade()
{
Grade g = GRADE_TIER_01;
Grade g = GRADE_TIER01;
FOREACH_EnabledPlayer( pn )
g = max( g, STATSMAN->m_CurStageStats.m_player[pn].GetGrade() );
return g;
+9 -9
View File
@@ -152,8 +152,8 @@ static float GetArcadePoints( const Profile *pProfile )
{
switch(g)
{
case GRADE_TIER_01:
case GRADE_TIER_02: fAP += 9 * pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER01:
case GRADE_TIER02: fAP += 9 * pProfile->m_iNumStagesPassedByGrade[g]; break;
default: fAP += 1 * pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_FAILED:
@@ -187,13 +187,13 @@ static float GetSongPoints( const Profile *pProfile )
{
switch( g )
{
case GRADE_TIER_01:/*AAAA*/ fSP += 20 * pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_02:/*AAA*/ fSP += 10* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_03:/*AA*/ fSP += 5* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_04:/*A*/ fSP += 4* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_05:/*B*/ fSP += 3* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_06:/*C*/ fSP += 2* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER_07:/*D*/ fSP += 1* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER01:/*AAAA*/ fSP += 20 * pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER02:/*AAA*/ fSP += 10* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER03:/*AA*/ fSP += 5* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER04:/*A*/ fSP += 4* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER05:/*B*/ fSP += 3* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER06:/*C*/ fSP += 2* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_TIER07:/*D*/ fSP += 1* pProfile->m_iNumStagesPassedByGrade[g]; break;
case GRADE_FAILED:
case GRADE_NO_DATA:
; // no points