add TemporaryEventMode flag to GameState
This commit is contained in:
@@ -392,7 +392,7 @@ int GetNumCreditsPaid()
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int iNumCreditsPaid = GAMESTATE->GetNumSidesJoined();
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// players other than the first joined for free
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if( PREFSMAN->GetPremium() == PREMIUM_JOINT )
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if( GAMESTATE->GetPremium() == PREMIUM_JOINT )
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iNumCreditsPaid = min( iNumCreditsPaid, 1 );
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return iNumCreditsPaid;
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@@ -401,7 +401,7 @@ int GetNumCreditsPaid()
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int GetCreditsRequiredToPlayStyle( const Style *style )
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{
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if( PREFSMAN->GetPremium() == PREMIUM_JOINT )
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if( GAMESTATE->GetPremium() == PREMIUM_JOINT )
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return 1;
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switch( style->m_StyleType )
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@@ -411,7 +411,7 @@ int GetCreditsRequiredToPlayStyle( const Style *style )
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case TWO_PLAYERS_TWO_SIDES:
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return 2;
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case ONE_PLAYER_TWO_SIDES:
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return (PREFSMAN->GetPremium() == PREMIUM_DOUBLES) ? 1 : 2;
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return (GAMESTATE->GetPremium() == PREMIUM_DOUBLES) ? 1 : 2;
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default:
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ASSERT(0);
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return 1;
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@@ -457,7 +457,7 @@ bool GameCommand::IsPlayable( CString *why ) const
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const int iNumCreditsPaid = GetNumCreditsPaid();
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const int iNumCreditsRequired = GetCreditsRequiredToPlayStyle(m_pStyle);
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switch( PREFSMAN->GetCoinMode() )
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switch( GAMESTATE->GetCoinMode() )
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{
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case COIN_HOME:
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case COIN_FREE:
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+44
-15
@@ -204,6 +204,8 @@ void GameState::Reset()
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m_iStopCourseAtSeconds = -1;
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m_bTemporaryEventMode = false;
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_ATTRACT );
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ApplyCmdline();
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@@ -700,7 +702,7 @@ void GameState::FinishStage()
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if( PREFSMAN->m_bEventMode )
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if( GAMESTATE->GetEventMode() )
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{
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const int iSaveProfileEvery = 3;
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if( iOldStageIndex/iSaveProfileEvery < m_iCurrentStageIndex/iSaveProfileEvery )
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@@ -720,14 +722,14 @@ int GameState::GetNumStagesLeft() const
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{
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if( IsExtraStage() || IsExtraStage2() )
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return 1;
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if( PREFSMAN->m_bEventMode )
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if( GAMESTATE->GetEventMode() )
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return 999;
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return PREFSMAN->m_iNumArcadeStages - m_iCurrentStageIndex;
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}
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bool GameState::IsFinalStage() const
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{
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if( PREFSMAN->m_bEventMode )
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if( GAMESTATE->GetEventMode() )
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return false;
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if( this->IsCourseMode() )
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@@ -742,14 +744,14 @@ bool GameState::IsFinalStage() const
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bool GameState::IsExtraStage() const
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{
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if( PREFSMAN->m_bEventMode )
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if( GAMESTATE->GetEventMode() )
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return false;
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return m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages;
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}
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bool GameState::IsExtraStage2() const
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{
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if( PREFSMAN->m_bEventMode )
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if( GAMESTATE->GetEventMode() )
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return false;
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return m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages+1;
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}
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@@ -760,7 +762,7 @@ CString GameState::GetStageText() const
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else if( m_PlayMode == PLAY_MODE_ONI ) return "oni";
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else if( m_PlayMode == PLAY_MODE_NONSTOP ) return "nonstop";
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else if( m_PlayMode == PLAY_MODE_ENDLESS ) return "endless";
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else if( PREFSMAN->m_bEventMode ) return "event";
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else if( GAMESTATE->GetEventMode() ) return "event";
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else if( IsFinalStage() ) return "final";
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else if( IsExtraStage() ) return "extra1";
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else if( IsExtraStage2() ) return "extra2";
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@@ -815,7 +817,7 @@ bool GameState::PlayersCanJoin() const
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bool GameState::EnoughCreditsToJoin() const
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{
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switch( PREFSMAN->GetCoinMode() )
