add SignalHandler
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@@ -146,7 +146,7 @@ endif
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stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
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$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
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arch/arch.cpp \
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arch/arch.cpp \
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arch/InputHandler/InputHandler_SDL.cpp \
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arch/InputHandler/InputHandler_SDL.h \
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arch/LoadingWindow/LoadingWindow_SDL.cpp \
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@@ -156,7 +156,9 @@ stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transi
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$(Sound) \
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arch/LowLevelWindow/LowLevelWindow.h \
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arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
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arch/LowLevelWindow/LowLevelWindow_SDL.h
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arch/LowLevelWindow/LowLevelWindow_SDL.h \
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archutils/Unix/SignalHandler.cpp \
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archutils/Unix/SignalHandler.h
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# Note that we still end up linking dynamically to the shared system library
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# for SDL_image. This is annoying, but it's not a major problem. The
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