Chris Danford
dd8331d9fc
add support for models in NoteSkin
2003-05-11 07:23:47 +00:00
Steve Checkoway
433dda1d1f
Added check for roundf function. If it's defined in a system library, redefining it in RageUtil.h causes stepmania to fail to link with g++.
2003-05-09 22:13:27 +00:00
Steve Checkoway
2c814f4fda
Added check for roundf function. If it's defined in a system library, redefining it in RageUtil.h causes stepmania to fail to link with g++.
2003-05-09 21:34:25 +00:00
Andrew Livy
8e0e7a8418
All kinds of pump updates: Themes/MusicSelectScreen/NoteSkins to be a little bit more like Pump Prex...
2003-05-09 20:28:27 +00:00
Steve Checkoway
b896f09a19
Bring it up to date wrt new files: ScreenUnlock.*, UnlockSystem.*, and StepmaniaTemplates.cpp.
2003-05-09 10:38:43 +00:00
Steve Checkoway
ede304a619
Explicitly instantiate: template class std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >. Needed for g++ compilation.
2003-05-09 10:37:08 +00:00
Kevin Slaughter
b5aca00049
Fix ScreenSelectMusic icon errors
2003-05-09 06:04:50 +00:00
Kevin Slaughter
fd02bce784
Added new unlock system, disabled by default
2003-05-09 05:56:05 +00:00
Chris Danford
6150d3f2c2
fix stupid scale by 0
2003-05-09 04:55:48 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Andrew Livy
26fafd1c5f
Changes to PIU/EZ2 screenselect. Banners loaded in different way, now shows marathon/longver balloons. Scrolls faster after 5/10 seconds of continued scrolling.
2003-05-09 00:18:37 +00:00
Glenn Maynard
5a249ac7c3
fix assert fail due to rounding error
2003-05-08 22:17:22 +00:00
Glenn Maynard
c342403abb
ignore empty commands
2003-05-08 22:07:24 +00:00
Andrew Livy
6d1e164604
Added Metric For GrooveRadar to disable bits of it, This should fix voodoo3 problems (does for me :D)
2003-05-08 13:23:06 +00:00
William Reading
814baa89be
Add ScreenBackgroundOptions into the Makefile.am
2003-05-07 06:55:26 +00:00
Glenn Maynard
ee4968b986
ignore spaces in metric commands
2003-05-07 04:03:46 +00:00
Glenn Maynard
60a13f806d
Fix some type mismatches that cause stack corruption in VC7.
...
Never memset(0) a non-POD type (eg. a vector).
2003-05-06 21:10:21 +00:00
Glenn Maynard
f8eba60bd8
fix for annoying STL change
2003-05-06 05:40:13 +00:00
Steve Checkoway
de617df8ac
AC_CHECK_DECLS always defines HAVE_DECL_*.
2003-05-06 04:07:17 +00:00
Glenn Maynard
0f6668010a
It doesn't do any good to define signals that a system doesn't have ...
2003-05-05 22:53:05 +00:00
Steve Checkoway
46124ee0ed
Added checks for SIGPWR and SIGUSR1. SIGPWR is defined in linux as 30 but is not defined in Darwin. Darwin defines SIGUSR1 as 30. If SIGPWR is not defined and SIGUSR1 is then config.h now defines SIGPWR as SIGUSR1. If neither are defined, SIGPWR is defined as 30.
2003-05-05 22:21:06 +00:00
William Reading
a4489bcafc
Fix missing header
2003-05-05 17:21:49 +00:00
Andrew Livy
b716b1ec4b
More Pump Theme Fixes
2003-05-05 11:50:18 +00:00
Glenn Maynard
80d16e87e8
make sprite files a wildcard match, which is more robust
...
handle case-insensitivity
2003-05-05 08:26:30 +00:00
Glenn Maynard
441026a847
make BG files a wildcard match, which is more robust
...
handle case-insensitivity
2003-05-05 08:04:21 +00:00
Glenn Maynard
4874253f0e
dd DancingCharacters
2003-05-05 06:52:50 +00:00
Chris Danford
f574c4782a
changed format of score frame graphics
2003-05-05 06:48:20 +00:00
Glenn Maynard
8ff37e0164
simplify
...
add -O2
2003-05-05 06:47:24 +00:00
Glenn Maynard
38ac8f3789
simplify
2003-05-05 06:45:47 +00:00
Glenn Maynard
9977545240
add OSS def
2003-05-05 06:44:26 +00:00
Glenn Maynard
62460fbca0
merge lines
2003-05-05 06:43:04 +00:00
Glenn Maynard
d0d31e68f8
add blank defaults
2003-05-05 06:41:38 +00:00
Glenn Maynard
2c2110a2e5
move Model to Actors
2003-05-05 06:39:56 +00:00
Glenn Maynard
d263545508
let's keep lines to a reasonable length
2003-05-05 06:37:53 +00:00
Glenn Maynard
8b2009315b
add SignalHandler
2003-05-05 06:35:22 +00:00
Glenn Maynard
9e5ff55405
ignore default CFLAGS, etc
2003-05-05 06:27:53 +00:00
Glenn Maynard
75e3dcdce8
comment
...
(had more changes but reverted them)
2003-05-05 06:21:36 +00:00
Glenn Maynard
3c6f768fd7
use parens instead of brackets
2003-05-05 06:21:01 +00:00
Chris Danford
d2f11ba37f
update VC6 project
2003-05-05 05:30:37 +00:00
Chris Danford
40ce429ab6
re-apply ScreenSystemLayer::Credits metrics when switching themes
2003-05-05 05:18:37 +00:00
Chris Danford
32fba812b4
Add metrics for credits text
2003-05-05 05:00:40 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00
Chris Danford
7953f94b0d
add Miguel to credits for Pump graphics work
2003-05-05 04:17:14 +00:00
Chris Danford
99e05fff0c
fix crash in ScreenJukeboxMenu
2003-05-05 04:16:55 +00:00
Chris Danford
6954eea1a9
play expand sound before expensive banner loading
2003-05-05 04:16:22 +00:00
Chris Danford
5f647c8391
fix wrong difficulty icon frame
2003-05-05 04:15:46 +00:00
Chris Danford
d6cbbdafe6
fix event mode + battle bug
2003-05-05 04:13:39 +00:00
Chris Danford
7385581ccd
fix LifeMeterBar stream alignment
2003-05-05 04:03:49 +00:00
Glenn Maynard
558ef9e275
Override the "size" of a texture:
...
Foo [res 128x64].png
This can be used to store a texture at a different resolution without
having to change all of the metrics that reference it.
The most obvious use is to lower the resolution of large images.
A less obvious use is to raise the resolution of images. If an image is
going to be zoomed, it may be useful to store the texture at a higher
resolution than native.
This can be done with metrics, but it's a pain to have to track down
each metric that needs to be changed. This (should) also work with
fonts (but that needs testing).
Use this sparingly.
2003-05-05 03:14:47 +00:00
Glenn Maynard
971284db59
simplify
2003-05-05 03:03:53 +00:00