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switch( GAMESTATE->GetCoinMode() )
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{
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case COIN_PAY:
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return GAMESTATE->m_iCoins >= PREFSMAN->m_iCoinsPerCredit;
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@@ -962,7 +964,7 @@ bool GameState::IsBattleMode() const
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bool GameState::HasEarnedExtraStage() const
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{
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if( PREFSMAN->m_bEventMode )
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if( GAMESTATE->GetEventMode() )
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return false;
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if( !PREFSMAN->m_bAllowExtraStage )
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@@ -1302,7 +1304,7 @@ void GameState::AdjustFailType()
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/* If beginner's steps were chosen, and this is the first stage,
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* turn off failure completely--always give a second try. */
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if(dc == DIFFICULTY_BEGINNER &&
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!PREFSMAN->m_bEventMode && /* stage index is meaningless in event mode */
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GAMESTATE->GetEventMode() && /* stage index is meaningless in event mode */
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this->m_iCurrentStageIndex == 0)
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setmax(this->m_SongOptions.m_FailType, SongOptions::FAIL_OFF);
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}
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@@ -1826,14 +1828,25 @@ Difficulty GameState::GetEasiestNotesDifficulty() const
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return dc;
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}
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bool PlayerIsUsingModifier( PlayerNumber pn, const CString sModifier )
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bool GameState::GetEventMode()
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{
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PlayerOptions po = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions;
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SongOptions so = GAMESTATE->m_SongOptions;
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po.FromString( sModifier );
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so.FromString( sModifier );
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return m_bTemporaryEventMode || PREFSMAN->m_bEventMode;
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}
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return po == GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions && so == GAMESTATE->m_SongOptions;
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CoinMode GameState::GetCoinMode()
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{
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if( GetEventMode() && PREFSMAN->m_CoinMode == COIN_PAY )
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return COIN_FREE;
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else
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return PREFSMAN->m_CoinMode;
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}
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Premium GameState::GetPremium()
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{
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if( GetEventMode() )
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return PREMIUM_NONE;
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else
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return PREFSMAN->m_Premium;
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}
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@@ -1860,6 +1873,9 @@ public:
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p->ApplyGameCommand(SArg(1),pn);
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return 0;
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}
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static int GetCurrentCourse( T* p, lua_State *L ) { if(p->m_pCurCourse) p->m_pCurCourse->PushSelf(L); else lua_pushnil(L); return 1; }
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static int SetCurrentCourse( T* p, lua_State *L ) { Course *pC = Luna<Course>::check(L,1); p->m_pCurCourse = pC; return 0; }
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static int SetTemporaryEventMode( T* p, lua_State *L ) { p->m_bTemporaryEventMode = BArg(1); return 0; }
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static void Register(lua_State *L)
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{
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@@ -1868,6 +1884,9 @@ public:
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ADD_METHOD( GetPlayerDisplayName )
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ADD_METHOD( GetMasterPlayerNumber )
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ADD_METHOD( ApplyGameCommand )
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ADD_METHOD( GetCurrentCourse )
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ADD_METHOD( SetCurrentCourse )
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ADD_METHOD( SetTemporaryEventMode )
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Luna<T>::Register( L );
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// add global singleton
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@@ -1912,6 +1931,16 @@ LuaFunction_StrStr( SetEnv, GAMESTATE->m_mapEnv[str1] = str2 )
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LuaFunction_NoArgs( CurSong, GAMESTATE->m_pCurSong )
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LuaFunction_PlayerNumber( CurSteps, GAMESTATE->m_pCurSteps[pn] )
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bool PlayerIsUsingModifier( PlayerNumber pn, const CString sModifier )
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{
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PlayerOptions po = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions;
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SongOptions so = GAMESTATE->m_SongOptions;
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po.FromString( sModifier );
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so.FromString( sModifier );
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return po == GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions && so == GAMESTATE->m_SongOptions;
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}
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int LuaFunc_UsingModifier( lua_State *L )
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{
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REQ_ARGS( "UsingModifier", 2 );
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@@ -271,6 +271,17 @@ public:
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//
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int m_iStopCourseAtSeconds; // -1 == don't stop early
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//
