Bring it up to date wrt new files: ScreenUnlock.*, UnlockSystem.*, and StepmaniaTemplates.cpp.

This commit is contained in:
Steve Checkoway
2003-05-09 10:38:43 +00:00
parent ede304a619
commit b896f09a19
+4 -4
View File
@@ -126,14 +126,14 @@ ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h Scre
ScreenUnlock.h ScreenWarning.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h \
ScreenAutogenOptions.cpp ScreenAutogenOptions.h ScreenCredits.cpp ScreenCredits.h \
ScreenSelectCharacter.cpp ScreenSelectCharacter.h ScreenRaveOptions.cpp ScreenRaveOptions.h \
ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h
ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h ScreenUnlock.cpp ScreenUnlock.h
GlobalSingletons = \
AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h SongManager.cpp SongManager.h \
ThemeManager.cpp ThemeManager.h
ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h StepmaniaTemplates.cpp
Sound_OSS = \
arch/Sound/RageSoundDriver_OSS.cpp \
@@ -148,9 +148,9 @@ Sound_Null = \
arch/Sound/RageSoundDriver_Null.h
Sound = $(Sound_Null)
#if ALSA
if ALSA
Sound += $(Sound_ALSA9)
#endif
endif
stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \