Commit Graph
22667 Commits
Author SHA1 Message Date
Chris Danford dd8331d9fc add support for models in NoteSkin 2003-05-11 07:23:47 +00:00
Steve Checkoway 433dda1d1f Added check for roundf function. If it's defined in a system library, redefining it in RageUtil.h causes stepmania to fail to link with g++. 2003-05-09 22:13:27 +00:00
Steve Checkoway 2c814f4fda Added check for roundf function. If it's defined in a system library, redefining it in RageUtil.h causes stepmania to fail to link with g++. 2003-05-09 21:34:25 +00:00
Andrew Livy 8e0e7a8418 All kinds of pump updates: Themes/MusicSelectScreen/NoteSkins to be a little bit more like Pump Prex... 2003-05-09 20:28:27 +00:00
Steve Checkoway b896f09a19 Bring it up to date wrt new files: ScreenUnlock.*, UnlockSystem.*, and StepmaniaTemplates.cpp. 2003-05-09 10:38:43 +00:00
Steve Checkoway ede304a619 Explicitly instantiate: template class std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >. Needed for g++ compilation. 2003-05-09 10:37:08 +00:00
Kevin Slaughter b5aca00049 Fix ScreenSelectMusic icon errors 2003-05-09 06:04:50 +00:00
Kevin Slaughter fd02bce784 Added new unlock system, disabled by default 2003-05-09 05:56:05 +00:00
Chris Danford 6150d3f2c2 fix stupid scale by 0 2003-05-09 04:55:48 +00:00
Chris Danford c04b5b993b add Model to NoteDisplay 2003-05-09 04:42:04 +00:00
Andrew Livy 26fafd1c5f Changes to PIU/EZ2 screenselect. Banners loaded in different way, now shows marathon/longver balloons. Scrolls faster after 5/10 seconds of continued scrolling. 2003-05-09 00:18:37 +00:00
Glenn Maynard 5a249ac7c3 fix assert fail due to rounding error 2003-05-08 22:17:22 +00:00
Glenn Maynard c342403abb ignore empty commands 2003-05-08 22:07:24 +00:00
Andrew Livy 6d1e164604 Added Metric For GrooveRadar to disable bits of it, This should fix voodoo3 problems (does for me :D) 2003-05-08 13:23:06 +00:00
William Reading 814baa89be Add ScreenBackgroundOptions into the Makefile.am 2003-05-07 06:55:26 +00:00
Glenn Maynard ee4968b986 ignore spaces in metric commands 2003-05-07 04:03:46 +00:00
Glenn Maynard 60a13f806d Fix some type mismatches that cause stack corruption in VC7.
Never memset(0) a non-POD type (eg. a vector).
2003-05-06 21:10:21 +00:00
Glenn Maynard f8eba60bd8 fix for annoying STL change 2003-05-06 05:40:13 +00:00
Steve Checkoway de617df8ac AC_CHECK_DECLS always defines HAVE_DECL_*. 2003-05-06 04:07:17 +00:00
Glenn Maynard 0f6668010a It doesn't do any good to define signals that a system doesn't have ... 2003-05-05 22:53:05 +00:00
Steve Checkoway 46124ee0ed Added checks for SIGPWR and SIGUSR1. SIGPWR is defined in linux as 30 but is not defined in Darwin. Darwin defines SIGUSR1 as 30. If SIGPWR is not defined and SIGUSR1 is then config.h now defines SIGPWR as SIGUSR1. If neither are defined, SIGPWR is defined as 30. 2003-05-05 22:21:06 +00:00
William Reading a4489bcafc Fix missing header 2003-05-05 17:21:49 +00:00
Andrew Livy b716b1ec4b More Pump Theme Fixes 2003-05-05 11:50:18 +00:00
Glenn Maynard 80d16e87e8 make sprite files a wildcard match, which is more robust
handle case-insensitivity
2003-05-05 08:26:30 +00:00
Glenn Maynard 441026a847 make BG files a wildcard match, which is more robust
handle case-insensitivity
2003-05-05 08:04:21 +00:00
Glenn Maynard 4874253f0e dd DancingCharacters 2003-05-05 06:52:50 +00:00
Chris Danford f574c4782a changed format of score frame graphics 2003-05-05 06:48:20 +00:00
Glenn Maynard 8ff37e0164 simplify
add -O2
2003-05-05 06:47:24 +00:00
Glenn Maynard 38ac8f3789 simplify 2003-05-05 06:45:47 +00:00
Glenn Maynard 9977545240 add OSS def 2003-05-05 06:44:26 +00:00
Glenn Maynard 62460fbca0 merge lines 2003-05-05 06:43:04 +00:00
Glenn Maynard d0d31e68f8 add blank defaults 2003-05-05 06:41:38 +00:00
Glenn Maynard 2c2110a2e5 move Model to Actors 2003-05-05 06:39:56 +00:00
Glenn Maynard d263545508 let's keep lines to a reasonable length 2003-05-05 06:37:53 +00:00
Glenn Maynard 8b2009315b add SignalHandler 2003-05-05 06:35:22 +00:00
Glenn Maynard 9e5ff55405 ignore default CFLAGS, etc 2003-05-05 06:27:53 +00:00
Glenn Maynard 75e3dcdce8 comment
(had more changes but reverted them)
2003-05-05 06:21:36 +00:00
Glenn Maynard 3c6f768fd7 use parens instead of brackets 2003-05-05 06:21:01 +00:00
Chris Danford d2f11ba37f update VC6 project 2003-05-05 05:30:37 +00:00
Chris Danford 40ce429ab6 re-apply ScreenSystemLayer::Credits metrics when switching themes 2003-05-05 05:18:37 +00:00
Chris Danford 32fba812b4 Add metrics for credits text 2003-05-05 05:00:40 +00:00
Chris Danford 35dd3886dd add dancing character support, option to enable 2003-05-05 04:43:11 +00:00
Chris Danford 7953f94b0d add Miguel to credits for Pump graphics work 2003-05-05 04:17:14 +00:00
Chris Danford 99e05fff0c fix crash in ScreenJukeboxMenu 2003-05-05 04:16:55 +00:00
Chris Danford 6954eea1a9 play expand sound before expensive banner loading 2003-05-05 04:16:22 +00:00
Chris Danford 5f647c8391 fix wrong difficulty icon frame 2003-05-05 04:15:46 +00:00
Chris Danford d6cbbdafe6 fix event mode + battle bug 2003-05-05 04:13:39 +00:00
Chris Danford 7385581ccd fix LifeMeterBar stream alignment 2003-05-05 04:03:49 +00:00
Glenn Maynard 558ef9e275 Override the "size" of a texture:
Foo [res 128x64].png

This can be used to store a texture at a different resolution without
having to change all of the metrics that reference it.

The most obvious use is to lower the resolution of large images.

A less obvious use is to raise the resolution of images.  If an image is
going to be zoomed, it may be useful to store the texture at a higher
resolution than native.

This can be done with metrics, but it's a pain to have to track down
each metric that needs to be changed.  This (should) also work with
fonts (but that needs testing).

Use this sparingly.
2003-05-05 03:14:47 +00:00
Glenn Maynard 971284db59 simplify 2003-05-05 03:03:53 +00:00