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// Preference wrappers
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//
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// These options have weird interactions depending on m_bEventMode,
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// so wrap them
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bool m_bTemporaryEventMode;
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bool GetEventMode();
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CoinMode GetCoinMode();
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Premium GetPremium();
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// Lua
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void PushSelf( lua_State *L );
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};
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@@ -540,7 +540,7 @@ void LifeMeterBar::UpdateNonstopLifebar(const int cleared,
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// it isn't, do so here
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/* No, wait: if we're playing nonstop, event mode just means that we can play another
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* nonstop course later, so it shouldn't affect life difficulty. */
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/* if (PREFSMAN->m_bEventMode)
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/* if (GAMESTATE->GetEventMode())
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{
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m_fLifeDifficulty = m_fBaseLifeDifficulty;
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return;
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@@ -66,7 +66,7 @@ public:
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lua_settable(L, metatable);
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// fill method table with methods from class T
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for (unsigned i=0; i<s_pvMethods->size(); i++ )
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for (unsigned i=0; s_pvMethods && i<s_pvMethods->size(); i++ )
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{
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const MyRegType *l = &(*s_pvMethods)[i];
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lua_pushstring(L, l->name);
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@@ -232,7 +232,7 @@ void MusicWheel::Load()
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// but someone mentioned it does it sometimes.
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if( GAMESTATE->m_pCurSong != NULL &&
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SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong ) + GAMESTATE->m_iCurrentStageIndex > PREFSMAN->m_iNumArcadeStages
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&& !PREFSMAN->m_bEventMode
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&& !GAMESTATE->GetEventMode()
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&& !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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{
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GAMESTATE->m_pCurSong = NULL;
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@@ -477,7 +477,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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case SORT_ONI_COURSES:
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case SORT_ENDLESS_COURSES:
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/* Don't display course modes after the first stage. */
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if( !PREFSMAN->m_bEventMode && GAMESTATE->m_iCurrentStageIndex )
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if( !GAMESTATE->GetEventMode() && GAMESTATE->m_iCurrentStageIndex )
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continue;
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}
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@@ -837,13 +837,11 @@ class LunaPrefsManager : public Luna<T>
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public:
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LunaPrefsManager() { LUA->Register( Register ); }
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static int GetEventMode( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bEventMode ); return 1; }
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static int SetEventMode( T* p, lua_State *L ) { p->m_bEventMode = BArg(1); return 0; }
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// static int GetEventMode( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bEventMode ); return 1; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( GetEventMode )
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ADD_METHOD( SetEventMode )
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// ADD_METHOD( GetEventMode )
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Luna<T>::Register( L );
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// Add global singleton if constructed already. If it's not constructed yet,
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@@ -862,23 +860,6 @@ LUA_REGISTER_CLASS( PrefsManager )
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// lua end
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CoinMode PrefsManager::GetCoinMode()
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{
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if( m_bEventMode && m_CoinMode == COIN_PAY )
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return COIN_FREE;
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else
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return m_CoinMode;
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}
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Premium PrefsManager::GetPremium()
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{
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if(m_bEventMode)
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return PREMIUM_NONE;
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else
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return m_Premium;
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}
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#include "RageLog.h"
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#include "LuaFunctions.h"
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@@ -149,8 +149,6 @@ public:
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// so wrap them.
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CoinMode m_CoinMode;
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Premium m_Premium;
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CoinMode GetCoinMode();
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Premium GetPremium();
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bool m_bDelayedCreditsReconcile;
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bool m_bPickExtraStage;
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@@ -384,7 +384,7 @@ void ProfileManager::AddStepsScore( const Song* pSong, const Steps* pSteps, Play
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// In event mode, set the score's name immediately to the Profile's last
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// used name. If no profile last used name exists, use "EVNT".
