Commit Graph
22667 Commits
Author SHA1 Message Date
Glenn Maynard fd0d78c3e9 cleanup 2003-05-05 02:31:57 +00:00
Chris Danford 802873092d CodeDetector-RandomVanish was missing 2003-05-05 01:38:41 +00:00
Chris Danford 9e420233d5 fix VC7/GCC compile error 2003-05-05 01:01:22 +00:00
Glenn Maynard df0a74e1b5 add glow modes 2003-05-04 22:35:42 +00:00
Glenn Maynard c4269307c1 add glow modes 2003-05-04 22:21:57 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford 4cbdfbf128 optimizing Model drawing 2003-05-04 07:22:20 +00:00
Chris Danford 85986fe325 optimizing Model 2003-05-04 05:21:16 +00:00
Glenn Maynard b7c56989f4 disable blending hack 2003-05-04 05:13:30 +00:00
Glenn Maynard 368375ca01 handle some obscure rounding errors 2003-05-04 05:10:51 +00:00
William Reading 4319eaec0b Fix typo 2003-05-04 04:56:31 +00:00
William Reading 20a5cddd85 More Makefile.am fiddling 2003-05-04 04:44:53 +00:00
William Reading ae4a038aaa Makefile.am updates 2003-05-03 04:38:21 +00:00
Glenn Maynard 387233792f add direct vorbisfile interface 2003-05-02 22:00:09 +00:00
Andrew Livy b5fbea33fb More Pump Theme Updates: Pump Style Splash Screen Now Showing Up Correctly 2003-05-02 21:07:47 +00:00
Chris Danford 09707508d9 add metrics for item positioning 2003-05-02 20:36:41 +00:00
Chris Danford e6cf6a86e8 draw MusicWheel beneath everything else 2003-05-02 20:36:26 +00:00
Andrew Livy 431e293ce6 Pump Theme Fixes/SM Extreme Fixes: Stretch on Fail caused the two colliding images to be too large..... 2003-05-02 15:12:09 +00:00
Kevin Slaughter b7d51d5b55 Added much more scripting and configurability to ScreenSelectDifficultyEX.. See my TODO 2003-05-02 08:26:43 +00:00
Andrew Livy c71d8f8c9c Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do. 2003-05-01 23:40:12 +00:00
Steve Checkoway 1d5f0c1078 Compile in alsa9 only if it is actually installed, not simply if you are building on linux. 2003-05-01 09:54:24 +00:00
Steve Checkoway 779a66e58e Added check for alsa9 and like with it if it is found. 2003-05-01 09:52:53 +00:00
Steve Checkoway 69685e4791 Check for alsa9 in the configure script. 2003-05-01 09:51:45 +00:00
Kevin Slaughter 6925335ba9 Updated my TODO 2003-05-01 04:04:00 +00:00
Glenn Maynard 2056b75522 quick fix for the editor in non-Dance modes 2003-04-30 20:28:52 +00:00
Kevin Slaughter c12257c1e7 For the most part, the player's highlight-bar sizing has been corrected. Will try to fix this more, later. need sleep ... 2003-04-30 09:14:19 +00:00
Kevin Slaughter f99f7733c4 Completely re-designed ScreenSelectDifficultyEX to support EX's bar of icons, and added some scripting support (the input-lock and animation between difficulty/courses is now optional and scripted). Will add more scripting support tomorrow 2003-04-30 08:43:36 +00:00
Kevin Slaughter b483828a0b update theme to include new elements/metrics of ScreenSelectDifficultyEX 2003-04-30 08:41:58 +00:00
Steve Checkoway 33f016838d include -DLINUX in CXXFLAGS if not compiling for Darwin 2003-04-28 01:40:23 +00:00
Glenn Maynard 241284161c don't pass non-POD objects to va_start 2003-04-27 21:55:31 +00:00
Chris Danford 8e96af518a working on model lighthing/texture mapping 2003-04-27 05:14:27 +00:00
Steve Checkoway d1db01ecfe chmod a+x the two configure scripts in SDL-1.2.5 and SDL_sound-1.0.0. 2003-04-27 03:48:35 +00:00
Steve Checkoway f7a139c2fe Fixed broken VPATH builds. I broke it with the last version of Makefile.am 2003-04-27 02:44:30 +00:00
Steve Checkoway 1993dccc2b Added some frameworks to the linker flags if compiling on OS X. 2003-04-27 02:41:27 +00:00
Steve Checkoway f524a930cb changed the selected group from string to CString to fix compilation error regarding different operands to ?: 2003-04-26 21:38:28 +00:00
Glenn Maynard 5997e92064 whitespace 2003-04-26 21:07:43 +00:00
Glenn Maynard 42e25bf730 I think Darwin shouldn't define LINUX.
Add framework for the OSS driver (not yet used).
2003-04-26 21:05:41 +00:00
Glenn Maynard 450ade0e95 Add a simple OSS driver. Needs testing. Currently asks for 48000Hz,
but we need a way to ask the sound system what the "preferred" sample
rate is.
2003-04-26 20:59:02 +00:00
Chris Danford c8b325d17f messing with dithering again. I won't waste any more time on it! 2003-04-26 10:57:40 +00:00
Kevin Slaughter 93840f07b7 Accidently left one part uncommented. This part of ScreenSelectDifficultyEX is not ready. recommented. SORRY! :) 2003-04-26 07:04:13 +00:00
Kevin Slaughter bef2a53f35 Fixed small bug that caused difficulty icons to show up incorrectly after the last commit.. ex: lgt, showed as oni/heavy showed as rave, etc.. 2003-04-26 07:03:19 +00:00
Kevin Slaughter 17f2ab4033 Oi.. So it -had- to want 5 or 10 frames, not 7. Geez! Added blank frames to compensate 2003-04-26 06:56:58 +00:00
Kevin Slaughter 3bcb5b96b0 Changed old `difficulty icons 1x5' to match new 1x7 2003-04-26 06:48:17 +00:00
Glenn Maynard c2302b3776 fix crash 2003-04-26 06:06:24 +00:00
Glenn Maynard 779ed644d0 1. Introduce bug in unused code
2. Try to use said code a week later
3. ??????
4. (reuse an old joke)
2003-04-26 04:06:14 +00:00
Steve Checkoway fbb6cb0e98 If Darwin don't compile ALSA9 drivers 2003-04-26 01:15:45 +00:00
Steve Checkoway cc2d1aabb7 If building on Darwin only include $(Sound_Null). Otherwise everything is the same. 2003-04-26 01:11:54 +00:00
Steve Checkoway 3d14c8501d Check for Darwin, if found, define DARWIN 1. This is to still compile SDL (with -DLINUX) but to not to compile the ALSA9 stuff. 2003-04-26 01:10:42 +00:00
Steve Checkoway 0d37ae065d added some min/max overloads 2003-04-26 00:58:01 +00:00
Chris Danford b72804294a working on Mesh support
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00