add SignalHandler

This commit is contained in:
Glenn Maynard
2003-05-05 06:35:22 +00:00
parent 9e5ff55405
commit 8b2009315b
+4 -2
View File
@@ -146,7 +146,7 @@ endif
stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
arch/arch.cpp \
arch/arch.cpp \
arch/InputHandler/InputHandler_SDL.cpp \
arch/InputHandler/InputHandler_SDL.h \
arch/LoadingWindow/LoadingWindow_SDL.cpp \
@@ -156,7 +156,9 @@ stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transi
$(Sound) \
arch/LowLevelWindow/LowLevelWindow.h \
arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
arch/LowLevelWindow/LowLevelWindow_SDL.h
arch/LowLevelWindow/LowLevelWindow_SDL.h \
archutils/Unix/SignalHandler.cpp \
archutils/Unix/SignalHandler.h
# Note that we still end up linking dynamically to the shared system library
# for SDL_image. This is annoying, but it's not a major problem. The