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if( PREFSMAN->m_bEventMode )
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if( GAMESTATE->GetEventMode() )
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{
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Profile* pProfile = PROFILEMAN->GetProfile(pn);
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if( pProfile && !pProfile->m_sLastUsedHighScoreName.empty() )
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@@ -453,7 +453,7 @@ void ProfileManager::AddCourseScore( const Course* pCourse, const Trail* pTrail,
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// In event mode, set the score's name immediately to the Profile's last
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// used name. If no profile last used name exists, use "EVNT".
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if( PREFSMAN->m_bEventMode )
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if( GAMESTATE->GetEventMode() )
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{
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Profile* pProfile = PROFILEMAN->GetProfile(pn);
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if( pProfile && !pProfile->m_sLastUsedHighScoreName.empty() )
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@@ -193,11 +193,11 @@ bool Screen::JoinInput( const MenuInput &MenuI )
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/* subtract coins */
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int iCoinsToCharge = 0;
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if( PREFSMAN->GetCoinMode() == COIN_PAY )
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if( GAMESTATE->GetCoinMode() == COIN_PAY )
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iCoinsToCharge = PREFSMAN->m_iCoinsPerCredit;
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// If joint premium don't take away a credit for the 2nd join.
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if( PREFSMAN->GetPremium() == PREMIUM_JOINT &&
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if( GAMESTATE->GetPremium() == PREMIUM_JOINT &&
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GAMESTATE->GetNumSidesJoined() == 1 )
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iCoinsToCharge = 0;
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@@ -75,7 +75,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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case MENU_BUTTON_START:
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case MENU_BUTTON_BACK:
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case MENU_BUTTON_COIN:
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switch( PREFSMAN->GetCoinMode() )
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switch( GAMESTATE->GetCoinMode() )
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{
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case COIN_PAY:
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LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit );
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@@ -1375,8 +1375,10 @@ void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
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break;
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case SM_GoToNextScreen:
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{
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if( PREFSMAN->m_bEventMode )
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if( GAMESTATE->GetEventMode() )
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{
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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else
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{
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/* Go to FAILED_SCREEN if we failed a non-extra stage. */
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@@ -1457,7 +1459,7 @@ void ScreenEvaluation::EndScreen()
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FOREACH_PlayerNumber( p )
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m_Grades[p].SettleImmediately();
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if( !PREFSMAN->m_bEventMode )
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if( !GAMESTATE->GetEventMode() )
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{
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switch( m_Type )
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{
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@@ -951,7 +951,7 @@ void ScreenGameplay::LoadNextSong()
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if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BATTERY && STATSMAN->m_CurStageStats.m_player[p].bFailed ) // already failed
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ShowOniGameOver(p);
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if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BAR && GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR && !PREFSMAN->m_bEventMode && !GAMESTATE->m_bDemonstrationOrJukebox)
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if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BAR && GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR && !GAMESTATE->GetEventMode() && !GAMESTATE->m_bDemonstrationOrJukebox)
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{
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m_pLifeMeter[p]->UpdateNonstopLifebar(
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GAMESTATE->GetStageIndex(),
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@@ -386,7 +386,7 @@ void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
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// There shouldn't be NameEntry in event mode. -Chris
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// /* Hack: go back to the select course screen in event mode. */
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// if( PREFSMAN->m_bEventMode && GAMESTATE->IsCourseMode() )
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// if( GAMESTATE->GetEventMode() && GAMESTATE->IsCourseMode() )
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// {
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// SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
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// break;
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@@ -110,7 +110,7 @@ void ScreenSelect::Update( float fDelta )
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}
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// don't time out on this screen is coin mode is pay.
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// If we're here, then there's a credit in the machine.
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if( PREFSMAN->GetCoinMode() != COIN_PAY )
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if( GAMESTATE->GetCoinMode() != COIN_PAY )
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{
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if( IDLE_TIMEOUT_SECONDS > 0 && m_timerIdleTimeout.PeekDeltaTime() >= IDLE_TIMEOUT_SECONDS )
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{
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@@ -197,9 +197,9 @@ void ScreenSelectMode::UpdateSelectableChoices()
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(mc.m_pStyle == NULL) ?
