Chris Danford
a3e4ebca3f
fix incorrect window title and lost alpha in window icon
2003-06-16 20:54:10 +00:00
Chris Danford
6edf835853
add sort by Artist, Top Grade
2003-06-16 20:23:07 +00:00
Chris Danford
32fd0062a9
use sections in SORT_BPM
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choose sort from list in MusicWheel
2003-06-16 17:28:58 +00:00
Chris Danford
708ab35de9
use sections in SORT_BPM
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choose sort from list in MusicWheel
2003-06-16 17:26:01 +00:00
Chris Danford
96c29c6566
remove ScreenPlayerOptions2
2003-06-16 17:24:53 +00:00
Chris Danford
170152a04a
use a font with baked shadow on options screens
2003-06-15 17:45:26 +00:00
Chris Danford
08d60ad58b
update VC7 project
2003-06-15 17:07:16 +00:00
Chris Danford
c743e97f6e
break PlayerOptions selection into two screens (is there any other solution?)
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add lines for Step selection and Character selection
2003-06-15 17:05:51 +00:00
Chris Danford
4dd5f4cc09
Don't stretch font textures
2003-06-15 06:48:32 +00:00
Chris Danford
9410457599
remove force Savage to D3D
2003-06-11 02:42:11 +00:00
Chris Danford
b2f5393026
finalize dancing character directory structure
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better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford
f34d409d6e
DDR-like camera motions for DancingCharacters
2003-06-07 22:20:39 +00:00
Chris Danford
739cc6d38b
support loading of multiple animations in a Model
2003-06-07 18:09:20 +00:00
Chris Danford
bf77ee902f
fix DrawIndexedTriangles bug that caused uninited verticies to be drawn
2003-06-07 11:54:44 +00:00
Chris Danford
40cc0d7def
move screenshot key to PrntScrn (2nd try)
2003-06-07 10:58:31 +00:00
Chris Danford
e1faf3feeb
move screenshot key to PrntScrn
2003-06-07 10:43:41 +00:00
Chris Danford
4a5280f71d
force D3D for Savage cards (until we figure what the error in glTex2D is)
2003-06-07 10:36:39 +00:00
Chris Danford
049a1bc5bc
remove ScreenAutoGraphicDetail (in favor of specific presets for each card)
2003-06-06 21:58:40 +00:00
Chris Danford
b032ac4737
fix glyphs have wrong frame in Numbers fonts
2003-06-06 20:30:57 +00:00
Chris Danford
429d311c2a
Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph.
2003-06-05 22:18:42 +00:00
Chris Danford
428d560a6b
Clean up resolution fallback logic
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Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Chris Danford
f32d40e07c
back out HoldNote step optimization
2003-06-02 17:34:41 +00:00
Chris Danford
52af064cec
fix announcer combo sayings
2003-06-01 05:31:40 +00:00
Chris Danford
f1cc708710
move "video driver database" to text file
2003-05-31 21:34:07 +00:00
Chris Danford
6707a05e0d
draw HoldNotes in larger segments if not wavy
2003-05-31 04:54:09 +00:00
Chris Danford
d0b9a755cd
fix logging crash (only showed up in release builds run under Win98)
2003-05-30 23:15:53 +00:00
Chris Danford
2a85a2b9df
Fix crash alt+tabbing in and out of fullscreen on Voodoo3+D3D+WinXP.
2003-05-30 00:30:40 +00:00
Chris Danford
73e1e30ac3
#if defined(WIN32) || !defined(_XBOX) -> && !defined(_XBOX)
2003-05-29 00:15:11 +00:00
Chris Danford
7fbd29eb18
use only a supported texture format for movie textures
2003-05-28 23:08:40 +00:00
Chris Danford
4d182f85a4
add automatic mapping of joysticks
2003-05-28 02:35:05 +00:00
Chris Danford
9ec65e3509
remove "-ogl" from output file name
2003-05-28 00:51:30 +00:00
Chris Danford
9ab0d6ebee
fix bugs that show up on Voodoo3
2003-05-28 00:50:10 +00:00
Chris Danford
9b82e59ad2
fix wrong glNormalPointer
2003-05-27 07:05:32 +00:00
Chris Danford
f68f4beeb7
fix hang parsing notes high score data
2003-05-27 06:38:00 +00:00
Chris Danford
b9b07f994c
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:34:54 +00:00
Chris Danford
c54214c1d2
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:18:44 +00:00
Chris Danford
55c3f4758e
fix wrong title and icon showing at startup
2003-05-25 22:39:23 +00:00
Chris Danford
bb089f467e
consolidate SDL icon changing code
2003-05-25 21:58:34 +00:00
Chris Danford
6b63ef50f9
support theme-specific program icon and window title (useful for non-SM products)
2003-05-25 20:19:01 +00:00
Chris Danford
a75cd6e7b1
Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
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I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
2003-05-25 00:43:44 +00:00
Chris Danford
c9b4efb861
ignore DWI "-char" graphics (so they won't be detected as banner or background)
2003-05-24 21:33:02 +00:00
Chris Danford
c8c340ea09
ignore DWI "-char" graphics (so they won't be detected as banner or background)
2003-05-24 21:32:03 +00:00
Chris Danford
cbe5fd91f7
fix Win98 fullscreen->windowed without recreating the device
2003-05-24 20:59:27 +00:00
Chris Danford
5fd0aedd42
Fix crash toggling from Fullscreen->Windowed in D3D.
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I'm pretty sure this is a Win9x problem. It happens on a TNT+Win98, a Rage128+Win98, but not on a GF4 Go+XP.
2003-05-24 20:04:57 +00:00
Chris Danford
36cdb56d55
For now, always get a new OpenGL context in SetVideoMode. Reusing the same context doesn't seem to be working.
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Call SetVideoMode when app is fullscreen and regains focus. Did our OGL renderer ever handle Alt+tabbing before this change?
2003-05-24 16:29:36 +00:00
Chris Danford
7f3b7b9162
reacquire D3D device when lost in full screen (user alt+tabs out)
2003-05-24 05:44:31 +00:00
Chris Danford
27ec5c48ab
make stats text semi-transparent
2003-05-24 00:37:38 +00:00
Chris Danford
66a53ec9e7
fix crash on toggle fullscreen under D3D
2003-05-23 23:51:28 +00:00
Chris Danford
6ee884aed2
Add support for #DISPLAYBPM in DWI and SM files
2003-05-23 01:14:43 +00:00
Chris Danford
7724624323
Make RageBitmapTexture:m_ID private (so it can't be modified)
2003-05-22 06:32:23 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
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Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford
c97ead322e
improve tween synchronization
2003-05-16 21:09:26 +00:00
Chris Danford
59ba4896b2
fix P2 lifemeter and right hold head not drawing. Actor::m_bUseCulling was not being init'd.
2003-05-15 22:43:02 +00:00
Chris Danford
4f1167ebb1
add Andy's Korean font
2003-05-15 08:17:08 +00:00
Chris Danford
6f2ace362f
fix goofy lifemeter and disappearing HoldNote bodies (z-buffer problems)
2003-05-15 06:33:08 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
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The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford
81e2e85e47
update VC7 project
2003-05-13 13:47:08 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Chris Danford
99957a0391
support setting perspective in DefaultModifiers pref
2003-05-13 05:24:30 +00:00
Chris Danford
b6726a00c3
clean up radar base
2003-05-11 17:46:15 +00:00
Chris Danford
7a6fb070f1
added cleaned up graphics by DJ Washington
2003-05-11 15:54:20 +00:00
Chris Danford
7a1e07d0a6
forgot to check in ModelTypes.*
2003-05-11 14:47:29 +00:00
Chris Danford
5c9710f155
fix VC7 compile errors
2003-05-11 08:19:24 +00:00
Chris Danford
dd8331d9fc
add support for models in NoteSkin
2003-05-11 07:23:47 +00:00
Chris Danford
6150d3f2c2
fix stupid scale by 0
2003-05-09 04:55:48 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Chris Danford
f574c4782a
changed format of score frame graphics
2003-05-05 06:48:20 +00:00
Chris Danford
d2f11ba37f
update VC6 project
2003-05-05 05:30:37 +00:00
Chris Danford
40ce429ab6
re-apply ScreenSystemLayer::Credits metrics when switching themes
2003-05-05 05:18:37 +00:00
Chris Danford
32fba812b4
Add metrics for credits text
2003-05-05 05:00:40 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00
Chris Danford
7953f94b0d
add Miguel to credits for Pump graphics work
2003-05-05 04:17:14 +00:00
Chris Danford
99e05fff0c
fix crash in ScreenJukeboxMenu
2003-05-05 04:16:55 +00:00
Chris Danford
6954eea1a9
play expand sound before expensive banner loading
2003-05-05 04:16:22 +00:00
Chris Danford
5f647c8391
fix wrong difficulty icon frame
2003-05-05 04:15:46 +00:00
Chris Danford
d6cbbdafe6
fix event mode + battle bug
2003-05-05 04:13:39 +00:00
Chris Danford
7385581ccd
fix LifeMeterBar stream alignment
2003-05-05 04:03:49 +00:00
Chris Danford
802873092d
CodeDetector-RandomVanish was missing
2003-05-05 01:38:41 +00:00
Chris Danford
9e420233d5
fix VC7/GCC compile error
2003-05-05 01:01:22 +00:00
Chris Danford
4cbdfbf128
optimizing Model drawing
2003-05-04 07:22:20 +00:00
Chris Danford
85986fe325
optimizing Model
2003-05-04 05:21:16 +00:00
Chris Danford
09707508d9
add metrics for item positioning
2003-05-02 20:36:41 +00:00
Chris Danford
e6cf6a86e8
draw MusicWheel beneath everything else
2003-05-02 20:36:26 +00:00
Chris Danford
8e96af518a
working on model lighthing/texture mapping
2003-04-27 05:14:27 +00:00
Chris Danford
c8b325d17f
messing with dithering again. I won't waste any more time on it!
2003-04-26 10:57:40 +00:00
Chris Danford
b72804294a
working on Mesh support
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- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Chris Danford
977ad34638
move timespacing on player options screen
2003-04-24 06:16:04 +00:00
Chris Danford
ee47352dd0
working on perspective stuff for tilted menu items
2003-04-23 05:54:56 +00:00
Chris Danford
1be7055f59
working on perspective stuff for tilted menu items
2003-04-23 02:23:51 +00:00
Chris Danford
e828fc3f5d
working on GrooveGraph
2003-04-22 08:43:12 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Chris Danford
7e586c3c8b
fix long/marathon balloons
2003-04-21 22:26:07 +00:00
Chris Danford
6103cdc396
add missing ai.ini
2003-04-21 07:07:54 +00:00
Chris Danford
227343c9c3
use default modifiers for demonstration
2003-04-21 04:10:52 +00:00
Chris Danford
b6e57cee0f
Ctrl+R to record in editor
2003-04-21 03:09:48 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
b5f84045ac
no message
2003-04-19 19:08:47 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
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Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00