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1 :
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1;
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if( PREFSMAN->GetPremium()!=PREMIUM_JOINT ||
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if( GAMESTATE->GetPremium()!=PREMIUM_JOINT ||
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(
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(PREFSMAN->GetPremium()==PREMIUM_JOINT) &&
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(GAMESTATE->GetPremium()==PREMIUM_JOINT) &&
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(
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(INCLUDE_DOUBLE_IN_JP == 1 && (GAMESTATE->GetNumSidesJoined() == SidesJoinedToPlay)) ||
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(
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@@ -1098,7 +1098,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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/* See if this song is a repeat. If we're in event mode, only check the last five songs. */
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bool bIsRepeat = false;
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int i = 0;
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if( PREFSMAN->m_bEventMode )
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if( GAMESTATE->GetEventMode() )
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i = max( 0, int(STATSMAN->m_vPlayedStageStats.size())-5 );
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for( ; i < (int)STATSMAN->m_vPlayedStageStats.size(); ++i )
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if( STATSMAN->m_vPlayedStageStats[i].vpSongs.back() == m_MusicWheel.GetSelectedSong() )
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|
||||
@@ -100,7 +100,7 @@ ScreenSelectStyle::ScreenSelectStyle( CString sClassName ) : ScreenSelect( sClas
|
||||
|
||||
m_sprPremium.SetName( "Premium" );
|
||||
|
||||
switch( PREFSMAN->GetPremium() )
|
||||
switch( GAMESTATE->GetPremium() )
|
||||
{
|
||||
case PREMIUM_DOUBLES:
|
||||
m_sprPremium.Load( THEME->GetPathG(m_sName,"doubles premium") );
|
||||
|
||||
@@ -183,7 +183,7 @@ void ScreenSystemLayer::RefreshCreditsMessages()
|
||||
}
|
||||
else // bShowCreditsMessage
|
||||
{
|
||||
switch( PREFSMAN->GetCoinMode() )
|
||||
switch( GAMESTATE->GetCoinMode() )
|
||||
{
|
||||
case COIN_HOME:
|
||||
if( GAMESTATE->PlayersCanJoin() )
|
||||
|
||||
@@ -37,7 +37,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
|
||||
|
||||
// Don't show screen title menu (says "Press Start")
|
||||
// if there are 0 credits and inserted and CoinMode is pay.
|
||||
if( PREFSMAN->GetCoinMode() == COIN_PAY &&
|
||||
if( GAMESTATE->GetCoinMode() == COIN_PAY &&
|
||||
GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
|
||||
{
|
||||
SCREENMAN->SetNewScreen( INITIAL_SCREEN );
|
||||
@@ -78,7 +78,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
|
||||
m_textMaxStages.LoadFromFont( THEME->GetPathF(m_sName,"MaxStages") );
|
||||
m_textMaxStages.SetName( "MaxStages" );
|
||||
CString sText =
|
||||
PREFSMAN->m_bEventMode ?
|
||||
GAMESTATE->GetEventMode() ?
|
||||
CString("event mode") :
|
||||
ssprintf( "%d %s%s max", PREFSMAN->m_iNumArcadeStages, MAX_STAGES_TEXT.c_str(), (PREFSMAN->m_iNumArcadeStages>1)?"s":"" );
|
||||
m_textMaxStages.SetText( sText );
|
||||
|
||||
@@ -1436,7 +1436,7 @@ static void HandleInputEvents(float fDeltaTime)
|
||||
continue; // skip
|
||||
|
||||
// check back in event mode
|
||||
if( PREFSMAN->m_bEventMode &&
|
||||
if( GAMESTATE->GetEventMode() &&
|
||||
CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_BACK_IN_EVENT_MODE) )
|
||||
{
|
||||
MenuI.player = PLAYER_1;
|
||||
|
||||
Reference in New Issue
Block a user